diff options
author | Chris Johnson <jinx6568@sover.net> | 2018-10-21 18:33:17 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-10-21 18:33:17 -0400 |
commit | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (patch) | |
tree | b918949dbb68de603616497fc7fd6d33fa8f40bb /plugins/WinVST | |
parent | 448b2472bd5997bc34e541f98c787032af80f802 (diff) | |
download | airwindows-lv2-port-057757aa8eb0a463caf0cdfdb5894ac5f723ff3f.tar.gz airwindows-lv2-port-057757aa8eb0a463caf0cdfdb5894ac5f723ff3f.tar.bz2 airwindows-lv2-port-057757aa8eb0a463caf0cdfdb5894ac5f723ff3f.zip |
DubCenter
Diffstat (limited to 'plugins/WinVST')
-rwxr-xr-x | plugins/WinVST/DubCenter/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/DubCenter/.vs/VSTProject/v14/.suo | bin | 0 -> 23040 bytes | |||
-rwxr-xr-x | plugins/WinVST/DubCenter/DubCenter.cpp | 249 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/DubCenter.h | 137 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/DubCenterProc.cpp | 663 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/DubCenter/vstplug.def | 3 |
10 files changed, 1330 insertions, 0 deletions
diff --git a/plugins/WinVST/DubCenter/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/DubCenter/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/DubCenter/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/DubCenter/.vs/VSTProject/v14/.suo b/plugins/WinVST/DubCenter/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..2d55292 --- /dev/null +++ b/plugins/WinVST/DubCenter/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/DubCenter/DubCenter.cpp b/plugins/WinVST/DubCenter/DubCenter.cpp new file mode 100755 index 0000000..098e723 --- /dev/null +++ b/plugins/WinVST/DubCenter/DubCenter.cpp @@ -0,0 +1,249 @@ +/* ======================================== + * DubCenter - DubCenter.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __DubCenter_H +#include "DubCenter.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new DubCenter(audioMaster);} + +DubCenter::DubCenter(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.9; + B = 0.5; + C = 0.74; + D = 1.0; + E = 0.95; + F = 0.5; + G = 0.2; + H = 0.2; + I = 0.5; + J = 1.0; + + WasNegative = false; + SubOctave = false; + flip = false; + bflip = 0; + iirDriveSampleAL = 0.0; + iirDriveSampleBL = 0.0; + iirDriveSampleCL = 0.0; + iirDriveSampleDL = 0.0; + iirDriveSampleEL = 0.0; + iirDriveSampleFL = 0.0; + iirDriveSampleAR = 0.0; + iirDriveSampleBR = 0.0; + iirDriveSampleCR = 0.0; + iirDriveSampleDR = 0.0; + iirDriveSampleER = 0.0; + iirDriveSampleFR = 0.0; + + iirHeadBumpA = 0.0; + iirHeadBumpB = 0.0; + iirHeadBumpC = 0.0; + + iirSubBumpA = 0.0; + iirSubBumpB = 0.0; + iirSubBumpC = 0.0; + + lastHeadBump = 0.0; + lastSubBump = 0.0; + + iirSampleA = 0.0; + iirSampleB = 0.0; + iirSampleC = 0.0; + iirSampleD = 0.0; + iirSampleE = 0.0; + iirSampleF = 0.0; + iirSampleG = 0.0; + iirSampleH = 0.0; + iirSampleI = 0.0; + iirSampleJ = 0.0; + iirSampleK = 0.0; + iirSampleL = 0.0; + iirSampleM = 0.0; + iirSampleN = 0.0; + iirSampleO = 0.0; + iirSampleP = 0.0; + iirSampleQ = 0.0; + iirSampleR = 0.0; + iirSampleS = 0.0; + iirSampleT = 0.0; + iirSampleU = 0.0; + iirSampleV = 0.0; + iirSampleW = 0.0; + iirSampleX = 0.0; + iirSampleY = 0.0; + iirSampleZ = 0.0; + + oscGate = 1.0; + + fpNShapeL = 0.0; + fpNShapeR = 0.0; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +DubCenter::~DubCenter() {} +VstInt32 DubCenter::getVendorVersion () {return 1000;} +void DubCenter::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void DubCenter::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 DubCenter::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + chunkData[4] = E; + chunkData[5] = F; + chunkData[6] = G; + chunkData[7] = H; + chunkData[8] = I; + chunkData[9] = J; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 DubCenter::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + E = pinParameter(chunkData[4]); + F = pinParameter(chunkData[5]); + G = pinParameter(chunkData[6]); + H = pinParameter(chunkData[7]); + I = pinParameter(chunkData[8]); + J = pinParameter(chunkData[9]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void DubCenter::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; + case kParamC: C = value; break; + case kParamD: D = value; break; + case kParamE: E = value; break; + case kParamF: F = value; break; + case kParamG: G = value; break; + case kParamH: H = value; break; + case kParamI: I = value; break; + case kParamJ: J = value; break; + default: throw; // unknown parameter, shouldn't happen! + } +} + +float DubCenter::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + case kParamE: return E; break; + case kParamF: return F; break; + case kParamG: return G; break; + case kParamH: return H; break; + case kParamI: return I; break; + case kParamJ: return J; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void DubCenter::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "TGrind", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Grd/Out", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "XOver", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "BsDrive", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "BsVoice", kVstMaxParamStrLen); break; + case kParamF: vst_strncpy (text, "BassOut", kVstMaxParamStrLen); break; + case kParamG: vst_strncpy (text, "SbDrive", kVstMaxParamStrLen); break; + case kParamH: vst_strncpy (text, "SbVoice", kVstMaxParamStrLen); break; + case kParamI: vst_strncpy (text, "SubOut", kVstMaxParamStrLen); break; + case kParamJ: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void DubCenter::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break; + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + case kParamE: float2string (E, text, kVstMaxParamStrLen); break; + case kParamF: float2string ((F*2.0)-1.0, text, kVstMaxParamStrLen); break; + case kParamG: float2string (G, text, kVstMaxParamStrLen); break; + case kParamH: float2string (H, text, kVstMaxParamStrLen); break; + case kParamI: float2string ((I*2.0)-1.0, text, kVstMaxParamStrLen); break; + case kParamJ: float2string (J, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void DubCenter::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break; + case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 DubCenter::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool DubCenter::getEffectName(char* name) { + vst_strncpy(name, "DubCenter", kVstMaxProductStrLen); return true; +} + +VstPlugCategory DubCenter::getPlugCategory() {return kPlugCategEffect;} + +bool DubCenter::getProductString(char* text) { + vst_strncpy (text, "airwindows DubCenter", kVstMaxProductStrLen); return true; +} + +bool DubCenter::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/DubCenter/DubCenter.h b/plugins/WinVST/DubCenter/DubCenter.h new file mode 100755 index 0000000..9d7c7e6 --- /dev/null +++ b/plugins/WinVST/DubCenter/DubCenter.h @@ -0,0 +1,137 @@ +/* ======================================== + * DubCenter - DubCenter.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __DubCenter_H +#define __DubCenter_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kParamE = 4, + kParamF = 5, + kParamG = 6, + kParamH = 7, + kParamI = 8, + kParamJ = 9, + kNumParameters = 10 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'dbct'; //Change this to what the AU identity is! + +class DubCenter : + public AudioEffectX +{ +public: + DubCenter(audioMasterCallback audioMaster); + ~DubCenter(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double iirDriveSampleAL; + double iirDriveSampleBL; + double iirDriveSampleCL; + double iirDriveSampleDL; + double iirDriveSampleEL; + double iirDriveSampleFL; + double iirDriveSampleAR; + double iirDriveSampleBR; + double iirDriveSampleCR; + double iirDriveSampleDR; + double iirDriveSampleER; + double iirDriveSampleFR; + bool flip; //drive things + + int bflip; + bool WasNegative; + bool SubOctave; + double iirHeadBumpA; + double iirHeadBumpB; + double iirHeadBumpC; + + double iirSubBumpA; + double iirSubBumpB; + double iirSubBumpC; + + double lastHeadBump; + double lastSubBump; + + double iirSampleA; + double iirSampleB; + double iirSampleC; + double