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authorChris Johnson <jinx6568@sover.net>2018-10-07 21:11:25 -0400
committerChris Johnson <jinx6568@sover.net>2018-10-07 21:11:25 -0400
commit4be92c81e770502348874738ba1a6f1a2a7524fe (patch)
treec23d62a47f73f84b32d31adfd92654045edbc5f4 /plugins/WinVST/DubSub
parent5d51c52e345486d0089781576a51cc440fc93ef0 (diff)
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DubSub
Diffstat (limited to 'plugins/WinVST/DubSub')
-rwxr-xr-xplugins/WinVST/DubSub/.vs/Console4Channel64/v14/.suobin0 -> 32768 bytes
-rwxr-xr-xplugins/WinVST/DubSub/.vs/VSTProject/v14/.suobin0 -> 22528 bytes
-rwxr-xr-xplugins/WinVST/DubSub/DubSub.cpp287
-rwxr-xr-xplugins/WinVST/DubSub/DubSub.h179
-rwxr-xr-xplugins/WinVST/DubSub/DubSubProc.cpp835
-rwxr-xr-xplugins/WinVST/DubSub/VSTProject.sln28
-rwxr-xr-xplugins/WinVST/DubSub/VSTProject.vcxproj183
-rwxr-xr-xplugins/WinVST/DubSub/VSTProject.vcxproj.filters48
-rwxr-xr-xplugins/WinVST/DubSub/VSTProject.vcxproj.user19
-rwxr-xr-xplugins/WinVST/DubSub/vstplug.def3
10 files changed, 1582 insertions, 0 deletions
diff --git a/plugins/WinVST/DubSub/.vs/Console4Channel64/v14/.suo b/plugins/WinVST/DubSub/.vs/Console4Channel64/v14/.suo
new file mode 100755
index 0000000..777b846
--- /dev/null
+++ b/plugins/WinVST/DubSub/.vs/Console4Channel64/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/DubSub/.vs/VSTProject/v14/.suo b/plugins/WinVST/DubSub/.vs/VSTProject/v14/.suo
new file mode 100755
index 0000000..0e2fce9
--- /dev/null
+++ b/plugins/WinVST/DubSub/.vs/VSTProject/v14/.suo
Binary files differ
diff --git a/plugins/WinVST/DubSub/DubSub.cpp b/plugins/WinVST/DubSub/DubSub.cpp
new file mode 100755
index 0000000..6dc87fc
--- /dev/null
+++ b/plugins/WinVST/DubSub/DubSub.cpp
@@ -0,0 +1,287 @@
+/* ========================================
+ * DubSub - DubSub.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DubSub_H
+#include "DubSub.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new DubSub(audioMaster);}
+
+DubSub::DubSub(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 0.9;
+ B = 0.5;
+ C = 0.74;
+ D = 1.0;
+ E = 0.95;
+ F = 0.5;
+ G = 0.2;
+ H = 0.2;
+ I = 0.5;
+ J = 1.0;
+
+ WasNegativeL = false;
+ SubOctaveL = false;
+ WasNegativeR = false;
+ SubOctaveR = false;
+ flip = false;
+ bflip = 0;
+
+ iirDriveSampleAL = 0.0;
+ iirDriveSampleBL = 0.0;
+ iirDriveSampleCL = 0.0;
+ iirDriveSampleDL = 0.0;
+ iirDriveSampleEL = 0.0;
+ iirDriveSampleFL = 0.0;
+ iirDriveSampleAR = 0.0;
+ iirDriveSampleBR = 0.0;
+ iirDriveSampleCR = 0.0;
+ iirDriveSampleDR = 0.0;
+ iirDriveSampleER = 0.0;
+ iirDriveSampleFR = 0.0;
+
+ iirHeadBumpAL = 0.0;
+ iirHeadBumpBL = 0.0;
+ iirHeadBumpCL = 0.0;
+ iirHeadBumpAR = 0.0;
+ iirHeadBumpBR = 0.0;
+ iirHeadBumpCR = 0.0;
+
+ iirSubBumpAL = 0.0;
+ iirSubBumpBL = 0.0;
+ iirSubBumpCL = 0.0;
+ iirSubBumpAR = 0.0;
+ iirSubBumpBR = 0.0;
+ iirSubBumpCR = 0.0;
+
+ lastHeadBumpL = 0.0;
+ lastSubBumpL = 0.0;
+ lastHeadBumpR = 0.0;
+ lastSubBumpR = 0.0;
+
+ iirSampleAL = 0.0;
+ iirSampleBL = 0.0;
+ iirSampleCL = 0.0;
+ iirSampleDL = 0.0;
+ iirSampleEL = 0.0;
+ iirSampleFL = 0.0;
+ iirSampleGL = 0.0;
+ iirSampleHL = 0.0;
+ iirSampleIL = 0.0;
+ iirSampleJL = 0.0;
+ iirSampleKL = 0.0;
+ iirSampleLL = 0.0;
+ iirSampleML = 0.0;
+ iirSampleNL = 0.0;
+ iirSampleOL = 0.0;
+ iirSamplePL = 0.0;
+ iirSampleQL = 0.0;
+ iirSampleRL = 0.0;
+ iirSampleSL = 0.0;
+ iirSampleTL = 0.0;
+ iirSampleUL = 0.0;
+ iirSampleVL = 0.0;
+ iirSampleWL = 0.0;
+ iirSampleXL = 0.0;
+ iirSampleYL = 0.0;
+ iirSampleZL = 0.0;
+ iirSampleAR = 0.0;
+ iirSampleBR = 0.0;
+ iirSampleCR = 0.0;
+ iirSampleDR = 0.0;
+ iirSampleER = 0.0;
+ iirSampleFR = 0.0;
+ iirSampleGR = 0.0;
+ iirSampleHR = 0.0;
+ iirSampleIR = 0.0;
+ iirSampleJR = 0.0;
+ iirSampleKR = 0.0;
+ iirSampleLR = 0.0;
+ iirSampleMR = 0.0;
+ iirSampleNR = 0.0;
+ iirSampleOR = 0.0;
+ iirSamplePR = 0.0;
+ iirSampleQR = 0.0;
+ iirSampleRR = 0.0;
+ iirSampleSR = 0.0;
+ iirSampleTR = 0.0;
+ iirSampleUR = 0.0;
+ iirSampleVR = 0.0;
+ iirSampleWR = 0.0;
+ iirSampleXR = 0.0;
+ iirSampleYR = 0.0;
+ iirSampleZR = 0.0;
+
+ oscGateL = 1.0;
+ oscGateR = 1.0;
+
