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-rwxr-xr-xplugins/MacAU/Average/Average.cpp26
1 files changed, 6 insertions, 20 deletions
diff --git a/plugins/MacAU/Average/Average.cpp b/plugins/MacAU/Average/Average.cpp
index 200aafa..d2ee078 100755
--- a/plugins/MacAU/Average/Average.cpp
+++ b/plugins/MacAU/Average/Average.cpp
@@ -170,9 +170,7 @@ void Average::AverageKernel::Reset()
{
register UInt32 count;
for(count = 0; count < 11; count++) {b[count] = 0.0; f[count] = 0.0;}
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -221,10 +219,6 @@ void Average::AverageKernel::Process( const Float32 *inSourceP,
f[9] /= overallscale;
//and now it's neatly scaled, too
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
-
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
if (inputSample<1.2e-38 && -inputSample<1.2e-38) {
@@ -285,19 +279,11 @@ void Average::AverageKernel::Process( const Float32 *inSourceP,
//if it 'won't change anything' but our sample might be at a very different scaling
//in the floating point system.
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;