aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/Lowpass2/source/Lowpass2Proc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/MacVST/Lowpass2/source/Lowpass2Proc.cpp')
-rwxr-xr-xplugins/MacVST/Lowpass2/source/Lowpass2Proc.cpp349
1 files changed, 349 insertions, 0 deletions
diff --git a/plugins/MacVST/Lowpass2/source/Lowpass2Proc.cpp b/plugins/MacVST/Lowpass2/source/Lowpass2Proc.cpp
new file mode 100755
index 0000000..e46b16e
--- /dev/null
+++ b/plugins/MacVST/Lowpass2/source/Lowpass2Proc.cpp
@@ -0,0 +1,349 @@
+/* ========================================
+ * Lowpass2 - Lowpass2.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass2_H
+#include "Lowpass2.h"
+#endif
+
+void Lowpass2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double iirAmount = A;
+ double tight = (B*2.0)-1.0;
+ if (iirAmount < 0.0000001) iirAmount = 0.0000001;
+ if (iirAmount > 1) iirAmount = 1;
+ if (tight < 0.0) tight *= 0.5;
+ double offsetL;
+ double offsetR;
+ double aWet = 1.0;
+ double bWet = 1.0;
+ double cWet = 1.0;
+ double dWet = C*4.0;
+ //four-stage wet/dry control using progressive stages that bypass when not engaged
+ if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
+ else {dWet -= 3.0;}
+ //this is one way to make a little set of dry/wet stages that are successively added to the
+ //output as the control is turned up. Each one independently goes from 0-1 and stays at 1
+ //beyond that point: this is a way to progressively add a 'black box' sound processing
+ //which lets you fall through to simpler processing at lower settings.
+ double wet = D;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1;
+
+ if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1;
+
+ if (fpFlip)
+ {
+ if (aWet > 0.0) {
+ iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+ else
+ {
+ if (aWet > 0.0) {
+ iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+ //Dry/Wet control, defaults to the last slider
+ fpFlip = !fpFlip;
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Lowpass2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double iirAmount = A;
+ double tight = (B*2.0)-1.0;
+ iirAmount += fabs(tight);
+ if (iirAmount < 0.0000001) iirAmount = 0.0000001;
+ if (iirAmount > 1) iirAmount = 1;
+ if (tight < 0.0) tight *= 0.5;
+ double offsetL;
+ double offsetR;
+ double aWet = 1.0;
+ double bWet = 1.0;
+ double cWet = 1.0;
+ double dWet = C*4.0;
+ //four-stage wet/dry control using progressive stages that bypass when not engaged
+ if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
+ else {dWet -= 3.0;}
+ //this is one way to make a little set of dry/wet stages that are successively added to the
+ //output as the control is turned up. Each one independently goes from 0-1 and stays at 1
+ //beyond that point: this is a way to progressively add a 'black box' sound processing
+ //which lets you fall through to simpler processing at lower settings.
+ double wet = D;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1;
+
+ if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1;
+
+ if (fpFlip)
+ {
+ if (aWet > 0.0) {
+ iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+ else
+ {
+ if (aWet > 0.0) {
+ iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+ //Dry/Wet control, defaults to the last slider
+ fpFlip = !fpFlip;
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}