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+DubSub::~DubSub() {}
+VstInt32 DubSub::getVendorVersion () {return 1000;}
+void DubSub::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void DubSub::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 DubSub::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ chunkData[2] = C;
+ chunkData[3] = D;
+ chunkData[4] = E;
+ chunkData[5] = F;
+ chunkData[6] = G;
+ chunkData[7] = H;
+ chunkData[8] = I;
+ chunkData[9] = J;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 DubSub::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ C = pinParameter(chunkData[2]);
+ D = pinParameter(chunkData[3]);
+ E = pinParameter(chunkData[4]);
+ F = pinParameter(chunkData[5]);
+ G = pinParameter(chunkData[6]);
+ H = pinParameter(chunkData[7]);
+ I = pinParameter(chunkData[8]);
+ J = pinParameter(chunkData[9]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void DubSub::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ case kParamC: C = value; break;
+ case kParamD: D = value; break;
+ case kParamE: E = value; break;
+ case kParamF: F = value; break;
+ case kParamG: G = value; break;
+ case kParamH: H = value; break;
+ case kParamI: I = value; break;
+ case kParamJ: J = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float DubSub::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ case kParamC: return C; break;
+ case kParamD: return D; break;
+ case kParamE: return E; break;
+ case kParamF: return F; break;
+ case kParamG: return G; break;
+ case kParamH: return H; break;
+ case kParamI: return I; break;
+ case kParamJ: return J; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void DubSub::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "TGrind", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Grd/Out", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "XOver", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "BsDrive", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "BsVoice", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "BassOut", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "SbDrive", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "SbVoice", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "SubOut", kVstMaxParamStrLen); break;
+ case kParamJ: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void DubSub::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamC: float2string (C, text, kVstMaxParamStrLen); break;
+ case kParamD: float2string (D, text, kVstMaxParamStrLen); break;
+ case kParamE: float2string (E, text, kVstMaxParamStrLen); break;
+ case kParamF: float2string ((F*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamG: float2string (G, text, kVstMaxParamStrLen); break;
+ case kParamH: float2string (H, text, kVstMaxParamStrLen); break;
+ case kParamI: float2string ((I*2.0)-1.0, text, kVstMaxParamStrLen); break;
+ case kParamJ: float2string (J, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void DubSub::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamJ: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 DubSub::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool DubSub::getEffectName(char* name) {
+ vst_strncpy(name, "DubSub", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory DubSub::getPlugCategory() {return kPlugCategEffect;}
+
+bool DubSub::getProductString(char* text) {
+ vst_strncpy (text, "airwindows DubSub", kVstMaxProductStrLen); return true;
+}
+
+bool DubSub::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/WinVST/DubSub/DubSub.h b/plugins/WinVST/DubSub/DubSub.h
new file mode 100755
index 0000000..0e26cfa
--- /dev/null
+++ b/plugins/WinVST/DubSub/DubSub.h
@@ -0,0 +1,179 @@
+/* ========================================
+ * DubSub - DubSub.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __DubSub_H
+#define __DubSub_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kParamC = 2,
+ kParamD = 3,
+ kParamE = 4,
+ kParamF = 5,
+ kParamG = 6,
+ kParamH = 7,
+ kParamI = 8,
+ kParamJ = 9,
+ kNumParameters = 10
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'dbsb'; //Change this to what the AU identity is!
