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-rwxr-xr-xplugins/MacAU/ToVinyl4/ToVinyl4.cpp40
1 files changed, 11 insertions, 29 deletions
diff --git a/plugins/MacAU/ToVinyl4/ToVinyl4.cpp b/plugins/MacAU/ToVinyl4/ToVinyl4.cpp
index 0f7f248..3f0d6e4 100755
--- a/plugins/MacAU/ToVinyl4/ToVinyl4.cpp
+++ b/plugins/MacAU/ToVinyl4/ToVinyl4.cpp
@@ -270,11 +270,8 @@ ComponentResult ToVinyl4::Reset(AudioUnitScope inScope, AudioUnitElement inElem
s1R = s2R = s3R = 0.0;
o1R = o2R = o3R = 0.0;
m1R = m2R = desR = 0.0;
- fpNShapeAL = 0.0;
- fpNShapeBL = 0.0;
- fpNShapeAR = 0.0;
- fpNShapeBR = 0.0;
- fpFlip = true;
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
return noErr;
@@ -295,11 +292,7 @@ OSStatus ToVinyl4::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlag
UInt32 nSampleFrames = inFramesToProcess;
Float64 overallscale = 1.0;
overallscale /= 44100.0;
- overallscale *= GetSampleRate();
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
-
+ overallscale *= GetSampleRate();
Float64 fusswithscale = 50000; //corrected
Float64 cutofffreq = GetParameter( kParam_One );
Float64 resonance = 0.992;
@@ -741,25 +734,14 @@ OSStatus ToVinyl4::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlag
inputSampleR = accumulatorSample;
//we just re-use accumulatorSample to do this little shuffle
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSampleL;
- fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeAL;
- fpTemp = inputSampleR;
- fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeAR;
- }
- else {
- fpTemp = inputSampleL;
- fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeBL;
- fpTemp = inputSampleR;
- fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeBR;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((Float32)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
*outputL = inputSampleL;
*outputR = inputSampleR;