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-rwxr-xr-xplugins/MacVST/Hombre/source/HombreProc.cpp322
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diff --git a/plugins/MacVST/Hombre/source/HombreProc.cpp b/plugins/MacVST/Hombre/source/HombreProc.cpp
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+/* ========================================
+ * Hombre - Hombre.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Hombre_H
+#include "Hombre.h"
+#endif
+
+void Hombre::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double target = A;
+ double offsetA;
+ double offsetB;
+ int widthA = (int)(1.0*overallscale);
+ int widthB = (int)(7.0*overallscale); //max 364 at 44.1, 792 at 96K
+ double wet = B;
+ double dry = 1.0 - wet;
+ double totalL;
+ double totalR;
+ int count;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ double drySampleL;
+ double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ slide = (slide * 0.9997)+(target*0.0003);
+
+ offsetA = ((pow(slide,2)) * 77)+3.2;
+ offsetB = (3.85 * offsetA)+41;
+ offsetA *= overallscale;
+ offsetB *= overallscale;
+ //adjust for sample rate
+
+ if (gcount < 1 || gcount > 2000) {gcount = 2000;}
+ count = gcount;
+
+ pL[count+2000] = pL[count] = inputSampleL;
+ pR[count+2000] = pR[count] = inputSampleR;
+ //double buffer
+
+ count = (int)(gcount+floor(offsetA));
+
+ totalL = pL[count] * 0.391; //less as value moves away from .0
+ totalL += pL[count+widthA]; //we can assume always using this in one way or another?
+ totalL += pL[count+widthA+widthA] * 0.391; //greater as value moves away from .0
+
+ totalR = pR[count] * 0.391; //less as value moves away from .0
+ totalR += pR[count+widthA]; //we can assume always using this in one way or another?
+ totalR += pR[count+widthA+widthA] * 0.391; //greater as value moves away from .0
+
+ inputSampleL += ((totalL * 0.274));
+ inputSampleR += ((totalR * 0.274));
+
+ count = (int)(gcount+floor(offsetB));
+
+ totalL = pL[count] * 0.918; //less as value moves away from .0
+ totalL += pL[count+widthB]; //we can assume always using this in one way or another?
+ totalL += pL[count+widthB+widthB] * 0.918; //greater as value moves away from .0
+
+ totalR = pR[count] * 0.918; //less as value moves away from .0
+ totalR += pR[count+widthB]; //we can assume always using this in one way or another?
+ totalR += pR[count+widthB+widthB] * 0.918; //greater as value moves away from .0
+
+ inputSampleL -= ((totalL * 0.629));
+ inputSampleR -= ((totalR * 0.629));
+
+ inputSampleL /= 4;
+ inputSampleR /= 4;
+
+ gcount--;
+ //still scrolling through the samples, remember
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Hombre::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double target = A;
+ double offsetA;
+ double offsetB;
+ int widthA = (int)(1.0*overallscale);
+ int widthB = (int)(7.0*overallscale); //max 364 at 44.1, 792 at 96K
+ double wet = B;
+ double dry = 1.0 - wet;
+ double totalL;
+ double totalR;
+ int count;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ double drySampleL;
+ double drySampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ slide = (slide * 0.9997)+(target*0.0003);
+
+ offsetA = ((pow(slide,2)) * 77)+3.2;
+ offsetB = (3.85 * offsetA)+41;
+ offsetA *= overallscale;
+ offsetB *= overallscale;
+ //adjust for sample rate
+
+ if (gcount < 1 || gcount > 2000) {gcount = 2000;}
+ count = gcount;
+
+ pL[count+2000] = pL[count] = inputSampleL;
+ pR[count+2000] = pR[count] = inputSampleR;
+ //double buffer
+
+ count = (int)(gcount+floor(offsetA));
+
+ totalL = pL[count] * 0.391; //less as value moves away from .0
+ totalL += pL[count+widthA]; //we can assume always using this in one way or another?
+ totalL += pL[count+widthA+widthA] * 0.391; //greater as value moves away from .0
+
+ totalR = pR[count] * 0.391; //less as value moves away from .0
+ totalR += pR[count+widthA]; //we can assume always using this in one way or another?
+ totalR += pR[count+widthA+widthA] * 0.391; //greater as value moves away from .0
+
+ inputSampleL += ((totalL * 0.274));
+ inputSampleR += ((totalR * 0.274));
+
+ count = (int)(gcount+floor(offsetB));
+
+ totalL = pL[count] * 0.918; //less as value moves away from .0
+ totalL += pL[count+widthB]; //we can assume always using this in one way or another?
+ totalL += pL[count+widthB+widthB] * 0.918; //greater as value moves away from .0
+
+ totalR = pR[count] * 0.918; //less as value moves away from .0
+ totalR += pR[count+widthB]; //we can assume always using this in one way or another?
+ totalR += pR[count+widthB+widthB] * 0.918; //greater as value moves away from .0
+
+ inputSampleL -= ((totalL * 0.629));
+ inputSampleR -= ((totalR * 0.629));
+
+ inputSampleL /= 4;
+ inputSampleR /= 4;
+
+ gcount--;
+ //still scrolling through the samples, remember
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file