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-rwxr-xr-xplugins/MacVST/NodeDither/source/NodeDitherProc.cpp228
1 files changed, 228 insertions, 0 deletions
diff --git a/plugins/MacVST/NodeDither/source/NodeDitherProc.cpp b/plugins/MacVST/NodeDither/source/NodeDitherProc.cpp
new file mode 100755
index 0000000..3d60464
--- /dev/null
+++ b/plugins/MacVST/NodeDither/source/NodeDitherProc.cpp
@@ -0,0 +1,228 @@
+/* ========================================
+ * NodeDither - NodeDither.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __NodeDither_H
+#include "NodeDither.h"
+#endif
+
+void NodeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ int offsetA = (int)((A*100) * overallscale);
+ if (offsetA < 1) offsetA = 1;
+ if (offsetA > 2440) offsetA = 2440;
+
+ int phase = floor(B*1.999);
+ //0 default is out of phase, 1 is in phase
+
+ long double inputSampleL;
+ long double inputSampleR;
+ double currentDitherL;
+ double currentDitherR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ if (gcount < 0 || gcount > 2450) {gcount = 2450;}
+
+ currentDitherL = (rand()/(double)RAND_MAX);
+ inputSampleL += currentDitherL;
+
+ currentDitherR = (rand()/(double)RAND_MAX);
+ inputSampleR += currentDitherR;
+
+ if (phase == 1) {
+ inputSampleL -= 1.0;
+ inputSampleL += dL[gcount+offsetA];
+ inputSampleR -= 1.0;
+ inputSampleR += dR[gcount+offsetA];
+ } else {
+ inputSampleL -= dL[gcount+offsetA];
+ inputSampleR -= dR[gcount+offsetA];
+ }
+ //in phase means adding, otherwise we subtract
+
+
+ inputSampleL = floor(inputSampleL);
+ inputSampleR = floor(inputSampleR);
+ dL[gcount+2450] = dL[gcount] = currentDitherL;
+ dR[gcount+2450] = dR[gcount] = currentDitherR;
+
+ gcount--;
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void NodeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ int offsetA = (int)((A*100) * overallscale);
+ if (offsetA < 1) offsetA = 1;
+ if (offsetA > 2440) offsetA = 2440;
+
+ int phase = floor(B*1.999);
+ //0 default is out of phase, 1 is in phase
+
+ long double inputSampleL;
+ long double inputSampleR;
+ double currentDitherL;
+ double currentDitherR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ if (gcount < 0 || gcount > 2450) {gcount = 2450;}
+
+ currentDitherL = (rand()/(double)RAND_MAX);
+ inputSampleL += currentDitherL;
+
+ currentDitherR = (rand()/(double)RAND_MAX);
+ inputSampleR += currentDitherR;
+
+ if (phase == 1) {
+ inputSampleL -= 1.0;
+ inputSampleL += dL[gcount+offsetA];
+ inputSampleR -= 1.0;
+ inputSampleR += dR[gcount+offsetA];
+ } else {
+ inputSampleL -= dL[gcount+offsetA];
+ inputSampleR -= dR[gcount+offsetA];
+ }
+ //in phase means adding, otherwise we subtract
+
+
+ inputSampleL = floor(inputSampleL);
+ inputSampleR = floor(inputSampleR);
+ dL[gcount+2450] = dL[gcount] = currentDitherL;
+ dR[gcount+2450] = dR[gcount] = currentDitherR;
+
+ gcount--;
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file