diff options
author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/Pressure4 | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/Pressure4')
-rwxr-xr-x | plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo | bin | 0 -> 23040 bytes | |||
-rwxr-xr-x | plugins/WinVST/Pressure4/Pressure4.cpp | 156 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/Pressure4.h | 78 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/Pressure4Proc.cpp | 449 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/Pressure4/vstplug.def | 3 |
10 files changed, 964 insertions, 0 deletions
diff --git a/plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo b/plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..a911044 --- /dev/null +++ b/plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/Pressure4/Pressure4.cpp b/plugins/WinVST/Pressure4/Pressure4.cpp new file mode 100755 index 0000000..8ae2adc --- /dev/null +++ b/plugins/WinVST/Pressure4/Pressure4.cpp @@ -0,0 +1,156 @@ +/* ======================================== + * Pressure4 - Pressure4.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Pressure4_H +#include "Pressure4.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Pressure4(audioMaster);} + +Pressure4::Pressure4(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 0.2; + C = 1.0; + D = 1.0; + fpNShapeAL = 0.0; + fpNShapeBL = 0.0; + fpNShapeAR = 0.0; + fpNShapeBR = 0.0; + muSpeedA = 10000; + muSpeedB = 10000; + muCoefficientA = 1; + muCoefficientB = 1; + muVary = 1; + flip = false; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Pressure4::~Pressure4() {} +VstInt32 Pressure4::getVendorVersion () {return 1000;} +void Pressure4::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Pressure4::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Pressure4::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + chunkData[3] = D; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Pressure4::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + D = pinParameter(chunkData[3]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Pressure4::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere + case kParamC: C = value; break; //this is the popup, stored as a float + case kParamD: D = value; break; //this is the popup, stored as a float + default: throw; // unknown parameter, shouldn't happen! + } + //we can also set other defaults here, and do calculations that only have to happen + //once when parameters actually change. Here is the 'popup' setting its (global) values. + //variables can also be set in the processreplacing loop, and there they'll be set every buffersize + //here they're set when a parameter's actually changed, which should be less frequent, but + //you must use global variables in the Pressure4.h file to do it. +} + +float Pressure4::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + case kParamD: return D; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Pressure4::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Pressure", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Speed", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Mewiness", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, "Output Gain", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Pressure4::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string (B, text, kVstMaxParamStrLen); break; //also display 0-1 as percent + case kParamC: float2string ((C*2.0)-1.0, text, kVstMaxParamStrLen); break; + case kParamD: float2string (D, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Pressure4::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent + case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + case kParamD: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Pressure4::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Pressure4::getEffectName(char* name) { + vst_strncpy(name, "Pressure4", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Pressure4::getPlugCategory() {return kPlugCategEffect;} + +bool Pressure4::getProductString(char* text) { + vst_strncpy (text, "airwindows Pressure4", kVstMaxProductStrLen); return true; +} + +bool Pressure4::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Pressure4/Pressure4.h b/plugins/WinVST/Pressure4/Pressure4.h new file mode 100755 index 0000000..29d20eb --- /dev/null +++ b/plugins/WinVST/Pressure4/Pressure4.h @@ -0,0 +1,78 @@ +/* ======================================== + * Pressure4 - Pressure4.