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Diffstat (limited to 'plugins/MacAU/Gatelope/Gatelope.cpp')
-rwxr-xr-x | plugins/MacAU/Gatelope/Gatelope.cpp | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/plugins/MacAU/Gatelope/Gatelope.cpp b/plugins/MacAU/Gatelope/Gatelope.cpp new file mode 100755 index 0000000..bd93477 --- /dev/null +++ b/plugins/MacAU/Gatelope/Gatelope.cpp @@ -0,0 +1,353 @@ +/* +* File: Gatelope.cpp +* +* Version: 1.0 +* +* Created: 11/29/18 +* +* Copyright: Copyright © 2018 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + Gatelope.cpp + +=============================================================================*/ +#include "Gatelope.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Gatelope) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::Gatelope +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Gatelope::Gatelope(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + SetParameter(kParam_Four, kDefaultValue_ParamFour ); + SetParameter(kParam_Five, kDefaultValue_ParamFive ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelope::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelope::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + case kParam_Four: + AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFour; + break; + case kParam_Five: + AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFive; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelope::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelope::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// Gatelope::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelope::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____GatelopeEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::GatelopeKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Gatelope::GatelopeKernel::Reset() +{ + iirLowpassA = 0.0; + iirLowpassB = 0.0; + iirHighpassA = 0.0; + iirHighpassB = 0.0; + treblefreq = 1.0; + bassfreq = 0.0; + flip = false; + fpNShape = 0.0; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelope::GatelopeKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Gatelope::GatelopeKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + long double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + //speed settings around release + Float64 threshold = pow(GetParameter( kParam_One ),2); + //gain settings around threshold + Float64 trebledecay = pow(1.0-GetParameter( kParam_Two ),2)/4196.0; + Float64 bassdecay = pow(1.0-GetParameter( kParam_Three ),2)/8192.0; + Float64 slowAttack = (pow(GetParameter( kParam_Four ),3)*3)+0.003; + Float64 wet = GetParameter( kParam_Five ); + slowAttack /= overallscale; + trebledecay /= overallscale; + bassdecay /= overallscale; + trebledecay += 1.0; + bassdecay += 1.0; + Float64 attackSpeed; + + while (nSampleFrames-- > 0) { + long double inputSample = *sourceP; + + static int noisesource = 0; + int residue; + double applyresidue; + noisesource = noisesource % 1700021; noisesource++; + residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample += applyresidue; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + inputSample -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + double drySample = inputSample; + + attackSpeed = slowAttack - (fabs(inputSample)*slowAttack*0.5); + + if (attackSpeed < 0.0) attackSpeed = 0.0; + //softening onset click depending on how hard we're getting it + + if (flip) + { + if (fabs(inputSample) > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassA = inputSample; + iirLowpassB = inputSample; + iirHighpassA = 0.0; + iirHighpassB = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) iirLowpassA = inputSample; + else iirLowpassA = (iirLowpassA * (1.0 - treblefreq)) + (inputSample * treblefreq); + + + if (bassfreq > 0.0) iirHighpassA = (iirHighpassA * (1.0 - bassfreq)) + (inputSample * bassfreq); + else iirHighpassA = 0.0; + + if (treblefreq > bassfreq) inputSample = (iirLowpassA - iirHighpassA); + else inputSample = 0.0; + } + else + { + if (fabs(inputSample) > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassA = inputSample; + iirLowpassB = inputSample; + iirHighpassA = 0.0; + iirHighpassB = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) iirLowpassB = inputSample; + else iirLowpassB = (iirLowpassB * (1.0 - treblefreq)) + (inputSample * treblefreq); + + if (bassfreq > 0.0) iirHighpassB = (iirHighpassB * (1.0 - bassfreq)) + (inputSample * bassfreq); + else iirHighpassB = 0.0; + + if (treblefreq > bassfreq) inputSample = (iirLowpassB - iirHighpassB); + else inputSample = 0.0; + } + //done full gated envelope filtered effect + inputSample = ((1-wet)*drySample)+(wet*inputSample); + //we're going to set up a dry/wet control instead of a min. threshold + + flip = !flip; + + //noise shaping to 32-bit floating point + Float32 fpTemp = inputSample; + fpNShape += (inputSample-fpTemp); + inputSample += fpNShape; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } + fpNShape *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + |