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authorChris Johnson <jinx6568@sover.net>2019-03-24 20:20:38 -0400
committerChris Johnson <jinx6568@sover.net>2019-03-24 20:20:38 -0400
commitb18e5d0f3ffae1756be1935fa3cd10875f9193b1 (patch)
tree7a1f079d03997010f48d49e45d6df495c7a7436d /plugins/WinVST
parent3e70ca9a520599f87e0fd48491273c6d6f870a67 (diff)
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Lowpass2
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-xplugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suobin0 -> 23040 bytes
-rwxr-xr-xplugins/WinVST/Lowpass2/Lowpass2.cpp163
-rwxr-xr-xplugins/WinVST/Lowpass2/Lowpass2.h87
-rwxr-xr-xplugins/WinVST/Lowpass2/Lowpass2Proc.cpp349
-rwxr-xr-xplugins/WinVST/Lowpass2/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/Lowpass2/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/Lowpass2/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/Lowpass2/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/Lowpass2/vstplug.def3
10 files changed, 880 insertions, 0 deletions
diff --git a/plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo b/plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..09b268c
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Lowpass2/Lowpass2.cpp b/plugins/WinVST/Lowpass2/Lowpass2.cpp
new file mode 100755
index 0000000..6c46399
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/Lowpass2.cpp
@@ -0,0 +1,163 @@
+/* ========================================
+ * Lowpass2 - Lowpass2.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass2_H
+#include "Lowpass2.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Lowpass2(audioMaster);}
+
+Lowpass2::Lowpass2(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 0.5; //-1.0 to 1.0
+ C = 0.25; // 0.0 to 4.0
+ D = 1.0;
+ fpd = 17;
+
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ iirSampleCL = 0.0;
+ iirSampleDL = 0.0;
+ iirSampleEL = 0.0;
+ iirSampleFL = 0.0;
+ iirSampleGL = 0.0;
+ iirSampleHL = 0.0;
+
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+ iirSampleCR = 0.0;
+ iirSampleDR = 0.0;
+ iirSampleER = 0.0;
+ iirSampleFR = 0.0;
+ iirSampleGR = 0.0;
+ iirSampleHR = 0.0;
+
+ fpFlip = true;
+
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Lowpass2::~Lowpass2() {}
+VstInt32 Lowpass2::getVendorVersion () {return 1000;}
+void Lowpass2::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Lowpass2::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Lowpass2::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Lowpass2::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Lowpass2::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Lowpass2::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Lowpass2::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Lowpass", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Sft/Hrd", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Poles", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Lowpass2::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C*4.0, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Lowpass2::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Lowpass2::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Lowpass2::getEffectName(char* name) {
+ vst_strncpy(name, "Lowpass2", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Lowpass2::getPlugCategory() {return kPlugCategEffect;}
+
+bool Lowpass2::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Lowpass2", kVstMaxProductStrLen); return true;
+}
+
+bool Lowpass2::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/Lowpass2/Lowpass2.h b/plugins/WinVST/Lowpass2/Lowpass2.h
new file mode 100755
index 0000000..45b96e6
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/Lowpass2.h
@@ -0,0 +1,87 @@
+/* ========================================
+ * Lowpass2 - Lowpass2.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass2_H
+#define __Lowpass2_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'lowt'; //Change this to what the AU identity is!
