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+/*
+* File: Gatelinked.cpp
+*
+* Version: 1.0
+*
+* Created: 11/29/18
+*
+* Copyright: Copyright © 2018 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ Gatelinked.cpp
+
+=============================================================================*/
+#include "Gatelinked.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(Gatelinked)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::Gatelinked
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Gatelinked::Gatelinked(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+ SetParameter(kParam_Three, kDefaultValue_ParamThree );
+ SetParameter(kParam_Four, kDefaultValue_ParamFour );
+ SetParameter(kParam_Five, kDefaultValue_ParamFive );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Gatelinked::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Gatelinked::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ case kParam_Three:
+ AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamThree;
+ break;
+ case kParam_Four:
+ AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamFour;
+ break;
+ case kParam_Five:
+ AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamFive;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Gatelinked::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// state that plugin supports only stereo-in/stereo-out processing
+UInt32 Gatelinked::SupportedNumChannels(const AUChannelInfo ** outInfo)
+{
+ if (outInfo != NULL)
+ {
+ static AUChannelInfo info;
+ info.inChannels = 2;
+ info.outChannels = 2;
+ *outInfo = &info;
+ }
+
+ return 1;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Gatelinked::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+// Gatelinked::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Gatelinked::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____GatelinkedEffectKernel
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::GatelinkedKernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Gatelinked::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
+{
+ iirLowpassAL = 0.0;
+ iirLowpassBL = 0.0;
+ iirHighpassAL = 0.0;
+ iirHighpassBL = 0.0;
+ iirLowpassAR = 0.0;
+ iirLowpassBR = 0.0;
+ iirHighpassAR = 0.0;
+ iirHighpassBR = 0.0;
+ treblefreq = 1.0;
+ bassfreq = 0.0;
+ flip = false;
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
+ return noErr;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Gatelinked::ProcessBufferLists
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+OSStatus Gatelinked::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
+ const AudioBufferList & inBuffer,
+ AudioBufferList & outBuffer,
+ UInt32 inFramesToProcess)
+{
+ Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
+ Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
+ Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
+ Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
+ UInt32 nSampleFrames = inFramesToProcess;
+ long double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= GetSampleRate();
+ //speed settings around release
+ Float64 threshold = pow(GetParameter( kParam_One ),2);
+ //gain settings around threshold
+ Float64 trebledecay = pow(1.0-GetParameter( kParam_Two ),2)/4196.0;
+ Float64 bassdecay = pow(1.0-GetParameter( kParam_Three ),2)/8192.0;
+ Float64 slowAttack = (pow(GetParameter( kParam_Four ),3)*3)+0.003;
+ Float64 wet = GetParameter( kParam_Five );
+ slowAttack /= overallscale;
+ trebledecay /= overallscale;
+ bassdecay /= overallscale;
+ trebledecay += 1.0;
+ bassdecay += 1.0;
+ Float64 attackSpeed;
+ Float64 highestSample;
+
+ while (nSampleFrames-- > 0) {
+ long double inputSampleL = *inputL;
+ long double inputSampleR = *inputR;
