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Diffstat (limited to 'plugins/MacAU/DeRez2/DeRez2.cpp')
-rwxr-xr-x | plugins/MacAU/DeRez2/DeRez2.cpp | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/plugins/MacAU/DeRez2/DeRez2.cpp b/plugins/MacAU/DeRez2/DeRez2.cpp new file mode 100755 index 0000000..81cdce9 --- /dev/null +++ b/plugins/MacAU/DeRez2/DeRez2.cpp @@ -0,0 +1,302 @@ +/* +* File: DeRez2.cpp +* +* Version: 1.0 +* +* Created: 6/10/19 +* +* Copyright: Copyright © 2019 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + DeRez2.cpp + +=============================================================================*/ +#include "DeRez2.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(DeRez2) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::DeRez2 +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +DeRez2::DeRez2(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + SetParameter(kParam_Four, kDefaultValue_ParamFour ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult DeRez2::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult DeRez2::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + case kParam_Four: + AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFour; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult DeRez2::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult DeRez2::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// DeRez2::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult DeRez2::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____DeRez2EffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::DeRez2Kernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void DeRez2::DeRez2Kernel::Reset() +{ + lastSample = 0.0; + heldSample = 0.0; + lastDrySample = 0.0; + lastOutputSample = 0.0; + position = 0.0; + incrementA = 0.0; + incrementB = 0.0; + fpd = 17; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// DeRez2::DeRez2Kernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void DeRez2::DeRez2Kernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + Float64 targetA = pow(GetParameter( kParam_One ),3)+0.0005; + if (targetA > 1.0) targetA = 1.0; + Float64 soften = (1.0 + targetA)/2; + Float64 targetB = pow(1.0-GetParameter( kParam_Two ),3) / 3; + Float64 hard = GetParameter( kParam_Three ); + Float64 wet = GetParameter( kParam_Four ); + Float64 overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= GetSampleRate(); + targetA /= overallscale; + + while (nSampleFrames-- > 0) { + long double inputSample = *sourceP; + if (fabs(inputSample)<1.18e-37) inputSample = fpd * 1.18e-37; + long double drySample = inputSample; + + + incrementA = ((incrementA*999.0)+targetA)/1000.0; + incrementB = ((incrementB*999.0)+targetB)/1000.0; + //incrementA is the frequency derez + //incrementB is the bit depth derez + position += incrementA; + long double outputSample = heldSample; + if (position > 1.0) + { + position -= 1.0; + heldSample = (lastSample * position) + (inputSample * (1-position)); + outputSample = (outputSample * (1-soften)) + (heldSample * soften); + //softens the edge of the derez + } + inputSample = outputSample; + + long double temp = inputSample; + + if (inputSample != lastOutputSample) { + temp = inputSample; + inputSample = (inputSample * hard) + (lastDrySample * (1.0-hard)); + //transitions get an intermediate dry sample + lastOutputSample = temp; //only one intermediate sample + } else { + lastOutputSample = inputSample; + } + lastDrySample = drySample; + //freq section of soft/hard interpolates dry samples + + temp = inputSample; + if (inputSample > 1.0) inputSample = 1.0; + if (inputSample < -1.0) inputSample = -1.0; + if (inputSample > 0) inputSample = log(1.0+(255*fabs(inputSample))) / log(256); + if (inputSample < 0) inputSample = -log(1.0+(255*fabs(inputSample))) / log(256); + inputSample = (temp * hard) + (inputSample * (1.0-hard)); //uLaw encode as part of soft/hard + temp = inputSample; + + if (incrementB > 0.0005) + { + if (inputSample > 0) + { + while (temp > 0) {temp -= incrementB;} + inputSample -= temp; + //it's below 0 so subtracting adds the remainder + } + if (inputSample < 0) + { + while (temp < 0) {temp += incrementB;} + inputSample -= temp; + //it's above 0 so subtracting subtracts the remainder + } + inputSample *= (1.0 - incrementB); + } //resolution section of derez + + temp = inputSample; + if (inputSample > 1.0) inputSample = 1.0; + if (inputSample < -1.0) inputSample = -1.0; //this may be superfluous? + if (inputSample > 0) inputSample = (pow(256,fabs(inputSample))-1.0) / 255; + if (inputSample < 0) inputSample = -(pow(256,fabs(inputSample))-1.0) / 255; + inputSample = (temp * hard) + (inputSample * (1.0-hard)); //uLaw decode as part of soft/hard + + if (wet !=1.0) { + inputSample = (inputSample * wet) + (drySample * (1.0-wet)); + } + //Dry/Wet control, defaults to the last slider + + lastSample = drySample; + + //begin 32 bit floating point dither + int expon; frexpf((float)inputSample, &expon); + fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; + inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); + //end 32 bit floating point dither + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } +} + |