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+/*
+* File: Pop.cpp
+*
+* Version: 1.0
+*
+* Created: 10/9/10
+*
+* Copyright: Copyright © 2010 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ Pop.h
+
+=============================================================================*/
+#include "Pop.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(Pop)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::Pop
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Pop::Pop(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+ SetParameter(kParam_Three, kDefaultValue_ParamThree );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Pop::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Pop::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ case kParam_Three:
+ AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamThree;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Pop::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Pop::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Pop::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____PopEffectKernel
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::PopKernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void Pop::PopKernel::Reset()
+{
+ for(int count = 0; count < 10000; count++) {d[count] = 0;}
+ delay = 0;
+ muSpeedA = 10000;
+ muSpeedB = 10000;
+ muCoefficientA = 1;
+ muCoefficientB = 1;
+ thicken = 1;
+ muVary = 1;
+ flip = false;
+ previous = 0.0;
+ previous2 = 0.0;
+ previous3 = 0.0;
+ previous4 = 0.0;
+ previous5 = 0.0;
+ fpNShape = 0.0;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Pop::PopKernel::Process
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void Pop::PopKernel::Process( const Float32 *inSourceP,
+ Float32 *inDestP,
+ UInt32 inFramesToProcess,
+ UInt32 inNumChannels,
+ bool &ioSilence )
+{
+ UInt32 nSampleFrames = inFramesToProcess;
+ const Float32 *sourceP = inSourceP;
+ Float32 *destP = inDestP;
+ Float64 overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= GetSampleRate();
+
+ Float64 highGainOffset = pow(GetParameter( kParam_One ),2)*0.023;
+ Float64 threshold = 1.001 - (1.0-pow(1.0-GetParameter( kParam_One ),5));
+ Float64 muMakeupGain = sqrt(1.0 / threshold);
+ //gain settings around threshold
+ Float64 release = (GetParameter( kParam_One )*100000.0) + 300000.0;
+ int maxdelay = (int)(1450.0 * overallscale);
+ if (maxdelay > 9999) maxdelay = 9999;
+ release /= overallscale;
+ Float64 fastest = sqrt(release);
+ //speed settings around release
+ Float64 output = GetParameter( kParam_Two );
+ Float64 wet = GetParameter( kParam_Three );
+ // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
+
+
+ while (nSampleFrames-- > 0) {
+ long double inputSample = *sourceP;
+ static int noisesource = 0;
+ int residue;
+ double applyresidue;
+ noisesource = noisesource % 1700021; noisesource++;
+ residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSample += applyresidue;
+ if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
+ inputSample -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ long double drySample = inputSample;
+
+ d[delay] = inputSample;
+ delay--;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+ //yes this is a second bounds check. it's cheap, check EVERY time
+ inputSample = (inputSample * thicken) + (d[delay] * (1.0-thicken));
+
+ long double lowestSample = inputSample;
+ if (fabs(inputSample) > fabs(previous)) lowestSample = previous;
+ if (fabs(lowestSample) > fabs(previous2)) lowestSample = (lowestSample + previous2) / 1.99;
+ if (fabs(lowestSample) > fabs(previous3)) lowestSample = (lowestSample + previous3) / 1.98;
+ if (fabs(lowestSample) > fabs(previous4)) lowestSample = (lowestSample + previous4) / 1.97;
+ if (fabs(lowestSample) > fabs(previous5)) lowestSample = (lowestSample + previous5) / 1.96;
+ previous5 = previous4;
+ previous4 = previous3;
+ previous3 = previous2;
+ previous2 = previous;
+ previous = inputSample;
+ inputSample *= muMakeupGain;
+ Float64 punchiness = 0.95-fabs(inputSample*0.08);
+ if (punchiness < 0.65) punchiness = 0.65;
+
+
+ if (flip)
+ {
+ if (fabs(lowestSample) > threshold)
+ {
+ muVary = threshold / fabs(lowestSample);
+ muAttack = sqrt(fabs(muSpeedA));
+ muCoefficientA = muCoefficientA * (muAttack-1.0);
+ if (muVary < threshold)
+ {
+ muCoefficientA = muCoefficientA + threshold;
+ }
+ else
+ {
+ muCoefficientA = muCoefficientA + muVary;
+ }
+ muCoefficientA = muCoefficientA / muAttack;
+ }
+ else
+ {
+ muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
+ muCoefficientA = muCoefficientA + 1.0;
+ muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
+ }
+ muNewSpeed = muSpeedA * (muSpeedA-1);
+ muNewSpeed = muNewSpeed + fabs(lowestSample*release)+fastest;
+ muSpeedA = muNewSpeed / muSpeedA;
+ }
+ else
+ {
+ if (fabs(lowestSample) > threshold)
+ {
+ muVary = threshold / fabs(lowestSample);
+ muAttack = sqrt(fabs(muSpeedB));
+ muCoefficientB = muCoefficientB * (muAttack-1);
+ if (muVary < threshold)
+ {
+ muCoefficientB = muCoefficientB + threshold;
+ }
+ else
+ {
+ muCoefficientB = muCoefficientB + muVary;
+ }
+ muCoefficientB = muCoefficientB / muAttack;
+ }
+ else
+ {
+ muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
+ muCoefficientB = muCoefficientB + 1.0;
+ muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
+ }
+ muNewSpeed = muSpeedB * (muSpeedB-1);
+ muNewSpeed = muNewSpeed + fabs(lowestSample*release)+fastest;
+ muSpeedB = muNewSpeed / muSpeedB;
+ }
+ //got coefficients, adjusted speeds
+ long double coefficient = highGainOffset;
+ if (flip) coefficient += pow(muCoefficientA,2);
+ else coefficient += pow(muCoefficientB,2);
+ inputSample *= coefficient;
+ thicken = (coefficient/5)+punchiness;//0.80;
+ thicken = (1.0-wet)+(wet*thicken);
+ //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
+ //applied gain correction to control output level- tends to constrain sound rather than inflate it
+
+ long double bridgerectifier = fabs(inputSample);
+ if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155;
+ bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier));
+ //using Spiral instead of Density algorithm
+ if (inputSample > 0) inputSample = (inputSample*coefficient)+(bridgerectifier*(1-coefficient));
+ else inputSample = (inputSample*coefficient)-(bridgerectifier*(1-coefficient));
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+ flip = !flip;
+
+ if (output < 1.0) inputSample *= output;
+ if (wet<1.0) inputSample = (drySample*(1.0-wet))+(inputSample*wet);
+
+ //noise shaping to 32-bit floating point
+ Float32 fpTemp = inputSample;
+ fpNShape += (inputSample-fpTemp);
+ inputSample += fpNShape;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+ *destP = inputSample;
+ sourceP += inNumChannels; destP += inNumChannels;
+ }
+ fpNShape *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+