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-rwxr-xr-xplugins/MacAU/TapeDust/TapeDust.cpp27
1 files changed, 8 insertions, 19 deletions
diff --git a/plugins/MacAU/TapeDust/TapeDust.cpp b/plugins/MacAU/TapeDust/TapeDust.cpp
index 1f87d66..c586339 100755
--- a/plugins/MacAU/TapeDust/TapeDust.cpp
+++ b/plugins/MacAU/TapeDust/TapeDust.cpp
@@ -167,9 +167,8 @@ ComponentResult TapeDust::Initialize()
void TapeDust::TapeDustKernel::Reset()
{
for(int count = 0; count < 11; count++) {b[count] = 0.0; f[count] = 0.0;}
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
+ fpFlip = false;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -184,9 +183,6 @@ void TapeDust::TapeDustKernel::Process( const Float32 *inSourceP,
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
- Float32 fpTemp;
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
long double inputSample;
Float64 drySample;
Float64 rRange = pow(GetParameter( kParam_One ),2)*5.0;
@@ -250,20 +246,13 @@ void TapeDust::TapeDustKernel::Process( const Float32 *inSourceP,
if (wet < 1.0) {
inputSample = (inputSample * wet) + (drySample * dry);
}
-
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;