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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/ToTape5
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/ToTape5')
-rwxr-xr-xplugins/WinVST/ToTape5/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/ToTape5/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/ToTape5/ToTape5.cpp242
-rwxr-xr-xplugins/WinVST/ToTape5/ToTape5.h158
-rwxr-xr-xplugins/WinVST/ToTape5/ToTape5Proc.cpp769
-rwxr-xr-xplugins/WinVST/ToTape5/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/ToTape5/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/ToTape5/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/ToTape5/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/ToTape5/vstplug.def3
10 files changed, 1450 insertions, 0 deletions
diff --git a/plugins/WinVST/ToTape5/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/ToTape5/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/ToTape5/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ToTape5/.vs/VSTProject/v14/.suo b/plugins/WinVST/ToTape5/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..b0c4487
--- /dev/null
+++ b/plugins/WinVST/ToTape5/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/ToTape5/ToTape5.cpp b/plugins/WinVST/ToTape5/ToTape5.cpp
new file mode 100755
index 0000000..01f61cb
--- /dev/null
+++ b/plugins/WinVST/ToTape5/ToTape5.cpp
@@ -0,0 +1,242 @@
+/* ========================================
+ * ToTape5 - ToTape5.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape5_H
+#include "ToTape5.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ToTape5(audioMaster);}
+
+ToTape5::ToTape5(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.25;
+ B = 0.0;
+ C = 0.0;
+ D = 0.0;
+ E = 1.0;
+ F = 1.0;
+
+ iirMidRollerAL = 0.0;
+ iirMidRollerBL = 0.0;
+ iirMidRollerCL = 0.0;
+ iirHeadBumpAL = 0.0;
+ iirHeadBumpBL = 0.0;
+ iirHeadBumpCL = 0.0;
+ iirMinHeadBumpL = 0.0;
+
+ iirMidRollerAR = 0.0;
+ iirMidRollerBR = 0.0;
+ iirMidRollerCR = 0.0;
+ iirHeadBumpAR = 0.0;
+ iirHeadBumpBR = 0.0;
+ iirHeadBumpCR = 0.0;
+ iirMinHeadBumpR = 0.0;
+
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ iirSampleCL = 0.0;
+ iirSampleDL = 0.0;
+ iirSampleEL = 0.0;
+ iirSampleFL = 0.0;
+ iirSampleGL = 0.0;
+ iirSampleHL = 0.0;
+ iirSampleIL = 0.0;
+ iirSampleJL = 0.0;
+ iirSampleKL = 0.0;
+ iirSampleLL = 0.0;
+ iirSampleML = 0.0;
+ iirSampleNL = 0.0;
+ iirSampleOL = 0.0;
+ iirSamplePL = 0.0;
+ iirSampleQL = 0.0;
+ iirSampleRL = 0.0;
+ iirSampleSL = 0.0;
+ iirSampleTL = 0.0;
+ iirSampleUL = 0.0;
+ iirSampleVL = 0.0;
+ iirSampleWL = 0.0;
+ iirSampleXL = 0.0;
+ iirSampleYL = 0.0;
+ iirSampleZL = 0.0;
+
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+ iirSampleCR = 0.0;
+ iirSampleDR = 0.0;
+ iirSampleER = 0.0;
+ iirSampleFR = 0.0;
+ iirSampleGR = 0.0;
+ iirSampleHR = 0.0;
+ iirSampleIR = 0.0;
+ iirSampleJR = 0.0;
+ iirSampleKR = 0.0;
+ iirSampleLR = 0.0;
+ iirSampleMR = 0.0;
+ iirSampleNR = 0.0;
+ iirSampleOR = 0.0;
+ iirSamplePR = 0.0;
+ iirSampleQR = 0.0;
+ iirSampleRR = 0.0;
+ iirSampleSR = 0.0;
+ iirSampleTR = 0.0;
+ iirSampleUR = 0.0;
+ iirSampleVR = 0.0;
+ iirSampleWR = 0.0;
+ iirSampleXR = 0.0;
+ iirSampleYR = 0.0;
+ iirSampleZR = 0.0;
+
+ for (int temp = 0; temp < 999; temp++) {dL[temp] = 0.0; eL[temp] = 0.0; dR[temp] = 0.0; eR[temp] = 0.0;}
+
+ gcount = 0;
+ rateof = 0.5;
+ sweep = 0.0;
+ nextmax = 0.5;
+ hcount = 0;
+ flip = 0;
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+ToTape5::~ToTape5() {}
+VstInt32 ToTape5::getVendorVersion () {return 1000;}
+void ToTape5::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void ToTape5::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 ToTape5::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 ToTape5::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void ToTape5::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float ToTape5::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void ToTape5::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Louder", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Softer", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Fatter", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Flutter", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Output", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void ToTape5::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
+ case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+void ToTape5::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 ToTape5::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool ToTape5::getEffectName(char* name) {
+ vst_strncpy(name, "ToTape5", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory ToTape5::getPlugCategory() {return kPlugCategEffect;}
+
+bool ToTape5::getProductString(char* text) {
+ vst_strncpy (text, "airwindows ToTape5", kVstMaxProductStrLen); return true;
+}
+
+bool ToTape5::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/ToTape5/ToTape5.h b/plugins/WinVST/ToTape5/ToTape5.h
new file mode 100755
index 0000000..ac26df5
--- /dev/null
+++ b/plugins/WinVST/ToTape5/ToTape5.h
@@ -0,0 +1,158 @@
+/* ========================================
+ * ToTape5 - ToTape5.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape5_H
+#define __ToTape5_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kNumParameters = 6
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'tott'; //Change this to what the AU identity is!
