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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/Noise
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/Noise')
-rwxr-xr-xplugins/WinVST/Noise/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/Noise/.vs/VSTProject/v14/.suobin0 -> 25088 bytes
-rwxr-xr-xplugins/WinVST/Noise/Noise.cpp180
-rwxr-xr-xplugins/WinVST/Noise/Noise.h100
-rwxr-xr-xplugins/WinVST/Noise/NoiseProc.cpp650
-rwxr-xr-xplugins/WinVST/Noise/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/Noise/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/Noise/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/Noise/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/Noise/vstplug.def3
10 files changed, 1211 insertions, 0 deletions
diff --git a/plugins/WinVST/Noise/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Noise/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/Noise/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Noise/.vs/VSTProject/v14/.suo b/plugins/WinVST/Noise/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..78a0fe9
--- /dev/null
+++ b/plugins/WinVST/Noise/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/Noise/Noise.cpp b/plugins/WinVST/Noise/Noise.cpp
new file mode 100755
index 0000000..76d00c8
--- /dev/null
+++ b/plugins/WinVST/Noise/Noise.cpp
@@ -0,0 +1,180 @@
+/* ========================================
+ * Noise - Noise.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Noise_H
+#include "Noise.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Noise(audioMaster);}
+
+Noise::Noise(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.5;
+ B = 0.5;
+ C = 0.5;
+ D = 1.0;
+ E = 0.0;
+ F = 1.0;
+ position = 99999999;
+ quadratic = 0;
+ noiseAL = 0.0;
+ noiseBL = 0.0;
+ noiseCL = 0.0;
+ rumbleAL = 0.0;
+ rumbleBL = 0.0;
+ surgeL = 0.0;
+ noiseAR = 0.0;
+ noiseBR = 0.0;
+ noiseCR = 0.0;
+ rumbleAR = 0.0;
+ rumbleBR = 0.0;
+ surgeR = 0.0;
+ flipL = false;
+ flipR = false;
+ filterflip = false;
+ for(int count = 0; count < 11; count++) {bL[count] = 0.0; bR[count] = 0.0; f[count] = 0.0;}
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+Noise::~Noise() {}
+VstInt32 Noise::getVendorVersion () {return 1000;}
+void Noise::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void Noise::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 Noise::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 Noise::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void Noise::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float Noise::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void Noise::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "HighCut", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "LowCut", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "LShape", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "Decay", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "Distnc", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void Noise::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
+ case kParamF: float2string (F, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void Noise::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 Noise::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool Noise::getEffectName(char* name) {
+ vst_strncpy(name, "Noise", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory Noise::getPlugCategory() {return kPlugCategEffect;}
+
+bool Noise::getProductString(char* text) {
+ vst_strncpy (text, "airwindows Noise", kVstMaxProductStrLen); return true;
+}
+
+bool Noise::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/Noise/Noise.h b/plugins/WinVST/Noise/Noise.h
new file mode 100755
index 0000000..0ee4d76
--- /dev/null
+++ b/plugins/WinVST/Noise/Noise.h
@@ -0,0 +1,100 @@
+/* ========================================
+ * Noise - Noise.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __Noise_H
+#define __Noise_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kNumParameters = 6
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'nois'; //Change this to what the AU identity is!
+
+class Noise :
+ public AudioEffectX
+{
+public:
+ Noise(audioMasterCallback audioMaster);
+ ~Noise();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double noiseAL;
+ double noiseBL;
+ double noiseCL;
+ double rumbleAL;
+ double rumbleBL;
+ double surgeL;
+ double noiseAR;
+ double noiseBR;
+ double noiseCR;
+ double rumbleAR;
+ double rumbleBR;
+ double surgeR;
+
+ int position;
+ int quadratic;
+ bool flipL;
+ bool flipR;
+ bool filterflip;
+
+ double bL[11];
+ double bR[11];
+
+ double f[11];
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F; //parameters. Always 0-1, and we scale/alter them elsewhere.
