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author | Chris Johnson <jinx6568@sover.net> | 2018-05-27 19:37:18 -0400 |
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committer | Chris Johnson <jinx6568@sover.net> | 2018-05-27 19:37:18 -0400 |
commit | 4e96c7400c70a1e7bc67e2241727bcc74315c574 (patch) | |
tree | f69d939f788c03871126228ddc66d7f3a31f6bed /plugins/WinVST/Golem/GolemProc.cpp | |
parent | f09009a88a25b6ad8fdc0069b1a440cd125954d6 (diff) | |
download | airwindows-lv2-port-4e96c7400c70a1e7bc67e2241727bcc74315c574.tar.gz airwindows-lv2-port-4e96c7400c70a1e7bc67e2241727bcc74315c574.tar.bz2 airwindows-lv2-port-4e96c7400c70a1e7bc67e2241727bcc74315c574.zip |
Golem
Diffstat (limited to 'plugins/WinVST/Golem/GolemProc.cpp')
-rwxr-xr-x | plugins/WinVST/Golem/GolemProc.cpp | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/plugins/WinVST/Golem/GolemProc.cpp b/plugins/WinVST/Golem/GolemProc.cpp new file mode 100755 index 0000000..9235869 --- /dev/null +++ b/plugins/WinVST/Golem/GolemProc.cpp @@ -0,0 +1,284 @@ +/* ======================================== + * Golem - Golem.h + * Copyright (c) 2016 airwindows, All rights reserved + * ======================================== */ + +#ifndef __Golem_H +#include "Golem.h" +#endif + +void Golem::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) +{ + float* in1 = inputs[0]; + float* in2 = inputs[1]; + float* out1 = outputs[0]; + float* out2 = outputs[1]; + + float fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + int phase = (int)((C * 5.999)+1); + double balance = ((A*2.0)-1.0) / 2.0; + double gainL = 0.5 - balance; + double gainR = 0.5 + balance; + double range = 30.0; + if (phase == 3) range = 700.0; + if (phase == 4) range = 700.0; + double offset = pow((B*2.0)-1.0,5) * range; + if (phase > 4) offset = 0.0; + if (phase > 5) + { + gainL = 0.5; + gainR = 0.5; + } + int near = (int)floor(fabs(offset)); + double farLevel = fabs(offset) - near; + int far = near + 1; + double nearLevel = 1.0 - farLevel; + + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + //assign working variables + + if (phase == 2) inputSampleL = -inputSampleL; + if (phase == 4) inputSampleL = -inputSampleL; + + inputSampleL *= gainL; + inputSampleR *= gainR; + + if (count < 1 || count > 2048) {count = 2048;} + + if (offset > 0) + { + p[count+2048] = p[count] = inputSampleL; + inputSampleL = p[count+near]*nearLevel; + inputSampleL += p[count+far]*farLevel; + + //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks + //or third and fifth samples, ditto + + } + + if (offset < 0) + { + p[count+2048] = p[count] = inputSampleR; + inputSampleR = p[count+near]*nearLevel; + inputSampleR += p[count+far]*farLevel; + } + + count -= 1; + + inputSampleL = inputSampleL + inputSampleR; + inputSampleR = inputSampleL; + //the output is totally mono + + //noise shaping to 32-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + flip = !flip; + //end noise shaping on 32 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +} + +void Golem::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) +{ + double* in1 = inputs[0]; + double* in2 = inputs[1]; + double* out1 = outputs[0]; + double* out2 = outputs[1]; + + double fpTemp; + long double fpOld = 0.618033988749894848204586; //golden ratio! + long double fpNew = 1.0 - fpOld; + int phase = (int)((C * 5.999)+1); + double balance = ((A*2.0)-1.0) / 2.0; + double gainL = 0.5 - balance; + double gainR = 0.5 + balance; + double range = 30.0; + if (phase == 3) range = 700.0; + if (phase == 4) range = 700.0; + double offset = pow((B*2.0)-1.0,5) * range; + if (phase > 4) offset = 0.0; + if (phase > 5) + { + gainL = 0.5; + gainR = 0.5; + } + int near = (int)floor(fabs(offset)); + double farLevel = fabs(offset) - near; + int far = near + 1; + double nearLevel = 1.0 - farLevel; + + long double inputSampleL; + long double inputSampleR; + + while (--sampleFrames >= 0) + { + inputSampleL = *in1; + inputSampleR = *in2; + if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { + static int noisesource = 0; + //this declares a variable before anything else is compiled. It won't keep assigning + //it to 0 for every sample, it's as if the declaration doesn't exist in this context, + //but it lets me add this denormalization fix in a single place rather than updating + //it in three different locations. The variable isn't thread-safe but this is only + //a random seed and we can share it with whatever. + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleL = applyresidue; + } + if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { + static int noisesource = 0; + noisesource = noisesource % 1700021; noisesource++; + int residue = noisesource * noisesource; + residue = residue % 170003; residue *= residue; + residue = residue % 17011; residue *= residue; + residue = residue % 1709; residue *= residue; + residue = residue % 173; residue *= residue; + residue = residue % 17; + double applyresidue = residue; + applyresidue *= 0.00000001; + applyresidue *= 0.00000001; + inputSampleR = applyresidue; + //this denormalization routine produces a white noise at -300 dB which the noise + //shaping will interact with to produce a bipolar output, but the noise is actually + //all positive. That should stop any variables from going denormal, and the routine + //only kicks in if digital black is input. As a final touch, if you save to 24-bit + //the silence will return to being digital black again. + } + //assign working variables + + if (phase == 2) inputSampleL = -inputSampleL; + if (phase == 4) inputSampleL = -inputSampleL; + + inputSampleL *= gainL; + inputSampleR *= gainR; + + if (count < 1 || count > 2048) {count = 2048;} + + if (offset > 0) + { + p[count+2048] = p[count] = inputSampleL; + inputSampleL = p[count+near]*nearLevel; + inputSampleL += p[count+far]*farLevel; + + //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks + //or third and fifth samples, ditto + + } + + if (offset < 0) + { + p[count+2048] = p[count] = inputSampleR; + inputSampleR = p[count+near]*nearLevel; + inputSampleR += p[count+far]*farLevel; + } + + count -= 1; + + inputSampleL = inputSampleL + inputSampleR; + inputSampleR = inputSampleL; + //the output is totally mono + + //noise shaping to 64-bit floating point + if (flip) { + fpTemp = inputSampleL; + fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLA; + fpTemp = inputSampleR; + fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRA; + } + else { + fpTemp = inputSampleL; + fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew); + inputSampleL += fpNShapeLB; + fpTemp = inputSampleR; + fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew); + inputSampleR += fpNShapeRB; + } + flip = !flip; + //end noise shaping on 64 bit output + + *out1 = inputSampleL; + *out2 = inputSampleR; + + *in1++; + *in2++; + *out1++; + *out2++; + } +}
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