+
+class DubSub :
+ public AudioEffectX
+{
+public:
+ DubSub(audioMasterCallback audioMaster);
+ ~DubSub();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+
+private:
+ double iirDriveSampleAL;
+ double iirDriveSampleBL;
+ double iirDriveSampleCL;
+ double iirDriveSampleDL;
+ double iirDriveSampleEL;
+ double iirDriveSampleFL;
+ double iirDriveSampleAR;
+ double iirDriveSampleBR;
+ double iirDriveSampleCR;
+ double iirDriveSampleDR;
+ double iirDriveSampleER;
+ double iirDriveSampleFR;
+ bool flip; //drive things
+
+ int bflip;
+ bool WasNegativeL;
+ bool SubOctaveL;
+ bool WasNegativeR;
+ bool SubOctaveR;
+
+ double iirHeadBumpAL;
+ double iirHeadBumpBL;
+ double iirHeadBumpCL;
+ double iirHeadBumpAR;
+ double iirHeadBumpBR;
+ double iirHeadBumpCR;
+
+ double iirSubBumpAL;
+ double iirSubBumpBL;
+ double iirSubBumpCL;
+ double iirSubBumpAR;
+ double iirSubBumpBR;
+ double iirSubBumpCR;
+
+ double lastHeadBumpL;
+ double lastSubBumpL;
+ double lastHeadBumpR;
+ double lastSubBumpR;
+
+ double iirSampleAL;
+ double iirSampleBL;
+ double iirSampleCL;
+ double iirSampleDL;
+ double iirSampleEL;
+ double iirSampleFL;
+ double iirSampleGL;
+ double iirSampleHL;
+ double iirSampleIL;
+ double iirSampleJL;
+ double iirSampleKL;
+ double iirSampleLL;
+ double iirSampleML;
+ double iirSampleNL;
+ double iirSampleOL;
+ double iirSamplePL;
+ double iirSampleQL;
+ double iirSampleRL;
+ double iirSampleSL;
+ double iirSampleTL;
+ double iirSampleUL;
+ double iirSampleVL;
+ double iirSampleWL;
+ double iirSampleXL;
+ double iirSampleYL;
+ double iirSampleZL;
+ double iirSampleAR;
+ double iirSampleBR;
+ double iirSampleCR;
+ double iirSampleDR;
+ double iirSampleER;
+ double iirSampleFR;
+ double iirSampleGR;
+ double iirSampleHR;
+ double iirSampleIR;
+ double iirSampleJR;
+ double iirSampleKR;
+ double iirSampleLR;
+ double iirSampleMR;
+ double iirSampleNR;
+ double iirSampleOR;
+ double iirSamplePR;
+ double iirSampleQR;
+ double iirSampleRR;
+ double iirSampleSR;
+ double iirSampleTR;
+ double iirSampleUR;
+ double iirSampleVR;
+ double iirSampleWR;
+ double iirSampleXR;
+ double iirSampleYR;
+ double iirSampleZR;
+
+ double oscGateL;
+ double oscGateR;
+
+
+ long double fpNShapeL;
+ long double fpNShapeR;
+ //default stuff
+
+ float A;
+ float B;
+ float C;
+ float D;
+ float E;
+ float F;
+ float G;
+ float H;
+ float I;
+ float J;
+
+};
+
+#endif
diff --git a/plugins/WinVST/DubSub/DubSubProc.cpp b/plugins/WinVST/DubSub/DubSubProc.cpp
new file mode 100755
index 0000000..037480c
--- /dev/null
+++ b/plugins/WinVST/DubSub/DubSubProc.cpp
@@ -0,0 +1,835 @@
+/* ========================================
+ * DubSub - DubSub.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __DubSub_H
+#include "DubSub.h"
+#endif
+
+void DubSub::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double driveone = pow(A*3.0,2);
+ double driveoutput = (B*2.0)-1.0;
+ double iirAmount = ((C*0.33)+0.1)/overallscale;
+ double ataLowpassL;
+ double ataLowpassR;
+ double randyL;
+ double invrandyL;
+ double randyR;
+ double invrandyR;
+ double HeadBumpL = 0.0;
+ double HeadBumpR = 0.0;
+ double BassGain = D * 0.1;
+ double HeadBumpFreq = ((E*0.1)+0.0001)/overallscale;
+ double iirBmount = HeadBumpFreq/44.1;
+ double altBmount = 1.0 - iirBmount;
+ double BassOutGain = (F*2.0)-1.0;
+ double SubBumpL = 0.0;
+ double SubBumpR = 0.0;
+ double SubGain = G * 0.1;
+ double SubBumpFreq = ((H*0.1)+0.0001)/overallscale;
+ double iirCmount = SubBumpFreq/44.1;
+ double altCmount = 1.0 - iirCmount;
+ double SubOutGain = (I*2.0)-1.0;
+ double clampL = 0.0;
+ double clampR = 0.0;
+ double out;
+ double fuzz = 0.111;
