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-rwxr-xr-xplugins/MacAU/Pressure4Mono/Pressure4Mono.cpp26
1 files changed, 8 insertions, 18 deletions
diff --git a/plugins/MacAU/Pressure4Mono/Pressure4Mono.cpp b/plugins/MacAU/Pressure4Mono/Pressure4Mono.cpp
index c46cdcb..90991bc 100755
--- a/plugins/MacAU/Pressure4Mono/Pressure4Mono.cpp
+++ b/plugins/MacAU/Pressure4Mono/Pressure4Mono.cpp
@@ -182,8 +182,7 @@ ComponentResult Pressure4Mono::Initialize()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Pressure4Mono::Pressure4MonoKernel::Reset()
{
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
+ fpNShape = 0.0;
muSpeedA = 10000;
muSpeedB = 10000;
muCoefficientA = 1;
@@ -232,9 +231,6 @@ void Pressure4Mono::Pressure4MonoKernel::Process( const Float32 *inSourceP,
unmewiness = 1.0-mewiness;
}
// µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
long double inputSample;
while (nSampleFrames-- > 0) {
@@ -351,20 +347,14 @@ void Pressure4Mono::Pressure4MonoKernel::Process( const Float32 *inSourceP,
if (inputSample > 0){inputSample = bridgerectifier;}
else {inputSample = -bridgerectifier;}
//second stage of overdrive to prevent overs and allow bloody loud extremeness
-
- //noise shaping to 32-bit floating point
- if (flip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
flip = !flip;
- //end noise shaping on 32 bit output
+
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
+
*destP = inputSample;
destP += inNumChannels;
}