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-rwxr-xr-xplugins/MacVST/BassKit/source/BassKitProc.cpp460
1 files changed, 460 insertions, 0 deletions
diff --git a/plugins/MacVST/BassKit/source/BassKitProc.cpp b/plugins/MacVST/BassKit/source/BassKitProc.cpp
new file mode 100755
index 0000000..df3310e
--- /dev/null
+++ b/plugins/MacVST/BassKit/source/BassKitProc.cpp
@@ -0,0 +1,460 @@
+/* ========================================
+ * BassKit - BassKit.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __BassKit_H
+#include "BassKit.h"
+#endif
+
+void BassKit::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double ataLowpass;
+ double randy;
+ double invrandy;
+ double HeadBump = 0.0;
+ double BassGain = A * 0.1;
+ double HeadBumpFreq = ((B*0.1)+0.02)/overallscale;
+ double iirAmount = HeadBumpFreq/44.1;
+ double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0));
+ double SubBump = 0.0;
+ double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0;
+ double clamp = 0.0;
+ double fuzz = 0.111;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ ataLowpass = (inputSampleL + inputSampleR) / 2.0;
+ iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA;
+ iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB;
+
+
+ oscGate += fabs(ataLowpass * 10.0);
+ oscGate -= 0.001;
+ if (oscGate > 1.0) oscGate = 1.0;
+ if (oscGate < 0) oscGate = 0;
+ //got a value that only goes down low when there's silence or near silence on input
+ clamp = 1.0-oscGate;
+ clamp *= 0.00001;
+ //set up the thing to choke off oscillations- belt and suspenders affair
+
+ if (ataLowpass > 0)
+ {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;}
+ else {WasNegative = true;}
+ //set up polarities for sub-bass version
+ randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandy = (1.0-randy);
+ randy /= 2.0;
+ //set up the noise
+
+ iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA;
+ iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB;
+ iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC;
+ iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD;
+ iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE;
+ iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF;
+ iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG;
+ iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH;
+ iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI;
+ iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ;
+ iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK;
+ iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL;
+ iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM;
+ iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN;
+ iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO;
+ iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP;
+ iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ;
+ iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR;
+ iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS;
+ iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT;
+ iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU;
+ iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV;
+
+ switch (bflip)
+ {
+ case 1:
+ iirHeadBumpA += (ataLowpass * BassGain);
+ iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq);
+ iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpA > 0) iirHeadBumpA -= clamp;
+ if (iirHeadBumpA < 0) iirHeadBumpA += clamp;
+ HeadBump = iirHeadBumpA;
+ break;
+ case 2:
+ iirHeadBumpB += (ataLowpass * BassGain);
+ iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq);
+ iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpB > 0) iirHeadBumpB -= clamp;
+ if (iirHeadBumpB < 0) iirHeadBumpB += clamp;
+ HeadBump = iirHeadBumpB;
+ break;
+ case 3:
+ iirHeadBumpC += (ataLowpass * BassGain);
+ iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq);
+ iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC);
+ if (iirHeadBumpC > 0) iirHeadBumpC -= clamp;
+ if (iirHeadBumpC < 0) iirHeadBumpC += clamp;
+ HeadBump = iirHeadBumpC;
+ break;
+ }
+
+ iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW;
+ iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX;
+
+ SubBump = HeadBump;
+ iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY;
+
+ iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC;
+ iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD;
+
+
+ SubBump = fabs(SubBump);
+ if (SubOctave == false) {SubBump = -SubBump;}
+
+ switch (bflip)
+ {
+ case 1:
+ iirSubBumpA += SubBump;// * BassGain);
+ iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq);
+ iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpA > 0) iirSubBumpA -= clamp;
+ if (iirSubBumpA < 0) iirSubBumpA += clamp;
+ SubBump = iirSubBumpA;
+ break;
+ case 2:
+ iirSubBumpB += SubBump;// * BassGain);
+ iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq);
+ iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpB > 0) iirSubBumpB -= clamp;
+ if (iirSubBumpB < 0) iirSubBumpB += clamp;
+ SubBump = iirSubBumpB;
+ break;
+ case 3:
+ iirSubBumpC += SubBump;// * BassGain);
+ iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq);
+ iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC);
+ if (iirSubBumpC > 0) iirSubBumpC -= clamp;
+ if (iirSubBumpC < 0) iirSubBumpC += clamp;
+ SubBump = iirSubBumpC;
+ break;
+ }
+
+ iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ;
+ iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE;
+ iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF;
+
+
+ inputSampleL += (HeadBump * BassOutGain);
