diff options
author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
---|---|---|
committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/Thunder | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/Thunder')
-rwxr-xr-x | plugins/WinVST/Thunder/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/Thunder/.vs/VSTProject/v14/.suo | bin | 0 -> 22528 bytes | |||
-rwxr-xr-x | plugins/WinVST/Thunder/Thunder.cpp | 145 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/Thunder.h | 83 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/ThunderProc.cpp | 510 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/Thunder/vstplug.def | 3 |
10 files changed, 1019 insertions, 0 deletions
diff --git a/plugins/WinVST/Thunder/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Thunder/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/Thunder/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/Thunder/.vs/VSTProject/v14/.suo b/plugins/WinVST/Thunder/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..b01488d --- /dev/null +++ b/plugins/WinVST/Thunder/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/Thunder/Thunder.cpp b/plugins/WinVST/Thunder/Thunder.cpp new file mode 100755 index 0000000..015eabd --- /dev/null +++ b/plugins/WinVST/Thunder/Thunder.cpp @@ -0,0 +1,145 @@ +/* ======================================== + * Thunder - Thunder.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Thunder_H +#include "Thunder.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Thunder(audioMaster);} + +Thunder::Thunder(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 1.0; + + fpNShapeAL = 0.0; + fpNShapeBL = 0.0; + fpNShapeAR = 0.0; + fpNShapeBR = 0.0; + muSpeedA = 10000; + muSpeedB = 10000; + muCoefficientA = 1; + muCoefficientB = 1; + muVary = 1; + gateL = 0.0; + gateR = 0.0; + iirSampleAL = 0.0; + iirSampleBL = 0.0; + iirSampleAR = 0.0; + iirSampleBR = 0.0; + iirSampleAM = 0.0; + iirSampleBM = 0.0; + iirSampleCM = 0.0; + flip = false; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Thunder::~Thunder() {} +VstInt32 Thunder::getVendorVersion () {return 1000;} +void Thunder::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Thunder::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Thunder::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Thunder::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Thunder::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere + default: throw; // unknown parameter, shouldn't happen! + } +} + +float Thunder::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Thunder::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Thunder", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Output Trim", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Thunder::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: dB2string (B, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Thunder::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "dB", kVstMaxParamStrLen); break; //the percent + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Thunder::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Thunder::getEffectName(char* name) { + vst_strncpy(name, "Thunder", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Thunder::getPlugCategory() {return kPlugCategEffect;} + +bool Thunder::getProductString(char* text) { + vst_strncpy (text, "airwindows Thunder", kVstMaxProductStrLen); return true; +} + +bool Thunder::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Thunder/Thunder.h b/plugins/WinVST/Thunder/Thunder.h new file mode 100755 index 0000000..1ef1d03 --- /dev/null +++ b/plugins/WinVST/Thunder/Thunder.h @@ -0,0 +1,83 @@ +/* ======================================== + * Thunder - Thunder.