+
+class ToTape5 :
+ public AudioEffectX
+{
+public:
+ ToTape5(audioMasterCallback audioMaster);
+ ~ToTape5();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ int gcount;
+ double rateof;
+ double sweep;
+ double nextmax;
+ int hcount;
+ int flip;
+
+ double dL[1000];
+ double eL[1000];
+ double dR[1000];
+ double eR[1000];
+
+ double iirMidRollerAL;
+ double iirMidRollerBL;
+ double iirMidRollerCL;
+ double iirHeadBumpAL;
+ double iirHeadBumpBL;
+ double iirHeadBumpCL;
+ double iirMinHeadBumpL;
+
+ double iirMidRollerAR;
+ double iirMidRollerBR;
+ double iirMidRollerCR;
+ double iirHeadBumpAR;
+ double iirHeadBumpBR;
+ double iirHeadBumpCR;
+ double iirMinHeadBumpR;
+
+ double iirSampleAL;
+ double iirSampleBL;
+ double iirSampleCL;
+ double iirSampleDL;
+ double iirSampleEL;
+ double iirSampleFL;
+ double iirSampleGL;
+ double iirSampleHL;
+ double iirSampleIL;
+ double iirSampleJL;
+ double iirSampleKL;
+ double iirSampleLL;
+ double iirSampleML;
+ double iirSampleNL;
+ double iirSampleOL;
+ double iirSamplePL;
+ double iirSampleQL;
+ double iirSampleRL;
+ double iirSampleSL;
+ double iirSampleTL;
+ double iirSampleUL;
+ double iirSampleVL;
+ double iirSampleWL;
+ double iirSampleXL;
+ double iirSampleYL;
+ double iirSampleZL;
+
+ double iirSampleAR;
+ double iirSampleBR;
+ double iirSampleCR;
+ double iirSampleDR;
+ double iirSampleER;
+ double iirSampleFR;
+ double iirSampleGR;
+ double iirSampleHR;
+ double iirSampleIR;
+ double iirSampleJR;
+ double iirSampleKR;
+ double iirSampleLR;
+ double iirSampleMR;
+ double iirSampleNR;
+ double iirSampleOR;
+ double iirSamplePR;
+ double iirSampleQR;
+ double iirSampleRR;
+ double iirSampleSR;
+ double iirSampleTR;
+ double iirSampleUR;
+ double iirSampleVR;
+ double iirSampleWR;
+ double iirSampleXR;
+ double iirSampleYR;
+ double iirSampleZR;
+
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+};
+
+#endif
diff --git a/plugins/WinVST/ToTape5/ToTape5Proc.cpp b/plugins/WinVST/ToTape5/ToTape5Proc.cpp
new file mode 100755
index 0000000..4d2d5c7
--- /dev/null
+++ b/plugins/WinVST/ToTape5/ToTape5Proc.cpp
@@ -0,0 +1,769 @@
+/* ========================================
+ * ToTape5 - ToTape5.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __ToTape5_H
+#include "ToTape5.h"
+#endif
+
+void ToTape5::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(A+1.0,3);
+ double outputgain = E;
+ double wet = F;
+ double dry = 1.0 - wet;
+ double trim = 0.211324865405187117745425;
+ double SoftenControl = pow(B,2);
+ double tempRandy = 0.06 + (SoftenControl/10.0);
+ double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
+ double HeadBumpControl = pow(C,2);
+ int allpasstemp;
+ int maxdelay = (int)(floor(((HeadBumpControl+0.3)*2.2)*overallscale));
+ HeadBumpControl *= fabs(HeadBumpControl);
+ double HeadBumpFreq = 0.044/overallscale;
+ double iirAmount = 0.000001/overallscale;
+ double altAmount = 1.0 - iirAmount;
+ double iirHBoostAmount = 0.0001/overallscale;
+ double altHBoostAmount = 1.0 - iirAmount;
+ double depth = pow(D,2)*overallscale;
+ double fluttertrim = 0.005/overallscale;
+ double sweeptrim = (0.0006*depth)/overallscale;
+ double offset;
+ double tupi = 3.141592653589793238 * 2.0;
+ double newrate = 0.005/overallscale;
+ double oldrate = 1.0-newrate;
+ double flutterrandy;
+ double randy;
+ double invrandy;
+ int count;
+
+ double HighsSampleL = 0.0;
+ double NonHighsSampleL = 0.0;
+ double HeadBumpL = 0.0;
+ double SubtractL;
+ double bridgerectifierL;
+ double tempSampleL;
+ double drySampleL;
+
+ double HighsSampleR = 0.0;
+ double NonHighsSampleR = 0.0;
+ double HeadBumpR = 0.0;
+ double SubtractR;
+ double bridgerectifierR;
+ double tempSampleR;
+ double drySampleR;
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+
+ flutterrandy = (rand()/(double)RAND_MAX);
+ randy = flutterrandy * tempRandy; //for soften
+ invrandy = (1.0-randy);
+ randy /= 2.0;
+ //we've set up so that we dial in the amount of the alt sections (in pairs) with invrandy being the source section
+
+ //now we've got a random flutter, so we're messing with the pitch before tape effects go on
+ if (gcount < 0 || gcount > 300) {gcount = 300;}
+ count = gcount;
+ dL[count+301] = dL[count] = inputSampleL;
+ dR[count+301] = dR[count] = inputSampleR;
+ gcount--;