+
+};
+
+#endif
diff --git a/plugins/WinVST/Noise/NoiseProc.cpp b/plugins/WinVST/Noise/NoiseProc.cpp
new file mode 100755
index 0000000..e185120
--- /dev/null
+++ b/plugins/WinVST/Noise/NoiseProc.cpp
@@ -0,0 +1,650 @@
+/* ========================================
+ * Noise - Noise.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Noise_H
+#include "Noise.h"
+#endif
+
+void Noise::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double cutoffL;
+ double cutoffR;
+ double cutofftarget = (A*3.5);
+ double rumblecutoff = cutofftarget * 0.005;
+ double invcutoffL;
+ double invcutoffR;
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+ double highpass = C*38.0;
+ int lowcut = floor(highpass);
+ int dcut;
+ if (lowcut > 37) {dcut= 1151;}
+ if (lowcut == 37) {dcut= 1091;}
+ if (lowcut == 36) {dcut= 1087;}
+ if (lowcut == 35) {dcut= 1031;}
+ if (lowcut == 34) {dcut= 1013;}
+ if (lowcut == 33) {dcut= 971;}
+ if (lowcut == 32) {dcut= 907;}
+ if (lowcut == 31) {dcut= 839;}
+ if (lowcut == 30) {dcut= 797;}
+ if (lowcut == 29) {dcut= 733;}
+ if (lowcut == 28) {dcut= 719;}
+ if (lowcut == 27) {dcut= 673;}
+ if (lowcut == 26) {dcut= 613;}
+ if (lowcut == 25) {dcut= 593;}
+ if (lowcut == 24) {dcut= 541;}
+ if (lowcut == 23) {dcut= 479;}
+ if (lowcut == 22) {dcut= 431;}
+ if (lowcut == 21) {dcut= 419;}
+ if (lowcut == 20) {dcut= 373;}
+ if (lowcut == 19) {dcut= 311;}
+ if (lowcut == 18) {dcut= 293;}
+ if (lowcut == 17) {dcut= 233;}
+ if (lowcut == 16) {dcut= 191;}
+ if (lowcut == 15) {dcut= 173;}
+ if (lowcut == 14) {dcut= 131;}
+ if (lowcut == 13) {dcut= 113;}
+ if (lowcut == 12) {dcut= 71;}
+ if (lowcut == 11) {dcut= 53;}
+ if (lowcut == 10) {dcut= 31;}
+ if (lowcut == 9) {dcut= 27;}
+ if (lowcut == 8) {dcut= 23;}
+ if (lowcut == 7) {dcut= 19;}
+ if (lowcut == 6) {dcut= 17;}
+ if (lowcut == 5) {dcut= 13;}
+ if (lowcut == 4) {dcut= 11;}
+ if (lowcut == 3) {dcut= 7;}
+ if (lowcut == 2) {dcut= 5;}
+ if (lowcut < 2) {dcut= 3;}
+ highpass = B * 22.0;
+ lowcut = floor(highpass)+1;
+
+ double decay = 0.001 - ((1.0-pow(1.0-D,3))*0.001);
+ if (decay == 0.001) decay = 0.1;
+ double wet = F;
+ double dry = 1.0 - wet;
+ wet *= 0.01; //correct large gain issue
+ double correctionSample;
+ double accumulatorSampleL;
+ double accumulatorSampleR;
+ double overallscale = (E*9.0)+1.0;
+ double gain = overallscale;
+
+ if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
+ //there, now we have a neat little moving average with remainders
+
+ if (overallscale < 1.0) overallscale = 1.0;
+ f[0] /= overallscale;
+ f[1] /= overallscale;
+ f[2] /= overallscale;
+ f[3] /= overallscale;
+ f[4] /= overallscale;
+ f[5] /= overallscale;
+ f[6] /= overallscale;
+ f[7] /= overallscale;
+ f[8] /= overallscale;
+ f[9] /= overallscale;
+ //and now it's neatly scaled, too
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (surgeL<fabs(inputSampleL))
+ {
+ surgeL += (rand()/(double)RAND_MAX)*(fabs(inputSampleL)-surgeL);
+ if (surgeL > 1.0) surgeL = 1.0;
+ }
+ else
+ {
+ surgeL -= ((rand()/(double)RAND_MAX)*(surgeL-fabs(inputSampleL))*decay);
+ if (surgeL < 0.0) surgeL = 0.0;
+ }
+
+ cutoffL = pow((cutofftarget*surgeL),5);
+ if (cutoffL > 1.0) cutoffL = 1.0;
+ invcutoffL = 1.0 - cutoffL;
+ //set up modified cutoff L
+
