diff options
author | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-10-22 18:04:06 -0400 |
commit | 633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch) | |
tree | 1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/Highpass | |
parent | 057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff) | |
download | airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.gz airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.tar.bz2 airwindows-lv2-port-633be2e22c6648c901f08f3b4cd4e8e14ea86443.zip |
Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/Highpass')
-rwxr-xr-x | plugins/WinVST/Highpass/.vs/Console4Channel64/v14/.suo | bin | 0 -> 32768 bytes | |||
-rwxr-xr-x | plugins/WinVST/Highpass/.vs/VSTProject/v14/.suo | bin | 0 -> 23040 bytes | |||
-rwxr-xr-x | plugins/WinVST/Highpass/Highpass.cpp | 147 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/Highpass.h | 74 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/HighpassProc.cpp | 298 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/VSTProject.sln | 28 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/VSTProject.vcxproj | 183 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/VSTProject.vcxproj.filters | 48 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/VSTProject.vcxproj.user | 19 | ||||
-rwxr-xr-x | plugins/WinVST/Highpass/vstplug.def | 3 |
10 files changed, 800 insertions, 0 deletions
diff --git a/plugins/WinVST/Highpass/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/Highpass/.vs/Console4Channel64/v14/.suo Binary files differnew file mode 100755 index 0000000..777b846 --- /dev/null +++ b/plugins/WinVST/Highpass/.vs/Console4Channel64/v14/.suo diff --git a/plugins/WinVST/Highpass/.vs/VSTProject/v14/.suo b/plugins/WinVST/Highpass/.vs/VSTProject/v14/.suo Binary files differnew file mode 100755 index 0000000..9f7300c --- /dev/null +++ b/plugins/WinVST/Highpass/.vs/VSTProject/v14/.suo diff --git a/plugins/WinVST/Highpass/Highpass.cpp b/plugins/WinVST/Highpass/Highpass.cpp new file mode 100755 index 0000000..ed43f9d --- /dev/null +++ b/plugins/WinVST/Highpass/Highpass.cpp @@ -0,0 +1,147 @@ +/* ======================================== + * Highpass - Highpass.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Highpass_H +#include "Highpass.h" +#endif + +AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Highpass(audioMaster);} + +Highpass::Highpass(audioMasterCallback audioMaster) : + AudioEffectX(audioMaster, kNumPrograms, kNumParameters) +{ + A = 0.0; + B = 0.5; + C = 1.0; + iirSampleAL = 0.0; + iirSampleBL = 0.0; + iirSampleAR = 0.0; + iirSampleBR = 0.0; + fpNShapeLA = 0.0; + fpNShapeLB = 0.0; + fpNShapeRA = 0.0; + fpNShapeRB = 0.0; + fpFlip = true; + //this is reset: values being initialized only once. Startup values, whatever they are. + + _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. + _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. + _canDo.insert("x2in2out"); + setNumInputs(kNumInputs); + setNumOutputs(kNumOutputs); + setUniqueID(kUniqueId); + canProcessReplacing(); // supports output replacing + canDoubleReplacing(); // supports double precision processing + programsAreChunks(true); + vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name +} + +Highpass::~Highpass() {} +VstInt32 Highpass::getVendorVersion () {return 1000;} +void Highpass::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} +void Highpass::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} +//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than +//trying to do versioning and preventing people from using older versions. Maybe they like the old one! + +static float pinParameter(float data) +{ + if (data < 0.0f) return 0.0f; + if (data > 1.0f) return 1.0f; + return data; +} + +VstInt32 Highpass::getChunk (void** data, bool isPreset) +{ + float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); + chunkData[0] = A; + chunkData[1] = B; + chunkData[2] = C; + /* Note: The way this is set up, it will break if you manage to save settings on an Intel + machine and load them on a PPC Mac. However, it's fine if you stick to the machine you + started with. */ + + *data = chunkData; + return kNumParameters * sizeof(float); +} + +VstInt32 Highpass::setChunk (void* data, VstInt32 byteSize, bool isPreset) +{ + float *chunkData = (float *)data; + A = pinParameter(chunkData[0]); + B = pinParameter(chunkData[1]); + C = pinParameter(chunkData[2]); + /* We're ignoring byteSize as we found it to be a filthy liar */ + + /* calculate any other fields you need here - you could copy in + code from setParameter() here. */ + return 0; +} + +void Highpass::setParameter(VstInt32 index, float value) { + switch (index) { + case kParamA: A = value; break; + case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere + case kParamC: C = value; break; + default: throw; // unknown parameter, shouldn't happen! + } + //we can also set other defaults here, and do calculations that only have to happen + //once when parameters actually change. Here is the 'popup' setting its (global) values. + //variables can also be set in the processreplacing loop, and there they'll be set every buffersize + //here they're set when a parameter's actually changed, which should be less frequent, but + //you must use global variables in the Highpass.h file to do it. +} + +float Highpass::getParameter(VstInt32 index) { + switch (index) { + case kParamA: return