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Thunder_H +#define __Thunder_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kNumParameters = 2 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'thun'; //Change this to what the AU identity is! + +class Thunder : + public AudioEffectX +{ +public: + Thunder(audioMasterCallback audioMaster); + ~Thunder(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double muVary; + double muAttack; + double muNewSpeed; + double muSpeedA; + double muSpeedB; + double muCoefficientA; + double muCoefficientB; + double gateL; + double gateR; + double iirSampleAL; + double iirSampleBL; + double iirSampleAR; + double iirSampleBR; + double iirSampleAM; + double iirSampleBM; + double iirSampleCM; + long double fpNShapeAL; + long double fpNShapeBL; + long double fpNShapeAR; + long double fpNShapeBR; + bool flip; + + float A; + float B; + +}; + +#endif diff --git a/plugins/WinVST/Thunder/ThunderProc.cpp b/plugins/WinVST/Thunder/ThunderProc.cpp new file mode 100755 index 0000000..bd401d4 --- /dev/null +++ b/plugins/WinVST/Thunder/ThunderProc.cpp @@ -0,0 +1,510 @@ +/* ======================================== + * Thunder - Thunder.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Thunder_H +#include "Thunder.h" +#endif + +void Thunder::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double thunder = A * 0.4; + double threshold = 1.0 - (thunder * 2.0); + if (threshold < 0.01) threshold = 0.01; + double muMakeupGain = 1.0 / threshold; + double release = pow((1.28-thunder),5)*32768.0; + release /= overallscale; + double fastest = sqrt(release); + double EQ = ((0.0275 / getSampleRate())*32000.0); + double dcblock = EQ / 300.0; + double basstrim = (0.01/EQ)+1.0; + //FF parameters also ride off Speed + double outputGain = B; + + double coefficient; + double inputSense; + + double resultL; + double resultR; + double resultM; + double resultML; + double resultMR; + + float fpTemp; + double fpOld = 0.618033988749894848204586; //golden ratio! + double fpNew = 1.0 - fpOld; + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL = inputSampleL * muMakeupGain; + inputSampleR = inputSampleR * muMakeupGain; + + if (gateL < fabs(inputSampleL)) gateL = inputSampleL; + else gateL -= dcblock; + if (gateR < fabs(inputSampleR)) gateR = inputSampleR; + else gateR -= dcblock; + //setting up gated DC blocking to control the tendency for rumble and offset + + //begin three FathomFive stages + iirSampleAL += (inputSampleL * EQ * thunder); + iirSampleAL -= (iirSampleAL * iirSampleAL * iirSampleAL * EQ); + if (iirSampleAL > gateL) iirSampleAL -= dcblock; + if (iirSampleAL < -gateL) iirSampleAL += dcblock; + resultL = iirSampleAL*basstrim; + iirSampleBL = (iirSampleBL * (1 - EQ)) + (resultL * EQ); + resultL = iirSampleBL; + + iirSampleAR += (inputSampleR * EQ * thunder); + iirSampleAR -= (iirSampleAR * iirSampleAR * iirSampleAR * EQ); + if (iirSampleAR > gateR) iirSampleAR -= dcblock; + if (iirSampleAR < -gateR) iirSampleAR += dcblock; + resultR = iirSampleAR*basstrim; + iirSampleBR = (iirSampleBR * (1 - EQ)) + (resultR * EQ); + resultR = iirSampleBR; + + iirSampleAM += ((inputSampleL + inputSampleR) * EQ * thunder); + iirSampleAM -= (iirSampleAM * iirSampleAM * iirSampleAM * EQ); + resultM = iirSampleAM*basstrim; + iirSampleBM = (iirSampleBM * (1 - EQ)) + (resultM * EQ); + resultM = iirSampleBM; + iirSampleCM = (iirSampleCM * (1 - EQ)) + (resultM * EQ); + + resultM = fabs(iirSampleCM); + resultML = fabs(resultL); + resultMR = fabs(resultR); + + if (resultM > resultML) resultML = resultM; + if (resultM > resultMR) resultMR = resultM; + //trying to restrict the buzziness + + if (resultML > 1.0) resultML = 1.0; + if (resultMR > 1.0) resultMR = 1.0; + //now we have result L, R and M the trigger modulator which must be 0-1 + + //begin compressor section + inputSampleL -= (iirSampleBL * thunder); + inputSampleR -= (iirSampleBR * thunder); + //highpass the comp section by sneaking out what will be the reinforcement + + inputSense = fabs(inputSampleL); + if (fabs(inputSampleR) > inputSense) + inputSense = fabs(inputSampleR); + //we will take the greater of either channel and just use that, then apply the result + //to both stereo channels. + + if (flip) + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedA)); + muCoefficientA = muCoefficientA * (muAttack-1.0); + if (muVary < threshold) + { + muCoefficientA = muCoefficientA + threshold; + } + else + { + muCoefficientA = muCoefficientA + muVary; + } + muCoefficientA = muCoefficientA / muAttack; + } + else + { + muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0); + muCoefficientA = muCoefficientA + 1.0; + muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA); + } + muNewSpeed = muSpeedA * (muSpeedA-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedA = muNewSpeed / muSpeedA; + } + else + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedB)); + muCoefficientB = muCoefficientB * (muAttack-1); + if (muVary < threshold) + { + muCoefficientB = muCoefficientB + threshold; + } + else + { + muCoefficientB = muCoefficientB + muVary; + } + muCoefficientB = muCoefficientB / muAttack; + } + else + { + muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0); + muCoefficientB = muCoefficientB + 1.0; + muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB); + } + muNewSpeed = muSpeedB * (muSpeedB-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedB = muNewSpeed / muSpeedB; + } + //got coefficients, adjusted speeds + + if (flip) + { + coefficient = pow(muCoefficientA,2); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + else + { + coefficient = pow(muCoefficientB,2); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ + //applied gain correction to control output level- tends to constrain sound rather than inflate it + + inputSampleL += (resultL * resultM); + inputSampleR += (resultR * resultM); + //combine the two by adding the summed channnel of lows + + if (outputGain != 1.0) { + inputSampleL *= outputGain; + inputSampleR *= outputGain; + } + + //noise shaping to 32-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeAL; + + fpTemp = inputSampleR; + fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeAR; + } + else { + fpTemp = inputSampleL; + fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeBL; + + fpTemp = inputSampleR; + fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeBR; + } + flip = !flip; + //end noise shaping on 32 bit output + + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Thunder::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + + double thunder = A * 0.4; + double threshold = 1.0 - (thunder * 2.0); + if (threshold < 0.01) threshold = 0.01; + double muMakeupGain = 1.0 / threshold; + double release = pow((1.28-thunder),5)*32768.0; + release /= overallscale; + double fastest = sqrt(release); + double EQ = ((0.0275 / getSampleRate())*32000.0); + double dcblock = EQ / 300.0; + double basstrim = (0.01/EQ)+1.0; + //FF parameters also ride off Speed + double outputGain = B; + + double coefficient; + double inputSense; + + double resultL; + double resultR; + double resultM; + double resultML; + double resultMR; + + double fpTemp; + double fpOld = 0.618033988749894848204586; //golden ratio! + double fpNew = 1.0 - fpOld; + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL = inputSampleL * muMakeupGain; + inputSampleR = inputSampleR * muMakeupGain; + + if (gateL < fabs(inputSampleL)) gateL = inputSampleL; + else gateL -= dcblock; + if (gateR < fabs(inputSampleR)) gateR = inputSampleR; + else gateR -= dcblock; + //setting up gated DC blocking to control the tendency for rumble and offset + + //begin three FathomFive stages + iirSampleAL += (inputSampleL * EQ * thunder); + iirSampleAL -= (iirSampleAL * iirSampleAL * iirSampleAL * EQ); + if (iirSampleAL > gateL) iirSampleAL -= dcblock; + if (iirSampleAL < -gateL) iirSampleAL += dcblock; + resultL = iirSampleAL*basstrim; + iirSampleBL = (iirSampleBL * (1 - EQ)) + (resultL * EQ); + resultL = iirSampleBL; + + iirSampleAR += (inputSampleR * EQ * thunder); + iirSampleAR -= (iirSampleAR * iirSampleAR * iirSampleAR * EQ); + if (iirSampleAR > gateR) iirSampleAR -= dcblock; + if (iirSampleAR < -gateR) iirSampleAR += dcblock; + resultR = iirSampleAR*basstrim; + iirSampleBR = (iirSampleBR * (1 - EQ)) + (resultR * EQ); + resultR = iirSampleBR; + + iirSampleAM += ((inputSampleL + inputSampleR) * EQ * thunder); + iirSampleAM -= (iirSampleAM * iirSampleAM * iirSampleAM * EQ); + resultM = iirSampleAM*basstrim; + iirSampleBM = (iirSampleBM * (1 - EQ)) + (resultM * EQ); + resultM = iirSampleBM; + iirSampleCM = (iirSampleCM * (1 - EQ)) + (resultM * EQ); + + resultM = fabs(iirSampleCM); + resultML = fabs(resultL); + resultMR = fabs(resultR); + + if (resultM > resultML) resultML = resultM; + if (resultM > resultMR) resultMR = resultM; + //trying to restrict the buzziness + + if (resultML > 1.0) resultML = 1.0; + if (resultMR > 1.0) resultMR = 1.0; + //now we have result L, R and M the trigger modulator which must be 0-1 + + //begin compressor section + inputSampleL -= (iirSampleBL * thunder); + inputSampleR -= (iirSampleBR * thunder); + //highpass