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ double drySampleL = inputSampleL;
+ double drySampleR = inputSampleR;
+
+ if (fabs(inputSampleL) > fabs(inputSampleR)) {
+ attackSpeed = slowAttack - (fabs(inputSampleL)*slowAttack*0.5);
+ highestSample = fabs(inputSampleL);
+ } else {
+ attackSpeed = slowAttack - (fabs(inputSampleR)*slowAttack*0.5); //we're triggering off the highest amplitude
+ highestSample = fabs(inputSampleR); //and making highestSample the abs() of that amplitude
+ }
+
+ if (attackSpeed < 0.0) attackSpeed = 0.0;
+ //softening onset click depending on how hard we're getting it
+
+ if (flip)
+ {
+ if (highestSample > threshold)
+ {
+ treblefreq += attackSpeed;
+ if (treblefreq > 1.0) treblefreq = 1.0;
+ bassfreq -= attackSpeed;
+ bassfreq -= attackSpeed;
+ if (bassfreq < 0.0) bassfreq = 0.0;
+ iirLowpassAL = iirLowpassBL = inputSampleL;
+ iirHighpassAL = iirHighpassBL = 0.0;
+ iirLowpassAR = iirLowpassBR = inputSampleR;
+ iirHighpassAR = iirHighpassBR = 0.0;
+ }
+ else
+ {
+ treblefreq -= bassfreq;
+ treblefreq /= trebledecay;
+ treblefreq += bassfreq;
+ bassfreq -= treblefreq;
+ bassfreq /= bassdecay;
+ bassfreq += treblefreq;
+ }
+
+ if (treblefreq >= 1.0) {
+ iirLowpassAL = inputSampleL;
+ iirLowpassAR = inputSampleR;
+ } else {
+ iirLowpassAL = (iirLowpassAL * (1.0 - treblefreq)) + (inputSampleL * treblefreq);
+ iirLowpassAR = (iirLowpassAR * (1.0 - treblefreq)) + (inputSampleR * treblefreq);
+ }
+
+ if (bassfreq > 0.0) {
+ iirHighpassAL = (iirHighpassAL * (1.0 - bassfreq)) + (inputSampleL * bassfreq);
+ iirHighpassAR = (iirHighpassAR * (1.0 - bassfreq)) + (inputSampleR * bassfreq);
+ } else {
+ iirHighpassAL = 0.0;
+ iirHighpassAR = 0.0;
+ }
+
+ if (treblefreq > bassfreq) {
+ inputSampleL = (iirLowpassAL - iirHighpassAL);
+ inputSampleR = (iirLowpassAR - iirHighpassAR);
+ } else {
+ inputSampleL = 0.0;
+ inputSampleR = 0.0;
+ }
+ }
+ else
+ {
+ if (highestSample > threshold)
+ {
+ treblefreq += attackSpeed;
+ if (treblefreq > 1.0) treblefreq = 1.0;
+ bassfreq -= attackSpeed;
+ bassfreq -= attackSpeed;
+ if (bassfreq < 0.0) bassfreq = 0.0;
+ iirLowpassAL = iirLowpassBL = inputSampleL;
+ iirHighpassAL = iirHighpassBL = 0.0;
+ iirLowpassAR = iirLowpassBR = inputSampleR;
+ iirHighpassAR = iirHighpassBR = 0.0;
+ }
+ else
+ {
+ treblefreq -= bassfreq;
+ treblefreq /= trebledecay;
+ treblefreq += bassfreq;
+ bassfreq -= treblefreq;
+ bassfreq /= bassdecay;
+ bassfreq += treblefreq;
+ }
+
+ if (treblefreq >= 1.0) {
+ iirLowpassBL = inputSampleL;
+ iirLowpassBR = inputSampleR;
+ } else {
+ iirLowpassBL = (iirLowpassBL * (1.0 - treblefreq)) + (inputSampleL * treblefreq);
+ iirLowpassBR = (iirLowpassBR * (1.0 - treblefreq)) + (inputSampleR * treblefreq);
+ }
+
+ if (bassfreq > 0.0) {
+ iirHighpassBL = (iirHighpassBL * (1.0 - bassfreq)) + (inputSampleL * bassfreq);
+ iirHighpassBR = (iirHighpassBR * (1.0 - bassfreq)) + (inputSampleR * bassfreq);
+ } else {
+ iirHighpassBL = 0.0;
+ iirHighpassBR = 0.0;
+ }
+
+ if (treblefreq > bassfreq) {
+ inputSampleL = (iirLowpassBL - iirHighpassBL);
+ inputSampleR = (iirLowpassBR - iirHighpassBR);
+ } else {
+ inputSampleL = 0.0;
+ inputSampleR = 0.0;
+ }
+ }
+ //done full gated envelope filtered effect
+ inputSampleL = ((1-wet)*drySampleL)+(wet*inputSampleL);
+ inputSampleR = ((1-wet)*drySampleR)+(wet*inputSampleR);
+ //we're going to set up a dry/wet control instead of a min. threshold
+
+ flip = !flip;
+
+ //noise shaping to 32-bit floating point
+ Float32 fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *outputL = inputSampleL;
+ *outputR = inputSampleR;
+ //direct stereo out
+
+ inputL += 1;
+ inputR += 1;
+ outputL += 1;
+ outputR += 1;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+ return noErr;
+}
+