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-rwxr-xr-xplugins/MacAU/PhaseNudge/PhaseNudge.cpp28
1 files changed, 6 insertions, 22 deletions
diff --git a/plugins/MacAU/PhaseNudge/PhaseNudge.cpp b/plugins/MacAU/PhaseNudge/PhaseNudge.cpp
index a60dc04..abb05e1 100755
--- a/plugins/MacAU/PhaseNudge/PhaseNudge.cpp
+++ b/plugins/MacAU/PhaseNudge/PhaseNudge.cpp
@@ -168,9 +168,7 @@ void PhaseNudge::PhaseNudgeKernel::Reset()
{
for(int count = 0; count < 1502; count++) {d[count] = 0.0;}
one = 1; maxdelay = 9001;
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
//coded to snap directly to the value on instantiation if the disparity is great enough
}
@@ -186,9 +184,6 @@ void PhaseNudge::PhaseNudgeKernel::Process( const Float32 *inSourceP,
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
int allpasstemp;
Float64 outallpass = 0.618033988749894848204586; //golden ratio!
@@ -256,24 +251,13 @@ void PhaseNudge::PhaseNudgeKernel::Process( const Float32 *inSourceP,
if (inputSample > 0) inputSample -= bridgerectifier;
else inputSample += bridgerectifier;
inputSample *= 4.0;
-
-
if (wet < 1.0) inputSample = (drySample * dry)+(inputSample * wet);
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
-
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;