aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/MacAU/Crystal/Crystal.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/MacAU/Crystal/Crystal.cpp')
-rwxr-xr-xplugins/MacAU/Crystal/Crystal.cpp324
1 files changed, 324 insertions, 0 deletions
diff --git a/plugins/MacAU/Crystal/Crystal.cpp b/plugins/MacAU/Crystal/Crystal.cpp
new file mode 100755
index 0000000..f57a72e
--- /dev/null
+++ b/plugins/MacAU/Crystal/Crystal.cpp
@@ -0,0 +1,324 @@
+/*
+* File: Crystal.cpp
+*
+* Version: 1.0
+*
+* Created: 12/9/18
+*
+* Copyright: Copyright © 2018 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ Crystal.cpp
+
+=============================================================================*/
+#include "Crystal.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(Crystal)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::Crystal
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Crystal::Crystal(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+ SetParameter(kParam_Three, kDefaultValue_ParamThree );
+ SetParameter(kParam_Four, kDefaultValue_ParamFour );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Crystal::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Crystal::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ case kParam_Three:
+ AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 3.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamThree;
+ break;
+ case kParam_Four:
+ AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = 0.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamFour;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Crystal::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Crystal::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+// Crystal::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult Crystal::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____CrystalEffectKernel
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::CrystalKernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void Crystal::CrystalKernel::Reset()
+{
+ for(int count = 0; count < 34; count++) {b[count] = 0;}
+ lastSample = 0.0;
+ fpNShape = 0.0;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Crystal::CrystalKernel::Process
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+void Crystal::CrystalKernel::Process( const Float32 *inSourceP,
+ Float32 *inDestP,
+ UInt32 inFramesToProcess,
+ UInt32 inNumChannels,
+ bool &ioSilence )
+{
+ UInt32 nSampleFrames = inFramesToProcess;
+ const Float32 *sourceP = inSourceP;
+ Float32 *destP = inDestP;
+
+ Float64 threshold = GetParameter( kParam_One );
+ Float64 hardness;
+ Float64 breakup = (1.0-(threshold/2.0))*3.14159265358979;
+ Float64 bridgerectifier;
+ Float64 sqdrive = GetParameter( kParam_Two );
+ if (sqdrive > 1.0) sqdrive *= sqdrive;
+ sqdrive = sqrt(sqdrive);
+ Float64 indrive = GetParameter( kParam_Three );
+ if (indrive > 1.0) indrive *= indrive;
+ indrive *= (1.0-(0.1695*sqdrive));
+ //no gain loss of convolution for APIcolypse
+ //calibrate this to match noise level with character at 1.0
+ //you get for instance 0.819 and 1.0-0.819 is 0.181
+ Float64 randy;
+ Float64 outlevel = GetParameter( kParam_Four );
+
+ if (threshold < 1) hardness = 1.0 / (1.0-threshold);
+ else hardness = 999999999999999999999.0;
+ //set up hardness to exactly fill gap between threshold and 0db
+ //if threshold is literally 1 then hardness is infinite, so we make it very big
+
+ while (nSampleFrames-- > 0) {
+ long double inputSample = *sourceP;
+
+ static int noisesource = 0;
+ int residue;
+ double applyresidue;
+ noisesource = noisesource % 1700021; noisesource++;
+ residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSample += applyresidue;
+ if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
+ inputSample -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ inputSample *= indrive;
+
+ //calibrated to match gain through convolution and -0.3 correction
+ if (sqdrive > 0.0){
+ b[23] = b[22]; b[22] = b[21]; b[21] = b[20]; b[20] = b[19]; b[19] = b[18]; b[18] = b[17]; b[17] = b[16]; b[16] = b[15];
+ b[15] = b[14]; b[14] = b[13]; b[13] = b[12]; b[12] = b[11]; b[11] = b[10]; b[10] = b[9]; b[9] = b[8]; b[8] = b[7];
+ b[7] = b[6]; b[6] = b[5]; b[5] = b[4]; b[4] = b[3]; b[3] = b[2]; b[2] = b[1]; b[1] = b[0]; b[0] = inputSample * sqdrive;
