aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/Highpass/source/HighpassProc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/MacVST/Highpass/source/HighpassProc.cpp')
-rwxr-xr-xplugins/MacVST/Highpass/source/HighpassProc.cpp298
1 files changed, 298 insertions, 0 deletions
diff --git a/plugins/MacVST/Highpass/source/HighpassProc.cpp b/plugins/MacVST/Highpass/source/HighpassProc.cpp
new file mode 100755
index 0000000..b1e7de9
--- /dev/null
+++ b/plugins/MacVST/Highpass/source/HighpassProc.cpp
@@ -0,0 +1,298 @@
+/* ========================================
+ * Highpass - Highpass.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Highpass_H
+#include "Highpass.h"
+#endif
+
+void Highpass::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double iirAmount = pow(A,3)/overallscale;
+ double tight = (B*2.0)-1.0;
+ double wet = C;
+ double dry = 1.0 - wet;
+ double offset;
+ double inputSampleL;
+ double inputSampleR;
+ double outputSampleL;
+ double outputSampleR;
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ iirAmount += (iirAmount * tight * tight);
+ if (tight > 0) tight /= 1.5;
+ else tight /= 3.0;
+ //we are setting it up so that to either extreme we can get an audible sound,
+ //but sort of scaled so small adjustments don't shift the cutoff frequency yet.
+ if (iirAmount <= 0.0) iirAmount = 0.0;
+ if (iirAmount > 1.0) iirAmount = 1.0;
+ //handle the change in cutoff frequency
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ outputSampleL = inputSampleL;
+ outputSampleR = inputSampleR;
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = outputSampleL - iirSampleAL;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = outputSampleL - iirSampleBL;
+ }
+
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = outputSampleR - iirSampleAR;
+ }
+ else
+ {
+ iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = outputSampleR - iirSampleBR;
+ }
+
+
+
+ if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * dry);
+ if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * dry);
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = outputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLA;
+
+ fpTemp = outputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = outputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLB;
+
+ fpTemp = outputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = outputSampleL;
+ *out2 = outputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Highpass::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double iirAmount = pow(A,3)/overallscale;
+ double tight = (B*2.0)-1.0;
+ double wet = C;
+ double dry = 1.0 - wet;
+ double offset;
+ double inputSampleL;
+ double inputSampleR;
+ double outputSampleL;
+ double outputSampleR;
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ iirAmount += (iirAmount * tight * tight);
+ if (tight > 0) tight /= 1.5;
+ else tight /= 3.0;
+ //we are setting it up so that to either extreme we can get an audible sound,
+ //but sort of scaled so small adjustments don't shift the cutoff frequency yet.
+ if (iirAmount <= 0.0) iirAmount = 0.0;
+ if (iirAmount > 1.0) iirAmount = 1.0;
+ //handle the change in cutoff frequency
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ outputSampleL = inputSampleL;
+ outputSampleR = inputSampleR;
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = outputSampleL - iirSampleAL;
+ }
+ else
+ {
+ iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount));
+ outputSampleL = outputSampleL - iirSampleBL;
+ }
+
+
+ if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offset < 0) offset = 0;
+ if (offset > 1) offset = 1;
+ if (fpFlip)
+ {
+ iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = outputSampleR - iirSampleAR;
+ }
+ else
+ {
+ iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount));
+ outputSampleR = outputSampleR - iirSampleBR;
+ }
+
+
+
+ if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * dry);
+ if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * dry);
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = outputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLA;
+
+ fpTemp = outputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = outputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((outputSampleL-fpTemp)*fpNew);
+ outputSampleL += fpNShapeLB;
+
+ fpTemp = outputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((outputSampleR-fpTemp)*fpNew);
+ outputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = outputSampleL;
+ *out2 = outputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file