iirSampleD; + double iirSampleE; + double iirSampleF; + double iirSampleG; + double iirSampleH; + double iirSampleI; + double iirSampleJ; + double iirSampleK; + double iirSampleL; + double iirSampleM; + double iirSampleN; + double iirSampleO; + double iirSampleP; + double iirSampleQ; + double iirSampleR; + double iirSampleS; + double iirSampleT; + double iirSampleU; + double iirSampleV; + double iirSampleW; + double iirSampleX; + double iirSampleY; + double iirSampleZ; + double oscGate; + + long double fpNShapeL; + long double fpNShapeR; + //default stuff + + float A; + float B; + float C; + float D; + float E; + float F; + float G; + float H; + float I; + float J; + +}; + +#endif diff --git a/plugins/WinVST/DubCenter/DubCenterProc.cpp b/plugins/WinVST/DubCenter/DubCenterProc.cpp new file mode 100755 index 0000000..75c162b --- /dev/null +++ b/plugins/WinVST/DubCenter/DubCenterProc.cpp @@ -0,0 +1,663 @@ +/* ======================================== + * DubCenter - DubCenter.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __DubCenter_H +#include "DubCenter.h" +#endif + +void DubCenter::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double driveone = pow(A*3.0,2); + double driveoutput = (B*2.0)-1.0; + double iirAmount = ((C*0.33)+0.1)/overallscale; + double ataLowpassL; + double ataLowpassR; + double ataLowpass; + double randy; + double invrandy; + double HeadBump = 0.0; + double BassGain = D * 0.1; + double HeadBumpFreq = ((E*0.1)+0.0001)/overallscale; + double iirBmount = HeadBumpFreq/44.1; + double altBmount = 1.0 - iirBmount; + double BassOutGain = (F*2.0)-1.0; + double SubBump = 0.0; + double SubGain = G * 0.1; + double SubBumpFreq = ((H*0.1)+0.0001)/overallscale; + double iirCmount = SubBumpFreq/44.1; + double altCmount = 1.0 - iirCmount; + double SubOutGain = (I*2.0)-1.0; + double clamp = 0.0; + double out; + double fuzz = 0.111; + double wet = J; + double dry = 1.0-wet; + double glitch = 0.60; + double tempSample; + + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + // here's the plan. + // Grind Boost + // Grind Output Level + // Bass Split Freq + // Bass Drive + // Bass Voicing + // Bass Output Level + // Sub Oct Drive + // Sub Voicing + // Sub Output Level + // Dry/Wet + + oscGate += fabs((inputSampleL + inputSampleR) * 5.0); + oscGate -= 0.001; + if (oscGate > 1.0) oscGate = 1.0; + if (oscGate < 0) oscGate = 0; + //got a value that only goes down low when there's silence or near silence on input + clamp = 1.0-oscGate; + clamp *= 0.00001; + //set up the thing to choke off oscillations- belt and suspenders affair + + + if (flip) + { + tempSample = inputSampleL; + iirDriveSampleAL = (iirDriveSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleAL; + iirDriveSampleCL = (iirDriveSampleCL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleCL; + iirDriveSampleEL = (iirDriveSampleEL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleEL; + ataLowpassL = tempSample - inputSampleL; + + tempSample = inputSampleR; + iirDriveSampleAR = (iirDriveSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleAR; + iirDriveSampleCR = (iirDriveSampleCR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleCR; + iirDriveSampleER = (iirDriveSampleER * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleER; + ataLowpassR = tempSample - inputSampleR; + } + else + { + tempSample = inputSampleL; + iirDriveSampleBL = (iirDriveSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleBL; + iirDriveSampleDL = (iirDriveSampleDL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleDL; + iirDriveSampleFL = (iirDriveSampleFL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleFL; + ataLowpassL = tempSample - inputSampleL; + + tempSample = inputSampleR; + iirDriveSampleBR = (iirDriveSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleBR; + iirDriveSampleDR = (iirDriveSampleDR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleDR; + iirDriveSampleFR = (iirDriveSampleFR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleFR; + ataLowpassR = tempSample - inputSampleR; + } + //highpass section + + if (inputSampleL > 