+ if (surgeR<fabs(inputSampleR))
+ {
+ surgeR += (rand()/(double)RAND_MAX)*(fabs(inputSampleR)-surgeR);
+ if (surgeR > 1.0) surgeR = 1.0;
+ }
+ else
+ {
+ surgeR -= ((rand()/(double)RAND_MAX)*(surgeR-fabs(inputSampleR))*decay);
+ if (surgeR < 0.0) surgeR = 0.0;
+ }
+
+ cutoffR = pow((cutofftarget*surgeR),5);
+ if (cutoffR > 1.0) cutoffR = 1.0;
+ invcutoffR = 1.0 - cutoffR;
+ //set up modified cutoff R
+
+ flipL = !flipL;
+ flipR = !flipR;
+ filterflip = !filterflip;
+ quadratic -= 1;
+ if (quadratic < 0)
+ {
+ position += 1;
+ quadratic = position * position;
+ quadratic = quadratic % 170003; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % 17011; //% is C++ mod operator
+ quadratic *= quadratic;
+ //quadratic = quadratic % 1709; //% is C++ mod operator
+ //quadratic *= quadratic;
+ quadratic = quadratic % dcut; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % lowcut;
+ //sets density of the centering force
+ if (noiseAL < 0) {flipL = true;}
+ else {flipL = false;}
+ if (noiseAR < 0) {flipR = true;}
+ else {flipR = false;}
+ }
+
+
+ if (flipL) noiseAL += (rand()/(double)RAND_MAX);
+ else noiseAL -= (rand()/(double)RAND_MAX);
+ if (flipR) noiseAR += (rand()/(double)RAND_MAX);
+ else noiseAR -= (rand()/(double)RAND_MAX);
+
+ if (filterflip)
+ {
+ noiseBL *= invcutoffL; noiseBL += (noiseAL*cutoffL);
+ inputSampleL = noiseBL+noiseCL;
+ rumbleAL *= (1.0-rumblecutoff);
+ rumbleAL += (inputSampleL*rumblecutoff);
+
+ noiseBR *= invcutoffR; noiseBR += (noiseAR*cutoffR);
+ inputSampleR = noiseBR+noiseCR;
+ rumbleAR *= (1.0-rumblecutoff);
+ rumbleAR += (inputSampleR*rumblecutoff);
+ }
+ else
+ {
+ noiseCL *= invcutoffL; noiseCL += (noiseAL*cutoffL);
+ inputSampleL = noiseBL+noiseCL;
+ rumbleBL *= (1.0-rumblecutoff);
+ rumbleBL += (inputSampleL*rumblecutoff);
+
+ noiseCR *= invcutoffR; noiseCR += (noiseAR*cutoffR);
+ inputSampleR = noiseBR+noiseCR;
+ rumbleBR *= (1.0-rumblecutoff);
+ rumbleBR += (inputSampleR*rumblecutoff);
+ }
+
+ inputSampleL -= (rumbleAL+rumbleBL);
+ inputSampleL *= (1.0-rumblecutoff);
+
+ inputSampleR -= (rumbleAR+rumbleBR);
+ inputSampleR *= (1.0-rumblecutoff);
+
+ inputSampleL *= wet;
+ inputSampleL += (drySampleL * dry);
+
+ inputSampleR *= wet;
+ inputSampleR += (drySampleR * dry);
+ //apply the dry to the noise
+
+ bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
+ bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
+ bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
+
+ bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
+ bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
+ bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
+
+ accumulatorSampleL *= f[0];
+ accumulatorSampleL += (bL[1] * f[1]);
+ accumulatorSampleL += (bL[2] * f[2]);
+ accumulatorSampleL += (bL[3] * f[3]);
+ accumulatorSampleL += (bL[4] * f[4]);
+ accumulatorSampleL += (bL[5] * f[5]);
+ accumulatorSampleL += (bL[6] * f[6]);
+ accumulatorSampleL += (bL[7] * f[7]);
+ accumulatorSampleL += (bL[8] * f[8]);
+ accumulatorSampleL += (bL[9] * f[9]);
+ //we are doing our repetitive calculations on a separate value
+ accumulatorSampleR *= f[0];
+ accumulatorSampleR += (bR[1] * f[1]);
+ accumulatorSampleR += (bR[2] * f[2]);
+ accumulatorSampleR += (bR[3] * f[3]);
+ accumulatorSampleR += (bR[4] * f[4]);
