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authorChris Johnson <jinx6568@sover.net>2018-12-16 13:54:56 -0500
committerChris Johnson <jinx6568@sover.net>2018-12-16 13:54:56 -0500
commit2a6e1bef6b4bd039386aa24c988f5d69364ff874 (patch)
treeef44a92cb132b9b277dcbbb5120b063213e674ae /plugins/WinVST
parentb25674789c87a1564af673faff8a7ee3dfcbcaf2 (diff)
downloadairwindows-lv2-port-2a6e1bef6b4bd039386aa24c988f5d69364ff874.tar.gz
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TapeDelay (and DitherMeTimbers overs update)
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-xplugins/WinVST/DitherMeDiskers/.vs/VSTProject/v14/.suobin23040 -> 23040 bytes
-rwxr-xr-xplugins/WinVST/DitherMeDiskers/DitherMeDiskersProc.cpp34
-rwxr-xr-xplugins/WinVST/DitherMeTimbers/.vs/VSTProject/v14/.suobin23040 -> 23040 bytes
-rwxr-xr-xplugins/WinVST/DitherMeTimbers/DitherMeTimbersProc.cpp36
-rwxr-xr-xplugins/WinVST/TapeDelay/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/TapeDelay/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/TapeDelay/TapeDelay.cpp167
-rwxr-xr-xplugins/WinVST/TapeDelay/TapeDelay.h81
-rwxr-xr-xplugins/WinVST/TapeDelay/TapeDelayProc.cpp363
-rwxr-xr-xplugins/WinVST/TapeDelay/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/TapeDelay/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/TapeDelay/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/TapeDelay/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/TapeDelay/vstplug.def3
14 files changed, 961 insertions, 1 deletions
diff --git a/plugins/WinVST/DitherMeDiskers/.vs/VSTProject/v14/.suo b/plugins/WinVST/DitherMeDiskers/.vs/VSTProject/v14/.suo
index a4090d5..884af16 100755
--- a/plugins/WinVST/DitherMeDiskers/.vs/VSTProject/v14/.suo
+++ b/plugins/WinVST/DitherMeDiskers/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/DitherMeDiskers/DitherMeDiskersProc.cpp b/plugins/WinVST/DitherMeDiskers/DitherMeDiskersProc.cpp
index 9f8a34e..746f713 100755
--- a/plugins/WinVST/DitherMeDiskers/DitherMeDiskersProc.cpp
+++ b/plugins/WinVST/DitherMeDiskers/DitherMeDiskersProc.cpp
@@ -42,6 +42,23 @@ void DitherMeDiskers::processReplacing(float **inputs, float **outputs, VstInt32
noiseShapingR += outputSampleR;
noiseShapingR -= lastSampleR;
+ if (outputSampleL > 32760.0) {
+ outputSampleL = 32760.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR > 32760.0) {
+ outputSampleR = 32760.0;
+ noiseShapingR *= 0.5;
+ }
+ if (outputSampleL < -32760.0) {
+ outputSampleL = -32760.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR < -32760.0) {
+ outputSampleR = -32760.0;
+ noiseShapingR *= 0.5;
+ }
+
*out1 = outputSampleL / 32768.0;
*out2 = outputSampleR / 32768.0;
@@ -87,6 +104,23 @@ void DitherMeDiskers::processDoubleReplacing(double **inputs, double **outputs,
noiseShapingR += outputSampleR;
noiseShapingR -= lastSampleR;
+ if (outputSampleL > 32760.0) {
+ outputSampleL = 32760.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR > 32760.0) {
+ outputSampleR = 32760.0;
+ noiseShapingR *= 0.5;
+ }
+ if (outputSampleL < -32760.0) {
+ outputSampleL = -32760.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR < -32760.0) {
+ outputSampleR = -32760.0;
+ noiseShapingR *= 0.5;
+ }
+
*out1 = outputSampleL / 32768.0;
*out2 = outputSampleR / 32768.0;
diff --git a/plugins/WinVST/DitherMeTimbers/.vs/VSTProject/v14/.suo b/plugins/WinVST/DitherMeTimbers/.vs/VSTProject/v14/.suo
index 38e99b1..749d2c5 100755
--- a/plugins/WinVST/DitherMeTimbers/.vs/VSTProject/v14/.suo
+++ b/plugins/WinVST/DitherMeTimbers/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/DitherMeTimbers/DitherMeTimbersProc.cpp b/plugins/WinVST/DitherMeTimbers/DitherMeTimbersProc.cpp
index 7ba84d7..4641d8b 100755
--- a/plugins/WinVST/DitherMeTimbers/DitherMeTimbersProc.cpp
+++ b/plugins/WinVST/DitherMeTimbers/DitherMeTimbersProc.cpp
@@ -41,7 +41,24 @@ void DitherMeTimbers::processReplacing(float **inputs, float **outputs, VstInt32
noiseShapingR += outputSampleR;
noiseShapingR -= lastSampleR;
-
+
+ if (outputSampleL > 8388600.0) {
+ outputSampleL = 8388600.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR > 8388600.0) {
+ outputSampleR = 8388600.0;
+ noiseShapingR *= 0.5;
+ }
+ if (outputSampleL < -8388600.0) {
+ outputSampleL = -8388600.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR < -8388600.0) {