1.0) {inputSampleL = 1.0;} + if (inputSampleL < -1.0) {inputSampleL = -1.0;} + if (inputSampleR > 1.0) {inputSampleR = 1.0;} + if (inputSampleR < -1.0) {inputSampleR = -1.0;} + + out = driveone; + while (out > glitch) + { + out -= glitch; + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); + inputSampleL *= (1.0+glitch); + } + //that's taken care of the really high gain stuff + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); + inputSampleL *= (1.0+out); + + + out = driveone; + while (out > glitch) + { + out -= glitch; + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); + inputSampleR *= (1.0+glitch); + } + //that's taken care of the really high gain stuff + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); + inputSampleR *= (1.0+out); + + ataLowpass = (ataLowpassL + ataLowpassR) / 2.0; + + if (ataLowpass > 0) + {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;} + else {WasNegative = true;} + //set up polarities for sub-bass version + randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed + invrandy = (1.0-randy); + randy /= 2.0; + //set up the noise + + iirSampleA = (iirSampleA * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleA; + iirSampleB = (iirSampleB * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleB; + iirSampleC = (iirSampleC * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleC; + iirSampleD = (iirSampleD * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleD; + iirSampleE = (iirSampleE * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleE; + iirSampleF = (iirSampleF * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleF; + iirSampleG = (iirSampleG * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleG; + iirSampleH = (iirSampleH * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleH; + iirSampleI = (iirSampleI * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleI; + iirSampleJ = (iirSampleJ * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleJ; + iirSampleK = (iirSampleK * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleK; + iirSampleL = (iirSampleL * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleL; + iirSampleM = (iirSampleM * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleM; + iirSampleN = (iirSampleN * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleN; + iirSampleO = (iirSampleO * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleO; + iirSampleP = (iirSampleP * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleP; + iirSampleQ = (iirSampleQ * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleQ; + iirSampleR = (iirSampleR * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleR; + iirSampleS = (iirSampleS * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleS; + iirSampleT = (iirSampleT * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleT; + iirSampleU = (iirSampleU * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleU; + iirSampleV = (iirSampleV * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleV; + + switch (bflip) + { + case 1: + iirHeadBumpA += (ataLowpass * BassGain); + iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq); + iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpA > 0) iirHeadBumpA -= clamp; + if (iirHeadBumpA < 0) iirHeadBumpA += clamp; + HeadBump = iirHeadBumpA; + break; + case 2: + iirHeadBumpB += (ataLowpass * BassGain); + iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq); + iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpB > 0) iirHeadBumpB -= clamp; + if (iirHeadBumpB < 0) iirHeadBumpB += clamp; + HeadBump = iirHeadBumpB; + break; + case 3: + iirHeadBumpC += (ataLowpass * BassGain); + iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq); + iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC); + if (iirHeadBumpC > 0) iirHeadBumpC -= clamp; + if (iirHeadBumpC < 0) iirHeadBumpC += clamp; + HeadBump = iirHeadBumpC; + break; + } + + iirSampleW = (iirSampleW * altBmount) + (HeadBump * iirBmount); HeadBump -= iirSampleW; + iirSampleX = (iirSampleX * altBmount) + (HeadBump * iirBmount); HeadBump -= iirSampleX; + + SubBump = HeadBump; + iirSampleY = (iirSampleY * altCmount) + (SubBump * iirCmount); SubBump -= iirSampleY; + + SubBump = fabs(SubBump); + if (SubOctave == false) {SubBump = -SubBump;} + + switch (bflip) + { + case 1: + iirSubBumpA += (SubBump * SubGain); + iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * SubBumpFreq); + iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpA > 0) iirSubBumpA -= clamp; + if (iirSubBumpA < 0) iirSubBumpA += clamp; + SubBump = iirSubBumpA; + break; + case 2: + iirSubBumpB += (SubBump * SubGain); + iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * SubBumpFreq); + iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpB > 0) iirSubBumpB -= clamp; + if (iirSubBumpB < 0) iirSubBumpB += clamp; + SubBump = iirSubBumpB; + break; + case 3: + iirSubBumpC += (SubBump * SubGain); + iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * SubBumpFreq); + iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC); + if (iirSubBumpC > 0) iirSubBumpC -= clamp; + if (iirSubBumpC < 0) iirSubBumpC += clamp; + SubBump = iirSubBumpC; + break; + } + + iirSampleZ = (iirSampleZ * altCmount) + (SubBump * iirCmount); SubBump -= iirSampleZ; + + inputSampleL *= driveoutput; //start with the drive section then add lows and subs + inputSampleR *= driveoutput; //start with the drive section then add lows and subs + + inputSampleL += ((HeadBump + lastHeadBump) * BassOutGain); + inputSampleL += ((SubBump + lastSubBump) * SubOutGain); + + inputSampleR += ((HeadBump + lastHeadBump) * BassOutGain); + inputSampleR += ((SubBump + lastSubBump) * SubOutGain); + + lastHeadBump = HeadBump; + lastSubBump = SubBump; + + if (wet != 1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * dry); + inputSampleR = (inputSampleR * wet) + (drySampleR * dry); + } + //Dry/Wet control, defaults to the last slider + + flip = !flip; + bflip++; + if (bflip < 1 || bflip > 3) bflip = 1; + + //noise shaping to 32-bit floating point + float fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} + +void DubCenter::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double driveone = pow(A*3.0,2); + double driveoutput = (B*2.0)-1.0; + double iirAmount = ((C*0.33)+0.1)/overallscale; + double ataLowpassL; + double ataLowpassR; + double ataLowpass; + double randy; + double invrandy; + double HeadBump = 0.0; + double BassGain = D * 0.1; + double HeadBumpFreq = ((E*0.1)+0.0001)/overallscale; + double iirBmount = HeadBumpFreq/44.1; + double altBmount = 1.0 - iirBmount; + double BassOutGain = (F*2.0)-1.0; + double SubBump = 0.0; + double SubGain = G * 0.1; + double SubBumpFreq = ((H*0.1)+0.0001)/overallscale; + double iirCmount = SubBumpFreq/44.1; + double altCmount = 1.0 - iirCmount; + double SubOutGain = (I*2.0)-1.0; + double clamp = 0.0; + double out; + double fuzz = 0.111; + double wet = J; + double dry = 1.0-wet; + double glitch = 0.60; + double tempSample; + + while (--sampleFrames >= 0) + { + long double inputSampleL = *in1; + long double inputSampleR = *in2; + + static int noisesourceL = 0; + static int noisesourceR = 850010; + int residue; + double applyresidue; + + noisesourceL = noisesourceL % 1700021; noisesourceL++; + residue = noisesourceL * noisesourceL; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL += applyresidue; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + inputSampleL -= applyresidue; + } + + noisesourceR = noisesourceR % 1700021; noisesourceR++; + residue = noisesourceR * noisesourceR; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR += applyresidue; + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + inputSampleR -= applyresidue; + } + //for live air, we always apply the dither noise. Then, if our result is + //effectively digital black, we'll subtract it again. We want a 'air' hiss + long double drySampleL = inputSampleL; + long double drySampleR = inputSampleR; + + // here's the plan. + // Grind Boost + // Grind Output Level + // Bass Split Freq + // Bass Drive + // Bass Voicing + // Bass Output Level + // Sub Oct Drive + // Sub Voicing + // Sub Output Level + // Dry/Wet + + oscGate += fabs((inputSampleL + inputSampleR) * 