+ accumulatorSampleR += (bR[5] * f[5]);
+ accumulatorSampleR += (bR[6] * f[6]);
+ accumulatorSampleR += (bR[7] * f[7]);
+ accumulatorSampleR += (bR[8] * f[8]);
+ accumulatorSampleR += (bR[9] * f[9]);
+ //we are doing our repetitive calculations on a separate value
+
+ correctionSample = inputSampleL - accumulatorSampleL;
+ //we're gonna apply the total effect of all these calculations as a single subtract
+ //(formerly a more complicated algorithm)
+ inputSampleL -= correctionSample;
+ //applying the distance calculation to both the dry AND the noise output to blend them
+ correctionSample = inputSampleR - accumulatorSampleR;
+ //we're gonna apply the total effect of all these calculations as a single subtract
+ //(formerly a more complicated algorithm)
+ inputSampleR -= correctionSample;
+ //applying the distance calculation to both the dry AND the noise output to blend them
+ //sometimes I'm really tired and can't do stuff, and I remember trying to simplify this
+ //and breaking it somehow. So, there ya go, strange obtuse code.
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Noise::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double cutoffL;
+ double cutoffR;
+ double cutofftarget = (A*3.5);
+ double rumblecutoff = cutofftarget * 0.005;
+ double invcutoffL;
+ double invcutoffR;
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+ double highpass = C*38.0;
+ int lowcut = floor(highpass);
+ int dcut;
+ if (lowcut > 37) {dcut= 1151;}
+ if (lowcut == 37) {dcut= 1091;}
+ if (lowcut == 36) {dcut= 1087;}
+ if (lowcut == 35) {dcut= 1031;}
+ if (lowcut == 34) {dcut= 1013;}
+ if (lowcut == 33) {dcut= 971;}
+ if (lowcut == 32) {dcut= 907;}
+ if (lowcut == 31) {dcut= 839;}
+ if (lowcut == 30) {dcut= 797;}
+ if (lowcut == 29) {dcut= 733;}
+ if (lowcut == 28) {dcut= 719;}
+ if (lowcut == 27) {dcut= 673;}
+ if (lowcut == 26) {dcut= 613;}
+ if (lowcut == 25) {dcut= 593;}
+ if (lowcut == 24) {dcut= 541;}
+ if (lowcut == 23) {dcut= 479;}
+ if (lowcut == 22) {dcut= 431;}
+ if (lowcut == 21) {dcut= 419;}
+ if (lowcut == 20) {dcut= 373;}
+ if (lowcut == 19) {dcut= 311;}
+ if (lowcut == 18) {dcut= 293;}
+ if (lowcut == 17) {dcut= 233;}
+ if (lowcut == 16) {dcut= 191;}
+ if (lowcut == 15) {dcut= 173;}
+ if (lowcut == 14) {dcut= 131;}
+ if (lowcut == 13) {dcut= 113;}
+ if (lowcut == 12) {dcut= 71;}
+ if (lowcut == 11) {dcut= 53;}
+ if (lowcut == 10) {dcut= 31;}
+ if (lowcut == 9) {dcut= 27;}
+ if (lowcut == 8) {dcut= 23;}
+ if (lowcut == 7) {dcut= 19;}
+ if (lowcut == 6) {dcut= 17;}
+ if (lowcut == 5) {dcut= 13;}
+ if (lowcut == 4) {dcut= 11;}
+ if (lowcut == 3) {dcut= 7;}
+ if (lowcut == 2) {dcut= 5;}
+ if (lowcut < 2) {dcut= 3;}
+ highpass = B * 22.0;
+ lowcut = floor(highpass)+1;
+
+ double decay = 0.001 - ((1.0-pow(1.0-D,3))*0.001);
+ if (decay == 0.001) decay = 0.1;
+ double wet = F;
+ double dry = 1.0 - wet;
+ wet *= 0.01; //correct large gain issue
+ double correctionSample;
+ double accumulatorSampleL;
+ double accumulatorSampleR;
+ double overallscale = (E*9.0)+1.0;
+ double gain = overallscale;
+
+ if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
+ if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
+ //there, now we have a neat little moving average with remainders
+