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Pressure4_H +#define __Pressure4_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kParamD = 3, + kNumParameters = 4 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'prs4'; //Change this to what the AU identity is! + +class Pressure4 : + public AudioEffectX +{ +public: + Pressure4(audioMasterCallback audioMaster); + ~Pressure4(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + double muVary; + double muAttack; + double muNewSpeed; + double muSpeedA; + double muSpeedB; + double muCoefficientA; + double muCoefficientB; + long double fpNShapeAL; + long double fpNShapeBL; + long double fpNShapeAR; + long double fpNShapeBR; + bool flip; + + float A; + float B; + float C; //parameters. Always 0-1, and we scale/alter them elsewhere. + float D; + +}; + +#endif diff --git a/plugins/WinVST/Pressure4/Pressure4Proc.cpp b/plugins/WinVST/Pressure4/Pressure4Proc.cpp new file mode 100755 index 0000000..02b8a78 --- /dev/null +++ b/plugins/WinVST/Pressure4/Pressure4Proc.cpp @@ -0,0 +1,449 @@ +/* ======================================== + * Pressure4 - Pressure4.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Pressure4_H +#include "Pressure4.h" +#endif + +void Pressure4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* inputL = inputs[0]; + float* inputR = inputs[1]; + float* outputL = outputs[0]; + float* outputR = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + double threshold = 1.0 - (A * 0.95); + double muMakeupGain = 1.0 / threshold; + //gain settings around threshold + double release = pow((1.28-B),5)*32768.0; + release /= overallscale; + double fastest = sqrt(release); + //speed settings around release + long double bridgerectifier; + double coefficient; + double inputSense; + double mewiness = (C*2.0)-1.0; + double unmewiness; + double outputGain = D; + bool positivemu; + if (mewiness >= 0) + { + positivemu = true; + unmewiness = 1.0-mewiness; + } + else + { + positivemu = false; + mewiness = -mewiness; + unmewiness = 1.0-mewiness; + } + // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~ + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *inputL; + inputSampleR = *inputR; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL = inputSampleL * muMakeupGain; + inputSampleR = inputSampleR * muMakeupGain; + + inputSense = fabs(inputSampleL); + if (fabs(inputSampleR) > inputSense) + inputSense = fabs(inputSampleR); + //we will take the greater of either channel and just use that, then apply the result + //to both stereo channels. + + if (flip) + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedA)); + muCoefficientA = muCoefficientA * (muAttack-1.0); + if (muVary < threshold) + { + muCoefficientA = muCoefficientA + threshold; + } + else + { + muCoefficientA = muCoefficientA + muVary; + } + muCoefficientA = muCoefficientA / muAttack; + } + else + { + muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0); + muCoefficientA = muCoefficientA + 1.0; + muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA); + } + muNewSpeed = muSpeedA * (muSpeedA-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedA = muNewSpeed / muSpeedA; + } + else + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedB)); + muCoefficientB = muCoefficientB * (muAttack-1); + if (muVary < threshold) + { + muCoefficientB = muCoefficientB + threshold; + } + else + { + muCoefficientB = muCoefficientB + muVary; + } + muCoefficientB = muCoefficientB / muAttack; + } + else + { + muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0); + muCoefficientB = muCoefficientB + 1.0; + muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB); + } + muNewSpeed = muSpeedB * (muSpeedB-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedB = muNewSpeed / muSpeedB; + } + //got coefficients, adjusted speeds + + if (flip) + { + if (positivemu) coefficient = pow(muCoefficientA,2); + else coefficient = sqrt(muCoefficientA); + coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + else + { + if (positivemu) coefficient = pow(muCoefficientB,2); + else coefficient = sqrt(muCoefficientB); + coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ + //applied gain correction to control output level- tends to constrain sound rather than inflate it + + if (outputGain != 1.0) { + inputSampleL *= outputGain; + inputSampleR *= outputGain; + } + + bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleL > 0){inputSampleL = bridgerectifier;} + else {inputSampleL = -bridgerectifier;} + //second stage of overdrive to prevent overs and allow bloody loud extremeness + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleR > 0){inputSampleR = bridgerectifier;} + else {inputSampleR = -bridgerectifier;} + //second stage of overdrive to prevent overs and allow bloody loud extremeness + + //noise shaping to 32-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeAL; + + fpTemp = inputSampleR; + fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeAR; + } + else { + fpTemp = inputSampleL; + fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeBL; + + fpTemp = inputSampleR; + fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeBR; + } + flip = !flip; + //end noise