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-rwxr-xr-xplugins/MacAU/Logical4/Logical4.cpp47
1 files changed, 18 insertions, 29 deletions
diff --git a/plugins/MacAU/Logical4/Logical4.cpp b/plugins/MacAU/Logical4/Logical4.cpp
index 32e4312..af228c2 100755
--- a/plugins/MacAU/Logical4/Logical4.cpp
+++ b/plugins/MacAU/Logical4/Logical4.cpp
@@ -267,10 +267,9 @@ ComponentResult Logical4::Reset(AudioUnitScope inScope, AudioUnitElement inElem
gcount = 0;
//end Power Sags
- fpNShapeAL = 0.0;
- fpNShapeBL = 0.0;
- fpNShapeAR = 0.0;
- fpNShapeBR = 0.0;
+
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
fpFlip = true;
return noErr;
}
@@ -293,16 +292,16 @@ OSStatus Logical4::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlag
Float64 overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
UInt32 nSampleFrames = inFramesToProcess;
Float32 drySampleL;
Float32 drySampleR;
- Float64 inputSampleL;
- Float64 inputSampleR;
-
+ long double inputSampleL;
+ long double inputSampleR;
+
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
//begin ButterComp
Float64 inputpos;
Float64 inputneg;
@@ -1145,26 +1144,16 @@ OSStatus Logical4::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlag
inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
}
-
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = drySampleL;
- fpNShapeAL = (fpNShapeAL*fpOld)+((drySampleL-fpTemp)*fpNew);
- drySampleL += fpNShapeAL;
- fpTemp = drySampleR;
- fpNShapeAR = (fpNShapeAR*fpOld)+((drySampleR-fpTemp)*fpNew);
- drySampleR += fpNShapeAR;
- }
- else {
- fpTemp = drySampleL;
- fpNShapeBL = (fpNShapeBL*fpOld)+((drySampleL-fpTemp)*fpNew);
- drySampleL += fpNShapeBL;
- fpTemp = drySampleR;
- fpNShapeBR = (fpNShapeBR*fpOld)+((drySampleR-fpTemp)*fpNew);
- drySampleR += fpNShapeBR;
- }
fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((Float32)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
*outputL = inputSampleL;
*outputR = inputSampleR;