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-rwxr-xr-xplugins/MacVST/Console5Buss/source/Console5BussProc.cpp356
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diff --git a/plugins/MacVST/Console5Buss/source/Console5BussProc.cpp b/plugins/MacVST/Console5Buss/source/Console5BussProc.cpp
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+++ b/plugins/MacVST/Console5Buss/source/Console5BussProc.cpp
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+/* ========================================
+ * Console5Buss - Console5Buss.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Console5Buss_H
+#include "Console5Buss.h"
+#endif
+
+void Console5Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputgain = A;
+ double differenceL;
+ double differenceR;
+ double nearZeroL;
+ double nearZeroR;
+ double servoTrim = 0.0000001 / overallscale;
+ double bassTrim = 0.005 / overallscale;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+ //amplitude aspect
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ differenceL = lastSampleBussL - inputSampleL;
+ differenceR = lastSampleBussR - inputSampleR;
+ lastSampleBussL = inputSampleL;
+ lastSampleBussR = inputSampleR;
+ //derive slew part off direct sample measurement + from last time
+
+ if (differenceL > 1.57079633) differenceL = 1.57079633;
+ if (differenceL < -1.57079633) differenceL = -1.57079633;
+ if (differenceR > 1.57079633) differenceR = 1.57079633;
+ if (differenceR < -1.57079633) differenceR = -1.57079633;
+
+ differenceL = lastFXBussL + sin(differenceL);
+ differenceR = lastFXBussR + sin(differenceR);
+ //we're about to use this twice and then not use difference again, so we'll reuse it
+ //enhance slew is arcsin(): cutting it back is sin()
+
+ iirCorrectL += inputSampleL - differenceL;
+ iirCorrectR += inputSampleR - differenceR;
+ inputSampleL = differenceL;
+ inputSampleR = differenceR;
+ //apply the slew to stored value: can develop DC offsets.
+ //store the change we made so we can dial it back
+
+ lastFXBussL = inputSampleL;
+ lastFXBussR = inputSampleR;
+ if (lastFXBussL > 1.0) lastFXBussL = 1.0;
+ if (lastFXBussL < -1.0) lastFXBussL = -1.0;
+ if (lastFXBussR > 1.0) lastFXBussR = 1.0;
+ if (lastFXBussR < -1.0) lastFXBussR = -1.0;
+ //build new signal off what was present in output last time
+
+ nearZeroL = pow(fabs(fabs(lastFXBussL)-1.0), 2);
+ nearZeroR = pow(fabs(fabs(lastFXBussR)-1.0), 2);
+ //if the sample is very near zero this number is higher.
+ if (iirCorrectL > 0) iirCorrectL -= servoTrim;
+ if (iirCorrectL < 0) iirCorrectL += servoTrim;
+ if (iirCorrectR > 0) iirCorrectR -= servoTrim;
+ if (iirCorrectR < 0) iirCorrectR += servoTrim;
+ //cut back the servo by which we're pulling back the DC
+ lastFXBussL += (iirCorrectL * 0.0000005);
+ lastFXBussR += (iirCorrectR * 0.0000005);
+ //apply the servo to the stored value, pulling back the DC
+ lastFXBussL *= (1.0 - (nearZeroL * bassTrim));
+ lastFXBussR *= (1.0 - (nearZeroR * bassTrim));
+ //this cuts back the DC offset directly, relative to how near zero we are
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Console5Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputgain = A;
+ double differenceL;
+ double differenceR;
+ double nearZeroL;
+ double nearZeroR;
+ double servoTrim = 0.0000001 / overallscale;
+ double bassTrim = 0.005 / overallscale;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ inputSampleL = asin(inputSampleL);
+ //amplitude aspect
+
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ differenceL = lastSampleBussL - inputSampleL;
+ differenceR = lastSampleBussR - inputSampleR;
+ lastSampleBussL = inputSampleL;
+ lastSampleBussR = inputSampleR;
+ //derive slew part off direct sample measurement + from last time
+
+ if (differenceL > 1.57079633) differenceL = 1.57079633;
+ if (differenceL < -1.57079633) differenceL = -1.57079633;
+ if (differenceR > 1.57079633) differenceR = 1.57079633;
+ if (differenceR < -1.57079633) differenceR = -1.57079633;
+
+ differenceL = lastFXBussL + sin(differenceL);
+ differenceR = lastFXBussR + sin(differenceR);
+ //we're about to use this twice and then not use difference again, so we'll reuse it
+ //enhance slew is arcsin(): cutting it back is sin()
+
+ iirCorrectL += inputSampleL - differenceL;
+ iirCorrectR += inputSampleR - differenceR;
+ inputSampleL = differenceL;
+ inputSampleR = differenceR;
+ //apply the slew to stored value: can develop DC offsets.
+ //store the change we made so we can dial it back
+
+ lastFXBussL = inputSampleL;
+ lastFXBussR = inputSampleR;
+ if (lastFXBussL > 1.0) lastFXBussL = 1.0;
+ if (lastFXBussL < -1.0) lastFXBussL = -1.0;
+ if (lastFXBussR > 1.0) lastFXBussR = 1.0;
+ if (lastFXBussR < -1.0) lastFXBussR = -1.0;
+ //build new signal off what was present in output last time
+
+ nearZeroL = pow(fabs(fabs(lastFXBussL)-1.0), 2);
+ nearZeroR = pow(fabs(fabs(lastFXBussR)-1.0), 2);
+ //if the sample is very near zero this number is higher.
+ if (iirCorrectL > 0) iirCorrectL -= servoTrim;
+ if (iirCorrectL < 0) iirCorrectL += servoTrim;
+ if (iirCorrectR > 0) iirCorrectR -= servoTrim;
+ if (iirCorrectR < 0) iirCorrectR += servoTrim;
+ //cut back the servo by which we're pulling back the DC
+ lastFXBussL += (iirCorrectL * 0.0000005);
+ lastFXBussR += (iirCorrectR * 0.0000005);
+ //apply the servo to the stored value, pulling back the DC
+ lastFXBussL *= (1.0 - (nearZeroL * bassTrim));
+ lastFXBussR *= (1.0 - (nearZeroR * bassTrim));
+ //this cuts back the DC offset directly, relative to how near zero we are
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file