aboutsummaryrefslogtreecommitdiffstats
path: root/plugins/WinVST/Golem/GolemProc.cpp
diff options
context:
space:
mode:
authorChris Johnson <jinx6568@sover.net>2018-05-27 19:37:18 -0400
committerChris Johnson <jinx6568@sover.net>2018-05-27 19:37:18 -0400
commit4e96c7400c70a1e7bc67e2241727bcc74315c574 (patch)
treef69d939f788c03871126228ddc66d7f3a31f6bed /plugins/WinVST/Golem/GolemProc.cpp
parentf09009a88a25b6ad8fdc0069b1a440cd125954d6 (diff)
downloadairwindows-lv2-port-4e96c7400c70a1e7bc67e2241727bcc74315c574.tar.gz
airwindows-lv2-port-4e96c7400c70a1e7bc67e2241727bcc74315c574.tar.bz2
airwindows-lv2-port-4e96c7400c70a1e7bc67e2241727bcc74315c574.zip
Golem
Diffstat (limited to 'plugins/WinVST/Golem/GolemProc.cpp')
-rwxr-xr-xplugins/WinVST/Golem/GolemProc.cpp284
1 files changed, 284 insertions, 0 deletions
diff --git a/plugins/WinVST/Golem/GolemProc.cpp b/plugins/WinVST/Golem/GolemProc.cpp
new file mode 100755
index 0000000..9235869
--- /dev/null
+++ b/plugins/WinVST/Golem/GolemProc.cpp
@@ -0,0 +1,284 @@
+/* ========================================
+ * Golem - Golem.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Golem_H
+#include "Golem.h"
+#endif
+
+void Golem::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ int phase = (int)((C * 5.999)+1);
+ double balance = ((A*2.0)-1.0) / 2.0;
+ double gainL = 0.5 - balance;
+ double gainR = 0.5 + balance;
+ double range = 30.0;
+ if (phase == 3) range = 700.0;
+ if (phase == 4) range = 700.0;
+ double offset = pow((B*2.0)-1.0,5) * range;
+ if (phase > 4) offset = 0.0;
+ if (phase > 5)
+ {
+ gainL = 0.5;
+ gainR = 0.5;
+ }
+ int near = (int)floor(fabs(offset));
+ double farLevel = fabs(offset) - near;
+ int far = near + 1;
+ double nearLevel = 1.0 - farLevel;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ //assign working variables
+
+ if (phase == 2) inputSampleL = -inputSampleL;
+ if (phase == 4) inputSampleL = -inputSampleL;
+
+ inputSampleL *= gainL;
+ inputSampleR *= gainR;
+
+ if (count < 1 || count > 2048) {count = 2048;}
+
+ if (offset > 0)
+ {
+ p[count+2048] = p[count] = inputSampleL;
+ inputSampleL = p[count+near]*nearLevel;
+ inputSampleL += p[count+far]*farLevel;
+
+ //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
+ //or third and fifth samples, ditto
+
+ }
+
+ if (offset < 0)
+ {
+ p[count+2048] = p[count] = inputSampleR;
+ inputSampleR = p[count+near]*nearLevel;
+ inputSampleR += p[count+far]*farLevel;
+ }
+
+ count -= 1;
+
+ inputSampleL = inputSampleL + inputSampleR;
+ inputSampleR = inputSampleL;
+ //the output is totally mono
+
+ //noise shaping to 32-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ flip = !flip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void Golem::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+ int phase = (int)((C * 5.999)+1);
+ double balance = ((A*2.0)-1.0) / 2.0;
+ double gainL = 0.5 - balance;
+ double gainR = 0.5 + balance;
+ double range = 30.0;
+ if (phase == 3) range = 700.0;
+ if (phase == 4) range = 700.0;
+ double offset = pow((B*2.0)-1.0,5) * range;
+ if (phase > 4) offset = 0.0;
+ if (phase > 5)
+ {
+ gainL = 0.5;
+ gainR = 0.5;
+ }
+ int near = (int)floor(fabs(offset));
+ double farLevel = fabs(offset) - near;
+ int far = near + 1;
+ double nearLevel = 1.0 - farLevel;
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+ //assign working variables
+
+ if (phase == 2) inputSampleL = -inputSampleL;
+ if (phase == 4) inputSampleL = -inputSampleL;
+
+ inputSampleL *= gainL;
+ inputSampleR *= gainR;
+
+ if (count < 1 || count > 2048) {count = 2048;}
+
+ if (offset > 0)
+ {
+ p[count+2048] = p[count] = inputSampleL;
+ inputSampleL = p[count+near]*nearLevel;
+ inputSampleL += p[count+far]*farLevel;
+
+ //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
+ //or third and fifth samples, ditto
+
+ }
+
+ if (offset < 0)
+ {
+ p[count+2048] = p[count] = inputSampleR;
+ inputSampleR = p[count+near]*nearLevel;
+ inputSampleR += p[count+far]*farLevel;
+ }
+
+ count -= 1;
+
+ inputSampleL = inputSampleL + inputSampleR;
+ inputSampleR = inputSampleL;
+ //the output is totally mono
+
+ //noise shaping to 64-bit floating point
+ if (flip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ flip = !flip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file