+ //we will also keep the buffer going, even when not in use
+
+ if (depth != 0.0) {
+ offset = (1.0 + sin(sweep)) * depth;
+ count += (int)floor(offset);
+
+ bridgerectifierL = (dL[count] * (1-(offset-floor(offset))));
+ bridgerectifierL += (dL[count+1] * (offset-floor(offset)));
+ bridgerectifierL -= ((dL[count+2] * (offset-floor(offset)))*trim);
+
+ bridgerectifierR = (dR[count] * (1-(offset-floor(offset))));
+ bridgerectifierR += (dR[count+1] * (offset-floor(offset)));
+ bridgerectifierR -= ((dR[count+2] * (offset-floor(offset)))*trim);
+
+ rateof = (nextmax * newrate) + (rateof * oldrate);
+ sweep += rateof * fluttertrim;
+ sweep += sweep * sweeptrim;
+ if (sweep >= tupi){sweep = 0.0; nextmax = 0.02 + (flutterrandy*0.98);}
+ inputSampleL = bridgerectifierL;
+ inputSampleR = bridgerectifierR;
+ //apply to input signal only when flutter is present, interpolate samples
+ }
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ }
+
+ if (flip < 1 || flip > 3) flip = 1;
+ switch (flip)
+ {
+ case 1:
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAL = (invrandy * iirMidRollerAL) + (randy * iirMidRollerBL) + (randy * iirMidRollerCL);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ NonHighsSampleL = iirMidRollerAL;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAL = (invrandy * iirHeadBumpAL) + (randy * iirHeadBumpBL) + (randy * iirHeadBumpCL);
+
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ iirMidRollerAR = (invrandy * iirMidRollerAR) + (randy * iirMidRollerBR) + (randy * iirMidRollerCR);
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAR = (invrandy * iirHeadBumpAR) + (randy * iirHeadBumpBR) + (randy * iirHeadBumpCR);
+ break;
+ case 2:
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBL = (randy * iirMidRollerAL) + (invrandy * iirMidRollerBL) + (randy * iirMidRollerCL);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ NonHighsSampleL = iirMidRollerBL;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBL = (randy * iirHeadBumpAL) + (invrandy * iirHeadBumpBL) + (randy * iirHeadBumpCL);
+
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ iirMidRollerBR = (randy * iirMidRollerAR) + (invrandy * iirMidRollerBR) + (randy * iirMidRollerCR);
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBR = (randy * iirHeadBumpAR) + (invrandy * iirHeadBumpBR) + (randy * iirHeadBumpCR);
+ break;
+ case 3:
+ iirMidRollerCL = (iirMidRollerCL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerCL = (randy * iirMidRollerAL) + (randy * iirMidRollerBL) + (invrandy * iirMidRollerCL);
+ HighsSampleL = inputSampleL - iirMidRollerCL;
+ NonHighsSampleL = iirMidRollerCL;
+
+ iirHeadBumpCL += (inputSampleL * 0.05);
+ iirHeadBumpCL -= (iirHeadBumpCL * iirHeadBumpCL * iirHeadBumpCL * HeadBumpFreq);
+ iirHeadBumpCL = (randy * iirHeadBumpAL) + (randy * iirHeadBumpBL) + (invrandy * iirHeadBumpCL);
+
+ iirMidRollerCR = (iirMidRollerCR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ iirMidRollerCR = (randy * iirMidRollerAR) + (randy * iirMidRollerBR) + (invrandy * iirMidRollerCR);
+ HighsSampleR = inputSampleR - iirMidRollerCR;
+ NonHighsSampleR = iirMidRollerCR;
+
+ iirHeadBumpCR += (inputSampleR * 0.05);
+ iirHeadBumpCR -= (iirHeadBumpCR * iirHeadBumpCR * iirHeadBumpCR * HeadBumpFreq);
+ iirHeadBumpCR = (randy * iirHeadBumpAR) + (randy * iirHeadBumpBR) + (invrandy * iirHeadBumpCR);
+ break;
+ }
+ flip++; //increment the triplet counter
+
+ SubtractL = HighsSampleL;
+ bridgerectifierL = fabs(SubtractL)*1.57079633;
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ bridgerectifierL = 1-cos(bridgerectifierL);
+ if (SubtractL > 0) SubtractL = bridgerectifierL;
+ if (SubtractL < 0) SubtractL = -bridgerectifierL;
+ inputSampleL -= SubtractL;
+
+ SubtractR = HighsSampleR;
+ bridgerectifierR = fabs(SubtractR)*1.57079633;
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierR = 1-cos(bridgerectifierR);
+ if (SubtractR > 0) SubtractR = bridgerectifierR;
+ if (SubtractR < 0) SubtractR = -bridgerectifierR;
+ inputSampleR -= SubtractR;
+ //Soften works using the MidRoller stuff, defining a bright parallel channel that we apply negative Density
+ //to, and then subtract from the main audio. That makes the 'highs channel subtract' hit only the loudest
+ //transients, plus we are subtracting any artifacts we got from the negative Density.