+ if (overallscale < 1.0) overallscale = 1.0;
+ f[0] /= overallscale;
+ f[1] /= overallscale;
+ f[2] /= overallscale;
+ f[3] /= overallscale;
+ f[4] /= overallscale;
+ f[5] /= overallscale;
+ f[6] /= overallscale;
+ f[7] /= overallscale;
+ f[8] /= overallscale;
+ f[9] /= overallscale;
+ //and now it's neatly scaled, too
+
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ if (surgeL<fabs(inputSampleL))
+ {
+ surgeL += (rand()/(double)RAND_MAX)*(fabs(inputSampleL)-surgeL);
+ if (surgeL > 1.0) surgeL = 1.0;
+ }
+ else
+ {
+ surgeL -= ((rand()/(double)RAND_MAX)*(surgeL-fabs(inputSampleL))*decay);
+ if (surgeL < 0.0) surgeL = 0.0;
+ }
+
+ cutoffL = pow((cutofftarget*surgeL),5);
+ if (cutoffL > 1.0) cutoffL = 1.0;
+ invcutoffL = 1.0 - cutoffL;
+ //set up modified cutoff L
+
+ if (surgeR<fabs(inputSampleR))
+ {
+ surgeR += (rand()/(double)RAND_MAX)*(fabs(inputSampleR)-surgeR);
+ if (surgeR > 1.0) surgeR = 1.0;
+ }
+ else
+ {
+ surgeR -= ((rand()/(double)RAND_MAX)*(surgeR-fabs(inputSampleR))*decay);
+ if (surgeR < 0.0) surgeR = 0.0;
+ }
+
+ cutoffR = pow((cutofftarget*surgeR),5);
+ if (cutoffR > 1.0) cutoffR = 1.0;
+ invcutoffR = 1.0 - cutoffR;
+ //set up modified cutoff R
+
+ flipL = !flipL;
+ flipR = !flipR;
+ filterflip = !filterflip;
+ quadratic -= 1;
+ if (quadratic < 0)
+ {
+ position += 1;
+ quadratic = position * position;
+ quadratic = quadratic % 170003; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % 17011; //% is C++ mod operator
+ quadratic *= quadratic;
+ //quadratic = quadratic % 1709; //% is C++ mod operator
+ //quadratic *= quadratic;
+ quadratic = quadratic % dcut; //% is C++ mod operator
+ quadratic *= quadratic;
+ quadratic = quadratic % lowcut;
+ //sets density of the centering force
+ if (noiseAL < 0) {flipL = true;}
+ else {flipL = false;}
+ if (noiseAR < 0) {flipR = true;}
+ else {flipR = false;}
+ }
+
+
+ if (flipL) noiseAL += (rand()/(double)RAND_MAX);
+ else noiseAL -= (rand()/(double)RAND_MAX);
+ if (flipR) noiseAR += (rand()/(double)RAND_MAX);
+ else noiseAR -= (rand()/(double)RAND_MAX);
+
+ if (filterflip)
+ {
+ noiseBL *= invcutoffL; noiseBL += (noiseAL*cutoffL);
+ inputSampleL = noiseBL+noiseCL;
+ rumbleAL *= (1.0-rumblecutoff);
+ rumbleAL += (inputSampleL*rumblecutoff);
+
+ noiseBR *= invcutoffR; noiseBR += (noiseAR*cutoffR);
+ inputSampleR = noiseBR+noiseCR;
+ rumbleAR *= (1.0-rumblecutoff);
+ rumbleAR += (inputSampleR*rumblecutoff);
+ }
+ else
+ {
+ noiseCL *= invcutoffL; noiseCL += (noiseAL*cutoffL);
+ inputSampleL = noiseBL+noiseCL;
+ rumbleBL *= (1.0-rumblecutoff);
+ rumbleBL += (inputSampleL*rumblecutoff);
+
+ noiseCR *= invcutoffR; noiseCR += (noiseAR*cutoffR);
+ inputSampleR = noiseBR+noiseCR;
+ rumbleBR *= (1.0-rumblecutoff);
+ rumbleBR += (inputSampleR*rumblecutoff);
+ }
+
+ inputSampleL -= (rumbleAL+rumbleBL);
+ inputSampleL *= (1.0-rumblecutoff);
+
+ inputSampleR -= (rumbleAR+rumbleBR);
+ inputSampleR *= (1.0-rumblecutoff);
+
+ inputSampleL *= wet;
+ inputSampleL += (drySampleL * dry);
+
+ inputSampleR *= wet;
+ inputSampleR += (drySampleR * dry);
+ //apply the dry to the noise
+
+ bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
+ bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
+ bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
