diff options
Diffstat (limited to 'plugins/MacVST/BassKit/source/BassKitProc.cpp')
-rwxr-xr-x | plugins/MacVST/BassKit/source/BassKitProc.cpp | 460 |
1 files changed, 460 insertions, 0 deletions
diff --git a/plugins/MacVST/BassKit/source/BassKitProc.cpp b/plugins/MacVST/BassKit/source/BassKitProc.cpp new file mode 100755 index 0000000..df3310e --- /dev/null +++ b/plugins/MacVST/BassKit/source/BassKitProc.cpp @@ -0,0 +1,460 @@ +/* ======================================== + * BassKit - BassKit.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __BassKit_H +#include "BassKit.h" +#endif + +void BassKit::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double ataLowpass; + double randy; + double invrandy; + double HeadBump = 0.0; + double BassGain = A * 0.1; + double HeadBumpFreq = ((B*0.1)+0.02)/overallscale; + double iirAmount = HeadBumpFreq/44.1; + double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0)); + double SubBump = 0.0; + double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0; + double clamp = 0.0; + double fuzz = 0.111; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + + ataLowpass = (inputSampleL + inputSampleR) / 2.0; + iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA; + iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB; + + + oscGate += fabs(ataLowpass * 10.0); + oscGate -= 0.001; + if (oscGate > 1.0) oscGate = 1.0; + if (oscGate < 0) oscGate = 0; + //got a value that only goes down low when there's silence or near silence on input + clamp = 1.0-oscGate; + clamp *= 0.00001; + //set up the thing to choke off oscillations- belt and suspenders affair + + if (ataLowpass > 0) + {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;} + else {WasNegative = true;} + //set up polarities for sub-bass version + randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed + invrandy = (1.0-randy); + randy /= 2.0; + //set up the noise + + iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA; + iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB; + iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC; + iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD; + iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE; + iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF; + iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG; + iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH; + iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI; + iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ; + iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK; + iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL; + iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM; + iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN; + iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO; + iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP; + iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ; + iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR; + iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS; + iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT; + iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU; + iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV; + + switch (bflip) + { + case 1: + iirHeadBumpA += (ataLowpass * BassGain); + iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq); + iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpA > 0) iirHeadBumpA -= clamp; + if (iirHeadBumpA < 0) iirHeadBumpA += clamp; + HeadBump = iirHeadBumpA; + break; + case 2: + iirHeadBumpB += (ataLowpass * BassGain); + iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq); + iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpB > 0) iirHeadBumpB -= clamp; + if (iirHeadBumpB < 0) iirHeadBumpB += clamp; + HeadBump = iirHeadBumpB; + break; + case 3: + iirHeadBumpC += (ataLowpass * BassGain); + iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq); + iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC); + if (iirHeadBumpC > 0) iirHeadBumpC -= clamp; + if (iirHeadBumpC < 0) iirHeadBumpC += clamp; + HeadBump = iirHeadBumpC; + break; + } + + iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW; + iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX; + + SubBump = HeadBump; + iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY; + + iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC; + iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD; + + + SubBump = fabs(SubBump); + if (SubOctave == false) {SubBump = -SubBump;} + + switch (bflip) + { + case 1: + iirSubBumpA += SubBump;// * BassGain); + iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq); + iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpA > 0) iirSubBumpA -= clamp; + if (iirSubBumpA < 0) iirSubBumpA += clamp; + SubBump = iirSubBumpA; + break; + case 2: + iirSubBumpB += SubBump;// * BassGain); + iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq); + iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpB > 0) iirSubBumpB -= clamp; + if (iirSubBumpB < 0) iirSubBumpB += clamp; + SubBump = iirSubBumpB; + break; + case 3: + iirSubBumpC += SubBump;// * BassGain); + iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq); + iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC); + if (iirSubBumpC > 0) iirSubBumpC -= clamp; + if (iirSubBumpC < 0) iirSubBumpC += clamp; + SubBump = iirSubBumpC; + break; + } + + iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ; + iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE; + iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF; + + + inputSampleL += (HeadBump * BassOutGain); + inputSampleL += (SubBump * SubOutGain); + + inputSampleR += (HeadBump * BassOutGain); + inputSampleR += (SubBump * SubOutGain); + + + flip = !flip; + bflip++; + if (bflip < 1 || bflip > 3) bflip = 1; + + //noise shaping to 32-bit floating point + float fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + +void BassKit::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double ataLowpass; + double randy; + double invrandy; + double HeadBump = 0.0; + double BassGain = A * 0.1; + double HeadBumpFreq = ((B*0.1)+0.02)/overallscale; + double