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diff --git a/plugins/MacVST/NotJustAnotherDither/source/NotJustAnotherDitherProc.cpp b/plugins/MacVST/NotJustAnotherDither/source/NotJustAnotherDitherProc.cpp
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+++ b/plugins/MacVST/NotJustAnotherDither/source/NotJustAnotherDitherProc.cpp
@@ -0,0 +1,505 @@
+/* ========================================
+ * NotJustAnotherDither - NotJustAnotherDither.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __NotJustAnotherDither_H
+#include "NotJustAnotherDither.h"
+#endif
+
+void NotJustAnotherDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double benfordize;
+ int hotbinA;
+ int hotbinB;
+ double totalA;
+ double totalB;
+ float drySampleL;
+ float drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL -= noiseShapingL;
+ inputSampleR -= noiseShapingR;
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ //begin L
+ benfordize = floor(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynL[hotbinA] += 1;
+ totalA += (301-bynL[1]);
+ totalA += (176-bynL[2]);
+ totalA += (125-bynL[3]);
+ totalA += (97-bynL[4]);
+ totalA += (79-bynL[5]);
+ totalA += (67-bynL[6]);
+ totalA += (58-bynL[7]);
+ totalA += (51-bynL[8]);
+ totalA += (46-bynL[9]);
+ bynL[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynL[hotbinB] += 1;
+ totalB += (301-bynL[1]);
+ totalB += (176-bynL[2]);
+ totalB += (125-bynL[3]);
+ totalB += (97-bynL[4]);
+ totalB += (79-bynL[5]);
+ totalB += (67-bynL[6]);
+ totalB += (58-bynL[7]);
+ totalB += (51-bynL[8]);
+ totalB += (46-bynL[9]);
+ bynL[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynL[hotbinA] += 1;
+ inputSampleL = floor(inputSampleL);
+ }
+ else
+ {
+ bynL[hotbinB] += 1;
+ inputSampleL = ceil(inputSampleL);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynL[1] + bynL[2] + bynL[3] + bynL[4] + bynL[5] + bynL[6] + bynL[7] + bynL[8] + bynL[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynL[1] /= totalA;
+ bynL[2] /= totalA;
+ bynL[3] /= totalA;
+ bynL[4] /= totalA;
+ bynL[5] /= totalA;
+ bynL[6] /= totalA;
+ bynL[7] /= totalA;
+ bynL[8] /= totalA;
+ bynL[9] /= totalA;
+ bynL[10] /= 2; //catchall for garbage data
+ //end L
+
+ //begin R
+ benfordize = floor(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynR[hotbinA] += 1;
+ totalA += (301-bynR[1]);
+ totalA += (176-bynR[2]);
+ totalA += (125-bynR[3]);
+ totalA += (97-bynR[4]);
+ totalA += (79-bynR[5]);
+ totalA += (67-bynR[6]);
+ totalA += (58-bynR[7]);
+ totalA += (51-bynR[8]);
+ totalA += (46-bynR[9]);
+ bynR[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynR[hotbinB] += 1;
+ totalB += (301-bynR[1]);
+ totalB += (176-bynR[2]);
+ totalB += (125-bynR[3]);
+ totalB += (97-bynR[4]);
+ totalB += (79-bynR[5]);
+ totalB += (67-bynR[6]);
+ totalB += (58-bynR[7]);
+ totalB += (51-bynR[8]);
+ totalB += (46-bynR[9]);
+ bynR[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynR[hotbinA] += 1;
+ inputSampleR = floor(inputSampleR);
+ }
+ else
+ {
+ bynR[hotbinB] += 1;
+ inputSampleR = ceil(inputSampleR);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynR[1] + bynR[2] + bynR[3] + bynR[4] + bynR[5] + bynR[6] + bynR[7] + bynR[8] + bynR[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynR[1] /= totalA;
+ bynR[2] /= totalA;
+ bynR[3] /= totalA;
+ bynR[4] /= totalA;
+ bynR[5] /= totalA;
+ bynR[6] /= totalA;
+ bynR[7] /= totalA;