+
+ bridgerectifierL = fabs(inputSampleL);
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ bridgerectifierL = sin(bridgerectifierL);
+ if (inputSampleL > 0) inputSampleL = bridgerectifierL;
+ if (inputSampleL < 0) inputSampleL = -bridgerectifierL;
+
+ bridgerectifierR = fabs(inputSampleR);
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierR = sin(bridgerectifierR);
+ if (inputSampleR > 0) inputSampleR = bridgerectifierR;
+ if (inputSampleR < 0) inputSampleR = -bridgerectifierR;
+ //drive section: the tape sound includes a very gentle saturation curve, which is always an attenuation.
+ //we cut back on highs before hitting this, and then we're going to subtract highs a second time after.
+
+ HeadBumpL = iirHeadBumpAL + iirHeadBumpBL + iirHeadBumpCL;
+ HeadBumpR = iirHeadBumpAR + iirHeadBumpBR + iirHeadBumpCR;
+ //begin PhaseNudge
+ allpasstemp = hcount - 1;
+ if (allpasstemp < 0 || allpasstemp > maxdelay) {allpasstemp = maxdelay;}
+
+ HeadBumpL -= eL[allpasstemp] * fpOld;
+ eL[hcount] = HeadBumpL;
+ inputSampleL *= fpOld;
+
+ HeadBumpR -= eR[allpasstemp] * fpOld;
+ eR[hcount] = HeadBumpR;
+ inputSampleR *= fpOld;
+
+ hcount--; if (hcount < 0 || hcount > maxdelay) {hcount = maxdelay;}
+ HeadBumpL += (eL[hcount]);
+ HeadBumpR += (eR[hcount]);
+ //end PhaseNudge on head bump in lieu of delay.
+ SubtractL -= (HeadBumpL * (HeadBumpControl+iirMinHeadBumpL));
+ SubtractR -= (HeadBumpR * (HeadBumpControl+iirMinHeadBumpR));
+ //makes a second soften and a single head bump after saturation.
+ //we are going to retain this, and then feed it into the highpass filter. That way, we can skip a subtract.
+ //Head Bump retains a trace which is roughly as large as what the highpass will do.
+
+ tempSampleL = inputSampleL;
+ tempSampleR = inputSampleR;
+
+ iirMinHeadBumpL = (iirMinHeadBumpL * altHBoostAmount) + (fabs(inputSampleL) * iirHBoostAmount);
+ if (iirMinHeadBumpL > 0.01) iirMinHeadBumpL = 0.01;
+
+ iirMinHeadBumpR = (iirMinHeadBumpR * altHBoostAmount) + (fabs(inputSampleR) * iirHBoostAmount);
+ if (iirMinHeadBumpR > 0.01) iirMinHeadBumpR = 0.01;
+ //we want this one rectified so that it's a relatively steady positive value. Boosts can cause it to be
+ //greater than 1 so we clamp it in that case.
+
+ iirSampleAL = (iirSampleAL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleAL; SubtractL += iirSampleAL;
+ iirSampleBL = (iirSampleBL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleBL; SubtractL += iirSampleBL;
+ iirSampleCL = (iirSampleCL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleCL; SubtractL += iirSampleCL;
+ iirSampleDL = (iirSampleDL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleDL; SubtractL += iirSampleDL;
+ iirSampleEL = (iirSampleEL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleEL; SubtractL += iirSampleEL;
+ iirSampleFL = (iirSampleFL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleFL; SubtractL += iirSampleFL;
+ iirSampleGL = (iirSampleGL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleGL; SubtractL += iirSampleGL;
+ iirSampleHL = (iirSampleHL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleHL; SubtractL += iirSampleHL;
+ iirSampleIL = (iirSampleIL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleIL; SubtractL += iirSampleIL;
+ iirSampleJL = (iirSampleJL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleJL; SubtractL += iirSampleJL;
+ iirSampleKL = (iirSampleKL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleKL; SubtractL += iirSampleKL;
+ iirSampleLL = (iirSampleLL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleLL; SubtractL += iirSampleLL;
+ iirSampleML = (iirSampleML * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleML; SubtractL += iirSampleML;
+ iirSampleNL = (iirSampleNL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleNL; SubtractL += iirSampleNL;
+ iirSampleOL = (iirSampleOL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleOL; SubtractL += iirSampleOL;
+ iirSamplePL = (iirSamplePL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSamplePL; SubtractL += iirSamplePL;
+ iirSampleQL = (iirSampleQL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleQL; SubtractL += iirSampleQL;
+ iirSampleRL = (iirSampleRL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleRL; SubtractL += iirSampleRL;
+ iirSampleSL = (iirSampleSL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleSL; SubtractL += iirSampleSL;
+ iirSampleTL = (iirSampleTL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleTL; SubtractL += iirSampleTL;
+ iirSampleUL = (iirSampleUL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleUL; SubtractL += iirSampleUL;
+ iirSampleVL = (iirSampleVL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleVL; SubtractL += iirSampleVL;
+ iirSampleWL = (iirSampleWL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleWL; SubtractL += iirSampleWL;
+ iirSampleXL = (iirSampleXL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleXL; SubtractL += iirSampleXL;
+ iirSampleYL = (iirSampleYL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleYL; SubtractL += iirSampleYL;
+ iirSampleZL = (iirSampleZL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleZL; SubtractL += iirSampleZL;