+ inputSample += (b[1] * (0.38856694371895023 + (0.14001177830115491*fabs(b[1]))));
+ inputSample -= (b[2] * (0.17469488984546111 + (0.05204541941091459*fabs(b[2]))));
+ inputSample += (b[3] * (0.11643521461774288 - (0.01193121216518472*fabs(b[3]))));
+ inputSample -= (b[4] * (0.08874416268268183 - (0.05867502375036486*fabs(b[4]))));
+ inputSample += (b[5] * (0.07222999223073785 - (0.08519974113692971*fabs(b[5]))));
+ inputSample -= (b[6] * (0.06103207678880003 - (0.09230674983449150*fabs(b[6]))));
+ inputSample += (b[7] * (0.05277389277465404 - (0.08487342372497046*fabs(b[7]))));
+ inputSample -= (b[8] * (0.04631144388636078 - (0.06976851898821038*fabs(b[8]))));
+ inputSample += (b[9] * (0.04102721072495113 - (0.05337974329110802*fabs(b[9]))));
+ inputSample -= (b[10] * (0.03656047655964371 - (0.03990914278458497*fabs(b[10]))));
+ inputSample += (b[11] * (0.03268677450573373 - (0.03090433934018759*fabs(b[11]))));
+ inputSample -= (b[12] * (0.02926012259262895 - (0.02585223214266682*fabs(b[12]))));
+ inputSample += (b[13] * (0.02618257163789973 - (0.02326667039588473*fabs(b[13]))));
+ inputSample -= (b[14] * (0.02338568277879992 - (0.02167067760829789*fabs(b[14]))));
+ inputSample += (b[15] * (0.02082142324645262 - (0.02013392273267951*fabs(b[15]))));
+ inputSample -= (b[16] * (0.01845525966656259 - (0.01833038930966512*fabs(b[16]))));
+ inputSample += (b[17] * (0.01626113504980445 - (0.01631893218593511*fabs(b[17]))));
+ inputSample -= (b[18] * (0.01422084088669267 - (0.01427828125219885*fabs(b[18]))));
+ inputSample += (b[19] * (0.01231993595709338 - (0.01233991521342998*fabs(b[19]))));
+ inputSample -= (b[20] * (0.01054774630451013 - (0.01054774630542346*fabs(b[20]))));
+ inputSample += (b[21] * (0.00889548162355088 - (0.00889548162263755*fabs(b[21]))));
+ inputSample -= (b[22] * (0.00735749099304526 - (0.00735749099395860*fabs(b[22]))));
+ inputSample += (b[23] * (0.00592812350468000 - (0.00592812350376666*fabs(b[23]))));
+ } //the Character plugins as individual processors did this. BussColors applies an averaging factor to produce
+ // more of a consistent variation between soft and loud convolutions. For years I thought this code was a
+ //mistake and did nothing, but in fact what it's doing is producing slightly different curves for every single
+ //convolution kernel location: this will be true of the Character individual plugins as well.
+
+ if (fabs(inputSample) > threshold)
+ {
+ bridgerectifier = (fabs(inputSample)-threshold)*hardness;
+ //skip flat area if any, scale to distortion limit
+ if (bridgerectifier > breakup) bridgerectifier = breakup;
+ //max value for sine function, 'breakup' modeling for trashed console tone
+ //more hardness = more solidness behind breakup modeling. more softness, more 'grunge' and sag
+ bridgerectifier = sin(bridgerectifier)/hardness;
+ //do the sine factor, scale back to proper amount
+ if (inputSample > 0) inputSample = bridgerectifier+threshold;
+ else inputSample = -(bridgerectifier+threshold);
+ } //otherwise we leave it untouched by the overdrive stuff
+ //this is the notorious New Channel Density algorithm. It's much less popular than the original Density,
+ //because it introduces a point where the saturation 'curve' changes from straight to curved.
+ //People don't like these discontinuities, but you can use them for effect or to grit up the sound.
+
+ randy = ((rand()/(double)RAND_MAX)*0.022);
+ bridgerectifier = ((inputSample*(1-randy))+(lastSample*randy)) * outlevel;
+ lastSample = inputSample;
+ inputSample = bridgerectifier; //applies a tiny 'fuzz' to highs: from original Crystal.
+ //This is akin to the old Chrome Oxide plugin, applying a fuzz to only the slews. The noise only appears
+ //when current and old samples are different from each other, otherwise you can't tell it's there.
+ //This is not only during silence but the tops of low frequency waves: it scales down to affect lows more gently.
+
+ //noise shaping to 32-bit floating point
+ Float32 fpTemp = inputSample;
+ fpNShape += (inputSample-fpTemp);
+ inputSample += fpNShape;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *destP = inputSample;
+
+ sourceP += inNumChannels; destP += inNumChannels;
+ }
+ fpNShape *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+