+ inputSampleL += (SubBump * SubOutGain);
+
+ inputSampleR += (HeadBump * BassOutGain);
+ inputSampleR += (SubBump * SubOutGain);
+
+
+ flip = !flip;
+ bflip++;
+ if (bflip < 1 || bflip > 3) bflip = 1;
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void BassKit::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double ataLowpass;
+ double randy;
+ double invrandy;
+ double HeadBump = 0.0;
+ double BassGain = A * 0.1;
+ double HeadBumpFreq = ((B*0.1)+0.02)/overallscale;
+ double iirAmount = HeadBumpFreq/44.1;
+ double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0));
+ double SubBump = 0.0;
+ double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0;
+ double clamp = 0.0;
+ double fuzz = 0.111;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ ataLowpass = (inputSampleL + inputSampleR) / 2.0;
+ iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA;
+ iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB;
+
+
+ oscGate += fabs(ataLowpass * 10.0);
+ oscGate -= 0.001;
+ if (oscGate > 1.0) oscGate = 1.0;
+ if (oscGate < 0) oscGate = 0;
+ //got a value that only goes down low when there's silence or near silence on input
+ clamp = 1.0-oscGate;
+ clamp *= 0.00001;
+ //set up the thing to choke off oscillations- belt and suspenders affair
+
+ if (ataLowpass > 0)
+ {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;}
+ else {WasNegative = true;}
+ //set up polarities for sub-bass version
+ randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandy = (1.0-randy);
+ randy /= 2.0;
+ //set up the noise
+
+ iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA;
+ iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB;
+ iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC;
+ iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD;
+ iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE;
+ iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF;
+ iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG;
+ iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH;
+ iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI;
+ iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ;
+ iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK;
+ iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL;
+ iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM;
+ iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN;
+ iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO;
+ iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP;
+ iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ;
+ iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR;
+ iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS;
+ iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT;
+ iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU;
+ iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV;
+
+ switch (bflip)
+ {
+ case 1:
+ iirHeadBumpA += (ataLowpass * BassGain);
+ iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq);
+ iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpA > 0) iirHeadBumpA -= clamp;
+ if (iirHeadBumpA < 0) iirHeadBumpA += clamp;
+ HeadBump = iirHeadBumpA;
+ break;
+ case 2:
+ iirHeadBumpB += (ataLowpass * BassGain);
+ iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq);
+ iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC);
+ if (iirHeadBumpB > 0) iirHeadBumpB -= clamp;
+ if (iirHeadBumpB < 0) iirHeadBumpB += clamp;
+ HeadBump = iirHeadBumpB;
+ break;
+ case 3:
+ iirHeadBumpC += (ataLowpass * BassGain);
+ iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq);
+ iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC);
+ if (iirHeadBumpC > 0) iirHeadBumpC -= clamp;
+ if (iirHeadBumpC < 0) iirHeadBumpC += clamp;
+ HeadBump = iirHeadBumpC;
+ break;
+ }
+
+ iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW;
+ iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX;
+
+ SubBump = HeadBump;
+ iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY;
+
+ iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC;
+ iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD;
+
+
+ SubBump = fabs(SubBump);
+ if (SubOctave == false) {SubBump = -SubBump;}
+
+ switch (bflip)
+ {
+ case 1:
+ iirSubBumpA += SubBump;// * BassGain);
+ iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq);
+ iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpA > 0) iirSubBumpA -= clamp;
+ if (iirSubBumpA < 0) iirSubBumpA += clamp;
+ SubBump = iirSubBumpA;
+ break;
+ case 2:
+ iirSubBumpB += SubBump;// * BassGain);
+ iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq);
+ iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC);
+ if (iirSubBumpB > 0) iirSubBumpB -= clamp;
+ if (iirSubBumpB < 0) iirSubBumpB += clamp;
+ SubBump = iirSubBumpB;
+ break;
+ case 3:
+ iirSubBumpC += SubBump;// * BassGain);
+ iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq);
+ iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC);
+ if (iirSubBumpC > 0) iirSubBumpC -= clamp;
+ if (iirSubBumpC < 0) iirSubBumpC += clamp;
+ SubBump = iirSubBumpC;
+ break;
+ }
+
+ iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ;
+ iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE;
+ iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF;
+
+
+ inputSampleL += (HeadBump * BassOutGain);
+ inputSampleL += (SubBump * SubOutGain);
+
+ inputSampleR += (HeadBump * BassOutGain);
+ inputSampleR += (SubBump * SubOutGain);
+
+
+ flip = !flip;
+ bflip++;
+ if (bflip < 1 || bflip > 3) bflip = 1;
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}