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+/*
+* File: BiquadStereo.cpp
+*
+* Version: 1.0
+*
+* Created: 6/29/19
+*
+* Copyright: Copyright © 2019 Airwindows, All Rights Reserved
+*
+* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
+* consideration of your agreement to the following terms, and your use, installation, modification
+* or redistribution of this Apple software constitutes acceptance of these terms. If you do
+* not agree with these terms, please do not use, install, modify or redistribute this Apple
+* software.
+*
+* In consideration of your agreement to abide by the following terms, and subject to these terms,
+* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
+* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
+* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
+* redistribute the Apple Software in its entirety and without modifications, you must retain this
+* notice and the following text and disclaimers in all such redistributions of the Apple Software.
+* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
+* endorse or promote products derived from the Apple Software without specific prior written
+* permission from Apple. Except as expressly stated in this notice, no other rights or
+* licenses, express or implied, are granted by Apple herein, including but not limited to any
+* patent rights that may be infringed by your derivative works or by other works in which the
+* Apple Software may be incorporated.
+*
+* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
+* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
+* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
+* OR IN COMBINATION WITH YOUR PRODUCTS.
+*
+* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
+* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
+* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
+* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
+* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/*=============================================================================
+ BiquadStereo.cpp
+
+=============================================================================*/
+#include "BiquadStereo.h"
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+COMPONENT_ENTRY(BiquadStereo)
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::BiquadStereo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+BiquadStereo::BiquadStereo(AudioUnit component)
+ : AUEffectBase(component)
+{
+ CreateElements();
+ Globals()->UseIndexedParameters(kNumberOfParameters);
+ SetParameter(kParam_One, kDefaultValue_ParamOne );
+ SetParameter(kParam_Two, kDefaultValue_ParamTwo );
+ SetParameter(kParam_Three, kDefaultValue_ParamThree );
+ SetParameter(kParam_Four, kDefaultValue_ParamFour );
+
+#if AU_DEBUG_DISPATCHER
+ mDebugDispatcher = new AUDebugDispatcher (this);
+#endif
+
+}
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::GetParameterValueStrings
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult BiquadStereo::GetParameterValueStrings(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ CFArrayRef * outStrings)
+{
+
+ return kAudioUnitErr_InvalidProperty;
+}
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::GetParameterInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult BiquadStereo::GetParameterInfo(AudioUnitScope inScope,
+ AudioUnitParameterID inParameterID,
+ AudioUnitParameterInfo &outParameterInfo )
+{
+ ComponentResult result = noErr;
+
+ outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
+ | kAudioUnitParameterFlag_IsReadable;
+
+ if (inScope == kAudioUnitScope_Global) {
+ switch(inParameterID)
+ {
+ case kParam_One:
+ AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Indexed;
+ outParameterInfo.minValue = 1.0;
+ outParameterInfo.maxValue = 4.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamOne;
+ break;
+ case kParam_Two:
+ AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
+ outParameterInfo.minValue = 0.0001;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
+ break;
+ case kParam_Three:
+ AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
+ outParameterInfo.minValue = 0.01;
+ outParameterInfo.maxValue = 30.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamThree;
+ break;
+ case kParam_Four:
+ AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
+ outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
+ outParameterInfo.minValue = -1.0;
+ outParameterInfo.maxValue = 1.0;
+ outParameterInfo.defaultValue = kDefaultValue_ParamFour;
+ break;
+ default:
+ result = kAudioUnitErr_InvalidParameter;
+ break;
+ }
+ } else {
+ result = kAudioUnitErr_InvalidParameter;
+ }
+
+
+
+ return result;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::GetPropertyInfo
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult BiquadStereo::GetPropertyInfo (AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ UInt32 & outDataSize,
+ Boolean & outWritable)
+{
+ return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// state that plugin supports only stereo-in/stereo-out processing
+UInt32 BiquadStereo::SupportedNumChannels(const AUChannelInfo ** outInfo)
+{
+ if (outInfo != NULL)
+ {
+ static AUChannelInfo info;
+ info.inChannels = 2;
+ info.outChannels = 2;
+ *outInfo = &info;
+ }
+
+ return 1;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::GetProperty
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult BiquadStereo::GetProperty( AudioUnitPropertyID inID,
+ AudioUnitScope inScope,
+ AudioUnitElement inElement,
+ void * outData )
+{
+ return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
+}
+
+// BiquadStereo::Initialize
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult BiquadStereo::Initialize()
+{
+ ComponentResult result = AUEffectBase::Initialize();
+ if (result == noErr)
+ Reset(kAudioUnitScope_Global, 0);
+ return result;
+}
+
+#pragma mark ____BiquadStereoEffectKernel
