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authorairwindows <jinx6568@sover.net>2018-03-04 19:17:09 -0500
committerairwindows <jinx6568@sover.net>2018-03-04 19:17:09 -0500
commitf2951d9baa5c7755f278668e8e79f508ab7c5ac3 (patch)
tree8d4d9ec4e39fd371906167479b32a80ef43b2ae7 /plugins/WinVST/HardVacuum/HardVacuumProc.cpp
parentbb21995711adcd0ebdc62697480c2f8981b61162 (diff)
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Hard Vacuum
Diffstat (limited to 'plugins/WinVST/HardVacuum/HardVacuumProc.cpp')
-rwxr-xr-xplugins/WinVST/HardVacuum/HardVacuumProc.cpp407
1 files changed, 407 insertions, 0 deletions
diff --git a/plugins/WinVST/HardVacuum/HardVacuumProc.cpp b/plugins/WinVST/HardVacuum/HardVacuumProc.cpp
new file mode 100755
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--- /dev/null
+++ b/plugins/WinVST/HardVacuum/HardVacuumProc.cpp
@@ -0,0 +1,407 @@
+/* ========================================
+ * HardVacuum - HardVacuum.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __HardVacuum_H
+#include "HardVacuum.h"
+#endif
+
+void HardVacuum::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double multistage = A*2.0;
+ if (multistage > 1) multistage *= multistage;
+ //WE MAKE LOUD NOISE! RAWWWK!
+ double countdown;
+ double warmth = B;
+ double invwarmth = 1.0-warmth;
+ warmth /= 1.57079633;
+ double aura = C*3.1415926;
+ double out = D;
+ double wet = E;
+ double dry = 1.0-wet;
+ double drive;
+ double positive;
+ double negative;
+ double bridgerectifierL;
+ double bridgerectifierR;
+ double skewL;
+ double skewR;
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ skewL = (inputSampleL - lastSampleL);
+ skewR = (inputSampleR - lastSampleR);
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+ //skew will be direction/angle
+ bridgerectifierL = fabs(skewL);
+ bridgerectifierR = fabs(skewR);
+ if (bridgerectifierL > 3.1415926) bridgerectifierL = 3.1415926;
+ if (bridgerectifierR > 3.1415926) bridgerectifierR = 3.1415926;
+ //for skew we want it to go to zero effect again, so we use full range of the sine
+
+ bridgerectifierL = sin(bridgerectifierL);
+ bridgerectifierR = sin(bridgerectifierR);
+ if (skewL > 0) skewL = bridgerectifierL*aura;
+ else skewL = -bridgerectifierL*aura;
+ if (skewR > 0) skewR = bridgerectifierR*aura;
+ else skewR = -bridgerectifierR*aura;
+ //skew is now sined and clamped and then re-amplified again
+ skewL *= inputSampleL;
+ skewR *= inputSampleR;
+ //cools off sparkliness and crossover distortion
+ skewL *= 1.557079633;
+ skewR *= 1.557079633;
+ //crank up the gain on this so we can make it sing
+ //We're doing all this here so skew isn't incremented by each stage
+
+ countdown = multistage;
+ //begin the torture
+
+ while (countdown > 0)
+ {
+ if (countdown > 1.0) drive = 1.557079633;
+ else drive = countdown * (1.0+(0.557079633*invwarmth));
+ //full crank stages followed by the proportional one
+ //whee. 1 at full warmth to 1.5570etc at no warmth
+ positive = drive - warmth;
+ negative = drive + warmth;
+ //set up things so we can do repeated iterations, assuming that
+ //wet is always going to be 0-1 as in the previous plug.
+ bridgerectifierL = fabs(inputSampleL);
+ bridgerectifierR = fabs(inputSampleR);
+ bridgerectifierL += skewL;
+ bridgerectifierR += skewR;
+ //apply it here so we don't overload
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierL = sin(bridgerectifierL);
+ bridgerectifierR = sin(bridgerectifierR);
+ //the distortion section.
+ bridgerectifierL *= drive;
+ bridgerectifierR *= drive;
+ bridgerectifierL += skewL;
+ bridgerectifierR += skewR;
+ //again
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierL = sin(bridgerectifierL);
+ bridgerectifierR = sin(bridgerectifierR);
+ if (inputSampleL > 0)
+ {
+ inputSampleL = (inputSampleL*(1-positive+skewL))+(bridgerectifierL*(positive+skewL));
+ }
+ else
+ {
+ inputSampleL = (inputSampleL*(1-negative+skewL))-(bridgerectifierL*(negative+skewL));
+ }
+ if (inputSampleR > 0)
+ {
+ inputSampleR = (inputSampleR*(1-positive+skewR))+(bridgerectifierR*(positive+skewR));
+ }
+ else
+ {
+ inputSampleR = (inputSampleR*(1-negative+skewR))-(bridgerectifierR*(negative+skewR));
+ }
+ //blend according to positive and negative controls
+ countdown -= 1.0;
+ //step down a notch and repeat.
