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-rwxr-xr-xplugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp29
1 files changed, 7 insertions, 22 deletions
diff --git a/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp b/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp
index 9fbaade..8d93557 100755
--- a/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp
+++ b/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp
@@ -181,10 +181,7 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Reset()
iirSampleC = 0.0;
iirSampleD = 0.0;
flip = false;
- demotimer = 0;
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -227,9 +224,6 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP
Float64 outputSample;
bool clipOnset;
Float64 drySample;
- Float32 fpTemp;
- Float64 fpOld = 0.618033988749894848204586; //golden ratio!
- Float64 fpNew = 1.0 - fpOld;
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
@@ -430,21 +424,7 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP
inputSample += (((lastOutSample + lastOut2Sample + lastOut3Sample) / 3.6)*lpDepth);
}
if (lpDepth < 0.0) lpDepth = 0.0;
-
- //noise shaping to 32-bit floating point
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
- fpFlip = not fpFlip;
- //end noise shaping on 32 bit output, hasn't been applied yet
-
+
inputSample *= (1.0-maxRecent);
inputSample += (passThrough * maxRecent);
//there's our raw signal, without antialiasing. Brings up low level stuff and softens more when hot
@@ -453,6 +433,11 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP
if (inputSample < -cliplevel) inputSample = -cliplevel;
//final iron bar
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;