diff options
Diffstat (limited to 'plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp')
-rwxr-xr-x | plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp | 29 |
1 files changed, 7 insertions, 22 deletions
diff --git a/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp b/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp index 9fbaade..8d93557 100755 --- a/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp +++ b/plugins/MacAU/AQuickVoiceClip/AQuickVoiceClip.cpp @@ -181,10 +181,7 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Reset() iirSampleC = 0.0; iirSampleD = 0.0; flip = false; - demotimer = 0; - fpNShapeA = 0.0; - fpNShapeB = 0.0; - fpFlip = true; + fpNShape = 0.0; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -227,9 +224,6 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP Float64 outputSample; bool clipOnset; Float64 drySample; - Float32 fpTemp; - Float64 fpOld = 0.618033988749894848204586; //golden ratio! - Float64 fpNew = 1.0 - fpOld; while (nSampleFrames-- > 0) { inputSample = *sourceP; @@ -430,21 +424,7 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP inputSample += (((lastOutSample + lastOut2Sample + lastOut3Sample) / 3.6)*lpDepth); } if (lpDepth < 0.0) lpDepth = 0.0; - - //noise shaping to 32-bit floating point - if (fpFlip) { - fpTemp = inputSample; - fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeA; - } - else { - fpTemp = inputSample; - fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeB; - } - fpFlip = not fpFlip; - //end noise shaping on 32 bit output, hasn't been applied yet - + inputSample *= (1.0-maxRecent); inputSample += (passThrough * maxRecent); //there's our raw signal, without antialiasing. Brings up low level stuff and softens more when hot @@ -453,6 +433,11 @@ void AQuickVoiceClip::AQuickVoiceClipKernel::Process( const Float32 *inSourceP if (inputSample < -cliplevel) inputSample = -cliplevel; //final iron bar + //32 bit dither, made small and tidy. + int expon; frexpf((Float32)inputSample, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSample += (dither-fpNShape); fpNShape = dither; + //end 32 bit dither *destP = inputSample; |