+ outputSampleR = -8388600.0;
+ noiseShapingR *= 0.5;
+ }
+
*out1 = outputSampleL / 8388608.0;
*out2 = outputSampleR / 8388608.0;
@@ -87,6 +104,23 @@ void DitherMeTimbers::processDoubleReplacing(double **inputs, double **outputs,
noiseShapingR += outputSampleR;
noiseShapingR -= lastSampleR;
+ if (outputSampleL > 8388600.0) {
+ outputSampleL = 8388600.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR > 8388600.0) {
+ outputSampleR = 8388600.0;
+ noiseShapingR *= 0.5;
+ }
+ if (outputSampleL < -8388600.0) {
+ outputSampleL = -8388600.0;
+ noiseShapingL *= 0.5;
+ }
+ if (outputSampleR < -8388600.0) {
+ outputSampleR = -8388600.0;
+ noiseShapingR *= 0.5;
+ }
+
*out1 = outputSampleL / 8388608.0;
*out2 = outputSampleR / 8388608.0;
diff --git a/plugins/WinVST/TapeDelay/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/TapeDelay/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/TapeDelay/.vs/VSTProject/v14/.suo b/plugins/WinVST/TapeDelay/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..0fe2d39
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/TapeDelay/TapeDelay.cpp b/plugins/WinVST/TapeDelay/TapeDelay.cpp
new file mode 100755
index 0000000..f7690db
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/TapeDelay.cpp
@@ -0,0 +1,167 @@
+/* ========================================
+ * TapeDelay - TapeDelay.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __TapeDelay_H
+#include "TapeDelay.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new TapeDelay(audioMaster);}
+
+TapeDelay::TapeDelay(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 1.0;
+ B = 0.0;
+ C = 0.5;
+ D = 0.0; //0 to 130%
+ E = 1.0; //-1.0 to 1.0
+ F = 0.0; //8 taps
+
+ for(int count = 0; count < 257; count++) {pL[count] = 0;pR[count] = 0;}
+ for(delay = 0; delay < 44100; delay++) {dL[delay] = 0.0;dR[delay] = 0.0;}
+ maxdelay = 0;
+ delay = 0;
+ gcount = 0;
+ chase = 0;
+
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+TapeDelay::~TapeDelay() {}
+VstInt32 TapeDelay::getVendorVersion () {return 1000;}
+void TapeDelay::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void TapeDelay::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 TapeDelay::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 TapeDelay::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void TapeDelay::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float TapeDelay::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void TapeDelay::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Dry", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Wet", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Delay", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Feedbak", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Lean/Ft", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "Depth", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void TapeDelay::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string (((E*2.0)-1.0), text, kVstMaxParamStrLen); break;//-1.0 to 1.0
+ case kParamF: float2string (floor((F*29.0)+3.0), text, kVstMaxParamStrLen); break;//taps 3 8 default 32
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void TapeDelay::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "taps", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 TapeDelay::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool TapeDelay::getEffectName(char* name) {
+ vst_strncpy(name, "TapeDelay", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory TapeDelay::getPlugCategory() {return kPlugCategEffect;}
+
+bool TapeDelay::getProductString(char* text) {
+ vst_strncpy (text, "airwindows TapeDelay", kVstMaxProductStrLen); return true;
+}
+
+bool TapeDelay::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/TapeDelay/TapeDelay.h b/plugins/WinVST/TapeDelay/TapeDelay.h
new file mode 100755
index 0000000..f5fcb6c
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/TapeDelay.h
@@ -0,0 +1,81 @@
+/* ========================================
+ * TapeDelay - TapeDelay.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __TapeDelay_H
+#define __TapeDelay_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kNumParameters = 6
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'tpdl'; //Change this to what the AU identity is!