+
+ bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
+ bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
+ bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
+
+ accumulatorSampleL *= f[0];
+ accumulatorSampleL += (bL[1] * f[1]);
+ accumulatorSampleL += (bL[2] * f[2]);
+ accumulatorSampleL += (bL[3] * f[3]);
+ accumulatorSampleL += (bL[4] * f[4]);
+ accumulatorSampleL += (bL[5] * f[5]);
+ accumulatorSampleL += (bL[6] * f[6]);
+ accumulatorSampleL += (bL[7] * f[7]);
+ accumulatorSampleL += (bL[8] * f[8]);
+ accumulatorSampleL += (bL[9] * f[9]);
+ //we are doing our repetitive calculations on a separate value
+ accumulatorSampleR *= f[0];
+ accumulatorSampleR += (bR[1] * f[1]);
+ accumulatorSampleR += (bR[2] * f[2]);
+ accumulatorSampleR += (bR[3] * f[3]);
+ accumulatorSampleR += (bR[4] * f[4]);
+ accumulatorSampleR += (bR[5] * f[5]);
+ accumulatorSampleR += (bR[6] * f[6]);
+ accumulatorSampleR += (bR[7] * f[7]);
+ accumulatorSampleR += (bR[8] * f[8]);
+ accumulatorSampleR += (bR[9] * f[9]);
+ //we are doing our repetitive calculations on a separate value
+
+ correctionSample = inputSampleL - accumulatorSampleL;
+ //we're gonna apply the total effect of all these calculations as a single subtract
+ //(formerly a more complicated algorithm)
+ inputSampleL -= correctionSample;
+ //applying the distance calculation to both the dry AND the noise output to blend them
+ correctionSample = inputSampleR - accumulatorSampleR;
+ //we're gonna apply the total effect of all these calculations as a single subtract
+ //(formerly a more complicated algorithm)
+ inputSampleR -= correctionSample;
+ //applying the distance calculation to both the dry AND the noise output to blend them
+ //sometimes I'm really tired and can't do stuff, and I remember trying to simplify this
+ //and breaking it somehow. So, there ya go, strange obtuse code.
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file
diff --git a/plugins/WinVST/Noise/VSTProject.sln b/plugins/WinVST/Noise/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/Noise/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Noise/VSTProject.vcxproj b/plugins/WinVST/Noise/VSTProject.vcxproj
new file mode 100755
index 0000000..db8cfac
--- /dev/null
+++ b/plugins/WinVST/Noise/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Noise.cpp" />
+ <ClCompile Include="NoiseProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Noise.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>Noise64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Noise/VSTProject.vcxproj.filters b/plugins/WinVST/Noise/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..dd52cc3
--- /dev/null
+++ b/plugins/WinVST/Noise/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Noise.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="NoiseProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Noise.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Noise/VSTProject.vcxproj.user b/plugins/WinVST/Noise/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/Noise/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/Noise/vstplug.def b/plugins/WinVST/Noise/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/Noise/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file