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-rwxr-xr-xplugins/MacAU/Point/Poynt.cpp27
1 files changed, 7 insertions, 20 deletions
diff --git a/plugins/MacAU/Point/Poynt.cpp b/plugins/MacAU/Point/Poynt.cpp
index fb51374..b8b7030 100755
--- a/plugins/MacAU/Point/Poynt.cpp
+++ b/plugins/MacAU/Point/Poynt.cpp
@@ -178,8 +178,7 @@ void Poynt::PoyntKernel::Reset()
nobA = 0.0;
nibB = 0.0;
nobB = 0.0;
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
+ fpNShape = 0.0;
fpFlip = true;
}
@@ -216,11 +215,6 @@ void Poynt::PoyntKernel::Process( const Float32 *inSourceP,
Float64 nibnobFactor = 0.0; //start with the fallthrough value, why not
long double inputSample;
Float64 absolute;
-
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
-
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
@@ -278,20 +272,13 @@ void Poynt::PoyntKernel::Process( const Float32 *inSourceP,
}
inputSample *= nibnobFactor;
-
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;
destP += inNumChannels;