+
+class TapeDelay :
+ public AudioEffectX
+{
+public:
+ TapeDelay(audioMasterCallback audioMaster);
+ ~TapeDelay();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ int pL[258];
+ int pR[258];
+ double dL[44100];
+ double dR[44100];
+ int gcount;
+ int delay;
+ int maxdelay;
+ int chase;
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+};
+
+#endif
diff --git a/plugins/WinVST/TapeDelay/TapeDelayProc.cpp b/plugins/WinVST/TapeDelay/TapeDelayProc.cpp
new file mode 100755
index 0000000..43fa743
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/TapeDelayProc.cpp
@@ -0,0 +1,363 @@
+/* ========================================
+ * TapeDelay - TapeDelay.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __TapeDelay_H
+#include "TapeDelay.h"
+#endif
+
+void TapeDelay::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double dry = pow(A,2);
+ double wet = pow(B,2);
+ int targetdelay = (int)(44000*C);
+ double feedback = (D*1.3);
+ double leanfat = ((E*2.0)-1.0);
+ double fatwet = fabs(leanfat);
+ int fatness = (int)floor((F*29.0)+3.0);
+ int count;
+
+ double storedelayL;
+ double storedelayR;
+ double sumL = 0.0;
+ double sumR = 0.0;
+ double floattotalL = 0.0;
+ double floattotalR = 0.0;
+ int sumtotalL = 0;
+ int sumtotalR = 0;
+
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ if (gcount < 0 || gcount > 128) {gcount = 128;}
+ count = gcount;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+
+ sumL = inputSampleL + (dL[delay]*feedback);
+ sumR = inputSampleR + (dR[delay]*feedback);
+ pL[count+128] = pL[count] = sumtotalL = (int)(sumL*8388608.0);
+ pR[count+128] = pR[count] = sumtotalR = (int)(sumR*8388608.0);
+
+ switch (fatness)
+ {
+ case 32: sumtotalL += pL[count+127]; sumtotalR += pR[count+127]; //note NO break statement.
+ case 31: sumtotalL += pL[count+113]; sumtotalR += pR[count+113]; //This jumps to the relevant tap
+ case 30: sumtotalL += pL[count+109]; sumtotalR += pR[count+109]; //and then includes all smaller taps.
+ case 29: sumtotalL += pL[count+107]; sumtotalR += pR[count+107];
+ case 28: sumtotalL += pL[count+103]; sumtotalR += pR[count+103];
+ case 27: sumtotalL += pL[count+101]; sumtotalR += pR[count+101];
+ case 26: sumtotalL += pL[count+97]; sumtotalR += pR[count+97];
+ case 25: sumtotalL += pL[count+89]; sumtotalR += pR[count+89];
+ case 24: sumtotalL += pL[count+83]; sumtotalR += pR[count+83];
+ case 23: sumtotalL += pL[count+79]; sumtotalR += pR[count+79];
+ case 22: sumtotalL += pL[count+73]; sumtotalR += pR[count+73];
+ case 21: sumtotalL += pL[count+71]; sumtotalR += pR[count+71];
+ case 20: sumtotalL += pL[count+67]; sumtotalR += pR[count+67];
+ case 19: sumtotalL += pL[count+61]; sumtotalR += pR[count+61];
+ case 18: sumtotalL += pL[count+59]; sumtotalR += pR[count+59];
+ case 17: sumtotalL += pL[count+53]; sumtotalR += pR[count+53];
+ case 16: sumtotalL += pL[count+47]; sumtotalR += pR[count+47];
+ case 15: sumtotalL += pL[count+43]; sumtotalR += pR[count+43];
+ case 14: sumtotalL += pL[count+41]; sumtotalR += pR[count+41];
+ case 13: sumtotalL += pL[count+37]; sumtotalR += pR[count+37];
+ case 12: sumtotalL += pL[count+31]; sumtotalR += pR[count+31];
