diff options
Diffstat (limited to 'plugins/MacVST/Melt/source/MeltProc.cpp')
-rwxr-xr-x | plugins/MacVST/Melt/source/MeltProc.cpp | 596 |
1 files changed, 596 insertions, 0 deletions
diff --git a/plugins/MacVST/Melt/source/MeltProc.cpp b/plugins/MacVST/Melt/source/MeltProc.cpp new file mode 100755 index 0000000..48a1c11 --- /dev/null +++ b/plugins/MacVST/Melt/source/MeltProc.cpp @@ -0,0 +1,596 @@ +/* ======================================== + * Melt - Melt.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Melt_H +#include "Melt.h" +#endif + +void Melt::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double rate = 1 / (pow(A,2) + 0.001); + double depthB = (B * 139.5)+2; + double depthA = depthB * (1.0 - A); + double output = C * 0.05; + double wet = D; + double dry = 1.0-wet; + + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + long double inputSampleL; + long double inputSampleR; + long double drySampleL; + long double drySampleR; + + minTap[0] = floor(2 * depthA); maxTap[0] = floor(2 * depthB); + minTap[1] = floor(3 * depthA); maxTap[1] = floor(3 * depthB); + minTap[2] = floor(5 * depthA); maxTap[2] = floor(5 * depthB); + minTap[3] = floor(7 * depthA); maxTap[3] = floor(7 * depthB); + minTap[4] = floor(11 * depthA); maxTap[4] = floor(11 * depthB); + minTap[5] = floor(13 * depthA); maxTap[5] = floor(13 * depthB); + minTap[6] = floor(17 * depthA); maxTap[6] = floor(17 * depthB); + minTap[7] = floor(19 * depthA); maxTap[7] = floor(19 * depthB); + minTap[8] = floor(23 * depthA); maxTap[8] = floor(23 * depthB); + minTap[9] = floor(29 * depthA); maxTap[9] = floor(29 * depthB); + minTap[10] = floor(31 * depthA); maxTap[10] = floor(31 * depthB); + minTap[11] = floor(37 * depthA); maxTap[11] = floor(37 * depthB); + minTap[12] = floor(41 * depthA); maxTap[12] = floor(41 * depthB); + minTap[13] = floor(43 * depthA); maxTap[13] = floor(43 * depthB); + minTap[14] = floor(47 * depthA); maxTap[14] = floor(47 * depthB); + minTap[15] = floor(53 * depthA); maxTap[15] = floor(53 * depthB); + minTap[16] = floor(59 * depthA); maxTap[16] = floor(59 * depthB); + minTap[17] = floor(61 * depthA); maxTap[17] = floor(61 * depthB); + minTap[18] = floor(67 * depthA); maxTap[18] = floor(67 * depthB); + minTap[19] = floor(71 * depthA); maxTap[19] = floor(71 * depthB); + minTap[20] = floor(73 * depthA); maxTap[20] = floor(73 * depthB); + minTap[21] = floor(79 * depthA); maxTap[21] = floor(79 * depthB); + minTap[22] = floor(83 * depthA); maxTap[22] = floor(83 * depthB); + minTap[23] = floor(89 * depthA); maxTap[23] = floor(89 * depthB); + minTap[24] = floor(97 * depthA); maxTap[24] = floor(97 * depthB); + minTap[25] = floor(101 * depthA); maxTap[25] = floor(101 * depthB); + minTap[26] = floor(103 * depthA); maxTap[26] = floor(103 * depthB); + minTap[27] = floor(107 * depthA); maxTap[27] = floor(107 * depthB); + minTap[28] = floor(109 * depthA); maxTap[28] = floor(109 * depthB); + minTap[29] = floor(113 * depthA); maxTap[29] = floor(113 * depthB); + minTap[30] = floor(117 * depthA); maxTap[30] = floor(117 * depthB); + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + if (gcount < 0 || gcount > 16000) {gcount = 16000;} + dL[gcount+16000] = dL[gcount] = inputSampleL; + dR[gcount+16000] = dR[gcount] = inputSampleR; + + if (slowCount > rate || slowCount < 0) { + slowCount = 0; + stepCount++; + if (stepCount > 29 || stepCount < 0) {stepCount = 0;} + position[stepCount] += stepTap[stepCount]; + if (position[stepCount] < minTap[stepCount]) { + position[stepCount] = minTap[stepCount]; + stepTap[stepCount] = 1; + } + if (position[stepCount] > maxTap[stepCount]) { + position[stepCount] = maxTap[stepCount]; + stepTap[stepCount] = -1; + } + } + + //begin L + scalefactorL *= 0.9999; + scalefactorL += (100.0 - fabs(combineL)) * 0.000001; + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[29]]); + combineL += (dL[gcount+position[28]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[27]]); + combineL += (dL[gcount+position[26]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[25]]); + combineL += (dL[gcount+position[24]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[23]]); + combineL += (dL[gcount+position[22]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[21]]); + combineL += (dL[gcount+position[20]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[19]]); + combineL += (dL[gcount+position[18]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[17]]); + combineL += (dL[gcount+position[16]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[15]]); + combineL += (dL[gcount+position[14]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[13]]); + combineL += (dL[gcount+position[12]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[11]]); + combineL += (dL[gcount+position[10]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[9]]); + combineL += (dL[gcount+position[8]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[7]]); + combineL += (dL[gcount+position[6]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[5]]); + combineL += (dL[gcount+position[4]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[3]]); + combineL += (dL[gcount+position[2]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[1]]); + combineL += (dL[gcount+position[0]]); + + inputSampleL = combineL; + //done with L + + //begin R + scalefactorR *= 0.9999; + scalefactorR += (100.0 - fabs(combineR)) * 0.000001; + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[29]]); + combineR += (dR[gcount+position[28]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[27]]); + combineR += (dR[gcount+position[26]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[25]]); + combineR += (dR[gcount+position[24]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[23]]); + combineR += (dR[gcount+position[22]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[21]]); + combineR += (dR[gcount+position[20]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[19]]); + combineR += (dR[gcount+position[18]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[17]]); + combineR += (dR[gcount+position[16]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[15]]); + combineR += (dR[gcount+position[14]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[13]]); + combineR += (dR[gcount+position[12]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[11]]); + combineR += (dR[gcount+position[10]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[9]]); + combineR += (dR[gcount+position[8]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[7]]); + combineR += (dR[gcount+position[6]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[5]]); + combineR += (dR[gcount+position[4]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[3]]); + combineR += (dR[gcount+position[2]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[1]]); + combineR += (dR[gcount+position[0]]); + + inputSampleR = combineR; + //done with R + + gcount--; + slowCount++; + + if (output < 1.0) {inputSampleL *= output; inputSampleR *= output;} + if (wet < 1.0) { + inputSampleL = (drySampleL * dry)+(inputSampleL*wet); + inputSampleR = (drySampleR * dry)+(inputSampleR*wet); + } + //nice little output stage template: if we have another scale of floating point + //number, we really don't want to meaninglessly multiply that by 1.0. + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Melt::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double rate = 1 / (pow(A,2) + 0.001); + double depthB = (B * 139.5)+2; + double depthA = depthB * (1.0 - A); + double output = C * 0.05; + double wet = D; + double dry = 1.0-wet; + + double fpTemp; //this is different from singlereplacing + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + long double inputSampleL; + long double inputSampleR; + long double drySampleL; + long double drySampleR; + + minTap[0] = floor(2 * depthA); maxTap[0] = floor(2 * depthB); + minTap[1] = floor(3 * depthA); maxTap[1] = floor(3 * depthB); + minTap[2] = floor(5 * depthA); maxTap[2] = floor(5 * depthB); + minTap[3] = floor(7 * depthA); maxTap[3] = floor(7 * depthB); + minTap[4] = floor(11 * depthA); maxTap[4] = floor(11 * depthB); + minTap[5] = floor(13 * depthA); maxTap[5] = floor(13 * depthB); + minTap[6] = floor(17 * depthA); maxTap[6] = floor(17 * depthB); + minTap[7] = floor(19 * depthA); maxTap[7] = floor(19 * depthB); + minTap[8] = floor(23 * depthA); maxTap[8] = floor(23 * depthB); + minTap[9] = floor(29 * depthA); maxTap[9] = floor(29 * depthB); + minTap[10] = floor(31 * depthA); maxTap[10] = floor(31 * depthB); + minTap[11] = floor(37 * depthA); maxTap[11] = floor(37 * depthB); + minTap[12] = floor(41 * depthA); maxTap[12] = floor(41 * depthB); + minTap[13] = floor(43 * depthA); maxTap[13] = floor(43 * depthB); + minTap[14] = floor(47 * depthA); maxTap[14] = floor(47 * depthB); + minTap[15] = floor(53 * depthA); maxTap[15] = floor(53 * depthB); + minTap[16] = floor(59 * depthA); maxTap[16] = floor(59 * depthB); + minTap[17] = floor(61 * depthA); maxTap[17] = floor(61 * depthB); + minTap[18] = floor(67 * depthA); maxTap[18] = floor(67 * depthB); + minTap[19] = floor(71 * depthA); maxTap[19] = floor(71 * depthB); + minTap[20] = floor(73 * depthA); maxTap[20] = floor(73 * depthB); + minTap[21] = floor(79 * depthA); maxTap[21] = floor(79 * depthB); + minTap[22] = floor(83 * depthA); maxTap[22] = floor(83 * depthB); + minTap[23] = floor(89 * depthA); maxTap[23] = floor(89 * depthB); + minTap[24] = floor(97 * depthA); maxTap[24] = floor(97 * depthB); + minTap[25] = floor(101 * depthA); maxTap[25] = floor(101 * depthB); + minTap[26] = floor(103 * depthA); maxTap[26] = floor(103 * depthB); + minTap[27] = floor(107 * depthA); maxTap[27] = floor(107 * depthB); + minTap[28] = floor(109 * depthA); maxTap[28] = floor(109 * depthB); + minTap[29] = floor(113 * depthA); maxTap[29] = floor(113 * depthB); + minTap[30] = floor(117 * depthA); maxTap[30] = floor(117 * depthB); + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + drySampleL = inputSampleL; + drySampleR = inputSampleR; + + if (gcount < 0 || gcount > 16000) {gcount = 16000;} + dL[gcount+16000] = dL[gcount] = inputSampleL; + dR[gcount+16000] = dR[gcount] = inputSampleR; + + if (slowCount > rate || slowCount < 0) { + slowCount = 0; + stepCount++; + if (stepCount > 29 || stepCount < 0) {stepCount = 0;} + position[stepCount] += stepTap[stepCount]; + if (position[stepCount] < minTap[stepCount]) { + position[stepCount] = minTap[stepCount]; + stepTap[stepCount] = 1; + } + if (position[stepCount] > maxTap[stepCount]) { + position[stepCount] = maxTap[stepCount]; + stepTap[stepCount] = -1; + } + } + + //begin L + scalefactorL *= 0.9999; + scalefactorL += (100.0 - fabs(combineL)) * 0.000001; + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[29]]); + combineL += (dL[gcount+position[28]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[27]]); + combineL += (dL[gcount+position[26]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[25]]); + combineL += (dL[gcount+position[24]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[23]]); + combineL += (dL[gcount+position[22]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[21]]); + combineL += (dL[gcount+position[20]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[19]]); + combineL += (dL[gcount+position[18]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[17]]); + combineL += (dL[gcount+position[16]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[15]]); + combineL += (dL[gcount+position[14]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[13]]); + combineL += (dL[gcount+position[12]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[11]]); + combineL += (dL[gcount+position[10]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[9]]); + combineL += (dL[gcount+position[8]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[7]]); + combineL += (dL[gcount+position[6]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[5]]); + combineL += (dL[gcount+position[4]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[3]]); + combineL += (dL[gcount+position[2]]); + + combineL *= scalefactorL; + combineL -= (dL[gcount+position[1]]); + combineL += (dL[gcount+position[0]]); + + inputSampleL = combineL; + //done with L + + //begin R + scalefactorR *= 0.9999; + scalefactorR += (100.0 - fabs(combineR)) * 0.000001; + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[29]]); + combineR += (dR[gcount+position[28]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[27]]); + combineR += (dR[gcount+position[26]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[25]]); + combineR += (dR[gcount+position[24]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[23]]); + combineR += (dR[gcount+position[22]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[21]]); + combineR += (dR[gcount+position[20]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[19]]); + combineR += (dR[gcount+position[18]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[17]]); + combineR += (dR[gcount+position[16]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[15]]); + combineR += (dR[gcount+position[14]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[13]]); + combineR += (dR[gcount+position[12]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[11]]); + combineR += (dR[gcount+position[10]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[9]]); + combineR += (dR[gcount+position[8]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[7]]); + combineR += (dR[gcount+position[6]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[5]]); + combineR += (dR[gcount+position[4]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[3]]); + combineR += (dR[gcount+position[2]]); + + combineR *= scalefactorR; + combineR -= (dR[gcount+position[1]]); + combineR += (dR[gcount+position[0]]); + + inputSampleR = combineR; + //done with R + + gcount--; + slowCount++; + + if (output < 1.0) {inputSampleL *= output; inputSampleR *= output;} + if (wet < 1.0) { + inputSampleL = (drySampleL * dry)+(inputSampleL*wet); + inputSampleR = (drySampleR * dry)+(inputSampleR*wet); + } + //nice little output stage template: if we have another scale of floating point + //number, we really don't want to meaninglessly multiply that by 1.0. + + //noise shaping to 64-bit floating point + if (fpFlip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
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