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Diffstat (limited to 'plugins/MacAU/Gatelinked/Gatelinked.cpp')
-rwxr-xr-x | plugins/MacAU/Gatelinked/Gatelinked.cpp | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/plugins/MacAU/Gatelinked/Gatelinked.cpp b/plugins/MacAU/Gatelinked/Gatelinked.cpp new file mode 100755 index 0000000..9c0c484 --- /dev/null +++ b/plugins/MacAU/Gatelinked/Gatelinked.cpp @@ -0,0 +1,441 @@ +/* +* File: Gatelinked.cpp +* +* Version: 1.0 +* +* Created: 11/29/18 +* +* Copyright: Copyright © 2018 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + Gatelinked.cpp + +=============================================================================*/ +#include "Gatelinked.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Gatelinked) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::Gatelinked +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Gatelinked::Gatelinked(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + SetParameter(kParam_Four, kDefaultValue_ParamFour ); + SetParameter(kParam_Five, kDefaultValue_ParamFive ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelinked::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelinked::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + case kParam_Four: + AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFour; + break; + case kParam_Five: + AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFive; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelinked::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// state that plugin supports only stereo-in/stereo-out processing +UInt32 Gatelinked::SupportedNumChannels(const AUChannelInfo ** outInfo) +{ + if (outInfo != NULL) + { + static AUChannelInfo info; + info.inChannels = 2; + info.outChannels = 2; + *outInfo = &info; + } + + return 1; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelinked::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// Gatelinked::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelinked::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____GatelinkedEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::GatelinkedKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Gatelinked::Reset(AudioUnitScope inScope, AudioUnitElement inElement) +{ + iirLowpassAL = 0.0; + iirLowpassBL = 0.0; + iirHighpassAL = 0.0; + iirHighpassBL = 0.0; + iirLowpassAR = 0.0; + iirLowpassBR = 0.0; + iirHighpassAR = 0.0; + iirHighpassBR = 0.0; + treblefreq = 1.0; + bassfreq = 0.0; + flip = false; + fpNShapeL = 0.0; + fpNShapeR = 0.0; + return noErr; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Gatelinked::ProcessBufferLists +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +OSStatus Gatelinked::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, + const AudioBufferList & inBuffer, + AudioBufferList & outBuffer, + UInt32 inFramesToProcess) +{ + Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData); + Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData); + Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData); + Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData); + UInt32 nSampleFrames = inFramesToProcess; + long double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + //speed settings around release + Float64 threshold = pow(GetParameter( kParam_One ),2); + //gain settings around threshold + Float64 trebledecay = pow(1.0-GetParameter( kParam_Two ),2)/4196.0; + Float64 bassdecay = pow(1.0-GetParameter( kParam_Three ),2)/8192.0; + Float64 slowAttack = (pow(GetParameter( kParam_Four ),3)*3)+0.003; + Float64 wet = GetParameter( kParam_Five ); + slowAttack /= overallscale; + trebledecay /= overallscale; + bassdecay /= overallscale; + trebledecay += 1.0; + bassdecay += 1.0; + Float64 attackSpeed; + Float64 highestSample; + + while (nSampleFrames-- > 0) { + long double inputSampleL = *inputL; + long double inputSampleR = *inputR; + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + double drySampleL = inputSampleL; + double drySampleR = inputSampleR; + + if (fabs(inputSampleL) > fabs(inputSampleR)) { + attackSpeed = slowAttack - (fabs(inputSampleL)*slowAttack*0.5); + highestSample = fabs(inputSampleL); + } else { + attackSpeed = slowAttack - (fabs(inputSampleR)*slowAttack*0.5); //we're triggering off the highest amplitude + highestSample = fabs(inputSampleR); //and making highestSample the abs() of that amplitude + } + + if (attackSpeed < 0.0) attackSpeed = 0.0; + //softening onset click depending on how hard we're getting it + + if (flip) + { + if (highestSample > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassAL = iirLowpassBL = inputSampleL; + iirHighpassAL = iirHighpassBL = 0.0; + iirLowpassAR = iirLowpassBR = inputSampleR; + iirHighpassAR = iirHighpassBR = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) { + iirLowpassAL = inputSampleL; + iirLowpassAR = inputSampleR; + } else { + iirLowpassAL = (iirLowpassAL * (1.0 - treblefreq)) + (inputSampleL * treblefreq); + iirLowpassAR = (iirLowpassAR * (1.0 - treblefreq)) + (inputSampleR * treblefreq); + } + + if (bassfreq > 0.0) { + iirHighpassAL = (iirHighpassAL * (1.0 - bassfreq)) + (inputSampleL * bassfreq); + iirHighpassAR = (iirHighpassAR * (1.0 - bassfreq)) + (inputSampleR * bassfreq); + } else { + iirHighpassAL = 0.0; + iirHighpassAR = 0.0; + } + + if (treblefreq > bassfreq) { + inputSampleL = (iirLowpassAL - iirHighpassAL); + inputSampleR = (iirLowpassAR - iirHighpassAR); + } else { + inputSampleL = 0.0; + inputSampleR = 0.0; + } + } + else + { + if (highestSample > threshold) + { + treblefreq += attackSpeed; + if (treblefreq > 1.0) treblefreq = 1.0; + bassfreq -= attackSpeed; + bassfreq -= attackSpeed; + if (bassfreq < 0.0) bassfreq = 0.0; + iirLowpassAL = iirLowpassBL = inputSampleL; + iirHighpassAL = iirHighpassBL = 0.0; + iirLowpassAR = iirLowpassBR = inputSampleR; + iirHighpassAR = iirHighpassBR = 0.0; + } + else + { + treblefreq -= bassfreq; + treblefreq /= trebledecay; + treblefreq += bassfreq; + bassfreq -= treblefreq; + bassfreq /= bassdecay; + bassfreq += treblefreq; + } + + if (treblefreq >= 1.0) { + iirLowpassBL = inputSampleL; + iirLowpassBR = inputSampleR; + } else { + iirLowpassBL = (iirLowpassBL * (1.0 - treblefreq)) + (inputSampleL * treblefreq); + iirLowpassBR = (iirLowpassBR * (1.0 - treblefreq)) + (inputSampleR * treblefreq); + } + + if (bassfreq > 0.0) { + iirHighpassBL = (iirHighpassBL * (1.0 - bassfreq)) + (inputSampleL * bassfreq); + iirHighpassBR = (iirHighpassBR * (1.0 - bassfreq)) + (inputSampleR * bassfreq); + } else { + iirHighpassBL = 0.0; + iirHighpassBR = 0.0; + } + + if (treblefreq > bassfreq) { + inputSampleL = (iirLowpassBL - iirHighpassBL); + inputSampleR = (iirLowpassBR - iirHighpassBR); + } else { + inputSampleL = 0.0; + inputSampleR = 0.0; + } + } + //done full gated envelope filtered effect + inputSampleL = ((1-wet)*drySampleL)+(wet*inputSampleL); + inputSampleR = ((1-wet)*drySampleR)+(wet*inputSampleR); + //we're going to set up a dry/wet control instead of a min. threshold + + flip = !flip; + + //noise shaping to 32-bit floating point + Float32 fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *outputL = inputSampleL; + *outputR = inputSampleR; + //direct stereo out + + inputL += 1; + inputR += 1; + outputL += 1; + outputR += 1; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. + return noErr; +} + |