iirAmount = HeadBumpFreq/44.1; + double BassOutGain = ((C*2.0)-1.0)*fabs(((C*2.0)-1.0)); + double SubBump = 0.0; + double SubOutGain = ((D*2.0)-1.0)*fabs(((D*2.0)-1.0))*4.0; + double clamp = 0.0; + double fuzz = 0.111; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + + ataLowpass = (inputSampleL + inputSampleR) / 2.0; + iirDriveSampleA = (iirDriveSampleA * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleA; + iirDriveSampleB = (iirDriveSampleB * (1.0 - HeadBumpFreq)) + (ataLowpass * HeadBumpFreq); ataLowpass = iirDriveSampleB; + + + oscGate += fabs(ataLowpass * 10.0); + oscGate -= 0.001; + if (oscGate > 1.0) oscGate = 1.0; + if (oscGate < 0) oscGate = 0; + //got a value that only goes down low when there's silence or near silence on input + clamp = 1.0-oscGate; + clamp *= 0.00001; + //set up the thing to choke off oscillations- belt and suspenders affair + + if (ataLowpass > 0) + {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;} + else {WasNegative = true;} + //set up polarities for sub-bass version + randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed + invrandy = (1.0-randy); + randy /= 2.0; + //set up the noise + + iirSampleA = (iirSampleA * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleA; + iirSampleB = (iirSampleB * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleB; + iirSampleC = (iirSampleC * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleC; + iirSampleD = (iirSampleD * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleD; + iirSampleE = (iirSampleE * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleE; + iirSampleF = (iirSampleF * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleF; + iirSampleG = (iirSampleG * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleG; + iirSampleH = (iirSampleH * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleH; + iirSampleI = (iirSampleI * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleI; + iirSampleJ = (iirSampleJ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleJ; + iirSampleK = (iirSampleK * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleK; + iirSampleL = (iirSampleL * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleL; + iirSampleM = (iirSampleM * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleM; + iirSampleN = (iirSampleN * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleN; + iirSampleO = (iirSampleO * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleO; + iirSampleP = (iirSampleP * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleP; + iirSampleQ = (iirSampleQ * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleQ; + iirSampleR = (iirSampleR * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleR; + iirSampleS = (iirSampleS * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleS; + iirSampleT = (iirSampleT * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleT; + iirSampleU = (iirSampleU * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleU; + iirSampleV = (iirSampleV * (1.0 - iirAmount)) + (ataLowpass * iirAmount); ataLowpass -= iirSampleV; + + switch (bflip) + { + case 1: + iirHeadBumpA += (ataLowpass * BassGain); + iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq); + iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpA > 0) iirHeadBumpA -= clamp; + if (iirHeadBumpA < 0) iirHeadBumpA += clamp; + HeadBump = iirHeadBumpA; + break; + case 2: + iirHeadBumpB += (ataLowpass * BassGain); + iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq); + iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpB > 0) iirHeadBumpB -= clamp; + if (iirHeadBumpB < 0) iirHeadBumpB += clamp; + HeadBump = iirHeadBumpB; + break; + case 3: + iirHeadBumpC += (ataLowpass * BassGain); + iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq); + iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC); + if (iirHeadBumpC > 0) iirHeadBumpC -= clamp; + if (iirHeadBumpC < 0) iirHeadBumpC += clamp; + HeadBump = iirHeadBumpC; + break; + } + + iirSampleW = (iirSampleW * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleW; + iirSampleX = (iirSampleX * (1.0 - iirAmount)) + (HeadBump * iirAmount); HeadBump -= iirSampleX; + + SubBump = HeadBump; + iirSampleY = (iirSampleY * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump -= iirSampleY; + + iirDriveSampleC = (iirDriveSampleC * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleC; + iirDriveSampleD = (iirDriveSampleD * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirDriveSampleD; + + + SubBump = fabs(SubBump); + if (SubOctave == false) {SubBump = -SubBump;} + + switch (bflip) + { + case 1: + iirSubBumpA += SubBump;// * BassGain); + iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * HeadBumpFreq); + iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpA > 0) iirSubBumpA -= clamp; + if (iirSubBumpA < 0) iirSubBumpA += clamp; + SubBump = iirSubBumpA; + break; + case 2: + iirSubBumpB += SubBump;// * BassGain); + iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * HeadBumpFreq); + iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpB > 0) iirSubBumpB -= clamp; + if (iirSubBumpB < 0) iirSubBumpB += clamp; + SubBump = iirSubBumpB; + break; + case 3: + iirSubBumpC += SubBump;// * BassGain); + iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * HeadBumpFreq); + iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC); + if (iirSubBumpC > 0) iirSubBumpC -= clamp; + if (iirSubBumpC < 0) iirSubBumpC += clamp; + SubBump = iirSubBumpC; + break; + } + + iirSampleZ = (iirSampleZ * (1.0 - HeadBumpFreq)) + (SubBump * HeadBumpFreq); SubBump = iirSampleZ; + iirDriveSampleE = (iirDriveSampleE * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleE; + iirDriveSampleF = (iirDriveSampleF * (1.0 - iirAmount)) + (SubBump * iirAmount); SubBump = iirDriveSampleF; + + + inputSampleL += (HeadBump * BassOutGain); + inputSampleL += (SubBump * SubOutGain); + + inputSampleR += (HeadBump * BassOutGain); + inputSampleR += (SubBump * SubOutGain); + + + flip = !flip; + bflip++; + if (bflip < 1 || bflip > 3) bflip = 1; + + //noise shaping to 64-bit floating point + double fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} |