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Diffstat (limited to 'plugins/MacAU/Crystal/Crystal.cpp')
-rwxr-xr-x | plugins/MacAU/Crystal/Crystal.cpp | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/plugins/MacAU/Crystal/Crystal.cpp b/plugins/MacAU/Crystal/Crystal.cpp new file mode 100755 index 0000000..f57a72e --- /dev/null +++ b/plugins/MacAU/Crystal/Crystal.cpp @@ -0,0 +1,324 @@ +/* +* File: Crystal.cpp +* +* Version: 1.0 +* +* Created: 12/9/18 +* +* Copyright: Copyright © 2018 Airwindows, All Rights Reserved +* +* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in +* consideration of your agreement to the following terms, and your use, installation, modification +* or redistribution of this Apple software constitutes acceptance of these terms. If you do +* not agree with these terms, please do not use, install, modify or redistribute this Apple +* software. +* +* In consideration of your agreement to abide by the following terms, and subject to these terms, +* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this +* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the +* Apple Software, with or without modifications, in source and/or binary forms; provided that if you +* redistribute the Apple Software in its entirety and without modifications, you must retain this +* notice and the following text and disclaimers in all such redistributions of the Apple Software. +* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to +* endorse or promote products derived from the Apple Software without specific prior written +* permission from Apple. Except as expressly stated in this notice, no other rights or +* licenses, express or implied, are granted by Apple herein, including but not limited to any +* patent rights that may be infringed by your derivative works or by other works in which the +* Apple Software may be incorporated. +* +* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR +* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY +* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE +* OR IN COMBINATION WITH YOUR PRODUCTS. +* +* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, +* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER +* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN +* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/*============================================================================= + Crystal.cpp + +=============================================================================*/ +#include "Crystal.h" + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +COMPONENT_ENTRY(Crystal) + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::Crystal +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Crystal::Crystal(AudioUnit component) + : AUEffectBase(component) +{ + CreateElements(); + Globals()->UseIndexedParameters(kNumberOfParameters); + SetParameter(kParam_One, kDefaultValue_ParamOne ); + SetParameter(kParam_Two, kDefaultValue_ParamTwo ); + SetParameter(kParam_Three, kDefaultValue_ParamThree ); + SetParameter(kParam_Four, kDefaultValue_ParamFour ); + +#if AU_DEBUG_DISPATCHER + mDebugDispatcher = new AUDebugDispatcher (this); +#endif + +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::GetParameterValueStrings +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Crystal::GetParameterValueStrings(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + CFArrayRef * outStrings) +{ + + return kAudioUnitErr_InvalidProperty; +} + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::GetParameterInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Crystal::GetParameterInfo(AudioUnitScope inScope, + AudioUnitParameterID inParameterID, + AudioUnitParameterInfo &outParameterInfo ) +{ + ComponentResult result = noErr; + + outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable + | kAudioUnitParameterFlag_IsReadable; + + if (inScope == kAudioUnitScope_Global) { + switch(inParameterID) + { + case kParam_One: + AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamOne; + break; + case kParam_Two: + AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamTwo; + break; + case kParam_Three: + AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 3.0; + outParameterInfo.defaultValue = kDefaultValue_ParamThree; + break; + case kParam_Four: + AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); + outParameterInfo.unit = kAudioUnitParameterUnit_Generic; + outParameterInfo.minValue = 0.0; + outParameterInfo.maxValue = 1.0; + outParameterInfo.defaultValue = kDefaultValue_ParamFour; + break; + default: + result = kAudioUnitErr_InvalidParameter; + break; + } + } else { + result = kAudioUnitErr_InvalidParameter; + } + + + + return result; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::GetPropertyInfo +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Crystal::GetPropertyInfo (AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + UInt32 & outDataSize, + Boolean & outWritable) +{ + return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::GetProperty +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Crystal::GetProperty( AudioUnitPropertyID inID, + AudioUnitScope inScope, + AudioUnitElement inElement, + void * outData ) +{ + return AUEffectBase::GetProperty (inID, inScope, inElement, outData); +} + +// Crystal::Initialize +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +ComponentResult Crystal::Initialize() +{ + ComponentResult result = AUEffectBase::Initialize(); + if (result == noErr) + Reset(kAudioUnitScope_Global, 0); + return result; +} + +#pragma mark ____CrystalEffectKernel + + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::CrystalKernel::Reset() +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Crystal::CrystalKernel::Reset() +{ + for(int count = 0; count < 34; count++) {b[count] = 0;} + lastSample = 0.0; + fpNShape = 0.0; +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Crystal::CrystalKernel::Process +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +void Crystal::CrystalKernel::Process( const Float32 *inSourceP, + Float32 *inDestP, + UInt32 inFramesToProcess, + UInt32 inNumChannels, + bool &ioSilence ) +{ + UInt32 nSampleFrames = inFramesToProcess; + const Float32 *sourceP = inSourceP; + Float32 *destP = inDestP; + + Float64 threshold = GetParameter( kParam_One ); + Float64 hardness; + Float64 breakup = (1.0-(threshold/2.0))*3.14159265358979; + Float64 bridgerectifier; + Float64 sqdrive = GetParameter( kParam_Two ); + if (sqdrive > 1.0) sqdrive *= sqdrive; + sqdrive = sqrt(sqdrive); + Float64 indrive = GetParameter( kParam_Three ); + if (indrive > 1.0) indrive *= indrive; + indrive *= (1.0-(0.1695*sqdrive)); + //no gain loss of convolution for APIcolypse + //calibrate this to match noise level with character at 1.0 + //you get for instance 0.819 and 1.0-0.819 is 0.181 + Float64 randy; + Float64 outlevel = GetParameter( kParam_Four ); + + if (threshold < 1) hardness = 1.0 / (1.0-threshold); + else hardness = 999999999999999999999.0; + //set up hardness to exactly fill gap between threshold and 0db + //if threshold is literally 1 then hardness is infinite, so we make it very big + + while (nSampleFrames-- > 0) { + long double inputSample = *sourceP; + + static int noisesource = 0; + int residue; + double applyresidue; + noisesource = noisesource % 1700021; noisesource++; + residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSample += applyresidue; + if (inputSample<1.2e-38 && -inputSample<1.2e-38) { + inputSample -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + inputSample *= indrive; + + //calibrated to match gain through convolution and -0.3 correction + if (sqdrive > 0.0){ + b[23] = b[22]; b[22] = b[21]; b[21] = b[20]; b[20] = b[19]; b[19] = b[18]; b[18] = b[17]; b[17] = b[16]; b[16] = b[15]; + b[15] = b[14]; b[14] = b[13]; b[13] = b[12]; b[12] = b[11]; b[11] = b[10]; b[10] = b[9]; b[9] = b[8]; b[8] = b[7]; + b[7] = b[6]; b[6] = b[5]; b[5] = b[4]; b[4] = b[3]; b[3] = b[2]; b[2] = b[1]; b[1] = b[0]; b[0] = inputSample * sqdrive; + inputSample += (b[1] * (0.38856694371895023 + (0.14001177830115491*fabs(b[1])))); + inputSample -= (b[2] * (0.17469488984546111 + (0.05204541941091459*fabs(b[2])))); + inputSample += (b[3] * (0.11643521461774288 - (0.01193121216518472*fabs(b[3])))); + inputSample -= (b[4] * (0.08874416268268183 - (0.05867502375036486*fabs(b[4])))); + inputSample += (b[5] * (0.07222999223073785 - (0.08519974113692971*fabs(b[5])))); + inputSample -= (b[6] * (0.06103207678880003 - (0.09230674983449150*fabs(b[6])))); + inputSample += (b[7] * (0.05277389277465404 - (0.08487342372497046*fabs(b[7])))); + inputSample -= (b[8] * (0.04631144388636078 - (0.06976851898821038*fabs(b[8])))); + inputSample += (b[9] * (0.04102721072495113 - (0.05337974329110802*fabs(b[9])))); + inputSample -= (b[10] * (0.03656047655964371 - (0.03990914278458497*fabs(b[10])))); + inputSample += (b[11] * (0.03268677450573373 - (0.03090433934018759*fabs(b[11])))); + inputSample -= (b[12] * (0.02926012259262895 - (0.02585223214266682*fabs(b[12])))); + inputSample += (b[13] * (0.02618257163789973 - (0.02326667039588473*fabs(b[13])))); + inputSample -= (b[14] * (0.02338568277879992 - (0.02167067760829789*fabs(b[14])))); + inputSample += (b[15] * (0.02082142324645262 - (0.02013392273267951*fabs(b[15])))); + inputSample -= (b[16] * (0.01845525966656259 - (0.01833038930966512*fabs(b[16])))); + inputSample += (b[17] * (0.01626113504980445 - (0.01631893218593511*fabs(b[17])))); + inputSample -= (b[18] * (0.01422084088669267 - (0.01427828125219885*fabs(b[18])))); + inputSample += (b[19] * (0.01231993595709338 - (0.01233991521342998*fabs(b[19])))); + inputSample -= (b[20] * (0.01054774630451013 - (0.01054774630542346*fabs(b[20])))); + inputSample += (b[21] * (0.00889548162355088 - (0.00889548162263755*fabs(b[21])))); + inputSample -= (b[22] * (0.00735749099304526 - (0.00735749099395860*fabs(b[22])))); + inputSample += (b[23] * (0.00592812350468000 - (0.00592812350376666*fabs(b[23])))); + } //the Character plugins as individual processors did this. BussColors applies an averaging factor to produce + // more of a consistent variation between soft and loud convolutions. For years I thought this code was a + //mistake and did nothing, but in fact what it's doing is producing slightly different curves for every single + //convolution kernel location: this will be true of the Character individual plugins as well. + + if (fabs(inputSample) > threshold) + { + bridgerectifier = (fabs(inputSample)-threshold)*hardness; + //skip flat area if any, scale to distortion limit + if (bridgerectifier > breakup) bridgerectifier = breakup; + //max value for sine function, 'breakup' modeling for trashed console tone + //more hardness = more solidness behind breakup modeling. more softness, more 'grunge' and sag + bridgerectifier = sin(bridgerectifier)/hardness; + //do the sine factor, scale back to proper amount + if (inputSample > 0) inputSample = bridgerectifier+threshold; + else inputSample = -(bridgerectifier+threshold); + } //otherwise we leave it untouched by the overdrive stuff + //this is the notorious New Channel Density algorithm. It's much less popular than the original Density, + //because it introduces a point where the saturation 'curve' changes from straight to curved. + //People don't like these discontinuities, but you can use them for effect or to grit up the sound. + + randy = ((rand()/(double)RAND_MAX)*0.022); + bridgerectifier = ((inputSample*(1-randy))+(lastSample*randy)) * outlevel; + lastSample = inputSample; + inputSample = bridgerectifier; //applies a tiny 'fuzz' to highs: from original Crystal. + //This is akin to the old Chrome Oxide plugin, applying a fuzz to only the slews. The noise only appears + //when current and old samples are different from each other, otherwise you can't tell it's there. + //This is not only during silence but the tops of low frequency waves: it scales down to affect lows more gently. + + //noise shaping to 32-bit floating point + Float32 fpTemp = inputSample; + fpNShape += (inputSample-fpTemp); + inputSample += fpNShape; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *destP = inputSample; + + sourceP += inNumChannels; destP += inNumChannels; + } + fpNShape *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + |