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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/Pressure4
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/Pressure4')
-rwxr-xr-xplugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/Pressure4/.vs/VSTProject/v14/.suobin0 -> 23040 bytes
-rwxr-xr-xplugins/WinVST/Pressure4/Pressure4.cpp156
-rwxr-xr-xplugins/WinVST/Pressure4/Pressure4.h78
-rwxr-xr-xplugins/WinVST/Pressure4/Pressure4Proc.cpp449
-rwxr-xr-xplugins/WinVST/Pressure4/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/Pressure4/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/Pressure4/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/Pressure4/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/Pressure4/vstplug.def3
10 files changed, 964 insertions, 0 deletions
diff --git a/plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/Pressure4/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo b/plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..a911044
--- /dev/null
+++ b/plugins/WinVST/Pressure4/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Pressure4/Pressure4.cpp b/plugins/WinVST/Pressure4/Pressure4.cpp
new file mode 100755
index 0000000..8ae2adc
--- /dev/null
+++ b/plugins/WinVST/Pressure4/Pressure4.cpp
@@ -0,0 +1,156 @@
+/* ========================================
+ * Pressure4 - Pressure4.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Pressure4_H
+#include "Pressure4.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Pressure4(audioMaster);}
+
+Pressure4::Pressure4(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.0;
+ B = 0.2;
+ C = 1.0;
+ D = 1.0;
+ fpNShapeAL = 0.0;
+ fpNShapeBL = 0.0;
+ fpNShapeAR = 0.0;
+ fpNShapeBR = 0.0;
+ muSpeedA = 10000;
+ muSpeedB = 10000;
+ muCoefficientA = 1;
+ muCoefficientB = 1;
+ muVary = 1;
+ flip = false;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Pressure4::~Pressure4() {}
+VstInt32 Pressure4::getVendorVersion () {return 1000;}
+void Pressure4::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Pressure4::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Pressure4::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Pressure4::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Pressure4::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere
+ case kParamC: C = value; break; //this is the popup, stored as a float
+ case kParamD: D = value; break; //this is the popup, stored as a float
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+ //we can also set other defaults here, and do calculations that only have to happen
+ //once when parameters actually change. Here is the 'popup' setting its (global) values.
+ //variables can also be set in the processreplacing loop, and there they'll be set every buffersize
+ //here they're set when a parameter's actually changed, which should be less frequent, but
+ //you must use global variables in the Pressure4.h file to do it.
+}
+
+float Pressure4::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Pressure4::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Pressure", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Speed", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "Mewiness", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Output Gain", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Pressure4::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break; //also display 0-1 as percent
+ case kParamC: float2string ((C*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Pressure4::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent
+ case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, " ", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Pressure4::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Pressure4::getEffectName(char* name) {
+ vst_strncpy(name, "Pressure4", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Pressure4::getPlugCategory() {return kPlugCategEffect;}
+
+bool Pressure4::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Pressure4", kVstMaxProductStrLen); return true;
+}
+
+bool Pressure4::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/Pressure4/Pressure4.h b/plugins/WinVST/Pressure4/Pressure4.h
new file mode 100755
index 0000000..29d20eb
--- /dev/null
+++ b/plugins/WinVST/Pressure4/Pressure4.h
@@ -0,0 +1,78 @@
+/* ========================================
+ * Pressure4 - Pressure4.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Pressure4_H
+#define __Pressure4_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kNumParameters = 4
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'prs4'; //Change this to what the AU identity is!
+
+class Pressure4 :
+ public AudioEffectX
+{
+public:
+ Pressure4(audioMasterCallback audioMaster);
+ ~Pressure4();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double muVary;
+ double muAttack;
+ double muNewSpeed;
+ double muSpeedA;
+ double muSpeedB;
+ double muCoefficientA;
+ double muCoefficientB;
+ long double fpNShapeAL;
+ long double fpNShapeBL;
+ long double fpNShapeAR;
+ long double fpNShapeBR;
+ bool flip;
+
+ float A;
+ float B;
+ float C; //parameters. Always 0-1, and we scale/alter them elsewhere.
