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-rwxr-xr-xplugins/MacVST/C5RawChannel/source/C5RawChannelProc.cpp274
1 files changed, 274 insertions, 0 deletions
diff --git a/plugins/MacVST/C5RawChannel/source/C5RawChannelProc.cpp b/plugins/MacVST/C5RawChannel/source/C5RawChannelProc.cpp
new file mode 100755
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+++ b/plugins/MacVST/C5RawChannel/source/C5RawChannelProc.cpp
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+/* ========================================
+ * C5RawChannel - C5RawChannel.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __C5RawChannel_H
+#include "C5RawChannel.h"
+#endif
+
+void C5RawChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double centering = A * 0.5;
+ centering = 1.0 - pow(centering,5);
+ //we can set our centering force from zero to rather high, but
+ //there's a really intense taper on it forcing it to mostly be almost 1.0.
+ //If it's literally 1.0, we don't even apply it, and you get the original
+ //Xmas Morning bugged-out Console5, which is the default setting for Raw Console5.
+ double differenceL;
+ double differenceR;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ differenceL = lastSampleChannelL - inputSampleL;
+ lastSampleChannelL = inputSampleL;
+ //derive slew part off direct sample measurement + from last time
+ differenceR = lastSampleChannelR - inputSampleR;
+ lastSampleChannelR = inputSampleR;
+ //derive slew part off direct sample measurement + from last time
+
+ if (differenceL > 1.0) differenceL = 1.0;
+ if (differenceL < -1.0) differenceL = -1.0;
+ if (differenceR > 1.0) differenceR = 1.0;
+ if (differenceR < -1.0) differenceR = -1.0;
+
+ inputSampleL = lastFXChannelL + asin(differenceL);
+ lastFXChannelL = inputSampleL;
+ if (centering < 1.0) lastFXChannelL *= centering;
+ //if we're using the crude centering force, it's applied here
+ inputSampleR = lastFXChannelR + asin(differenceR);
+ lastFXChannelR = inputSampleR;
+ if (centering < 1.0) lastFXChannelR *= centering;
+ //if we're using the crude centering force, it's applied here
+
+ if (lastFXChannelL > 1.0) lastFXChannelL = 1.0;
+ if (lastFXChannelL < -1.0) lastFXChannelL = -1.0;
+ if (lastFXChannelR > 1.0) lastFXChannelR = 1.0;
+ if (lastFXChannelR < -1.0) lastFXChannelR = -1.0;
+ //build new signal off what was present in output last time
+ //slew aspect
+
+ if (inputSampleL > 1.57079633) inputSampleL = 1.57079633;
+ if (inputSampleL < -1.57079633) inputSampleL = -1.57079633;
+ inputSampleL = sin(inputSampleL);
+ //amplitude aspect
+ if (inputSampleR > 1.57079633) inputSampleR = 1.57079633;
+ if (inputSampleR < -1.57079633) inputSampleR = -1.57079633;
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void C5RawChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double centering = A * 0.5;
+ centering = 1.0 - pow(centering,5);
+ //we can set our centering force from zero to rather high, but
+ //there's a really intense taper on it forcing it to mostly be almost 1.0.
+ //If it's literally 1.0, we don't even apply it, and you get the original
+ //Xmas Morning bugged-out Console5, which is the default setting for Raw Console5.
+ double differenceL;
+ double differenceR;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ differenceL = lastSampleChannelL - inputSampleL;
+ lastSampleChannelL = inputSampleL;
+ //derive slew part off direct sample measurement + from last time
+ differenceR = lastSampleChannelR - inputSampleR;
+ lastSampleChannelR = inputSampleR;
+ //derive slew part off direct sample measurement + from last time
+
+ if (differenceL > 1.0) differenceL = 1.0;
+ if (differenceL < -1.0) differenceL = -1.0;
+ if (differenceR > 1.0) differenceR = 1.0;
+ if (differenceR < -1.0) differenceR = -1.0;
+
+ inputSampleL = lastFXChannelL + asin(differenceL);
+ lastFXChannelL = inputSampleL;
+ if (centering < 1.0) lastFXChannelL *= centering;
+ //if we're using the crude centering force, it's applied here
+ inputSampleR = lastFXChannelR + asin(differenceR);
+ lastFXChannelR = inputSampleR;
+ if (centering < 1.0) lastFXChannelR *= centering;
+ //if we're using the crude centering force, it's applied here
+
+ if (lastFXChannelL > 1.0) lastFXChannelL = 1.0;
+ if (lastFXChannelL < -1.0) lastFXChannelL = -1.0;
+ if (lastFXChannelR > 1.0) lastFXChannelR = 1.0;
+ if (lastFXChannelR < -1.0) lastFXChannelR = -1.0;
+ //build new signal off what was present in output last time
+ //slew aspect
+
+ if (inputSampleL > 1.57079633) inputSampleL = 1.57079633;
+ if (inputSampleL < -1.57079633) inputSampleL = -1.57079633;
+ inputSampleL = sin(inputSampleL);
+ //amplitude aspect
+ if (inputSampleR > 1.57079633) inputSampleR = 1.57079633;
+ if (inputSampleR < -1.57079633) inputSampleR = -1.57079633;
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file