A; break; + case kParamB: return B; break; + case kParamC: return C; break; + default: break; // unknown parameter, shouldn't happen! + } return 0.0; //we only need to update the relevant name, this is simple to manage +} + +void Highpass::getParameterName(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, "Highpass", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, "Loose/Tight", kVstMaxParamStrLen); break; + case kParamC: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this is our labels for displaying in the VST host +} + +void Highpass::getParameterDisplay(VstInt32 index, char *text) { + switch (index) { + case kParamA: float2string (A, text, kVstMaxParamStrLen); break; + case kParamB: float2string ((B * 2.0)-1.0, text, kVstMaxParamStrLen); break; //also display 0-1 as percent + case kParamC: float2string (C, text, kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } //this displays the values and handles 'popups' where it's discrete choices +} + +void Highpass::getParameterLabel(VstInt32 index, char *text) { + switch (index) { + case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent + case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break; + default: break; // unknown parameter, shouldn't happen! + } +} + +VstInt32 Highpass::canDo(char *text) +{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know + +bool Highpass::getEffectName(char* name) { + vst_strncpy(name, "Highpass", kVstMaxProductStrLen); return true; +} + +VstPlugCategory Highpass::getPlugCategory() {return kPlugCategEffect;} + +bool Highpass::getProductString(char* text) { + vst_strncpy (text, "airwindows Highpass", kVstMaxProductStrLen); return true; +} + +bool Highpass::getVendorString(char* text) { + vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; +} diff --git a/plugins/WinVST/Highpass/Highpass.h b/plugins/WinVST/Highpass/Highpass.h new file mode 100755 index 0000000..03d8609 --- /dev/null +++ b/plugins/WinVST/Highpass/Highpass.h @@ -0,0 +1,74 @@ +/* ======================================== + * Highpass - Highpass.h + * Created 8/12/11 by SPIAdmin + * Copyright (c) 2011 __MyCompanyName__, All rights reserved + * ======================================== */ + +#ifndef __Highpass_H +#define __Highpass_H + +#ifndef __audioeffect__ +#include "audioeffectx.h" +#endif + +#include <set> +#include <string> +#include <math.h> + +enum { + kParamA = 0, + kParamB = 1, + kParamC = 2, + kNumParameters = 3 +}; // + +const int kNumPrograms = 0; +const int kNumInputs = 2; +const int kNumOutputs = 2; +const unsigned long kUniqueId = 'hpas'; //Change this to what the AU identity is! + +class Highpass : + public AudioEffectX +{ +public: + Highpass(audioMasterCallback audioMaster); + ~Highpass(); + virtual bool getEffectName(char* name); // The plug-in name + virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in + virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg + virtual bool getVendorString(char* text); // Vendor info + virtual VstInt32 getVendorVersion(); // Version number + virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); + virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); + virtual void getProgramName(char *name); // read the name from the host + virtual void setProgramName(char *name); // changes the name of the preset displayed in the host + virtual VstInt32 getChunk (void** data, bool isPreset); + virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); + virtual float getParameter(VstInt32 index); // get the parameter value at the specified index + virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value + virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) + virtual void getParameterName(VstInt32 index, char *text); // name of the parameter + virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value + virtual VstInt32 canDo(char *text); +private: + char _programName[kVstMaxProgNameLen + 1]; + std::set< std::string > _canDo; + + long double fpNShapeLA; + long double fpNShapeLB; + long double fpNShapeRA; + long double fpNShapeRB; + bool fpFlip; + //default stuff + + float A; + float B; + float C; + double iirSampleAL; + double iirSampleBL; + double iirSampleAR; + double iirSampleBR; + +}; + +#endif diff --git a/plugins/WinVST/Highpass/HighpassProc.cpp b/plugins/WinVST/Highpass/HighpassProc.cpp new file mode 100755 index 0000000..b1e7de9 --- /dev/null +++ b/plugins/WinVST/Highpass/HighpassProc.cpp @@ -0,0 +1,298 @@ +/* ======================================== + * Highpass - Highpass.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Highpass_H +#include "Highpass.h" +#endif + +void Highpass::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + double iirAmount = pow(A,3)/overallscale; + double tight = (B*2.0)-1.0; + double wet = C; + double dry = 1.0 - wet; + double offset; + double inputSampleL; + double inputSampleR; + double outputSampleL; + double outputSampleR; + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + iirAmount += (iirAmount * tight * tight); + if (tight > 0) tight /= 1.5; + else tight /= 3.0; + //we are setting it up so that to either extreme we can get an audible sound, + //but sort of scaled so small adjustments don't shift the cutoff frequency yet. + if (iirAmount <= 0.0) iirAmount = 0.0; + if (iirAmount > 1.0) iirAmount = 1.0; + //handle the change in cutoff frequency + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + outputSampleL = inputSampleL; + outputSampleR = inputSampleR; + + if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight); + else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight); + if (offset < 0) offset = 0; + if (offset > 1) offset = 1; + if (fpFlip) + { + iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); + outputSampleL = outputSampleL - iirSampleAL; + } + else + { + iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); + outputSampleL = outputSampleL - iirSampleBL; + } + + + if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight); + else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight); + if (offset < 0) offset = 0; + if (offset > 1) offset = 1; + if (fpFlip) + { + iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); + outputSampleR = outputSampleR - iirSampleAR; + } + else + { + iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); + outputSampleR = outputSampleR - iirSampleBR; + } + + + + if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * dry); + if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * dry); + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = outputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((outputSampleL-fpTemp)*fpNew); + outputSampleL += fpNShapeLA; + + fpTemp = outputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((outputSampleR-fpTemp)*fpNew); + outputSampleR += fpNShapeRA; + } + else { + fpTemp = outputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((outputSampleL-fpTemp)*fpNew); + outputSampleL += fpNShapeLB; + + fpTemp = outputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((outputSampleR-fpTemp)*fpNew); + outputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = outputSampleL; + *out2 = outputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Highpass::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double overallscale = 1.0; + overallscale /= 44100.0; + overallscale *= getSampleRate(); + double iirAmount = pow(A,3)/overallscale; + double tight = (B*2.0)-1.0; + double wet = C; + double dry = 1.0 - wet; + double offset; + double inputSampleL; + double inputSampleR; + double outputSampleL; + double outputSampleR; + double fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + + iirAmount += (iirAmount * tight * tight); + if (tight > 0) tight /= 1.5; + else tight /= 3.0; + //we are setting it up so that to either extreme we can get an audible sound, + //but sort of scaled so small adjustments don't shift the cutoff frequency yet. + if (iirAmount <= 0.0) iirAmount = 0.0; + if (iirAmount > 1.0) iirAmount = 1.0; + //handle the change in cutoff frequency + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + outputSampleL = inputSampleL; + outputSampleR = inputSampleR; + + if (tight > 0) offset = (1 - tight) + (fabs(inputSampleL)*tight); + else offset = (1 + tight) + ((1-fabs(inputSampleL))*tight); + if (offset < 0) offset = 0; + if (offset > 1) offset = 1; + if (fpFlip) + { + iirSampleAL = (iirSampleAL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); + outputSampleL = outputSampleL - iirSampleAL; + } + else + { + iirSampleBL = (iirSampleBL * (1 - (offset * iirAmount))) + (inputSampleL * (offset * iirAmount)); + outputSampleL = outputSampleL - iirSampleBL; + } + + + if (tight > 0) offset = (1 - tight) + (fabs(inputSampleR)*tight); + else offset = (1 + tight) + ((1-fabs(inputSampleR))*tight); + if (offset < 0) offset = 0; + if (offset > 1) offset = 1; + if (fpFlip) + { + iirSampleAR = (iirSampleAR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); + outputSampleR = outputSampleR - iirSampleAR; + } + else + { + iirSampleBR = (iirSampleBR * (1 - (offset * iirAmount))) + (inputSampleR * (offset * iirAmount)); + outputSampleR = outputSampleR - iirSampleBR; + } + + + + if (wet < 1.0) outputSampleL = (outputSampleL * wet) + (inputSampleL * dry); + if (wet < 1.0) outputSampleR = (outputSampleR * wet) + (inputSampleR * dry); + + //noise shaping to 32-bit floating point + if (fpFlip) { + fpTemp = outputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((outputSampleL-fpTemp)*fpNew); + outputSampleL += fpNShapeLA; + + fpTemp = outputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((outputSampleR-fpTemp)*fpNew); + outputSampleR += fpNShapeRA; + } + else { + fpTemp = outputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((outputSampleL-fpTemp)*fpNew); + outputSampleL += fpNShapeLB; + + fpTemp = outputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((outputSampleR-fpTemp)*fpNew); + outputSampleR += fpNShapeRB; + } + fpFlip = !fpFlip; + //end noise shaping on 32 bit output + + *out1 = outputSampleL; + *out2 = outputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
\ No newline at end of file diff --git a/plugins/WinVST/Highpass/VSTProject.sln b/plugins/WinVST/Highpass/VSTProject.sln new file mode 100755 index 0000000..694b424 --- /dev/null +++ b/plugins/WinVST/Highpass/VSTProject.sln @@ -0,0 +1,28 @@ +
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/Highpass/VSTProject.vcxproj b/plugins/WinVST/Highpass/VSTProject.vcxproj new file mode 100755 index 0000000..c5c9996 --- /dev/null +++ b/plugins/WinVST/Highpass/VSTProject.vcxproj @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="Highpass.cpp" />
+ <ClCompile Include="HighpassProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="Highpass.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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