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diff --git a/plugins/MacVST/Logical4/source/Logical4.h b/plugins/MacVST/Logical4/source/Logical4.h
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+/* ========================================
+ * Logical4 - Logical4.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Logical4_H
+#define __Logical4_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kNumParameters = 5
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'logv'; //Change this to what the AU identity is!
+
+class Logical4 :
+ public AudioEffectX
+{
+public:
+ Logical4(audioMasterCallback audioMaster);
+ ~Logical4();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ //begin ButterComp
+ double controlAposL;
+ double controlAnegL;
+ double controlBposL;
+ double controlBnegL;
+ double targetposL;
+ double targetnegL;
+ double controlAposBL;
+ double controlAnegBL;
+ double controlBposBL;
+ double controlBnegBL;
+ double targetposBL;
+ double targetnegBL;
+ double controlAposCL;
+ double controlAnegCL;
+ double controlBposCL;
+ double controlBnegCL;
+ double targetposCL;
+ double targetnegCL;
+ double avgAL;
+ double avgBL;
+ double avgCL;
+ double avgDL;
+ double avgEL;
+ double avgFL;
+ double nvgAL;
+ double nvgBL;
+ double nvgCL;
+ double nvgDL;
+ double nvgEL;
+ double nvgFL;
+ //end ButterComp
+
+ //begin Power Sag
+ double dL[1000];
+ double controlL;
+ double bL[1000];
+ double controlBL;
+ double cL[1000];
+ double controlCL;
+ //end Power Sag
+
+ //begin ButterComp
+ double controlAposR;
+ double controlAnegR;
+ double controlBposR;
+ double controlBnegR;
+ double targetposR;
+ double targetnegR;
+ double controlAposBR;
+ double controlAnegBR;
+ double controlBposBR;
+ double controlBnegBR;
+ double targetposBR;
+ double targetnegBR;
+ double controlAposCR;
+ double controlAnegCR;
+ double controlBposCR;
+ double controlBnegCR;
+ double targetposCR;
+ double targetnegCR;
+ double avgAR;
+ double avgBR;
+ double avgCR;
+ double avgDR;
+ double avgER;
+ double avgFR;
+ double nvgAR;
+ double nvgBR;
+ double nvgCR;
+ double nvgDR;
+ double nvgER;
+ double nvgFR;
+ //end ButterComp
+
+ //begin Power Sag
+ double dR[1000];
+ double controlR;
+ double bR[1000];
+ double controlBR;
+ double cR[1000];
+ double controlCR;
+ //end Power Sag
+
+ int gcount;
+
+
+ double fpNShapeLA;
+ double fpNShapeLB;
+ double fpNShapeRA;
+ double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+};
+
+#endif