shaping on 32 bit output + + *outputL = inputSampleL; + *outputR = inputSampleR; + + *inputL++; + *inputR++; + *outputL++; + *outputR++; + } +} + +void Pressure4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* inputL = inputs[0]; + double* inputR = inputs[1]; + double* outputL = outputs[0]; + double* outputR = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + double threshold = 1.0 - (A * 0.95); + double muMakeupGain = 1.0 / threshold; + //gain settings around threshold + double release = pow((1.28-B),5)*32768.0; + release /= overallscale; + double fastest = sqrt(release); + //speed settings around release + long double bridgerectifier; + double coefficient; + double inputSense; + double mewiness = (C*2.0)-1.0; + double unmewiness; + double outputGain = D; + bool positivemu; + if (mewiness >= 0) + { + positivemu = true; + unmewiness = 1.0-mewiness; + } + else + { + positivemu = false; + mewiness = -mewiness; + unmewiness = 1.0-mewiness; + } + // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~ + double fpTemp; //this is different from singlereplacing + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + long double inputSampleL; + long double inputSampleR; + + + while (--sampleFrames >= 0) + { + inputSampleL = *inputL; + inputSampleR = *inputR; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + + inputSampleL = inputSampleL * muMakeupGain; + inputSampleR = inputSampleR * muMakeupGain; + + inputSense = fabs(inputSampleL); + if (fabs(inputSampleR) > inputSense) + inputSense = fabs(inputSampleR); + //we will take the greater of either channel and just use that, then apply the result + //to both stereo channels. + + if (flip) + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedA)); + muCoefficientA = muCoefficientA * (muAttack-1.0); + if (muVary < threshold) + { + muCoefficientA = muCoefficientA + threshold; + } + else + { + muCoefficientA = muCoefficientA + muVary; + } + muCoefficientA = muCoefficientA / muAttack; + } + else + { + muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0); + muCoefficientA = muCoefficientA + 1.0; + muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA); + } + muNewSpeed = muSpeedA * (muSpeedA-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedA = muNewSpeed / muSpeedA; + } + else + { + if (inputSense > threshold) + { + muVary = threshold / inputSense; + muAttack = sqrt(fabs(muSpeedB)); + muCoefficientB = muCoefficientB * (muAttack-1); + if (muVary < threshold) + { + muCoefficientB = muCoefficientB + threshold; + } + else + { + muCoefficientB = muCoefficientB + muVary; + } + muCoefficientB = muCoefficientB / muAttack; + } + else + { + muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0); + muCoefficientB = muCoefficientB + 1.0; + muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB); + } + muNewSpeed = muSpeedB * (muSpeedB-1); + muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; + muSpeedB = muNewSpeed / muSpeedB; + } + //got coefficients, adjusted speeds + + if (flip) + { + if (positivemu) coefficient = pow(muCoefficientA,2); + else coefficient = sqrt(muCoefficientA); + coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + else + { + if (positivemu) coefficient = pow(muCoefficientB,2); + else coefficient = sqrt(muCoefficientB); + coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness); + inputSampleL *= coefficient; + inputSampleR *= coefficient; + } + //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ + //applied gain correction to control output level- tends to constrain sound rather than inflate it + + if (outputGain != 1.0) { + inputSampleL *= outputGain; + inputSampleR *= outputGain; + } + + bridgerectifier = fabs(inputSampleL); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleL > 0){inputSampleL = bridgerectifier;} + else {inputSampleL = -bridgerectifier;} + //second stage of overdrive to prevent overs and allow bloody loud extremeness + bridgerectifier = fabs(inputSampleR); + if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; + else bridgerectifier = sin(bridgerectifier); + if (inputSampleR > 0){inputSampleR = bridgerectifier;} + else {inputSampleR = -bridgerectifier;} + //second stage of overdrive to prevent overs and allow bloody loud extremeness + + //noise shaping to 32-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeAL; + + fpTemp = inputSampleR; + fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeAR; + } + else { + fpTemp = inputSampleL; + fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeBL; + + fpTemp = inputSampleR; + fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeBR; + } + flip = !flip; + //end noise shaping on 32 bit output + + *outputL = inputSampleL; + *outputR = inputSampleR; + + *inputL++; + *inputR++; + *outputL++; + *outputR++; + } +}
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