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-rw-r--r--plugins/LinuxVST/src/VoiceOfTheStarship/VoiceOfTheStarshipProc.cpp415
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diff --git a/plugins/LinuxVST/src/VoiceOfTheStarship/VoiceOfTheStarshipProc.cpp b/plugins/LinuxVST/src/VoiceOfTheStarship/VoiceOfTheStarshipProc.cpp
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index 0000000..32979d0
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+++ b/plugins/LinuxVST/src/VoiceOfTheStarship/VoiceOfTheStarshipProc.cpp
@@ -0,0 +1,415 @@
+/* ========================================
+ * VoiceOfTheStarship - VoiceOfTheStarship.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __VoiceOfTheStarship_H
+#include "VoiceOfTheStarship.h"
+#endif
+
+void VoiceOfTheStarship::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+ double cutoff = pow((A*0.89)+0.1,3);
+ if (cutoff > 1.0) cutoff = 1.0;
+ double invcutoff = 1.0 - cutoff;
+ //this is the lowpass
+
+ double overallscale = ((1.0-A)*9.0)+1.0;
+ double gain = overallscale;
+ if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
+ //this is the moving average with remainders
+ if (overallscale < 1.0) overallscale = 1.0;
+ f[0] /= overallscale;
+ f[1] /= overallscale;
+ f[2] /= overallscale;
+ f[3] /= overallscale;
+ f[4] /= overallscale;
+ f[5] /= overallscale;
+ f[6] /= overallscale;
+ f[7] /= overallscale;
+ f[8] /= overallscale;
+ f[9] /= overallscale;
+ //and now it's neatly scaled, too
+
+ int lowcut = floor(B*16.9);
+ if (lastAlgorithm != lowcut) {
+ noiseAL = 0.0; noiseBL = 0.0; noiseCL = 0.0;
+ noiseAR = 0.0; noiseBR = 0.0; noiseCR = 0.0;
+ for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0;}
+ lastAlgorithm = lowcut;
+ }
+ //cuts the noise back to 0 if we are changing algorithms,
+ //because that also changes gains and can make loud pops.
+ //We still get pops, but they'd be even worse
+ int dcut;
+ if (lowcut > 15) {lowcut = 1151; dcut= 11517;}
+ if (lowcut == 15) {lowcut = 113; dcut= 1151;}
+ if (lowcut == 14) {lowcut = 71; dcut= 719;}
+ if (lowcut == 13) {lowcut = 53; dcut= 541;}
+ if (lowcut == 12) {lowcut = 31; dcut= 311;}
+ if (lowcut == 11) {lowcut = 23; dcut= 233;}
+ if (lowcut == 10) {lowcut = 19; dcut= 191;}
+ if (lowcut == 9) {lowcut = 17; dcut= 173;}
+ if (lowcut == 8) {lowcut = 13; dcut= 131;}
+ if (lowcut == 7) {lowcut = 11; dcut= 113;}
+ if (lowcut == 6) {lowcut = 7; dcut= 79;}
+ if (lowcut == 5) {lowcut = 6; dcut= 67;}
+ if (lowcut == 4) {lowcut = 5; dcut= 59;}
+ if (lowcut == 3) {lowcut = 4; dcut= 43;}
+ if (lowcut == 2) {lowcut = 3; dcut= 37;}
+ if (lowcut == 1) {lowcut = 2; dcut= 23;}
+ if (lowcut < 1) {lowcut = 1; dcut= 11;}
+ //this is the mechanism for cutting back subs without filtering
+
+ double rumbletrim = sqrt(lowcut);
+ //this among other things is just to give volume compensation
+ double inputSampleL;
+ double inputSampleR;
+
+ float fpTemp;
+ double fpOld = 0.618033988749894848204586; //golden ratio!
+ double fpNew = 1.0 - fpOld;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ //we then ignore this!
+
+ quadratic -= 1;
+ if (quadratic < 0)
+ {
+ position += 1;
+ quadratic = position * position;
+ quadratic = quadratic % 170003; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % 17011; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % 1709; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % dcut; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % lowcut;
+ //sets density of the centering force
+ if (noiseAL < 0) {flipL = true;}
+ else {flipL = false;}
+ if (noiseAR < 0) {flipR = true;}
+ else {flipR = false;}
+ //every time we come here, we force the random walk to be
+ //toward the center of the waveform. Without this,
+ //it's a pure random walk that will generate DC.