+
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::BiquadStereoKernel::Reset()
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ComponentResult BiquadStereo::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
+{
+ for (int x = 0; x < 11; x++) {biquad[x] = 0.0;}
+ fpd = 17;
+ return noErr;
+}
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// BiquadStereo::ProcessBufferLists
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+OSStatus BiquadStereo::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
+ const AudioBufferList & inBuffer,
+ AudioBufferList & outBuffer,
+ UInt32 inFramesToProcess)
+{
+ Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
+ Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
+ Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
+ Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
+ UInt32 nSampleFrames = inFramesToProcess;
+ long double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= GetSampleRate();
+
+ int type = GetParameter( kParam_One);
+
+ biquad[0] = GetParameter( kParam_Two )*0.499;
+ if (biquad[0] < 0.0001) biquad[0] = 0.0001;
+
+ biquad[1] = GetParameter( kParam_Three );
+ if (biquad[1] < 0.0001) biquad[1] = 0.0001;
+
+ Float64 wet = GetParameter( kParam_Four );
+
+ //biquad contains these values:
+ //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
+ //[1] is resonance, 0.7071 is Butterworth. Also can't be zero
+ //[2] is a0 but you need distinct ones for additional biquad instances so it's here
+ //[3] is a1 but you need distinct ones for additional biquad instances so it's here
+ //[4] is a2 but you need distinct ones for additional biquad instances so it's here
+ //[5] is b1 but you need distinct ones for additional biquad instances so it's here
+ //[6] is b2 but you need distinct ones for additional biquad instances so it's here
+ //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample)
+ //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that)
+ //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample)
+ //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that)
+
+ //to build a dedicated filter, rename 'biquad' to whatever the new filter is, then
+ //put this code either within the sample buffer (for smoothly modulating freq or res)
+ //or in this 'read the controls' area (for letting you change freq and res with controls)
+ //or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq)
+
+ if (type == 1) { //lowpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = K * K * norm;
+ biquad[3] = 2.0 * biquad[2];
+ biquad[4] = biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 2) { //highpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = norm;
+ biquad[3] = -2.0 * biquad[2];
+ biquad[4] = biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 3) { //bandpass
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = K / biquad[1] * norm;
+ biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply
+ biquad[4] = -biquad[2];
+ biquad[5] = 2.0 * (K * K - 1.0) * norm;
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ if (type == 4) { //notch
+ double K = tan(M_PI * biquad[0]);
+ double norm = 1.0 / (1.0 + K / biquad[1] + K * K);
+ biquad[2] = (1.0 + K * K) * norm;
+ biquad[3] = 2.0 * (K * K - 1) * norm;
+ biquad[4] = biquad[2];
+ biquad[5] = biquad[3];
+ biquad[6] = (1.0 - K / biquad[1] + K * K) * norm;
+ }
+
+ while (nSampleFrames-- > 0) {
+ long double inputSampleL = *inputL;
+ long double inputSampleR = *inputR;
+ if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37;
+ if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37;
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //encode Console5: good cleanness
+
+ /*
+ long double mid = inputSampleL + inputSampleR;
+ long double side = inputSampleL - inputSampleR;
+ //assign mid and side.Between these sections, you can do mid/side processing
+
+ long double tempSampleM = (mid * biquad[2]) + biquad[7];
+ biquad[7] = (mid * biquad[3]) - (tempSampleM * biquad[5]) + biquad[8];
+ biquad[8] = (mid * biquad[4]) - (tempSampleM * biquad[6]);
+ mid = tempSampleM; //like mono AU, 7 and 8 store mid channel
+
+ long double tempSampleS = (side * biquad[2]) + biquad[9];
+ biquad[9] = (side * biquad[3]) - (tempSampleS * biquad[5]) + biquad[10];
+ biquad[10] = (side * biquad[4]) - (tempSampleS * biquad[6]);
+ inputSampleR = tempSampleS; //note: 9 and 10 store the side channel
+
+ inputSampleL = (mid+side)/2.0;
+ inputSampleR = (mid-side)/2.0;
+ //unassign mid and side
+ */
+
+ long double tempSampleL = (inputSampleL * biquad[2]) + biquad[7];
+ biquad[7] = (inputSampleL * biquad[3]) - (tempSampleL * biquad[5]) + biquad[8];
+ biquad[8] = (inputSampleL * biquad[4]) - (tempSampleL * biquad[6]);
+ inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
+
+ long double tempSampleR = (inputSampleR * biquad[2]) + biquad[9];
+ biquad[9] = (inputSampleR * biquad[3]) - (tempSampleR * biquad[5]) + biquad[10];
+ biquad[10] = (inputSampleR * biquad[4]) - (tempSampleR * biquad[6]);
+ inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
+
+ if (inputSampleL > 1.0) inputSampleL = 1.0;
+ if (inputSampleL < -1.0) inputSampleL = -1.0;
+ if (inputSampleR > 1.0) inputSampleR = 1.0;
+ if (inputSampleR < -1.0) inputSampleR = -1.0;
+ //without this, you can get a NaN condition where it spits out DC offset at full blast!
+ inputSampleL = asin(inputSampleL);
+ inputSampleR = asin(inputSampleR);
+ //amplitude aspect
+
+ if (wet < 1.0) {
+ inputSampleL = (inputSampleL*wet) + (drySampleL*(1.0-fabs(wet)));
+ inputSampleR = (inputSampleR*wet) + (drySampleR*(1.0-fabs(wet)));
+ //inv/dry/wet lets us turn LP into HP and band into notch
+ }
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *outputL = inputSampleL;
+ *outputR = inputSampleR;
+ //direct stereo out
+
+ inputL += 1;
+ inputR += 1;
+ outputL += 1;
+ outputR += 1;
+ }
+ return noErr;
+}
+