+ float D;
+
+};
+
+#endif
diff --git a/plugins/WinVST/Pressure4/Pressure4Proc.cpp b/plugins/WinVST/Pressure4/Pressure4Proc.cpp
new file mode 100755
index 0000000..02b8a78
--- /dev/null
+++ b/plugins/WinVST/Pressure4/Pressure4Proc.cpp
@@ -0,0 +1,449 @@
+/* ========================================
+ * Pressure4 - Pressure4.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Pressure4_H
+#include "Pressure4.h"
+#endif
+
+void Pressure4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* inputL = inputs[0];
+ float* inputR = inputs[1];
+ float* outputL = outputs[0];
+ float* outputR = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double threshold = 1.0 - (A * 0.95);
+ double muMakeupGain = 1.0 / threshold;
+ //gain settings around threshold
+ double release = pow((1.28-B),5)*32768.0;
+ release /= overallscale;
+ double fastest = sqrt(release);
+ //speed settings around release
+ long double bridgerectifier;
+ double coefficient;
+ double inputSense;
+ double mewiness = (C*2.0)-1.0;
+ double unmewiness;
+ double outputGain = D;
+ bool positivemu;
+ if (mewiness >= 0)
+ {
+ positivemu = true;
+ unmewiness = 1.0-mewiness;
+ }
+ else
+ {
+ positivemu = false;
+ mewiness = -mewiness;
+ unmewiness = 1.0-mewiness;
+ }
+ // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *inputL;
+ inputSampleR = *inputR;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL = inputSampleL * muMakeupGain;
+ inputSampleR = inputSampleR * muMakeupGain;
+
+ inputSense = fabs(inputSampleL);
+ if (fabs(inputSampleR) > inputSense)
+ inputSense = fabs(inputSampleR);
+ //we will take the greater of either channel and just use that, then apply the result
+ //to both stereo channels.
+
+ if (flip)
+ {
+ if (inputSense > threshold)
+ {
+ muVary = threshold / inputSense;
+ muAttack = sqrt(fabs(muSpeedA));
+ muCoefficientA = muCoefficientA * (muAttack-1.0);
+ if (muVary < threshold)
+ {
+ muCoefficientA = muCoefficientA + threshold;
+ }
+ else
+ {
+ muCoefficientA = muCoefficientA + muVary;
+ }
+ muCoefficientA = muCoefficientA / muAttack;
+ }
+ else
+ {
+ muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
+ muCoefficientA = muCoefficientA + 1.0;
+ muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
+ }
+ muNewSpeed = muSpeedA * (muSpeedA-1);
+ muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
+ muSpeedA = muNewSpeed / muSpeedA;
+ }
+ else
+ {
+ if (inputSense > threshold)
+ {
+ muVary = threshold / inputSense;
+ muAttack = sqrt(fabs(muSpeedB));
+ muCoefficientB = muCoefficientB * (muAttack-1);
+ if (muVary < threshold)
+ {
+ muCoefficientB = muCoefficientB + threshold;
+ }
+ else
+ {
+ muCoefficientB = muCoefficientB + muVary;
+ }
+ muCoefficientB = muCoefficientB / muAttack;
+ }
+ else
+ {
+ muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
+ muCoefficientB = muCoefficientB + 1.0;
+ muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
+ }
+ muNewSpeed = muSpeedB * (muSpeedB-1);
+ muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
+ muSpeedB = muNewSpeed / muSpeedB;
+ }
+ //got coefficients, adjusted speeds
+
+ if (flip)
+ {
+ if (positivemu) coefficient = pow(muCoefficientA,2);
+ else coefficient = sqrt(muCoefficientA);
+ coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness);
+ inputSampleL *= coefficient;
+ inputSampleR *= coefficient;
+ }
+ else
+ {
+ if (positivemu) coefficient = pow(muCoefficientB,2);
+ else coefficient = sqrt(muCoefficientB);
+ coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness);
+ inputSampleL *= coefficient;
+ inputSampleR *= coefficient;
+ }
+ //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
+ //applied gain correction to control output level- tends to constrain sound rather than inflate it
+
+ if (outputGain != 1.0) {
+ inputSampleL *= outputGain;
+ inputSampleR *= outputGain;
+ }
+
+ bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0){inputSampleL = bridgerectifier;}
+ else {inputSampleL = -bridgerectifier;}
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0){inputSampleR = bridgerectifier;}
+ else {inputSampleR = -bridgerectifier;}
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+
+ //noise shaping to 32-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeAL;
+
+ fpTemp = inputSampleR;
+ fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeAR;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeBL;
+
+ fpTemp = inputSampleR;
+ fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeBR;
+ }
+ flip = !flip;
+ //end noise shaping on 32 bit output
+
+ *outputL = inputSampleL;
+ *outputR = inputSampleR;
+
+ *inputL++;
+ *inputR++;
+ *outputL++;
+ *outputR++;
+ }
+}
+
+void Pressure4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* inputL = inputs[0];
+ double* inputR = inputs[1];
+ double* outputL = outputs[0];
+ double* outputR = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ double threshold = 1.0 - (A * 0.95);
+ double muMakeupGain = 1.0 / threshold;
+ //gain settings around threshold
+ double release = pow((1.28-B),5)*32768.0;
+ release /= overallscale;
+ double fastest = sqrt(release);
+ //speed settings around release
+ long double bridgerectifier;
+ double coefficient;
+ double inputSense;
+ double mewiness = (C*2.0)-1.0;
+ double unmewiness;
+ double outputGain = D;
+ bool positivemu;
+ if (mewiness >= 0)
+ {
+ positivemu = true;
+ unmewiness = 1.0-mewiness;
+ }
+ else
+ {
+ positivemu = false;
+ mewiness = -mewiness;
+ unmewiness = 1.0-mewiness;
+ }
+ // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *inputL;
+ inputSampleR = *inputR;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL = inputSampleL * muMakeupGain;
+ inputSampleR = inputSampleR * muMakeupGain;
+
+ inputSense = fabs(inputSampleL);
+ if (fabs(inputSampleR) > inputSense)
+ inputSense = fabs(inputSampleR);
+ //we will take the greater of either channel and just use that, then apply the result
+ //to both stereo channels.
+
+ if (flip)
+ {
+ if (inputSense > threshold)
+ {
+ muVary = threshold / inputSense;
+ muAttack = sqrt(fabs(muSpeedA));
+ muCoefficientA = muCoefficientA * (muAttack-1.0);
+ if (muVary < threshold)
+ {
+ muCoefficientA = muCoefficientA + threshold;
+ }
+ else
+ {
+ muCoefficientA = muCoefficientA + muVary;
+ }
+ muCoefficientA = muCoefficientA / muAttack;
+ }
+ else
+ {
+ muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
+ muCoefficientA = muCoefficientA + 1.0;
+ muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
+ }
+ muNewSpeed = muSpeedA * (muSpeedA-1);
+ muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
+ muSpeedA = muNewSpeed / muSpeedA;
+ }
+ else
+ {
+ if (inputSense > threshold)
+ {
+ muVary = threshold / inputSense;
+ muAttack = sqrt(fabs(muSpeedB));
+ muCoefficientB = muCoefficientB * (muAttack-1);
+ if (muVary < threshold)
+ {
+ muCoefficientB = muCoefficientB + threshold;
+ }
+ else
+ {
+ muCoefficientB = muCoefficientB + muVary;
+ }
+ muCoefficientB = muCoefficientB / muAttack;
+ }
+ else
+ {
+ muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
+ muCoefficientB = muCoefficientB + 1.0;
+ muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
+ }
+ muNewSpeed = muSpeedB * (muSpeedB-1);
+ muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
+ muSpeedB = muNewSpeed / muSpeedB;
+ }
+ //got coefficients, adjusted speeds
+
+ if (flip)
+ {
+ if (positivemu) coefficient = pow(muCoefficientA,2);
+ else coefficient = sqrt(muCoefficientA);
+ coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness);
+ inputSampleL *= coefficient;
+ inputSampleR *= coefficient;
+ }
+ else
+ {
+ if (positivemu) coefficient = pow(muCoefficientB,2);
+ else coefficient = sqrt(muCoefficientB);
+ coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness);
+ inputSampleL *= coefficient;
+ inputSampleR *= coefficient;
+ }
+ //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
+ //applied gain correction to control output level- tends to constrain sound rather than inflate it
+
+ if (outputGain != 1.0) {
+ inputSampleL *= outputGain;
+ inputSampleR *= outputGain;
+ }
+
+ bridgerectifier = fabs(inputSampleL);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleL > 0){inputSampleL = bridgerectifier;}
+ else {inputSampleL = -bridgerectifier;}
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+ bridgerectifier = fabs(inputSampleR);
+ if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
+ else bridgerectifier = sin(bridgerectifier);
+ if (inputSampleR > 0){inputSampleR = bridgerectifier;}
+ else {inputSampleR = -bridgerectifier;}
+ //second stage of overdrive to prevent overs and allow bloody loud extremeness
+
+ //noise shaping to 32-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeAL;
+
+ fpTemp = inputSampleR;
+ fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeAR;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeBL;
+
+ fpTemp = inputSampleR;
+ fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeBR;
+ }
+ flip = !flip;
+ //end noise shaping on 32 bit output
+
+ *outputL = inputSampleL;
+ *outputR = inputSampleR;
+
+ *inputL++;
+ *inputR++;
+ *outputL++;
+ *outputR++;
+ }
+} \ No newline at end of file
diff --git a/plugins/WinVST/Pressure4/VSTProject.sln b/plugins/WinVST/Pressure4/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/Pressure4/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Pressure4/VSTProject.vcxproj b/plugins/WinVST/Pressure4/VSTProject.vcxproj
new file mode 100755
index 0000000..81d68fd
--- /dev/null
+++ b/plugins/WinVST/Pressure4/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Pressure4.cpp" />
+ <ClCompile Include="Pressure4Proc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Pressure4.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Pressure464</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pressure4/VSTProject.vcxproj.filters b/plugins/WinVST/Pressure4/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..036b9a9
--- /dev/null
+++ b/plugins/WinVST/Pressure4/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Pressure4.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Pressure4Proc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Pressure4.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pressure4/VSTProject.vcxproj.user b/plugins/WinVST/Pressure4/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/Pressure4/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Pressure4/vstplug.def b/plugins/WinVST/Pressure4/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/Pressure4/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file