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-rwxr-xr-xplugins/MacVST/Bite/source/BiteProc.cpp292
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diff --git a/plugins/MacVST/Bite/source/BiteProc.cpp b/plugins/MacVST/Bite/source/BiteProc.cpp
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+++ b/plugins/MacVST/Bite/source/BiteProc.cpp
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+/* ========================================
+ * Bite - Bite.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Bite_H
+#include "Bite.h"
+#endif
+
+void Bite::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.3;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double gain = ((A*2.0)-1.0)*overallscale;
+ double outputgain = B;
+ double midA;
+ double midB;
+ double midC;
+ double midD;
+ double trigger;
+ double inputSampleL;
+ double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ sampleIL = sampleHL;
+ sampleHL = sampleGL;
+ sampleGL = sampleFL;
+ sampleFL = sampleEL;
+ sampleEL = sampleDL;
+ sampleDL = sampleCL;
+ sampleCL = sampleBL;
+ sampleBL = sampleAL;
+ sampleAL = *in1;
+
+ sampleIR = sampleHR;
+ sampleHR = sampleGR;
+ sampleGR = sampleFR;
+ sampleFR = sampleER;
+ sampleER = sampleDR;
+ sampleDR = sampleCR;
+ sampleCR = sampleBR;
+ sampleBR = sampleAR;
+ sampleAR = *in2;
+ //rotate the buffer in primitive fashion
+ if (sampleAL<1.2e-38 && -sampleAL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ sampleAL = applyresidue;
+ }
+ if (sampleAR<1.2e-38 && -sampleAR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ sampleAR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ midA = sampleAL - sampleEL;
+ midB = sampleIL - sampleEL;
+ midC = sampleCL - sampleEL;
+ midD = sampleGL - sampleEL;
+ midA *= ((((sampleBL + sampleCL + sampleDL)/3) - ((sampleAL + sampleEL)/2.0))*gain);
+ midB *= ((((sampleFL + sampleGL + sampleHL)/3) - ((sampleEL + sampleIL)/2.0))*gain);
+ midC *= ((sampleDL - ((sampleCL + sampleEL)/2.0))*gain);
+ midD *= ((sampleFL - ((sampleEL + sampleGL)/2.0))*gain);
+ trigger = sin(midA + midB + midC + midD);
+ inputSampleL = sampleEL + (trigger*8.0);
+
+ midA = sampleAR - sampleER;
+ midB = sampleIR - sampleER;
+ midC = sampleCR - sampleER;
+ midD = sampleGR - sampleER;
+ midA *= ((((sampleBR + sampleCR + sampleDR)/3) - ((sampleAR + sampleER)/2.0))*gain);
+ midB *= ((((sampleFR + sampleGR + sampleHR)/3) - ((sampleER + sampleIR)/2.0))*gain);
+ midC *= ((sampleDR - ((sampleCR + sampleER)/2.0))*gain);
+ midD *= ((sampleFR - ((sampleER + sampleGR)/2.0))*gain);
+ trigger = sin(midA + midB + midC + midD);
+ inputSampleR = sampleER + (trigger*8.0);
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Bite::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.3;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double gain = ((A*2.0)-1.0)*overallscale;
+ double outputgain = B;
+ double midA;
+ double midB;
+ double midC;
+ double midD;
+ double trigger;
+ double inputSampleL;
+ double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ sampleIL = sampleHL;
+ sampleHL = sampleGL;
+ sampleGL = sampleFL;
+ sampleFL = sampleEL;
+ sampleEL = sampleDL;
+ sampleDL = sampleCL;
+ sampleCL = sampleBL;
+ sampleBL = sampleAL;
+ sampleAL = *in1;
+
+ sampleIR = sampleHR;
+ sampleHR = sampleGR;
+ sampleGR = sampleFR;
+ sampleFR = sampleER;
+ sampleER = sampleDR;
+ sampleDR = sampleCR;
+ sampleCR = sampleBR;
+ sampleBR = sampleAR;
+ sampleAR = *in2;
+ //rotate the buffer in primitive fashion
+ if (sampleAL<1.2e-38 && -sampleAL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ sampleAL = applyresidue;
+ }
+ if (sampleAR<1.2e-38 && -sampleAR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ sampleAR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ midA = sampleAL - sampleEL;
+ midB = sampleIL - sampleEL;
+ midC = sampleCL - sampleEL;
+ midD = sampleGL - sampleEL;
+ midA *= ((((sampleBL + sampleCL + sampleDL)/3) - ((sampleAL + sampleEL)/2.0))*gain);
+ midB *= ((((sampleFL + sampleGL + sampleHL)/3) - ((sampleEL + sampleIL)/2.0))*gain);
+ midC *= ((sampleDL - ((sampleCL + sampleEL)/2.0))*gain);
+ midD *= ((sampleFL - ((sampleEL + sampleGL)/2.0))*gain);
+ trigger = sin(midA + midB + midC + midD);
+ inputSampleL = sampleEL + (trigger*8.0);
+
+ midA = sampleAR - sampleER;
+ midB = sampleIR - sampleER;
+ midC = sampleCR - sampleER;
+ midD = sampleGR - sampleER;
+ midA *= ((((sampleBR + sampleCR + sampleDR)/3) - ((sampleAR + sampleER)/2.0))*gain);
+ midB *= ((((sampleFR + sampleGR + sampleHR)/3) - ((sampleER + sampleIR)/2.0))*gain);
+ midC *= ((sampleDR - ((sampleCR + sampleER)/2.0))*gain);
+ midD *= ((sampleFR - ((sampleER + sampleGR)/2.0))*gain);
+ trigger = sin(midA + midB + midC + midD);
+ inputSampleR = sampleER + (trigger*8.0);
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file