+ double wet = J;
+ double dry = 1.0-wet;
+ double glitch = 0.60;
+ double tempSampleL;
+ double tempSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it aDubSub. We want a 'air' hiss
+ long double drySampleL = inputSampleL;
+ long double drySampleR = inputSampleR;
+
+ // here's the plan.
+ // Grind Boost
+ // Grind Output Level
+ // Bass Split Freq
+ // Bass Drive
+ // Bass Voicing
+ // Bass Output Level
+ // Sub Oct Drive
+ // Sub Voicing
+ // Sub Output Level
+ // Dry/Wet
+
+ oscGateL += fabs(inputSampleL * 10.0);
+ oscGateL -= 0.001;
+ if (oscGateL > 1.0) oscGateL = 1.0;
+ if (oscGateL < 0) oscGateL = 0;
+
+ oscGateR += fabs(inputSampleR * 10.0);
+ oscGateR -= 0.001;
+ if (oscGateR > 1.0) oscGateR = 1.0;
+ if (oscGateR < 0) oscGateR = 0;
+ //got a value that only goes down low when there's silence or near silence on input
+ clampL = 1.0-oscGateL;
+ clampL *= 0.00001;
+ clampR = 1.0-oscGateR;
+ clampR *= 0.00001;
+ //set up the thing to choke off oscillations- belt and suspenders affair
+
+ if (flip)
+ {
+ tempSampleL = inputSampleL;
+ iirDriveSampleAL = (iirDriveSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleAL;
+ iirDriveSampleCL = (iirDriveSampleCL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleCL;
+ iirDriveSampleEL = (iirDriveSampleEL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleEL;
+ ataLowpassL = tempSampleL - inputSampleL;
+
+ tempSampleR = inputSampleR;
+ iirDriveSampleAR = (iirDriveSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleAR;
+ iirDriveSampleCR = (iirDriveSampleCR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleCR;
+ iirDriveSampleER = (iirDriveSampleER * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleER;
+ ataLowpassR = tempSampleR - inputSampleR;
+ }
+ else
+ {
+ tempSampleL = inputSampleL;
+ iirDriveSampleBL = (iirDriveSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleBL;
+ iirDriveSampleDL = (iirDriveSampleDL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleDL;
+ iirDriveSampleFL = (iirDriveSampleFL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleFL;
+ ataLowpassL = tempSampleL - inputSampleL;
+
+ tempSampleR = inputSampleR;
+ iirDriveSampleBR = (iirDriveSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleBR;
+ iirDriveSampleDR = (iirDriveSampleDR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleDR;
+ iirDriveSampleFR = (iirDriveSampleFR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleFR;
+ ataLowpassR = tempSampleR - inputSampleR;
+ }
+ //highpass section
+ if (inputSampleL > 1.0) {inputSampleL = 1.0;}
+ if (inputSampleL < -1.0) {inputSampleL = -1.0;}
+ if (inputSampleR > 1.0) {inputSampleR = 1.0;}
+ if (inputSampleR < -1.0) {inputSampleR = -1.0;}
+
+ out = driveone;
+ while (out > glitch)
+ {
+ out -= glitch;
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
+ inputSampleL *= (1.0+glitch);
+ inputSampleR *= (1.0+glitch);
+ }
+ //that's taken care of the really high gain stuff
+
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
+ inputSampleL *= (1.0+out);
+ inputSampleR *= (1.0+out);
+
+ if (ataLowpassL > 0)
+ {if (WasNegativeL){SubOctaveL = !SubOctaveL;} WasNegativeL = false;}
+ else {WasNegativeL = true;}
+
+ if (ataLowpassR > 0)
+ {if (WasNegativeR){SubOctaveR = !SubOctaveR;} WasNegativeR = false;}
+ else {WasNegativeR = true;}
+ //set up polarities for sub-bass version
+
+ randyL = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandyL = (1.0-randyL);
+ randyL /= 2.0;
+
+ randyR = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandyR = (1.0-randyR);
+ randyR /= 2.0;
+ //set up the noise
+
+ iirSampleAL = (iirSampleAL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleAL;