+ case 11: sumtotalL += pL[count+29]; sumtotalR += pR[count+29];
+ case 10: sumtotalL += pL[count+23]; sumtotalR += pR[count+23];
+ case 9: sumtotalL += pL[count+19]; sumtotalR += pR[count+19];
+ case 8: sumtotalL += pL[count+17]; sumtotalR += pR[count+17];
+ case 7: sumtotalL += pL[count+13]; sumtotalR += pR[count+13];
+ case 6: sumtotalL += pL[count+11]; sumtotalR += pR[count+11];
+ case 5: sumtotalL += pL[count+7]; sumtotalR += pR[count+7];
+ case 4: sumtotalL += pL[count+5]; sumtotalR += pR[count+5];
+ case 3: sumtotalL += pL[count+3]; sumtotalR += pR[count+3];
+ case 2: sumtotalL += pL[count+2]; sumtotalR += pR[count+2];
+ case 1: sumtotalL += pL[count+1]; sumtotalR += pR[count+1];
+ }
+
+ floattotalL = (double)(sumtotalL/fatness+1);
+ floattotalR = (double)(sumtotalR/fatness+1);
+ floattotalL /= 8388608.0;
+ floattotalR /= 8388608.0;
+ floattotalL *= fatwet;
+ floattotalR *= fatwet;
+ if (leanfat < 0) {storedelayL = sumL-floattotalL; storedelayR = sumR-floattotalR;}
+ else {storedelayL = (sumL * (1-fatwet))+floattotalL; storedelayR = (sumR * (1-fatwet))+floattotalR;}
+
+ chase += abs(maxdelay - targetdelay);
+ if (chase > 9000)
+ {
+ if (maxdelay > targetdelay) {
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ maxdelay -= 1; delay -= 1; if (delay < 0) {delay = maxdelay;}
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ }
+ if (maxdelay < targetdelay) {
+ maxdelay += 1; delay += 1; if (delay > maxdelay) {delay = 0;}
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ }
+ chase = 0;
+ }
+ else
+ {
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ }
+
+ gcount--;
+ delay--;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+ //yes this is a second bounds check. it's cheap, check EVERY time
+
+ inputSampleL = (inputSampleL * dry) + (dL[delay] * wet);
+ inputSampleR = (inputSampleR * dry) + (dR[delay] * wet);
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void TapeDelay::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double dry = pow(A,2);
+ double wet = pow(B,2);
+ int targetdelay = (int)(44000*C);
+ double feedback = (D*1.3);
+ double leanfat = ((E*2.0)-1.0);
+ double fatwet = fabs(leanfat);
+ int fatness = (int)floor((F*29.0)+3.0);
+ int count;
+
+ double storedelayL;
+ double storedelayR;
+ double sumL = 0.0;
+ double sumR = 0.0;
+ double floattotalL = 0.0;
+ double floattotalR = 0.0;
+ int sumtotalL = 0;
+ int sumtotalR = 0;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+
+ if (gcount < 0 || gcount > 128) {gcount = 128;}
+ count = gcount;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+
+ sumL = inputSampleL + (dL[delay]*feedback);
+ sumR = inputSampleR + (dR[delay]*feedback);
+ pL[count+128] = pL[count] = sumtotalL = (int)(sumL*8388608.0);
+ pR[count+128] = pR[count] = sumtotalR = (int)(sumR*8388608.0);
+
+ switch (fatness)
+ {
+ case 32: sumtotalL += pL[count+127]; sumtotalR += pR[count+127]; //note NO break statement.
+ case 31: sumtotalL += pL[count+113]; sumtotalR += pR[count+113]; //This jumps to the relevant tap
+ case 30: sumtotalL += pL[count+109]; sumtotalR += pR[count+109]; //and then includes all smaller taps.
