diff options
Diffstat (limited to 'plugins/MacAU/GuitarConditioner/GuitarConditioner.cpp')
-rwxr-xr-x | plugins/MacAU/GuitarConditioner/GuitarConditioner.cpp | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/plugins/MacAU/GuitarConditioner/GuitarConditioner.cpp b/plugins/MacAU/GuitarConditioner/GuitarConditioner.cpp new file mode 100755 index 0000000..232fd21 --- /dev/null +++ b/plugins/MacAU/GuitarConditioner/GuitarConditioner.cpp @@ -0,0 +1,286 @@ +/* +* File: GuitarConditioner.cpp +* +* Version: 1.0 +* +* Created: 8/18/16 +* +* Copyright: Copyright © 2016 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + GuitarConditioner.cpp + +=============================================================================*/ +#include "GuitarConditioner.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(GuitarConditioner) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GuitarConditioner +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +GuitarConditioner::GuitarConditioner(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult GuitarConditioner::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult GuitarConditioner::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult GuitarConditioner::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult GuitarConditioner::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// GuitarConditioner::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult GuitarConditioner::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____GuitarConditionerEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GuitarConditionerKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void GuitarConditioner::GuitarConditionerKernel::Reset() +{ + fpNShapeA = 0.0; + fpNShapeB = 0.0; + fpFlip = true; + lastSampleT = 0.0; + lastSampleB = 0.0; //for Slews. T for treble, B for bass + iirSampleTA = 0.0; + iirSampleTB = 0.0; + iirSampleBA = 0.0; + iirSampleBB = 0.0; //for Highpasses +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// GuitarConditioner::GuitarConditionerKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void GuitarConditioner::GuitarConditionerKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + long double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + Float32 fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + long double inputSample; + long double treble; + long double bass; + Float64 iirTreble = 0.287496/overallscale; //tight is -1 + Float64 iirBass = 0.085184/overallscale; //tight is 1 + iirTreble += iirTreble; + iirBass += iirBass; //simple double when tight is -1 or 1 + Float64 tightBass = 0.6666666666; + Float64 tightTreble = -0.3333333333; + Float64 offset; + Float64 clamp; + Float64 threshTreble = 0.0081/overallscale; + Float64 threshBass = 0.0256/overallscale; + + + while (nSampleFrames-- > 0) { + inputSample = *sourceP; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + + treble = bass = inputSample; + treble += treble; //+3dB on treble as the highpass is higher + + offset = (1 + tightTreble) + ((1-fabs(treble))*tightTreble); //treble HP + if (offset < 0) offset = 0; + if (offset > 1) offset = 1; //made offset for HP + if (fpFlip) { + iirSampleTA = (iirSampleTA * (1 - (offset * iirTreble))) + (treble * (offset * iirTreble)); + treble = treble - iirSampleTA; + } else { + iirSampleTB = (iirSampleTB * (1 - (offset * iirTreble))) + (treble * (offset * iirTreble)); + treble = treble - iirSampleTB; + } //done treble HP + + offset = (1 - tightBass) + (fabs(bass)*tightBass); //bass HP + if (offset < 0) offset = 0; + if (offset > 1) offset = 1; + if (fpFlip) { + iirSampleBA = (iirSampleBA * (1 - (offset * iirBass))) + (bass * (offset * iirBass)); + bass = bass - iirSampleBA; + } else { + iirSampleBB = (iirSampleBB * (1 - (offset * iirBass))) + (bass * (offset * iirBass)); + bass = bass - iirSampleBB; + } //done bass HP + + inputSample = treble; + clamp = inputSample - lastSampleT; + if (clamp > threshTreble) + treble = lastSampleT + threshTreble; + if (-clamp > threshTreble) + treble = lastSampleT - threshTreble; + lastSampleT = treble; //treble slew + + inputSample = bass; + clamp = inputSample - lastSampleB; + if (clamp > threshBass) + bass = lastSampleB + threshBass; + if (-clamp > threshBass) + bass = lastSampleB - threshBass; + lastSampleB = bass; //bass slew + + inputSample = treble + bass; //final merge + + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = inputSample; + fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeA; + } + else { + fpTemp = inputSample; + fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); + inputSample += fpNShapeB; + } + fpFlip = not fpFlip; + //end noise shaping on 32 bit output + *destP = inputSample; + sourceP += inNumChannels; destP += inNumChannels; + } +} + |