+ iirSampleBL = (iirSampleBL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleBL;
+ iirSampleCL = (iirSampleCL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleCL;
+ iirSampleDL = (iirSampleDL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleDL;
+ iirSampleEL = (iirSampleEL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleEL;
+ iirSampleFL = (iirSampleFL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleFL;
+ iirSampleGL = (iirSampleGL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleGL;
+ iirSampleHL = (iirSampleHL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleHL;
+ iirSampleIL = (iirSampleIL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleIL;
+ iirSampleJL = (iirSampleJL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleJL;
+ iirSampleKL = (iirSampleKL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleKL;
+ iirSampleLL = (iirSampleLL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleLL;
+ iirSampleML = (iirSampleML * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleML;
+ iirSampleNL = (iirSampleNL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleNL;
+ iirSampleOL = (iirSampleOL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleOL;
+ iirSamplePL = (iirSamplePL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSamplePL;
+ iirSampleQL = (iirSampleQL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleQL;
+ iirSampleRL = (iirSampleRL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleRL;
+ iirSampleSL = (iirSampleSL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleSL;
+ iirSampleTL = (iirSampleTL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleTL;
+ iirSampleUL = (iirSampleUL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleUL;
+ iirSampleVL = (iirSampleVL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleVL;
+
+ iirSampleAR = (iirSampleAR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleAR;
+ iirSampleBR = (iirSampleBR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleBR;
+ iirSampleCR = (iirSampleCR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleCR;
+ iirSampleDR = (iirSampleDR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleDR;
+ iirSampleER = (iirSampleER * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleER;
+ iirSampleFR = (iirSampleFR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleFR;
+ iirSampleGR = (iirSampleGR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleGR;
+ iirSampleHR = (iirSampleHR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleHR;
+ iirSampleIR = (iirSampleIR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleIR;
+ iirSampleJR = (iirSampleJR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleJR;
+ iirSampleKR = (iirSampleKR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleKR;
+ iirSampleLR = (iirSampleLR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleLR;
+ iirSampleMR = (iirSampleMR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleMR;
+ iirSampleNR = (iirSampleNR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleNR;
+ iirSampleOR = (iirSampleOR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleOR;
+ iirSamplePR = (iirSamplePR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSamplePR;
+ iirSampleQR = (iirSampleQR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleQR;
+ iirSampleRR = (iirSampleRR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleRR;
+ iirSampleSR = (iirSampleSR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleSR;
+ iirSampleTR = (iirSampleTR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleTR;
