diff options
Diffstat (limited to 'plugins/LinuxVST/src/NodeDither/NodeDitherProc.cpp')
-rwxr-xr-x | plugins/LinuxVST/src/NodeDither/NodeDitherProc.cpp | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/plugins/LinuxVST/src/NodeDither/NodeDitherProc.cpp b/plugins/LinuxVST/src/NodeDither/NodeDitherProc.cpp new file mode 100755 index 0000000..3d60464 --- /dev/null +++ b/plugins/LinuxVST/src/NodeDither/NodeDitherProc.cpp @@ -0,0 +1,228 @@ +/* ======================================== + * NodeDither - NodeDither.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __NodeDither_H +#include "NodeDither.h" +#endif + +void NodeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + int offsetA = (int)((A*100) * overallscale); + if (offsetA < 1) offsetA = 1; + if (offsetA > 2440) offsetA = 2440; + + int phase = floor(B*1.999); + //0 default is out of phase, 1 is in phase + + long double inputSampleL; + long double inputSampleR; + double currentDitherL; + double currentDitherR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL *= 8388608.0; + inputSampleR *= 8388608.0; + //0-1 is now one bit, now we dither + + if (gcount < 0 || gcount > 2450) {gcount = 2450;} + + currentDitherL = (rand()/(double)RAND_MAX); + inputSampleL += currentDitherL; + + currentDitherR = (rand()/(double)RAND_MAX); + inputSampleR += currentDitherR; + + if (phase == 1) { + inputSampleL -= 1.0; + inputSampleL += dL[gcount+offsetA]; + inputSampleR -= 1.0; + inputSampleR += dR[gcount+offsetA]; + } else { + inputSampleL -= dL[gcount+offsetA]; + inputSampleR -= dR[gcount+offsetA]; + } + //in phase means adding, otherwise we subtract + + + inputSampleL = floor(inputSampleL); + inputSampleR = floor(inputSampleR); + dL[gcount+2450] = dL[gcount] = currentDitherL; + dR[gcount+2450] = dR[gcount] = currentDitherR; + + gcount--; + + inputSampleL /= 8388608.0; + inputSampleR /= 8388608.0; + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void NodeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + int offsetA = (int)((A*100) * overallscale); + if (offsetA < 1) offsetA = 1; + if (offsetA > 2440) offsetA = 2440; + + int phase = floor(B*1.999); + //0 default is out of phase, 1 is in phase + + long double inputSampleL; + long double inputSampleR; + double currentDitherL; + double currentDitherR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL *= 8388608.0; + inputSampleR *= 8388608.0; + //0-1 is now one bit, now we dither + + if (gcount < 0 || gcount > 2450) {gcount = 2450;} + + currentDitherL = (rand()/(double)RAND_MAX); + inputSampleL += currentDitherL; + + currentDitherR = (rand()/(double)RAND_MAX); + inputSampleR += currentDitherR; + + if (phase == 1) { + inputSampleL -= 1.0; + inputSampleL += dL[gcount+offsetA]; + inputSampleR -= 1.0; + inputSampleR += dR[gcount+offsetA]; + } else { + inputSampleL -= dL[gcount+offsetA]; + inputSampleR -= dR[gcount+offsetA]; + } + //in phase means adding, otherwise we subtract + + + inputSampleL = floor(inputSampleL); + inputSampleR = floor(inputSampleR); + dL[gcount+2450] = dL[gcount] = currentDitherL; + dR[gcount+2450] = dR[gcount] = currentDitherR; + + gcount--; + + inputSampleL /= 8388608.0; + inputSampleR /= 8388608.0; + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
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