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-rwxr-xr-xplugins/MacAU/ToneSlant/ToneSlant.cpp26
1 files changed, 6 insertions, 20 deletions
diff --git a/plugins/MacAU/ToneSlant/ToneSlant.cpp b/plugins/MacAU/ToneSlant/ToneSlant.cpp
index 9b78bea..55f7435 100755
--- a/plugins/MacAU/ToneSlant/ToneSlant.cpp
+++ b/plugins/MacAU/ToneSlant/ToneSlant.cpp
@@ -168,9 +168,7 @@ ComponentResult ToneSlant::Initialize()
void ToneSlant::ToneSlantKernel::Reset()
{
for(int count = 0; count < 102; count++) {b[count] = 0.0; f[count] = 0.0;}
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -192,9 +190,6 @@ void ToneSlant::ToneSlantKernel::Process( const Float32 *inSourceP,
Float64 overallscale = GetParameter( kParam_One );
if (overallscale < 1.0) overallscale = 1.0;
Float64 applySlant = GetParameter( kParam_Two );
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
f[0] = 1.0 / overallscale;
//count to f(gain) which will be 0. f(0) is x1
@@ -236,7 +231,6 @@ void ToneSlant::ToneSlantKernel::Process( const Float32 *inSourceP,
//the silence will return to being digital black again.
}
-
b[0] = accumulatorSample = drySample = inputSample;
accumulatorSample *= f[0];
@@ -248,19 +242,11 @@ void ToneSlant::ToneSlantKernel::Process( const Float32 *inSourceP,
inputSample += (correctionSample * applySlant);
//our one math operation on the input data coming in
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;