+
+ iirSampleAR = (iirSampleAR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleAR; SubtractR += iirSampleAR;
+ iirSampleBR = (iirSampleBR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleBR; SubtractR += iirSampleBR;
+ iirSampleCR = (iirSampleCR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleCR; SubtractR += iirSampleCR;
+ iirSampleDR = (iirSampleDR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleDR; SubtractR += iirSampleDR;
+ iirSampleER = (iirSampleER * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleER; SubtractR += iirSampleER;
+ iirSampleFR = (iirSampleFR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleFR; SubtractR += iirSampleFR;
+ iirSampleGR = (iirSampleGR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleGR; SubtractR += iirSampleGR;
+ iirSampleHR = (iirSampleHR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleHR; SubtractR += iirSampleHR;
+ iirSampleIR = (iirSampleIR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleIR; SubtractR += iirSampleIR;
+ iirSampleJR = (iirSampleJR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleJR; SubtractR += iirSampleJR;
+ iirSampleKR = (iirSampleKR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleKR; SubtractR += iirSampleKR;
+ iirSampleLR = (iirSampleLR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleLR; SubtractR += iirSampleLR;
+ iirSampleMR = (iirSampleMR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleMR; SubtractR += iirSampleMR;
+ iirSampleNR = (iirSampleNR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleNR; SubtractR += iirSampleNR;
+ iirSampleOR = (iirSampleOR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleOR; SubtractR += iirSampleOR;
+ iirSamplePR = (iirSamplePR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSamplePR; SubtractR += iirSamplePR;
+ iirSampleQR = (iirSampleQR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleQR; SubtractR += iirSampleQR;
+ iirSampleRR = (iirSampleRR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleRR; SubtractR += iirSampleRR;
+ iirSampleSR = (iirSampleSR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleSR; SubtractR += iirSampleSR;
+ iirSampleTR = (iirSampleTR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleTR; SubtractR += iirSampleTR;
+ iirSampleUR = (iirSampleUR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleUR; SubtractR += iirSampleUR;
+ iirSampleVR = (iirSampleVR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleVR; SubtractR += iirSampleVR;
+ iirSampleWR = (iirSampleWR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleWR; SubtractR += iirSampleWR;
+ iirSampleXR = (iirSampleXR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleXR; SubtractR += iirSampleXR;
+ iirSampleYR = (iirSampleYR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleYR; SubtractR += iirSampleYR;
+ iirSampleZR = (iirSampleZR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleZR; SubtractR += iirSampleZR;
+ //do the IIR on a dummy sample, and store up the correction in a variable at the same scale as the very low level
+ //numbers being used. Don't keep doing it against the possibly high level signal number.
+ //This has been known to add a resonant quality to the cutoff, which we're using on purpose.
+
+ inputSampleL -= SubtractL;
+ inputSampleR -= SubtractR;
+ //apply stored up tiny corrections.
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void ToTape5::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double inputgain = pow(A+1.0,3);
+ double outputgain = E;
+ double wet = F;
+ double dry = 1.0 - wet;
+ double trim = 0.211324865405187117745425;
+ double SoftenControl = pow(B,2);
+ double tempRandy = 0.06 + (SoftenControl/10.0);
+ double RollAmount = (1.0-(SoftenControl * 0.45))/overallscale;
+ double HeadBumpControl = pow(C,2);
+ int allpasstemp;
+ int maxdelay = (int)(floor(((HeadBumpControl+0.3)*2.2)*overallscale));
+ HeadBumpControl *= fabs(HeadBumpControl);
+ double HeadBumpFreq = 0.044/overallscale;
+ double iirAmount = 0.000001/overallscale;
+ double altAmount = 1.0 - iirAmount;
+ double iirHBoostAmount = 0.0001/overallscale;
+ double altHBoostAmount = 1.0 - iirAmount;
+ double depth = pow(D,2)*overallscale;
+ double fluttertrim = 0.005/overallscale;
+ double sweeptrim = (0.0006*depth)/overallscale;
+ double offset;
+ double tupi = 3.141592653589793238 * 2.0;
+ double newrate = 0.005/overallscale;
+ double oldrate = 1.0-newrate;
+ double flutterrandy;
+ double randy;
+ double invrandy;
+ int count;
+
+ double HighsSampleL = 0.0;
+ double NonHighsSampleL = 0.0;
+ double HeadBumpL = 0.0;
+ double SubtractL;
+ double bridgerectifierL;
+ double tempSampleL;
+ double drySampleL;
+
+ double HighsSampleR = 0.0;
+ double NonHighsSampleR = 0.0;
+ double HeadBumpR = 0.0;
+ double SubtractR;
+ double bridgerectifierR;
+ double tempSampleR;
+ double drySampleR;
+
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+
+ flutterrandy = (rand()/(double)RAND_MAX);
+ randy = flutterrandy * tempRandy; //for soften
+ invrandy = (1.0-randy);
+ randy /= 2.0;
+ //we've set up so that we dial in the amount of the alt sections (in pairs) with invrandy being the source section