+ case 29: sumtotalL += pL[count+107]; sumtotalR += pR[count+107];
+ case 28: sumtotalL += pL[count+103]; sumtotalR += pR[count+103];
+ case 27: sumtotalL += pL[count+101]; sumtotalR += pR[count+101];
+ case 26: sumtotalL += pL[count+97]; sumtotalR += pR[count+97];
+ case 25: sumtotalL += pL[count+89]; sumtotalR += pR[count+89];
+ case 24: sumtotalL += pL[count+83]; sumtotalR += pR[count+83];
+ case 23: sumtotalL += pL[count+79]; sumtotalR += pR[count+79];
+ case 22: sumtotalL += pL[count+73]; sumtotalR += pR[count+73];
+ case 21: sumtotalL += pL[count+71]; sumtotalR += pR[count+71];
+ case 20: sumtotalL += pL[count+67]; sumtotalR += pR[count+67];
+ case 19: sumtotalL += pL[count+61]; sumtotalR += pR[count+61];
+ case 18: sumtotalL += pL[count+59]; sumtotalR += pR[count+59];
+ case 17: sumtotalL += pL[count+53]; sumtotalR += pR[count+53];
+ case 16: sumtotalL += pL[count+47]; sumtotalR += pR[count+47];
+ case 15: sumtotalL += pL[count+43]; sumtotalR += pR[count+43];
+ case 14: sumtotalL += pL[count+41]; sumtotalR += pR[count+41];
+ case 13: sumtotalL += pL[count+37]; sumtotalR += pR[count+37];
+ case 12: sumtotalL += pL[count+31]; sumtotalR += pR[count+31];
+ case 11: sumtotalL += pL[count+29]; sumtotalR += pR[count+29];
+ case 10: sumtotalL += pL[count+23]; sumtotalR += pR[count+23];
+ case 9: sumtotalL += pL[count+19]; sumtotalR += pR[count+19];
+ case 8: sumtotalL += pL[count+17]; sumtotalR += pR[count+17];
+ case 7: sumtotalL += pL[count+13]; sumtotalR += pR[count+13];
+ case 6: sumtotalL += pL[count+11]; sumtotalR += pR[count+11];
+ case 5: sumtotalL += pL[count+7]; sumtotalR += pR[count+7];
+ case 4: sumtotalL += pL[count+5]; sumtotalR += pR[count+5];
+ case 3: sumtotalL += pL[count+3]; sumtotalR += pR[count+3];
+ case 2: sumtotalL += pL[count+2]; sumtotalR += pR[count+2];
+ case 1: sumtotalL += pL[count+1]; sumtotalR += pR[count+1];
+ }
+
+ floattotalL = (double)(sumtotalL/fatness+1);
+ floattotalR = (double)(sumtotalR/fatness+1);
+ floattotalL /= 8388608.0;
+ floattotalR /= 8388608.0;
+ floattotalL *= fatwet;
+ floattotalR *= fatwet;
+ if (leanfat < 0) {storedelayL = sumL-floattotalL; storedelayR = sumR-floattotalR;}
+ else {storedelayL = (sumL * (1-fatwet))+floattotalL; storedelayR = (sumR * (1-fatwet))+floattotalR;}
+
+ chase += abs(maxdelay - targetdelay);
+ if (chase > 9000)
+ {
+ if (maxdelay > targetdelay) {
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ maxdelay -= 1; delay -= 1; if (delay < 0) {delay = maxdelay;}
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ }
+ if (maxdelay < targetdelay) {
+ maxdelay += 1; delay += 1; if (delay > maxdelay) {delay = 0;}
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ }
+ chase = 0;
+ }
+ else
+ {
+ dL[delay] = storedelayL; dR[delay] = storedelayR;
+ }
+
+ gcount--;
+ delay--;
+ if (delay < 0 || delay > maxdelay) {delay = maxdelay;}
+ //yes this is a second bounds check. it's cheap, check EVERY time
+
+ inputSampleL = (inputSampleL * dry) + (dL[delay] * wet);
+ inputSampleR = (inputSampleR * dry) + (dR[delay] * wet);
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
diff --git a/plugins/WinVST/TapeDelay/VSTProject.sln b/plugins/WinVST/TapeDelay/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/TapeDelay/VSTProject.vcxproj b/plugins/WinVST/TapeDelay/VSTProject.vcxproj
new file mode 100755
index 0000000..272a07d
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="TapeDelay.cpp" />
+ <ClCompile Include="TapeDelayProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="TapeDelay.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>TapeDelay64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/TapeDelay/VSTProject.vcxproj.filters b/plugins/WinVST/TapeDelay/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..b538770
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="TapeDelay.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="TapeDelayProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="TapeDelay.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/TapeDelay/VSTProject.vcxproj.user b/plugins/WinVST/TapeDelay/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/TapeDelay/vstplug.def b/plugins/WinVST/TapeDelay/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/TapeDelay/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file