+
+class Lowpass2 :
+ public AudioEffectX
+{
+public:
+ Lowpass2(audioMasterCallback audioMaster);
+ ~Lowpass2();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ uint32_t fpd;
+ //default stuff
+
+ double iirSampleAL;
+ double iirSampleBL;
+ double iirSampleCL;
+ double iirSampleDL;
+ double iirSampleEL;
+ double iirSampleFL;
+ double iirSampleGL;
+ double iirSampleHL;
+
+ double iirSampleAR;
+ double iirSampleBR;
+ double iirSampleCR;
+ double iirSampleDR;
+ double iirSampleER;
+ double iirSampleFR;
+ double iirSampleGR;
+ double iirSampleHR;
+
+ bool fpFlip;
+
+ float A;
+ float B;
+ float C;
+ float D;
+};
+
+#endif
diff --git a/plugins/WinVST/Lowpass2/Lowpass2Proc.cpp b/plugins/WinVST/Lowpass2/Lowpass2Proc.cpp
new file mode 100755
index 0000000..e46b16e
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/Lowpass2Proc.cpp
@@ -0,0 +1,349 @@
+/* ========================================
+ * Lowpass2 - Lowpass2.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Lowpass2_H
+#include "Lowpass2.h"
+#endif
+
+void Lowpass2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double iirAmount = A;
+ double tight = (B*2.0)-1.0;
+ if (iirAmount < 0.0000001) iirAmount = 0.0000001;
+ if (iirAmount > 1) iirAmount = 1;
+ if (tight < 0.0) tight *= 0.5;
+ double offsetL;
+ double offsetR;
+ double aWet = 1.0;
+ double bWet = 1.0;
+ double cWet = 1.0;
+ double dWet = C*4.0;
+ //four-stage wet/dry control using progressive stages that bypass when not engaged
+ if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
+ else {dWet -= 3.0;}
+ //this is one way to make a little set of dry/wet stages that are successively added to the
+ //output as the control is turned up. Each one independently goes from 0-1 and stays at 1
+ //beyond that point: this is a way to progressively add a 'black box' sound processing
+ //which lets you fall through to simpler processing at lower settings.
+ double wet = D;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1;
+
+ if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1;
+
+ if (fpFlip)
+ {
+ if (aWet > 0.0) {
+ iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+ else
+ {
+ if (aWet > 0.0) {
+ iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+ //Dry/Wet control, defaults to the last slider
+ fpFlip = !fpFlip;
+
+ //begin 32 bit stereo floating point dither
+ int expon; frexpf((float)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ frexpf((float)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
+ //end 32 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Lowpass2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double iirAmount = A;
+ double tight = (B*2.0)-1.0;
+ iirAmount += fabs(tight);
+ if (iirAmount < 0.0000001) iirAmount = 0.0000001;
+ if (iirAmount > 1) iirAmount = 1;
+ if (tight < 0.0) tight *= 0.5;
+ double offsetL;
+ double offsetR;
+ double aWet = 1.0;
+ double bWet = 1.0;
+ double cWet = 1.0;
+ double dWet = C*4.0;
+ //four-stage wet/dry control using progressive stages that bypass when not engaged
+ if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
+ else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
+ else {dWet -= 3.0;}
+ //this is one way to make a little set of dry/wet stages that are successively added to the
+ //output as the control is turned up. Each one independently goes from 0-1 and stays at 1
+ //beyond that point: this is a way to progressively add a 'black box' sound processing
+ //which lets you fall through to simpler processing at lower settings.
+ double wet = D;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight);
+ else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight);
+ if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1;
+
+ if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight);
+ else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight);
+ if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1;
+
+ if (fpFlip)
+ {
+ if (aWet > 0.0) {
+ iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+ else
+ {
+ if (aWet > 0.0) {
+ iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet));
+
+ iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet));
+ }
+ if (bWet > 0.0) {
+ iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet));
+
+ iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet));
+ }
+ if (cWet > 0.0) {
+ iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet));
+
+ iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet));
+ }
+ if (dWet > 0.0) {
+ iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount));
+ inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet));
+
+ iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount));
+ inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet));
+ }
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
+ inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
+ }
+ //Dry/Wet control, defaults to the last slider
+ fpFlip = !fpFlip;
+
+ //begin 64 bit stereo floating point dither
+ int expon; frexp((double)inputSampleL, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ frexp((double)inputSampleR, &expon);
+ fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
+ inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
+ //end 64 bit stereo floating point dither
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
diff --git a/plugins/WinVST/Lowpass2/VSTProject.sln b/plugins/WinVST/Lowpass2/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Lowpass2/VSTProject.vcxproj b/plugins/WinVST/Lowpass2/VSTProject.vcxproj
new file mode 100755
index 0000000..a153c3c
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Lowpass2.cpp" />
+ <ClCompile Include="Lowpass2Proc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Lowpass2.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Lowpass264</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..2d8b03a
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Lowpass2.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Lowpass2Proc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Lowpass2.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Lowpass2/VSTProject.vcxproj.user b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Lowpass2/vstplug.def b/plugins/WinVST/Lowpass2/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/Lowpass2/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file