+ bynR[8] /= totalA;
+ bynR[9] /= totalA;
+ bynR[10] /= 2; //catchall for garbage data
+ //end R
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ noiseShapingL += inputSampleL - drySampleL;
+ noiseShapingR += inputSampleR - drySampleR;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void NotJustAnotherDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double benfordize;
+ int hotbinA;
+ int hotbinB;
+ double totalA;
+ double totalB;
+ double drySampleL;
+ double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL -= noiseShapingL;
+ inputSampleR -= noiseShapingR;
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ //begin L
+ benfordize = floor(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynL[hotbinA] += 1;
+ totalA += (301-bynL[1]);
+ totalA += (176-bynL[2]);
+ totalA += (125-bynL[3]);
+ totalA += (97-bynL[4]);
+ totalA += (79-bynL[5]);
+ totalA += (67-bynL[6]);
+ totalA += (58-bynL[7]);
+ totalA += (51-bynL[8]);
+ totalA += (46-bynL[9]);
+ bynL[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynL[hotbinB] += 1;
+ totalB += (301-bynL[1]);
+ totalB += (176-bynL[2]);
+ totalB += (125-bynL[3]);
+ totalB += (97-bynL[4]);
+ totalB += (79-bynL[5]);
+ totalB += (67-bynL[6]);
+ totalB += (58-bynL[7]);
+ totalB += (51-bynL[8]);
+ totalB += (46-bynL[9]);
+ bynL[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynL[hotbinA] += 1;
+ inputSampleL = floor(inputSampleL);
+ }
+ else
+ {
+ bynL[hotbinB] += 1;
+ inputSampleL = ceil(inputSampleL);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynL[1] + bynL[2] + bynL[3] + bynL[4] + bynL[5] + bynL[6] + bynL[7] + bynL[8] + bynL[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynL[1] /= totalA;
+ bynL[2] /= totalA;
+ bynL[3] /= totalA;
+ bynL[4] /= totalA;
+ bynL[5] /= totalA;
+ bynL[6] /= totalA;
+ bynL[7] /= totalA;
+ bynL[8] /= totalA;
+ bynL[9] /= totalA;
+ bynL[10] /= 2; //catchall for garbage data
+ //end L
+
+ //begin R
+ benfordize = floor(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynR[hotbinA] += 1;
+ totalA += (301-bynR[1]);
+ totalA += (176-bynR[2]);
+ totalA += (125-bynR[3]);
+ totalA += (97-bynR[4]);
+ totalA += (79-bynR[5]);
+ totalA += (67-bynR[6]);
+ totalA += (58-bynR[7]);
+ totalA += (51-bynR[8]);
+ totalA += (46-bynR[9]);
+ bynR[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynR[hotbinB] += 1;
+ totalB += (301-bynR[1]);
+ totalB += (176-bynR[2]);
+ totalB += (125-bynR[3]);
+ totalB += (97-bynR[4]);
+ totalB += (79-bynR[5]);
+ totalB += (67-bynR[6]);
+ totalB += (58-bynR[7]);
+ totalB += (51-bynR[8]);
+ totalB += (46-bynR[9]);
+ bynR[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynR[hotbinA] += 1;
+ inputSampleR = floor(inputSampleR);
+ }
+ else
+ {
+ bynR[hotbinB] += 1;
+ inputSampleR = ceil(inputSampleR);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynR[1] + bynR[2] + bynR[3] + bynR[4] + bynR[5] + bynR[6] + bynR[7] + bynR[8] + bynR[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynR[1] /= totalA;
+ bynR[2] /= totalA;
+ bynR[3] /= totalA;
+ bynR[4] /= totalA;
+ bynR[5] /= totalA;
+ bynR[6] /= totalA;
+ bynR[7] /= totalA;
+ bynR[8] /= totalA;
+ bynR[9] /= totalA;
+ bynR[10] /= 2; //catchall for garbage data
+ //end R
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ noiseShapingL += inputSampleL - drySampleL;
+ noiseShapingR += inputSampleR - drySampleR;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file