+ }
+
+ if (flipL) noiseAL += (rand()/(double)RAND_MAX);
+ else noiseAL -= (rand()/(double)RAND_MAX);
+ if (flipR) noiseAR += (rand()/(double)RAND_MAX);
+ else noiseAR -= (rand()/(double)RAND_MAX);
+ //here's the guts of the random walk
+
+ if (filterflip)
+ {
+ noiseBL *= invcutoff; noiseBL += (noiseAL*cutoff);
+ inputSampleL = noiseBL;
+ noiseBR *= invcutoff; noiseBR += (noiseAR*cutoff);
+ inputSampleR = noiseBR;
+ }
+ else
+ {
+ noiseCL *= invcutoff; noiseCL += (noiseAL*cutoff);
+ inputSampleL = noiseCL;
+ noiseCR *= invcutoff; noiseCR += (noiseAR*cutoff);
+ inputSampleR = noiseCR;
+ }
+ //now we have the output of the filter as inputSample.
+ //this filter is shallower than a straight IIR: it's interleaved
+
+
+
+
+ bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
+ bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
+ bL[1] = bL[0]; bL[0] = inputSampleL;
+
+ bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
+ bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
+ bR[1] = bR[0]; bR[0] = inputSampleR;
+
+ inputSampleL *= f[0];
+ inputSampleL += (bL[1] * f[1]);
+ inputSampleL += (bL[2] * f[2]);
+ inputSampleL += (bL[3] * f[3]);
+ inputSampleL += (bL[4] * f[4]);
+ inputSampleL += (bL[5] * f[5]);
+ inputSampleL += (bL[6] * f[6]);
+ inputSampleL += (bL[7] * f[7]);
+ inputSampleL += (bL[8] * f[8]);
+ inputSampleL += (bL[9] * f[9]);
+
+ inputSampleR *= f[0];
+ inputSampleR += (bR[1] * f[1]);
+ inputSampleR += (bR[2] * f[2]);
+ inputSampleR += (bR[3] * f[3]);
+ inputSampleR += (bR[4] * f[4]);
+ inputSampleR += (bR[5] * f[5]);
+ inputSampleR += (bR[6] * f[6]);
+ inputSampleR += (bR[7] * f[7]);
+ inputSampleR += (bR[8] * f[8]);
+ inputSampleR += (bR[9] * f[9]);
+
+ inputSampleL *= 0.1;
+ inputSampleR *= 0.1;
+ inputSampleL *= invcutoff;
+ inputSampleR *= invcutoff;
+ inputSampleL /= rumbletrim;
+ inputSampleR /= rumbletrim;
+
+ flipL = !flipL;
+ flipR = !flipR;
+ filterflip = !filterflip;
+
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void VoiceOfTheStarship::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+ double cutoff = pow((A*0.89)+0.1,3);
+ if (cutoff > 1.0) cutoff = 1.0;
+ double invcutoff = 1.0 - cutoff;
+ //this is the lowpass
+
+ double overallscale = ((1.0-A)*9.0)+1.0;
+ double gain = overallscale;
+ if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
+ //this is the moving average with remainders
+ if (overallscale < 1.0) overallscale = 1.0;
+ f[0] /= overallscale;
+ f[1] /= overallscale;
+ f[2] /= overallscale;
+ f[3] /= overallscale;
+ f[4] /= overallscale;
+ f[5] /= overallscale;
+ f[6] /= overallscale;
+ f[7] /= overallscale;
+ f[8] /= overallscale;
+ f[9] /= overallscale;
+ //and now it's neatly scaled, too
+
+ int lowcut = floor(B*16.9);
+ if (lastAlgorithm != lowcut) {
+ noiseAL = 0.0; noiseBL = 0.0; noiseCL = 0.0;
+ noiseAR = 0.0; noiseBR = 0.0; noiseCR = 0.0;
+ for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0;}
+ lastAlgorithm = lowcut;
+ }
+ //cuts the noise back to 0 if we are changing algorithms,
+ //because that also changes gains and can make loud pops.