+ iirSampleUR = (iirSampleUR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleUR;
+ iirSampleVR = (iirSampleVR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleVR;
+
+ switch (bflip)
+ {
+ case 1:
+ iirHeadBumpAL += (ataLowpassL * BassGain);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAL = (invrandyL * iirHeadBumpAL) + (randyL * iirHeadBumpBL) + (randyL * iirHeadBumpCL);
+ if (iirHeadBumpAL > 0) iirHeadBumpAL -= clampL;
+ if (iirHeadBumpAL < 0) iirHeadBumpAL += clampL;
+ HeadBumpL = iirHeadBumpAL;
+
+ iirHeadBumpAR += (ataLowpassR * BassGain);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAR = (invrandyR * iirHeadBumpAR) + (randyR * iirHeadBumpBR) + (randyR * iirHeadBumpCR);
+ if (iirHeadBumpAR > 0) iirHeadBumpAR -= clampR;
+ if (iirHeadBumpAR < 0) iirHeadBumpAR += clampR;
+ HeadBumpR = iirHeadBumpAR;
+ break;
+ case 2:
+ iirHeadBumpBL += (ataLowpassL * BassGain);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBL = (randyL * iirHeadBumpAL) + (invrandyL * iirHeadBumpBL) + (randyL * iirHeadBumpCL);
+ if (iirHeadBumpBL > 0) iirHeadBumpBL -= clampL;
+ if (iirHeadBumpBL < 0) iirHeadBumpBL += clampL;
+ HeadBumpL = iirHeadBumpBL;
+
+ iirHeadBumpBR += (ataLowpassR * BassGain);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBR = (randyR * iirHeadBumpAR) + (invrandyR * iirHeadBumpBR) + (randyR * iirHeadBumpCR);
+ if (iirHeadBumpBR > 0) iirHeadBumpBR -= clampR;
+ if (iirHeadBumpBR < 0) iirHeadBumpBR += clampR;
+ HeadBumpR = iirHeadBumpBR;
+ break;
+ case 3:
+ iirHeadBumpCL += (ataLowpassL * BassGain);
+ iirHeadBumpCL -= (iirHeadBumpCL * iirHeadBumpCL * iirHeadBumpCL * HeadBumpFreq);
+ iirHeadBumpCL = (randyL * iirHeadBumpAL) + (randyL * iirHeadBumpBL) + (invrandyL * iirHeadBumpCL);
+ if (iirHeadBumpCL > 0) iirHeadBumpCL -= clampL;
+ if (iirHeadBumpCL < 0) iirHeadBumpCL += clampL;
+ HeadBumpL = iirHeadBumpCL;
+
+ iirHeadBumpCR += (ataLowpassR * BassGain);
+ iirHeadBumpCR -= (iirHeadBumpCR * iirHeadBumpCR * iirHeadBumpCR * HeadBumpFreq);
+ iirHeadBumpCR = (randyR * iirHeadBumpAR) + (randyR * iirHeadBumpBR) + (invrandyR * iirHeadBumpCR);
+ if (iirHeadBumpCR > 0) iirHeadBumpCR -= clampR;
+ if (iirHeadBumpCR < 0) iirHeadBumpCR += clampR;
+ HeadBumpR = iirHeadBumpCR;
+ break;
+ }
+
+ iirSampleWL = (iirSampleWL * altBmount) + (HeadBumpL * iirBmount); HeadBumpL -= iirSampleWL;
+ iirSampleXL = (iirSampleXL * altBmount) + (HeadBumpL * iirBmount); HeadBumpL -= iirSampleXL;
+
+ iirSampleWR = (iirSampleWR * altBmount) + (HeadBumpR * iirBmount); HeadBumpR -= iirSampleWR;
+ iirSampleXR = (iirSampleXR * altBmount) + (HeadBumpR * iirBmount); HeadBumpR -= iirSampleXR;
+
+ SubBumpL = HeadBumpL;
+ iirSampleYL = (iirSampleYL * altCmount) + (SubBumpL * iirCmount); SubBumpL -= iirSampleYL;
+
+ SubBumpR = HeadBumpR;
+ iirSampleYR = (iirSampleYR * altCmount) + (SubBumpR * iirCmount); SubBumpR -= iirSampleYR;
+
+ SubBumpL = fabs(SubBumpL);
+ if (SubOctaveL == false) {SubBumpL = -SubBumpL;}
+
+ SubBumpR = fabs(SubBumpR);
+ if (SubOctaveR == false) {SubBumpR = -SubBumpR;}
+
+ switch (bflip)
+ {
+ case 1:
+ iirSubBumpAL += (SubBumpL * SubGain);
+ iirSubBumpAL -= (iirSubBumpAL * iirSubBumpAL * iirSubBumpAL * SubBumpFreq);
+ iirSubBumpAL = (invrandyL * iirSubBumpAL) + (randyL * iirSubBumpBL) + (randyL * iirSubBumpCL);
+ if (iirSubBumpAL > 0) iirSubBumpAL -= clampL;
+ if (iirSubBumpAL < 0) iirSubBumpAL += clampL;
+ SubBumpL = iirSubBumpAL;
+
+ iirSubBumpAR += (SubBumpR * SubGain);
+ iirSubBumpAR -= (iirSubBumpAR * iirSubBumpAR * iirSubBumpAR * SubBumpFreq);
+ iirSubBumpAR = (invrandyR * iirSubBumpAR) + (randyR * iirSubBumpBR) + (randyR * iirSubBumpCR);
+ if (iirSubBumpAR > 0) iirSubBumpAR -= clampR;
