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Diffstat (limited to 'plugins/LV2/src/Hermepass/Hermepass.h')
-rw-r--r-- | plugins/LV2/src/Hermepass/Hermepass.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/plugins/LV2/src/Hermepass/Hermepass.h b/plugins/LV2/src/Hermepass/Hermepass.h new file mode 100644 index 0000000..edf15fd --- /dev/null +++ b/plugins/LV2/src/Hermepass/Hermepass.h @@ -0,0 +1,54 @@ +#ifndef __Hermepass_H +#define __Hermepass_H + +#include <lv2plugin.h> + +class Hermepass : public LV2Plugin<2> { +public: + Hermepass(double rate); + + void activate(); + void run(uint32_t num_samples); + + static constexpr const char * URI = "https://www.airwindows.com/hermepass"; + +private: + /* + * These are the original DSP functions from the VST plugin. + * They need to be called from the LV2 plugins `run` function. + */ + void processReplacing(float **in, float **out, VstInt32 samples); + void processDoubleReplacing(double **in, double **out, VstInt32 samples); + + /* + * Members needed by the processing functions. + */ + + long double fpNShapeL; + long double fpNShapeR; + //default stuff + double iirAL; + double iirBL; //first stage is the flipping one, for lowest slope. It is always engaged, and is the highest one + double iirCL; //we introduce the second pole at the same frequency, to become a pseudo-Capacitor behavior + double iirDL; + double iirEL; + double iirFL; //our slope control will have a pow() on it so that the high orders are way to the right side + double iirGL; + double iirHL; //seven poles max, and the final pole is always at 20hz directly. + + double iirAR; + double iirBR; //first stage is the flipping one, for lowest slope. It is always engaged, and is the highest one + double iirCR; //we introduce the second pole at the same frequency, to become a pseudo-Capacitor behavior + double iirDR; + double iirER; + double iirFR; //our slope control will have a pow() on it so that the high orders are way to the right side + double iirGR; + double iirHR; //seven poles max, and the final pole is always at 20hz directly. + bool fpFlip; + + + float A; + float B; +}; + +#endif |