aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacVST/DeRez/source/DeRezProc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/MacVST/DeRez/source/DeRezProc.cpp')
-rwxr-xr-xplugins/MacVST/DeRez/source/DeRezProc.cpp320
1 files changed, 320 insertions, 0 deletions
diff --git a/plugins/MacVST/DeRez/source/DeRezProc.cpp b/plugins/MacVST/DeRez/source/DeRezProc.cpp
new file mode 100755
index 0000000..0fed9b4
--- /dev/null
+++ b/plugins/MacVST/DeRez/source/DeRezProc.cpp
@@ -0,0 +1,320 @@
+/* ========================================
+ * DeRez - DeRez.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DeRez_H
+#include "DeRez.h"
+#endif
+
+void DeRez::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double targetA = pow(A,3)+0.0005;
+ if (targetA > 1.0) targetA = 1.0;
+ double soften = (1.0 + targetA)/2;
+ double targetB = pow(1.0-B,3) / 3;
+ targetA /= overallscale;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ incrementA = ((incrementA*999.0)+targetA)/1000.0;
+ incrementB = ((incrementB*999.0)+targetB)/1000.0;
+ //incrementA is the frequency derez
+ //incrementB is the bit depth derez
+ position += incrementA;
+
+ long double outputSampleL = heldSampleL;
+ long double outputSampleR = heldSampleR;
+ if (position > 1.0)
+ {
+ position -= 1.0;
+ heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
+ outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
+ //softens the edge of the derez
+ heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
+ outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
+ //softens the edge of the derez
+ }
+ inputSampleL = outputSampleL;
+ inputSampleR = outputSampleR;
+
+ long double offset;
+ if (incrementB > 0.0005)
+ {
+ if (inputSampleL > 0)
+ {
+ offset = inputSampleL;
+ while (offset > 0) {offset -= incrementB;}
+ inputSampleL -= offset;
+ //it's below 0 so subtracting adds the remainder
+ }
+ if (inputSampleR > 0)
+ {
+ offset = inputSampleR;
+ while (offset > 0) {offset -= incrementB;}
+ inputSampleR -= offset;
+ //it's below 0 so subtracting adds the remainder
+ }
+
+ if (inputSampleL < 0)
+ {
+ offset = inputSampleL;
+ while (offset < 0) {offset += incrementB;}
+ inputSampleL -= offset;
+ //it's above 0 so subtracting subtracts the remainder
+ }
+ if (inputSampleR < 0)
+ {
+ offset = inputSampleR;
+ while (offset < 0) {offset += incrementB;}
+ inputSampleR -= offset;
+ //it's above 0 so subtracting subtracts the remainder
+ }
+
+ inputSampleL *= (1.0 - incrementB);
+ inputSampleR *= (1.0 - incrementB);
+ }
+
+ lastSampleL = drySampleL;
+ lastSampleR = drySampleR;
+
+ //noise shaping to 32-bit floating point
+ float fpTemp;
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void DeRez::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double targetA = pow(A,3)+0.0005;
+ if (targetA > 1.0) targetA = 1.0;
+ double soften = (1.0 + targetA)/2;
+ double targetB = pow(1.0-B,3) / 3;
+ targetA /= overallscale;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ incrementA = ((incrementA*999.0)+targetA)/1000.0;
+ incrementB = ((incrementB*999.0)+targetB)/1000.0;
+ //incrementA is the frequency derez
+ //incrementB is the bit depth derez
+ position += incrementA;
+
+ long double outputSampleL = heldSampleL;
+ long double outputSampleR = heldSampleR;
+ if (position > 1.0)
+ {
+ position -= 1.0;
+ heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
+ outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
+ //softens the edge of the derez
+ heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
+ outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
+ //softens the edge of the derez
+ }
+ inputSampleL = outputSampleL;
+ inputSampleR = outputSampleR;
+
+ long double offset;
+ if (incrementB > 0.0005)
+ {
+ if (inputSampleL > 0)
+ {
+ offset = inputSampleL;
+ while (offset > 0) {offset -= incrementB;}
+ inputSampleL -= offset;
+ //it's below 0 so subtracting adds the remainder
+ }
+ if (inputSampleR > 0)
+ {
+ offset = inputSampleR;
+ while (offset > 0) {offset -= incrementB;}
+ inputSampleR -= offset;
+ //it's below 0 so subtracting adds the remainder
+ }
+
+ if (inputSampleL < 0)
+ {
+ offset = inputSampleL;
+ while (offset < 0) {offset += incrementB;}
+ inputSampleL -= offset;
+ //it's above 0 so subtracting subtracts the remainder
+ }
+ if (inputSampleR < 0)
+ {
+ offset = inputSampleR;
+ while (offset < 0) {offset += incrementB;}
+ inputSampleR -= offset;
+ //it's above 0 so subtracting subtracts the remainder
+ }
+
+ inputSampleL *= (1.0 - incrementB);
+ inputSampleR *= (1.0 - incrementB);
+ }
+
+ lastSampleL = drySampleL;
+ lastSampleR = drySampleR;
+
+ //noise shaping to 64-bit floating point
+ double fpTemp;
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file