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-rwxr-xr-xplugins/MacVST/DrumSlam/source/DrumSlamProc.cpp66
1 files changed, 22 insertions, 44 deletions
diff --git a/plugins/MacVST/DrumSlam/source/DrumSlamProc.cpp b/plugins/MacVST/DrumSlam/source/DrumSlamProc.cpp
index 171b353..2e86142 100755
--- a/plugins/MacVST/DrumSlam/source/DrumSlamProc.cpp
+++ b/plugins/MacVST/DrumSlam/source/DrumSlamProc.cpp
@@ -25,8 +25,6 @@ void DrumSlam::processReplacing(float **inputs, float **outputs, VstInt32 sample
double out = B;
double wet = C;
double dry = 1.0 - wet;
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
while (--sampleFrames >= 0)
{
@@ -125,6 +123,8 @@ void DrumSlam::processReplacing(float **inputs, float **outputs, VstInt32 sample
highSampleL = inputSampleL - iirSampleHL;
highSampleR = inputSampleR - iirSampleHR;
}
+ fpFlip = !fpFlip;
+
//generate the tone bands we're using
if (lowSampleL > 1.0) {lowSampleL = 1.0;}
if (lowSampleL < -1.0) {lowSampleL = -1.0;}
@@ -219,26 +219,14 @@ void DrumSlam::processReplacing(float **inputs, float **outputs, VstInt32 sample
inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
}
- //noise shaping to 32-bit floating point
- float fpTemp;
- if (fpFlip) {
- fpTemp = inputSampleL;
- fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLA;
- fpTemp = inputSampleR;
- fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRA;
- }
- else {
- fpTemp = inputSampleL;
- fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLB;
- fpTemp = inputSampleR;
- fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRB;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((float)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((float)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
*out1 = inputSampleL;
*out2 = inputSampleR;
@@ -268,8 +256,6 @@ void DrumSlam::processDoubleReplacing(double **inputs, double **outputs, VstInt3
double out = B;
double wet = C;
double dry = 1.0 - wet;
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
while (--sampleFrames >= 0)
{
@@ -368,6 +354,8 @@ void DrumSlam::processDoubleReplacing(double **inputs, double **outputs, VstInt3
highSampleL = inputSampleL - iirSampleHL;
highSampleR = inputSampleR - iirSampleHR;
}
+ fpFlip = !fpFlip;
+
//generate the tone bands we're using
if (lowSampleL > 1.0) {lowSampleL = 1.0;}
if (lowSampleL < -1.0) {lowSampleL = -1.0;}
@@ -462,26 +450,16 @@ void DrumSlam::processDoubleReplacing(double **inputs, double **outputs, VstInt3
inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
}
- //noise shaping to 64-bit floating point
- double fpTemp;
- if (fpFlip) {
- fpTemp = inputSampleL;
- fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLA;
- fpTemp = inputSampleR;
- fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRA;
- }
- else {
- fpTemp = inputSampleL;
- fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeLB;
- fpTemp = inputSampleR;
- fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeRB;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 64 bit output
+ //stereo 64 bit dither, made small and tidy.
+ int expon; frexp((double)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ dither /= 536870912.0; //needs this to scale to 64 bit zone
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexp((double)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ dither /= 536870912.0; //needs this to scale to 64 bit zone
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 64 bit dither
*out1 = inputSampleL;
*out2 = inputSampleR;