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-rw-r--r--plugins/LV2/src/Noise/Noise.h64
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diff --git a/plugins/LV2/src/Noise/Noise.h b/plugins/LV2/src/Noise/Noise.h
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+++ b/plugins/LV2/src/Noise/Noise.h
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+#ifndef __Noise_H
+#define __Noise_H
+
+#include <lv2plugin.h>
+
+class Noise : public LV2Plugin<6> {
+public:
+ Noise(double rate);
+
+ void activate();
+ void run(uint32_t num_samples);
+
+ static constexpr const char * URI = "https://www.airwindows.com/noise";
+
+private:
+ /*
+ * These are the original DSP functions from the VST plugin.
+ * They need to be called from the LV2 plugins `run` function.
+ */
+ void processReplacing(float **in, float **out, VstInt32 samples);
+ void processDoubleReplacing(double **in, double **out, VstInt32 samples);
+
+ /*
+ * Members needed by the processing functions.
+ */
+
+ double noiseAL;
+ double noiseBL;
+ double noiseCL;
+ double rumbleAL;
+ double rumbleBL;
+ double surgeL;
+ double noiseAR;
+ double noiseBR;
+ double noiseCR;
+ double rumbleAR;
+ double rumbleBR;
+ double surgeR;
+
+ int position;
+ int quadratic;
+ bool flipL;
+ bool flipR;
+ bool filterflip;
+
+ double bL[11];
+ double bR[11];
+
+ double f[11];
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F; //parameters. Always 0-1, and we scale/alter them elsewhere.
+
+};
+
+#endif