diff options
Diffstat (limited to 'plugins/MacAU/Fracture/Fracture.cpp')
-rwxr-xr-x | plugins/MacAU/Fracture/Fracture.cpp | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/plugins/MacAU/Fracture/Fracture.cpp b/plugins/MacAU/Fracture/Fracture.cpp index f6a7186..4818270 100755 --- a/plugins/MacAU/Fracture/Fracture.cpp +++ b/plugins/MacAU/Fracture/Fracture.cpp @@ -182,9 +182,7 @@ ComponentResult Fracture::Initialize() //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void Fracture::FractureKernel::Reset() { - fpNShapeA = 0.0; - fpNShapeB = 0.0; - fpFlip = true; + fpNShape = 0.0; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -211,11 +209,7 @@ void Fracture::FractureKernel::Process( const Float32 *inSourceP, Float64 wet = GetParameter( kParam_Four ); Float64 dry = 1.0-wet; Float64 bridgerectifier; - density = density * fabs(density); - Float32 fpTemp; - Float64 fpOld = 0.618033988749894848204586; //golden ratio! - Float64 fpNew = 1.0 - fpOld; - + density = density * fabs(density); while (nSampleFrames-- > 0) { inputSample = *sourceP; @@ -261,19 +255,11 @@ void Fracture::FractureKernel::Process( const Float32 *inSourceP, inputSample = (drySample * dry)+(inputSample*wet); //that simple. - //noise shaping to 32-bit floating point - if (fpFlip) { - fpTemp = inputSample; - fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeA; - } - else { - fpTemp = inputSample; - fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeB; - } - fpFlip = !fpFlip; - //end noise shaping on 32 bit output + //32 bit dither, made small and tidy. + int expon; frexpf((Float32)inputSample, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSample += (dither-fpNShape); fpNShape = dither; + //end 32 bit dither *destP = inputSample; sourceP += inNumChannels; |