+ if (iirSubBumpAR < 0) iirSubBumpAR += clampR;
+ SubBumpR = iirSubBumpAR;
+ break;
+ case 2:
+ iirSubBumpBL += (SubBumpL * SubGain);
+ iirSubBumpBL -= (iirSubBumpBL * iirSubBumpBL * iirSubBumpBL * SubBumpFreq);
+ iirSubBumpBL = (randyL * iirSubBumpAL) + (invrandyL * iirSubBumpBL) + (randyL * iirSubBumpCL);
+ if (iirSubBumpBL > 0) iirSubBumpBL -= clampL;
+ if (iirSubBumpBL < 0) iirSubBumpBL += clampL;
+ SubBumpL = iirSubBumpBL;
+
+ iirSubBumpBR += (SubBumpR * SubGain);
+ iirSubBumpBR -= (iirSubBumpBR * iirSubBumpBR * iirSubBumpBR * SubBumpFreq);
+ iirSubBumpBR = (randyR * iirSubBumpAR) + (invrandyR * iirSubBumpBR) + (randyR * iirSubBumpCR);
+ if (iirSubBumpBR > 0) iirSubBumpBR -= clampR;
+ if (iirSubBumpBR < 0) iirSubBumpBR += clampR;
+ SubBumpR = iirSubBumpBR;
+ break;
+ case 3:
+ iirSubBumpCL += (SubBumpL * SubGain);
+ iirSubBumpCL -= (iirSubBumpCL * iirSubBumpCL * iirSubBumpCL * SubBumpFreq);
+ iirSubBumpCL = (randyL * iirSubBumpAL) + (randyL * iirSubBumpBL) + (invrandyL * iirSubBumpCL);
+ if (iirSubBumpCL > 0) iirSubBumpCL -= clampL;
+ if (iirSubBumpCL < 0) iirSubBumpCL += clampL;
+ SubBumpL = iirSubBumpCL;
+
+ iirSubBumpCR += (SubBumpR * SubGain);
+ iirSubBumpCR -= (iirSubBumpCR * iirSubBumpCR * iirSubBumpCR * SubBumpFreq);
+ iirSubBumpCR = (randyR * iirSubBumpAR) + (randyR * iirSubBumpBR) + (invrandyR * iirSubBumpCR);
+ if (iirSubBumpCR > 0) iirSubBumpCR -= clampR;
+ if (iirSubBumpCR < 0) iirSubBumpCR += clampR;
+ SubBumpR = iirSubBumpCR;
+ break;
+ }
+
+ iirSampleZL = (iirSampleZL * altCmount) + (SubBumpL * iirCmount); SubBumpL -= iirSampleZL;
+ iirSampleZR = (iirSampleZR * altCmount) + (SubBumpR * iirCmount); SubBumpR -= iirSampleZR;
+
+ inputSampleL *= driveoutput; //start with the drive section then add lows and subs
+ inputSampleR *= driveoutput; //start with the drive section then add lows and subs
+
+ inputSampleL += ((HeadBumpL + lastHeadBumpL) * BassOutGain);
+ inputSampleL += ((SubBumpL + lastSubBumpL) * SubOutGain);
+
+ inputSampleR += ((HeadBumpR + lastHeadBumpR) * BassOutGain);
+ inputSampleR += ((SubBumpR + lastSubBumpR) * SubOutGain);
+
+ lastHeadBumpL = HeadBumpL;
+ lastSubBumpL = SubBumpL;
+ lastHeadBumpR = HeadBumpR;
+ lastSubBumpR = SubBumpR;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+ //Dry/Wet control, defaults to the last slider
+
+ flip = !flip;
+ bflip++;
+ if (bflip < 1 || bflip > 3) bflip = 1;
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void DubSub::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+
+ double driveone = pow(A*3.0,2);
+ double driveoutput = pow(B,2);
+ double iirAmount = ((C*0.33)+0.1)/overallscale;
+ double ataLowpassL;
+ double ataLowpassR;
+ double randyL;
+ double invrandyL;
+ double randyR;
+ double invrandyR;
+ double HeadBumpL = 0.0;
+ double HeadBumpR = 0.0;
+ double BassGain = D * 0.1;
+ double HeadBumpFreq = ((E*0.1)+0.0001)/overallscale;
+ double iirBmount = HeadBumpFreq/44.1;
+ double altBmount = 1.0 - iirBmount;
+ double BassOutGain = pow(F,2) * 0.5;
+ double SubBumpL = 0.0;
+ double SubBumpR = 0.0;
+ double SubGain = G * 0.1;
+ double SubBumpFreq = ((H*0.1)+0.0001)/overallscale;
+ double iirCmount = SubBumpFreq/44.1;
+ double altCmount = 1.0 - iirCmount;
+ double SubOutGain = pow(I,2) * 0.45;
+ double clampL = 0.0;
+ double clampR = 0.0;
+ double out;
+ double fuzz = 0.111;
+ double wet = J;
+ double dry = 1.0-wet;
+ double glitch = 0.60;
+ double tempSampleL;
+ double tempSampleR;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it aDubSub. We want a 'air' hiss
+ double drySampleL = inputSampleL;
+ double drySampleR = inputSampleR;
+
+ // here's the plan.