5.0); + oscGate -= 0.001; + if (oscGate > 1.0) oscGate = 1.0; + if (oscGate < 0) oscGate = 0; + //got a value that only goes down low when there's silence or near silence on input + clamp = 1.0-oscGate; + clamp *= 0.00001; + //set up the thing to choke off oscillations- belt and suspenders affair + + + if (flip) + { + tempSample = inputSampleL; + iirDriveSampleAL = (iirDriveSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleAL; + iirDriveSampleCL = (iirDriveSampleCL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleCL; + iirDriveSampleEL = (iirDriveSampleEL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleEL; + ataLowpassL = tempSample - inputSampleL; + + tempSample = inputSampleR; + iirDriveSampleAR = (iirDriveSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleAR; + iirDriveSampleCR = (iirDriveSampleCR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleCR; + iirDriveSampleER = (iirDriveSampleER * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleER; + ataLowpassR = tempSample - inputSampleR; + } + else + { + tempSample = inputSampleL; + iirDriveSampleBL = (iirDriveSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleBL; + iirDriveSampleDL = (iirDriveSampleDL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleDL; + iirDriveSampleFL = (iirDriveSampleFL * (1 - iirAmount)) + (inputSampleL * iirAmount); + inputSampleL -= iirDriveSampleFL; + ataLowpassL = tempSample - inputSampleL; + + tempSample = inputSampleR; + iirDriveSampleBR = (iirDriveSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleBR; + iirDriveSampleDR = (iirDriveSampleDR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleDR; + iirDriveSampleFR = (iirDriveSampleFR * (1 - iirAmount)) + (inputSampleR * iirAmount); + inputSampleR -= iirDriveSampleFR; + ataLowpassR = tempSample - inputSampleR; + } + //highpass section + + if (inputSampleL > 1.0) {inputSampleL = 1.0;} + if (inputSampleL < -1.0) {inputSampleL = -1.0;} + if (inputSampleR > 1.0) {inputSampleR = 1.0;} + if (inputSampleR < -1.0) {inputSampleR = -1.0;} + + out = driveone; + while (out > glitch) + { + out -= glitch; + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); + inputSampleL *= (1.0+glitch); + } + //that's taken care of the really high gain stuff + inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); + inputSampleL *= (1.0+out); + + + out = driveone; + while (out > glitch) + { + out -= glitch; + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); + inputSampleR *= (1.0+glitch); + } + //that's taken care of the really high gain stuff + inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); + inputSampleR *= (1.0+out); + + ataLowpass = (ataLowpassL + ataLowpassR) / 2.0; + + if (ataLowpass > 0) + {if (WasNegative){SubOctave = !SubOctave;} WasNegative = false;} + else {WasNegative = true;} + //set up polarities for sub-bass version + randy = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed + invrandy = (1.0-randy); + randy /= 2.0; + //set up the noise + + iirSampleA = (iirSampleA * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleA; + iirSampleB = (iirSampleB * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleB; + iirSampleC = (iirSampleC * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleC; + iirSampleD = (iirSampleD * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleD; + iirSampleE = (iirSampleE * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleE; + iirSampleF = (iirSampleF * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleF; + iirSampleG = (iirSampleG * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleG; + iirSampleH = (iirSampleH * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleH; + iirSampleI = (iirSampleI * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleI; + iirSampleJ = (iirSampleJ * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleJ; + iirSampleK = (iirSampleK * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleK; + iirSampleL = (iirSampleL * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleL; + iirSampleM = (iirSampleM * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleM; + iirSampleN = (iirSampleN * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleN; + iirSampleO = (iirSampleO * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleO; + iirSampleP = (iirSampleP * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleP; + iirSampleQ = (iirSampleQ * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleQ; + iirSampleR = (iirSampleR * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleR; + iirSampleS = (iirSampleS * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleS; + iirSampleT = (iirSampleT * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleT; + iirSampleU = (iirSampleU * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleU; + iirSampleV = (iirSampleV * altBmount) + (ataLowpass * iirBmount); ataLowpass -= iirSampleV; + + switch (bflip) + { + case 1: + iirHeadBumpA += (ataLowpass * BassGain); + iirHeadBumpA -= (iirHeadBumpA * iirHeadBumpA * iirHeadBumpA * HeadBumpFreq); + iirHeadBumpA = (invrandy * iirHeadBumpA) + (randy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpA > 0) iirHeadBumpA -= clamp; + if (iirHeadBumpA < 0) iirHeadBumpA += clamp; + HeadBump = iirHeadBumpA; + break; + case 2: + iirHeadBumpB += (ataLowpass * BassGain); + iirHeadBumpB -= (iirHeadBumpB * iirHeadBumpB * iirHeadBumpB * HeadBumpFreq); + iirHeadBumpB = (randy * iirHeadBumpA) + (invrandy * iirHeadBumpB) + (randy * iirHeadBumpC); + if (iirHeadBumpB > 0) iirHeadBumpB -= clamp; + if (iirHeadBumpB < 0) iirHeadBumpB += clamp; + HeadBump = iirHeadBumpB; + break; + case 3: + iirHeadBumpC += (ataLowpass * BassGain); + iirHeadBumpC -= (iirHeadBumpC * iirHeadBumpC * iirHeadBumpC * HeadBumpFreq); + iirHeadBumpC = (randy * iirHeadBumpA) + (randy * iirHeadBumpB) + (invrandy * iirHeadBumpC); + if (iirHeadBumpC > 0) iirHeadBumpC -= clamp; + if (iirHeadBumpC < 0) iirHeadBumpC += clamp; + HeadBump = iirHeadBumpC; + break; + } + + iirSampleW = (iirSampleW * altBmount) + (HeadBump * iirBmount); HeadBump -= iirSampleW; + iirSampleX = (iirSampleX * altBmount) + (HeadBump * iirBmount); HeadBump -= iirSampleX; + + SubBump = HeadBump; + iirSampleY = (iirSampleY * altCmount) + (SubBump * iirCmount); SubBump -= iirSampleY; + + SubBump = fabs(SubBump); + if (SubOctave == false) {SubBump = -SubBump;} + + switch (bflip) + { + case 1: + iirSubBumpA += (SubBump * SubGain); + iirSubBumpA -= (iirSubBumpA * iirSubBumpA * iirSubBumpA * SubBumpFreq); + iirSubBumpA = (invrandy * iirSubBumpA) + (randy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpA > 0) iirSubBumpA -= clamp; + if (iirSubBumpA < 0) iirSubBumpA += clamp; + SubBump = iirSubBumpA; + break; + case 2: + iirSubBumpB += (SubBump * SubGain); + iirSubBumpB -= (iirSubBumpB * iirSubBumpB * iirSubBumpB * SubBumpFreq); + iirSubBumpB = (randy * iirSubBumpA) + (invrandy * iirSubBumpB) + (randy * iirSubBumpC); + if (iirSubBumpB > 0) iirSubBumpB -= clamp; + if (iirSubBumpB < 0) iirSubBumpB += clamp; + SubBump = iirSubBumpB; + break; + case 3: + iirSubBumpC += (SubBump * SubGain); + iirSubBumpC -= (iirSubBumpC * iirSubBumpC * iirSubBumpC * SubBumpFreq); + iirSubBumpC = (randy * iirSubBumpA) + (randy * iirSubBumpB) + (invrandy * iirSubBumpC); + if (iirSubBumpC > 0) iirSubBumpC -= clamp; + if (iirSubBumpC < 0) iirSubBumpC += clamp; + SubBump = iirSubBumpC; + break; + } + + iirSampleZ = (iirSampleZ * altCmount) + (SubBump * iirCmount); SubBump -= iirSampleZ; + + inputSampleL *= driveoutput; //start with the drive section then add lows and subs + inputSampleR *= driveoutput; //start with the drive section then add lows and subs + + inputSampleL += ((HeadBump + lastHeadBump) * BassOutGain); + inputSampleL += ((SubBump + lastSubBump) * SubOutGain); + + inputSampleR += ((HeadBump + lastHeadBump) * BassOutGain); + inputSampleR += ((SubBump + lastSubBump) * SubOutGain); + + lastHeadBump = HeadBump; + lastSubBump = SubBump; + + if (wet != 1.0) { + inputSampleL = (inputSampleL * wet) + (drySampleL * dry); + inputSampleR = (inputSampleR * wet) + (drySampleR * dry); + } + //Dry/Wet control, defaults to the last slider + + flip = !flip; + bflip++; + if (bflip < 1 || bflip > 