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authorChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-22 18:04:06 -0400
commit633be2e22c6648c901f08f3b4cd4e8e14ea86443 (patch)
tree1e272c3d2b5bd29636b9f9f521af62734e4df012 /plugins/WinVST/EdIsDim/EdIsDimProc.cpp
parent057757aa8eb0a463caf0cdfdb5894ac5f723ff3f (diff)
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Updates (in case my plane crashes)
Diffstat (limited to 'plugins/WinVST/EdIsDim/EdIsDimProc.cpp')
-rwxr-xr-xplugins/WinVST/EdIsDim/EdIsDimProc.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/plugins/WinVST/EdIsDim/EdIsDimProc.cpp b/plugins/WinVST/EdIsDim/EdIsDimProc.cpp
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+++ b/plugins/WinVST/EdIsDim/EdIsDimProc.cpp
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+/* ========================================
+ * EdIsDim - EdIsDim.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __EdIsDim_H
+#include "EdIsDim.h"
+#endif
+
+void EdIsDim::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double mid;
+ long double side;
+
+ double midgain = A * 2.0;
+ double sidegain = 2.0 - midgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= midgain;
+ inputSampleR *= sidegain;
+
+ mid = (inputSampleL+inputSampleR)/2.0;
+ side = (inputSampleL-inputSampleR)/2.0;
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = mid;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((mid-fpTemp)*fpNew);
+ mid += fpNShapeLA;
+ fpTemp = side;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((side-fpTemp)*fpNew);
+ side += fpNShapeRA;
+ }
+ else {
+ fpTemp = mid;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((mid-fpTemp)*fpNew);
+ mid += fpNShapeLB;
+ fpTemp = side;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((side-fpTemp)*fpNew);
+ side += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = mid;
+ *out2 = side;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void EdIsDim::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double fpTemp; //this is different from singlereplacing
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ long double inputSampleL;
+ long double inputSampleR;
+ long double mid;
+ long double side;
+
+ double midgain = A * 2.0;
+ double sidegain = 2.0 - midgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+
+ inputSampleL *= midgain;
+ inputSampleR *= sidegain;
+
+ mid = (inputSampleL+inputSampleR)/2.0;
+ side = (inputSampleL-inputSampleR)/2.0;
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = mid;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((mid-fpTemp)*fpNew);
+ mid += fpNShapeLA;
+ fpTemp = side;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((side-fpTemp)*fpNew);
+ side += fpNShapeRA;
+ }
+ else {
+ fpTemp = mid;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((mid-fpTemp)*fpNew);
+ mid += fpNShapeLB;
+ fpTemp = side;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((side-fpTemp)*fpNew);
+ side += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = mid;
+ *out2 = side;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file