the comp section by sneaking out what will be the reinforcement + + inputSense = fabs(inputSampleL); + if (fabs(inputSampleR) > inputSense) + inputSense = fabs(inputSampleR); + //we will take the greater of either channel and just use that, then apply the result + //to both stereo channels. + + if (flip) + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedA)); + muCoefficientA = muCoefficientA * (muAttack-1.0); + if (muVary < threshold) + { + muCoefficientA = muCoefficientA + threshold; + } + else + { + muCoefficientA = muCoefficientA + muVary; + } + muCoefficientA = muCoefficientA / muAttack; + } + else + { + muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0); + muCoefficientA = muCoefficientA + 1.0; + muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA); + } + muNewSpeed = muSpeedA * (muSpeedA-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedA = muNewSpeed / muSpeedA; + } + else + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedB)); + muCoefficientB = muCoefficientB * (muAttack-1); + if (muVary < threshold) + { + muCoefficientB = muCoefficientB + threshold; + } + else + { + muCoefficientB = muCoefficientB + muVary; + } + muCoefficientB = muCoefficientB / muAttack; + } + else + { + muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0); + muCoefficientB = muCoefficientB + 1.0; + muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB); + } + muNewSpeed = muSpeedB * (muSpeedB-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedB = muNewSpeed / muSpeedB; + } + //got coefficients, adjusted speeds + + if (flip) + { + coefficient = pow(muCoefficientA,2); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + else + { + coefficient = pow(muCoefficientB,2); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ + //applied gain correction to control output level- tends to constrain sound rather than inflate it + + inputSampleL += (resultL * resultM); + inputSampleR += (resultR * resultM); + //combine the two by adding the summed channnel of lows + + if (outputGain != 1.0) { + inputSampleL *= outputGain; + inputSampleR *= outputGain; + } + + //noise shaping to 32-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeAL; + + fpTemp = inputSampleR; + fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeAR; + } + else { + fpTemp = inputSampleL; + fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeBL; + + fpTemp = inputSampleR; + fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeBR; + } + flip = !flip; + //end noise shaping on 32 bit output + + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
\ No newline at end of file diff --git a/plugins/WinVST/Thunder/VSTProject.sln b/plugins/WinVST/Thunder/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Thunder/VSTProject.sln @@ -0,0 +1,28 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Thunder/VSTProject.vcxproj b/plugins/WinVST/Thunder/VSTProject.vcxproj new file mode 100755 index 0000000..6c14ced --- /dev/null +++ b/plugins/WinVST/Thunder/VSTProject.vcxproj @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Thunder.cpp" />
+ <ClCompile Include="ThunderProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Thunder.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Thunder64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Thunder/VSTProject.vcxproj.filters b/plugins/WinVST/Thunder/VSTProject.vcxproj.filters new file mode 100755 index 0000000..92c5c77 --- /dev/null +++ b/plugins/WinVST/Thunder/VSTProject.vcxproj.filters @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Thunder.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ThunderProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Thunder.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Thunder/VSTProject.vcxproj.user b/plugins/WinVST/Thunder/VSTProject.vcxproj.user new file mode 100755 index 0000000..2216267 --- /dev/null +++ b/plugins/WinVST/Thunder/VSTProject.vcxproj.user @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project>
\ No newline at end of file diff --git a/plugins/WinVST/Thunder/vstplug.def b/plugins/WinVST/Thunder/vstplug.def new file mode 100755 index 0000000..5bf499a --- /dev/null +++ b/plugins/WinVST/Thunder/vstplug.def @@ -0,0 +1,3 @@ +EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain
\ No newline at end of file |