+
+ //now we've got a random flutter, so we're messing with the pitch before tape effects go on
+ if (gcount < 0 || gcount > 300) {gcount = 300;}
+ count = gcount;
+ dL[count+301] = dL[count] = inputSampleL;
+ dR[count+301] = dR[count] = inputSampleR;
+ gcount--;
+ //we will also keep the buffer going, even when not in use
+
+ if (depth != 0.0) {
+ offset = (1.0 + sin(sweep)) * depth;
+ count += (int)floor(offset);
+
+ bridgerectifierL = (dL[count] * (1-(offset-floor(offset))));
+ bridgerectifierL += (dL[count+1] * (offset-floor(offset)));
+ bridgerectifierL -= ((dL[count+2] * (offset-floor(offset)))*trim);
+
+ bridgerectifierR = (dR[count] * (1-(offset-floor(offset))));
+ bridgerectifierR += (dR[count+1] * (offset-floor(offset)));
+ bridgerectifierR -= ((dR[count+2] * (offset-floor(offset)))*trim);
+
+ rateof = (nextmax * newrate) + (rateof * oldrate);
+ sweep += rateof * fluttertrim;
+ sweep += sweep * sweeptrim;
+ if (sweep >= tupi){sweep = 0.0; nextmax = 0.02 + (flutterrandy*0.98);}
+ inputSampleL = bridgerectifierL;
+ inputSampleR = bridgerectifierR;
+ //apply to input signal only when flutter is present, interpolate samples
+ }
+
+ if (inputgain != 1.0) {
+ inputSampleL *= inputgain;
+ inputSampleR *= inputgain;
+ }
+
+ if (flip < 1 || flip > 3) flip = 1;
+ switch (flip)
+ {
+ case 1:
+ iirMidRollerAL = (iirMidRollerAL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerAL = (invrandy * iirMidRollerAL) + (randy * iirMidRollerBL) + (randy * iirMidRollerCL);
+ HighsSampleL = inputSampleL - iirMidRollerAL;
+ NonHighsSampleL = iirMidRollerAL;
+
+ iirHeadBumpAL += (inputSampleL * 0.05);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAL = (invrandy * iirHeadBumpAL) + (randy * iirHeadBumpBL) + (randy * iirHeadBumpCL);
+
+ iirMidRollerAR = (iirMidRollerAR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ iirMidRollerAR = (invrandy * iirMidRollerAR) + (randy * iirMidRollerBR) + (randy * iirMidRollerCR);
+ HighsSampleR = inputSampleR - iirMidRollerAR;
+ NonHighsSampleR = iirMidRollerAR;
+
+ iirHeadBumpAR += (inputSampleR * 0.05);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAR = (invrandy * iirHeadBumpAR) + (randy * iirHeadBumpBR) + (randy * iirHeadBumpCR);
+ break;
+ case 2:
+ iirMidRollerBL = (iirMidRollerBL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerBL = (randy * iirMidRollerAL) + (invrandy * iirMidRollerBL) + (randy * iirMidRollerCL);
+ HighsSampleL = inputSampleL - iirMidRollerBL;
+ NonHighsSampleL = iirMidRollerBL;
+
+ iirHeadBumpBL += (inputSampleL * 0.05);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBL = (randy * iirHeadBumpAL) + (invrandy * iirHeadBumpBL) + (randy * iirHeadBumpCL);
+
+ iirMidRollerBR = (iirMidRollerBR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ iirMidRollerBR = (randy * iirMidRollerAR) + (invrandy * iirMidRollerBR) + (randy * iirMidRollerCR);
+ HighsSampleR = inputSampleR - iirMidRollerBR;
+ NonHighsSampleR = iirMidRollerBR;
+
+ iirHeadBumpBR += (inputSampleR * 0.05);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBR = (randy * iirHeadBumpAR) + (invrandy * iirHeadBumpBR) + (randy * iirHeadBumpCR);
+ break;
+ case 3:
+ iirMidRollerCL = (iirMidRollerCL * (1.0 - RollAmount)) + (inputSampleL * RollAmount);
+ iirMidRollerCL = (randy * iirMidRollerAL) + (randy * iirMidRollerBL) + (invrandy * iirMidRollerCL);
+ HighsSampleL = inputSampleL - iirMidRollerCL;
+ NonHighsSampleL = iirMidRollerCL;
+
+ iirHeadBumpCL += (inputSampleL * 0.05);
+ iirHeadBumpCL -= (iirHeadBumpCL * iirHeadBumpCL * iirHeadBumpCL * HeadBumpFreq);
+ iirHeadBumpCL = (randy * iirHeadBumpAL) + (randy * iirHeadBumpBL) + (invrandy * iirHeadBumpCL);
+
+ iirMidRollerCR = (iirMidRollerCR * (1.0 - RollAmount)) + (inputSampleR * RollAmount);
+ iirMidRollerCR = (randy * iirMidRollerAR) + (randy * iirMidRollerBR) + (invrandy * iirMidRollerCR);
+ HighsSampleR = inputSampleR - iirMidRollerCR;
+ NonHighsSampleR = iirMidRollerCR;
+
+ iirHeadBumpCR += (inputSampleR * 0.05);
+ iirHeadBumpCR -= (iirHeadBumpCR * iirHeadBumpCR * iirHeadBumpCR * HeadBumpFreq);
+ iirHeadBumpCR = (randy * iirHeadBumpAR) + (randy * iirHeadBumpBR) + (invrandy * iirHeadBumpCR);
+ break;
+ }
+ flip++; //increment the triplet counter
+
+ SubtractL = HighsSampleL;
+ bridgerectifierL = fabs(SubtractL)*1.57079633;
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ bridgerectifierL = 1-cos(bridgerectifierL);
+ if (SubtractL > 0) SubtractL = bridgerectifierL;
+ if (SubtractL < 0) SubtractL = -bridgerectifierL;
+ inputSampleL -= SubtractL;
+
+ SubtractR = HighsSampleR;
+ bridgerectifierR = fabs(SubtractR)*1.57079633;
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierR = 1-cos(bridgerectifierR);
+ if (SubtractR > 0) SubtractR = bridgerectifierR;
+ if (SubtractR < 0) SubtractR = -bridgerectifierR;
+ inputSampleR -= SubtractR;
+ //Soften works using the MidRoller stuff, defining a bright parallel channel that we apply negative Density
+ //to, and then subtract from the main audio. That makes the 'highs channel subtract' hit only the loudest
+ //transients, plus we are subtracting any artifacts we got from the negative Density.
