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-rwxr-xr-xplugins/MacAU/DrumSlam/DrumSlam.cpp27
1 files changed, 8 insertions, 19 deletions
diff --git a/plugins/MacAU/DrumSlam/DrumSlam.cpp b/plugins/MacAU/DrumSlam/DrumSlam.cpp
index 50053f3..8002ede 100755
--- a/plugins/MacAU/DrumSlam/DrumSlam.cpp
+++ b/plugins/MacAU/DrumSlam/DrumSlam.cpp
@@ -183,9 +183,8 @@ void DrumSlam::DrumSlamKernel::Reset()
iirSampleG = 0.0;
iirSampleH = 0.0;
lastSample = 0.0;
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
+ fpFlip = false;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -216,8 +215,6 @@ void DrumSlam::DrumSlamKernel::Process( const Float32 *inSourceP,
Float64 out = GetParameter( kParam_Two );
Float64 wet = GetParameter( kParam_Three );
Float64 dry = 1.0 - wet;
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
while (nSampleFrames-- > 0) {
long double inputSample = *sourceP;
@@ -320,21 +317,13 @@ void DrumSlam::DrumSlamKernel::Process( const Float32 *inSourceP,
if (wet < 1.0) {
inputSample = (drySample * dry)+(inputSample*wet);
}
-
- //noise shaping to 32-bit floating point
- Float32 fpTemp;
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;
sourceP += inNumChannels;