3) bflip = 1; + + //noise shaping to 64-bit floating point + double fpTemp = inputSampleL; + fpNShapeL += (inputSampleL-fpTemp); + inputSampleL += fpNShapeL; + //if this confuses you look at the wordlength for fpTemp :) + fpTemp = inputSampleR; + fpNShapeR += (inputSampleR-fpTemp); + inputSampleR += fpNShapeR; + //for deeper space and warmth, we try a non-oscillating noise shaping + //that is kind of ruthless: it will forever retain the rounding errors + //except we'll dial it back a hair at the end of every buffer processed + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } + fpNShapeL *= 0.999999; + fpNShapeR *= 0.999999; + //we will just delicately dial back the FP noise shaping, not even every sample + //this is a good place to put subtle 'no runaway' calculations, though bear in mind + //that it will be called more often when you use shorter sample buffers in the DAW. + //So, very low latency operation will call these calculations more often. +} diff --git a/plugins/WinVST/DubCenter/VSTProject.sln b/plugins/WinVST/DubCenter/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/DubCenter/VSTProject.sln @@ -0,0 +1,28 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
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+ <Configuration>Release</Configuration>
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+ </ProjectConfiguration>
+ </ItemGroup>
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+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
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+ <ClCompile Include="DubCenterProc.cpp" />
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+ </PropertyGroup>
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+ <CharacterSet>NotSet</CharacterSet>
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+ <ImportGroup Label="Shared">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <PropertyGroup Label="UserMacros" />
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+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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+ <IntDir>$(Configuration)\</IntDir>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
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+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
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+ <Optimization>MaxSpeed</Optimization>
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+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
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+ </ItemDefinitionGroup>
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+ <Optimization>MaxSpeed</Optimization>
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+ <Link>
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+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/DubCenter/VSTProject.vcxproj.filters b/plugins/WinVST/DubCenter/VSTProject.vcxproj.filters new file mode 100755 index 0000000..0ead322 --- /dev/null +++ b/plugins/WinVST/DubCenter/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="utf-8"?>
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+ <ItemGroup>
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+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
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+ <ClCompile Include="DubCenterProc.cpp">
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+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
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\ No newline at end of file diff --git a/plugins/WinVST/DubCenter/VSTProject.vcxproj.user b/plugins/WinVST/DubCenter/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/DubCenter/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?>
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\ No newline at end of file diff --git a/plugins/WinVST/DubCenter/vstplug.def b/plugins/WinVST/DubCenter/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/DubCenter/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS
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\ No newline at end of file |