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-rwxr-xr-xplugins/MacAU/Bite/Bite.cpp27
1 files changed, 7 insertions, 20 deletions
diff --git a/plugins/MacAU/Bite/Bite.cpp b/plugins/MacAU/Bite/Bite.cpp
index 99d3134..c34bb3d 100755
--- a/plugins/MacAU/Bite/Bite.cpp
+++ b/plugins/MacAU/Bite/Bite.cpp
@@ -175,10 +175,7 @@ void Bite::BiteKernel::Reset()
sampleG = 0.0;
sampleH = 0.0;
sampleI = 0.0;
-
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -203,10 +200,7 @@ void Bite::BiteKernel::Process( const Float32 *inSourceP,
Float64 midC;
Float64 midD;
Float64 trigger;
- Float64 result;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
- Float32 fpTemp;
+ long double result;
while (nSampleFrames-- > 0) {
sampleI = sampleH;
@@ -273,18 +267,11 @@ void Bite::BiteKernel::Process( const Float32 *inSourceP,
if (outputgain != 1.0) result *= outputgain;
- if (fpFlip) {
- fpTemp = result;
- fpNShapeA = (fpNShapeA*fpOld)+((result-fpTemp)*fpNew);
- result += fpNShapeA;
- }
- else {
- fpTemp = result;
- fpNShapeB = (fpNShapeB*fpOld)+((result-fpTemp)*fpNew);
- result += fpNShapeB;
- }
- fpFlip = not fpFlip;
- //end noise shaping on 32 bit output
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)result, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ result += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = result;
//output.