+
+ bridgerectifierL = fabs(inputSampleL);
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ bridgerectifierL = sin(bridgerectifierL);
+ if (inputSampleL > 0) inputSampleL = bridgerectifierL;
+ if (inputSampleL < 0) inputSampleL = -bridgerectifierL;
+
+ bridgerectifierR = fabs(inputSampleR);
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierR = sin(bridgerectifierR);
+ if (inputSampleR > 0) inputSampleR = bridgerectifierR;
+ if (inputSampleR < 0) inputSampleR = -bridgerectifierR;
+ //drive section: the tape sound includes a very gentle saturation curve, which is always an attenuation.
+ //we cut back on highs before hitting this, and then we're going to subtract highs a second time after.
+
+ HeadBumpL = iirHeadBumpAL + iirHeadBumpBL + iirHeadBumpCL;
+ HeadBumpR = iirHeadBumpAR + iirHeadBumpBR + iirHeadBumpCR;
+ //begin PhaseNudge
+ allpasstemp = hcount - 1;
+ if (allpasstemp < 0 || allpasstemp > maxdelay) {allpasstemp = maxdelay;}
+
+ HeadBumpL -= eL[allpasstemp] * fpOld;
+ eL[hcount] = HeadBumpL;
+ inputSampleL *= fpOld;
+
+ HeadBumpR -= eR[allpasstemp] * fpOld;
+ eR[hcount] = HeadBumpR;
+ inputSampleR *= fpOld;
+
+ hcount--; if (hcount < 0 || hcount > maxdelay) {hcount = maxdelay;}
+ HeadBumpL += (eL[hcount]);
+ HeadBumpR += (eR[hcount]);
+ //end PhaseNudge on head bump in lieu of delay.
+ SubtractL -= (HeadBumpL * (HeadBumpControl+iirMinHeadBumpL));
+ SubtractR -= (HeadBumpR * (HeadBumpControl+iirMinHeadBumpR));
+ //makes a second soften and a single head bump after saturation.
+ //we are going to retain this, and then feed it into the highpass filter. That way, we can skip a subtract.
+ //Head Bump retains a trace which is roughly as large as what the highpass will do.
+
+ tempSampleL = inputSampleL;
+ tempSampleR = inputSampleR;
+
+ iirMinHeadBumpL = (iirMinHeadBumpL * altHBoostAmount) + (fabs(inputSampleL) * iirHBoostAmount);
+ if (iirMinHeadBumpL > 0.01) iirMinHeadBumpL = 0.01;
+
+ iirMinHeadBumpR = (iirMinHeadBumpR * altHBoostAmount) + (fabs(inputSampleR) * iirHBoostAmount);
+ if (iirMinHeadBumpR > 0.01) iirMinHeadBumpR = 0.01;
+ //we want this one rectified so that it's a relatively steady positive value. Boosts can cause it to be
+ //greater than 1 so we clamp it in that case.