+ }
+
+ if (out != 1.0) {
+ inputSampleL *= out;
+ inputSampleR *= out;
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void HardVacuum::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double multistage = A*2.0;
+ if (multistage > 1) multistage *= multistage;
+ //WE MAKE LOUD NOISE! RAWWWK!
+ double countdown;
+ double warmth = B;
+ double invwarmth = 1.0-warmth;
+ warmth /= 1.57079633;
+ double aura = C*3.1415926;
+ double out = D;
+ double wet = E;
+ double dry = 1.0-wet;
+ double drive;
+ double positive;
+ double negative;
+ double bridgerectifierL;
+ double bridgerectifierR;
+ double skewL;
+ double skewR;
+
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ skewL = (inputSampleL - lastSampleL);
+ skewR = (inputSampleR - lastSampleR);
+ lastSampleL = inputSampleL;
+ lastSampleR = inputSampleR;
+ //skew will be direction/angle
+ bridgerectifierL = fabs(skewL);
+ bridgerectifierR = fabs(skewR);
+ if (bridgerectifierL > 3.1415926) bridgerectifierL = 3.1415926;
+ if (bridgerectifierR > 3.1415926) bridgerectifierR = 3.1415926;
+ //for skew we want it to go to zero effect again, so we use full range of the sine
+
+ bridgerectifierL = sin(bridgerectifierL);
+ bridgerectifierR = sin(bridgerectifierR);
+ if (skewL > 0) skewL = bridgerectifierL*aura;
+ else skewL = -bridgerectifierL*aura;
+ if (skewR > 0) skewR = bridgerectifierR*aura;
+ else skewR = -bridgerectifierR*aura;
+ //skew is now sined and clamped and then re-amplified again
+ skewL *= inputSampleL;
+ skewR *= inputSampleR;
+ //cools off sparkliness and crossover distortion
+ skewL *= 1.557079633;
+ skewR *= 1.557079633;
+ //crank up the gain on this so we can make it sing
+ //We're doing all this here so skew isn't incremented by each stage
+
+ countdown = multistage;
+ //begin the torture
+
+ while (countdown > 0)
+ {
+ if (countdown > 1.0) drive = 1.557079633;
+ else drive = countdown * (1.0+(0.557079633*invwarmth));
+ //full crank stages followed by the proportional one
+ //whee. 1 at full warmth to 1.5570etc at no warmth
+ positive = drive - warmth;
+ negative = drive + warmth;
+ //set up things so we can do repeated iterations, assuming that
+ //wet is always going to be 0-1 as in the previous plug.
+ bridgerectifierL = fabs(inputSampleL);
+ bridgerectifierR = fabs(inputSampleR);
+ bridgerectifierL += skewL;
+ bridgerectifierR += skewR;
+ //apply it here so we don't overload
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierL = sin(bridgerectifierL);
+ bridgerectifierR = sin(bridgerectifierR);
+ //the distortion section.
+ bridgerectifierL *= drive;
+ bridgerectifierR *= drive;
+ bridgerectifierL += skewL;
+ bridgerectifierR += skewR;
+ //again
+ if (bridgerectifierL > 1.57079633) bridgerectifierL = 1.57079633;
+ if (bridgerectifierR > 1.57079633) bridgerectifierR = 1.57079633;
+ bridgerectifierL = sin(bridgerectifierL);
+ bridgerectifierR = sin(bridgerectifierR);
+ if (inputSampleL > 0)
+ {
+ inputSampleL = (inputSampleL*(1-positive+skewL))+(bridgerectifierL*(positive+skewL));
+ }
+ else
+ {
+ inputSampleL = (inputSampleL*(1-negative+skewL))-(bridgerectifierL*(negative+skewL));
+ }
+ if (inputSampleR > 0)
+ {
+ inputSampleR = (inputSampleR*(1-positive+skewR))+(bridgerectifierR*(positive+skewR));
+ }
+ else
+ {
+ inputSampleR = (inputSampleR*(1-negative+skewR))-(bridgerectifierR*(negative+skewR));
+ }
+ //blend according to positive and negative controls
+ countdown -= 1.0;
+ //step down a notch and repeat.
+ }
+
+ if (out != 1.0) {
+ inputSampleL *= out;
+ inputSampleR *= out;
+ }
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file