+ //We still get pops, but they'd be even worse
+ int dcut;
+ if (lowcut > 15) {lowcut = 1151; dcut= 11517;}
+ if (lowcut == 15) {lowcut = 113; dcut= 1151;}
+ if (lowcut == 14) {lowcut = 71; dcut= 719;}
+ if (lowcut == 13) {lowcut = 53; dcut= 541;}
+ if (lowcut == 12) {lowcut = 31; dcut= 311;}
+ if (lowcut == 11) {lowcut = 23; dcut= 233;}
+ if (lowcut == 10) {lowcut = 19; dcut= 191;}
+ if (lowcut == 9) {lowcut = 17; dcut= 173;}
+ if (lowcut == 8) {lowcut = 13; dcut= 131;}
+ if (lowcut == 7) {lowcut = 11; dcut= 113;}
+ if (lowcut == 6) {lowcut = 7; dcut= 79;}
+ if (lowcut == 5) {lowcut = 6; dcut= 67;}
+ if (lowcut == 4) {lowcut = 5; dcut= 59;}
+ if (lowcut == 3) {lowcut = 4; dcut= 43;}
+ if (lowcut == 2) {lowcut = 3; dcut= 37;}
+ if (lowcut == 1) {lowcut = 2; dcut= 23;}
+ if (lowcut < 1) {lowcut = 1; dcut= 11;}
+ //this is the mechanism for cutting back subs without filtering
+
+ double rumbletrim = sqrt(lowcut);
+ //this among other things is just to give volume compensation
+ double inputSampleL;
+ double inputSampleR;
+
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ //we then ignore this!
+
+ quadratic -= 1;
+ if (quadratic < 0)
+ {
+ position += 1;
+ quadratic = position * position;
+ quadratic = quadratic % 170003; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % 17011; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % 1709; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % dcut; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % lowcut;
+ //sets density of the centering force
+ if (noiseAL < 0) {flipL = true;}
+ else {flipL = false;}
+ if (noiseAR < 0) {flipR = true;}
+ else {flipR = false;}
+ //every time we come here, we force the random walk to be
+ //toward the center of the waveform. Without this,
+ //it's a pure random walk that will generate DC.
+ }
+
+ if (flipL) noiseAL += (rand()/(double)RAND_MAX);
+ else noiseAL -= (rand()/(double)RAND_MAX);
+ if (flipR) noiseAR += (rand()/(double)RAND_MAX);
+ else noiseAR -= (rand()/(double)RAND_MAX);
+ //here's the guts of the random walk
+
+ if (filterflip)
+ {
+ noiseBL *= invcutoff; noiseBL += (noiseAL*cutoff);
+ inputSampleL = noiseBL;
+ noiseBR *= invcutoff; noiseBR += (noiseAR*cutoff);
+ inputSampleR = noiseBR;
+ }
+ else
+ {
+ noiseCL *= invcutoff; noiseCL += (noiseAL*cutoff);
+ inputSampleL = noiseCL;
+ noiseCR *= invcutoff; noiseCR += (noiseAR*cutoff);
+ inputSampleR = noiseCR;
+ }
+ //now we have the output of the filter as inputSample.
+ //this filter is shallower than a straight IIR: it's interleaved
+
+
+
+
+ bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
+ bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
+ bL[1] = bL[0]; bL[0] = inputSampleL;
+
+ bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
+ bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
+ bR[1] = bR[0]; bR[0] = inputSampleR;
+
+ inputSampleL *= f[0];
+ inputSampleL += (bL[1] * f[1]);
+ inputSampleL += (bL[2] * f[2]);
+ inputSampleL += (bL[3] * f[3]);
+ inputSampleL += (bL[4] * f[4]);
+ inputSampleL += (bL[5] * f[5]);
+ inputSampleL += (bL[6] * f[6]);
+ inputSampleL += (bL[7] * f[7]);
+ inputSampleL += (bL[8] * f[8]);
+ inputSampleL += (bL[9] * f[9]);
+
+ inputSampleR *= f[0];
+ inputSampleR += (bR[1] * f[1]);
+ inputSampleR += (bR[2] * f[2]);
+ inputSampleR += (bR[3] * f[3]);
+ inputSampleR += (bR[4] * f[4]);
+ inputSampleR += (bR[5] * f[5]);
+ inputSampleR += (bR[6] * f[6]);
+ inputSampleR += (bR[7] * f[7]);
+ inputSampleR += (bR[8] * f[8]);
+ inputSampleR += (bR[9] * f[9]);
+
+ inputSampleL *= 0.1;
+ inputSampleR *= 0.1;
+ inputSampleL *= invcutoff;
+ inputSampleR *= invcutoff;
+ inputSampleL /= rumbletrim;
+ inputSampleR /= rumbletrim;
+
+ flipL = !flipL;
+ flipR = !flipR;
+ filterflip = !filterflip;
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file