+
+ iirSampleAL = (iirSampleAL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleAL; SubtractL += iirSampleAL;
+ iirSampleBL = (iirSampleBL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleBL; SubtractL += iirSampleBL;
+ iirSampleCL = (iirSampleCL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleCL; SubtractL += iirSampleCL;
+ iirSampleDL = (iirSampleDL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleDL; SubtractL += iirSampleDL;
+ iirSampleEL = (iirSampleEL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleEL; SubtractL += iirSampleEL;
+ iirSampleFL = (iirSampleFL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleFL; SubtractL += iirSampleFL;
+ iirSampleGL = (iirSampleGL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleGL; SubtractL += iirSampleGL;
+ iirSampleHL = (iirSampleHL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleHL; SubtractL += iirSampleHL;
+ iirSampleIL = (iirSampleIL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleIL; SubtractL += iirSampleIL;
+ iirSampleJL = (iirSampleJL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleJL; SubtractL += iirSampleJL;
+ iirSampleKL = (iirSampleKL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleKL; SubtractL += iirSampleKL;
+ iirSampleLL = (iirSampleLL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleLL; SubtractL += iirSampleLL;
+ iirSampleML = (iirSampleML * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleML; SubtractL += iirSampleML;
+ iirSampleNL = (iirSampleNL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleNL; SubtractL += iirSampleNL;
+ iirSampleOL = (iirSampleOL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleOL; SubtractL += iirSampleOL;
+ iirSamplePL = (iirSamplePL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSamplePL; SubtractL += iirSamplePL;
+ iirSampleQL = (iirSampleQL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleQL; SubtractL += iirSampleQL;
+ iirSampleRL = (iirSampleRL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleRL; SubtractL += iirSampleRL;
+ iirSampleSL = (iirSampleSL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleSL; SubtractL += iirSampleSL;
+ iirSampleTL = (iirSampleTL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleTL; SubtractL += iirSampleTL;
+ iirSampleUL = (iirSampleUL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleUL; SubtractL += iirSampleUL;
+ iirSampleVL = (iirSampleVL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleVL; SubtractL += iirSampleVL;
+ iirSampleWL = (iirSampleWL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleWL; SubtractL += iirSampleWL;
+ iirSampleXL = (iirSampleXL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleXL; SubtractL += iirSampleXL;
+ iirSampleYL = (iirSampleYL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleYL; SubtractL += iirSampleYL;
+ iirSampleZL = (iirSampleZL * altAmount) + (tempSampleL * iirAmount); tempSampleL -= iirSampleZL; SubtractL += iirSampleZL;
+
+ iirSampleAR = (iirSampleAR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleAR; SubtractR += iirSampleAR;
+ iirSampleBR = (iirSampleBR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleBR; SubtractR += iirSampleBR;
+ iirSampleCR = (iirSampleCR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleCR; SubtractR += iirSampleCR;
+ iirSampleDR = (iirSampleDR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleDR; SubtractR += iirSampleDR;
+ iirSampleER = (iirSampleER * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleER; SubtractR += iirSampleER;
+ iirSampleFR = (iirSampleFR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleFR; SubtractR += iirSampleFR;
+ iirSampleGR = (iirSampleGR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleGR; SubtractR += iirSampleGR;
+ iirSampleHR = (iirSampleHR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleHR; SubtractR += iirSampleHR;
+ iirSampleIR = (iirSampleIR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleIR; SubtractR += iirSampleIR;
+ iirSampleJR = (iirSampleJR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleJR; SubtractR += iirSampleJR;
+ iirSampleKR = (iirSampleKR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleKR; SubtractR += iirSampleKR;
+ iirSampleLR = (iirSampleLR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleLR; SubtractR += iirSampleLR;
+ iirSampleMR = (iirSampleMR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleMR; SubtractR += iirSampleMR;
+ iirSampleNR = (iirSampleNR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleNR; SubtractR += iirSampleNR;
+ iirSampleOR = (iirSampleOR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleOR; SubtractR += iirSampleOR;
+ iirSamplePR = (iirSamplePR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSamplePR; SubtractR += iirSamplePR;
+ iirSampleQR = (iirSampleQR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleQR; SubtractR += iirSampleQR;
+ iirSampleRR = (iirSampleRR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleRR; SubtractR += iirSampleRR;
+ iirSampleSR = (iirSampleSR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleSR; SubtractR += iirSampleSR;
+ iirSampleTR = (iirSampleTR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleTR; SubtractR += iirSampleTR;
+ iirSampleUR = (iirSampleUR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleUR; SubtractR += iirSampleUR;
+ iirSampleVR = (iirSampleVR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleVR; SubtractR += iirSampleVR;
+ iirSampleWR = (iirSampleWR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleWR; SubtractR += iirSampleWR;
+ iirSampleXR = (iirSampleXR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleXR; SubtractR += iirSampleXR;
+ iirSampleYR = (iirSampleYR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleYR; SubtractR += iirSampleYR;
+ iirSampleZR = (iirSampleZR * altAmount) + (tempSampleR * iirAmount); tempSampleR -= iirSampleZR; SubtractR += iirSampleZR;
+ //do the IIR on a dummy sample, and store up the correction in a variable at the same scale as the very low level
+ //numbers being used. Don't keep doing it against the possibly high level signal number.
+ //This has been known to add a resonant quality to the cutoff, which we're using on purpose.
+
+ inputSampleL -= SubtractL;
+ inputSampleR -= SubtractR;
+ //apply stored up tiny corrections.
+
+ if (outputgain != 1.0) {
+ inputSampleL *= outputgain;
+ inputSampleR *= outputgain;
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file
diff --git a/plugins/WinVST/ToTape5/VSTProject.sln b/plugins/WinVST/ToTape5/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/ToTape5/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/ToTape5/VSTProject.vcxproj b/plugins/WinVST/ToTape5/VSTProject.vcxproj
new file mode 100755
index 0000000..acec5ef
--- /dev/null
+++ b/plugins/WinVST/ToTape5/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="ToTape5.cpp" />
+ <ClCompile Include="ToTape5Proc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="ToTape5.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>ToTape564</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ToTape5/VSTProject.vcxproj.filters b/plugins/WinVST/ToTape5/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..e31d0c2
--- /dev/null
+++ b/plugins/WinVST/ToTape5/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ToTape5.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ToTape5Proc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ToTape5.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ToTape5/VSTProject.vcxproj.user b/plugins/WinVST/ToTape5/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/ToTape5/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/ToTape5/vstplug.def b/plugins/WinVST/ToTape5/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/ToTape5/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file