+ // Grind Boost
+ // Grind Output Level
+ // Bass Split Freq
+ // Bass Drive
+ // Bass Voicing
+ // Bass Output Level
+ // Sub Oct Drive
+ // Sub Voicing
+ // Sub Output Level
+ // Dry/Wet
+
+ oscGateL += fabs(inputSampleL * 10.0);
+ oscGateL -= 0.001;
+ if (oscGateL > 1.0) oscGateL = 1.0;
+ if (oscGateL < 0) oscGateL = 0;
+ oscGateR += fabs(inputSampleR * 10.0);
+ oscGateR -= 0.001;
+ if (oscGateR > 1.0) oscGateR = 1.0;
+ if (oscGateR < 0) oscGateR = 0;
+ //got a value that only goes down low when there's silence or near silence on input
+ clampL = 1.0-oscGateL;
+ clampL *= 0.00001;
+ clampR = 1.0-oscGateR;
+ clampR *= 0.00001;
+ //set up the thing to choke off oscillations- belt and suspenders affair
+
+ if (flip)
+ {
+ tempSampleL = inputSampleL;
+ iirDriveSampleAL = (iirDriveSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleAL;
+ iirDriveSampleCL = (iirDriveSampleCL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleCL;
+ iirDriveSampleEL = (iirDriveSampleEL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleEL;
+ ataLowpassL = tempSampleL - inputSampleL;
+
+ tempSampleR = inputSampleR;
+ iirDriveSampleAR = (iirDriveSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleAR;
+ iirDriveSampleCR = (iirDriveSampleCR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleCR;
+ iirDriveSampleER = (iirDriveSampleER * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleER;
+ ataLowpassR = tempSampleR - inputSampleR;
+ }
+ else
+ {
+ tempSampleL = inputSampleL;
+ iirDriveSampleBL = (iirDriveSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleBL;
+ iirDriveSampleDL = (iirDriveSampleDL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleDL;
+ iirDriveSampleFL = (iirDriveSampleFL * (1 - iirAmount)) + (inputSampleL * iirAmount);
+ inputSampleL -= iirDriveSampleFL;
+ ataLowpassL = tempSampleL - inputSampleL;
+
+ tempSampleR = inputSampleR;
+ iirDriveSampleBR = (iirDriveSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleBR;
+ iirDriveSampleDR = (iirDriveSampleDR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleDR;
+ iirDriveSampleFR = (iirDriveSampleFR * (1 - iirAmount)) + (inputSampleR * iirAmount);
+ inputSampleR -= iirDriveSampleFR;
+ ataLowpassR = tempSampleR - inputSampleR;
+ }
+ //highpass section
+ if (inputSampleL > 1.0) {inputSampleL = 1.0;}
+ if (inputSampleL < -1.0) {inputSampleL = -1.0;}
+ if (inputSampleR > 1.0) {inputSampleR = 1.0;}
+ if (inputSampleR < -1.0) {inputSampleR = -1.0;}
+
+ out = driveone;
+ while (out > glitch)
+ {
+ out -= glitch;
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) );
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) );
+ inputSampleL *= (1.0+glitch);
+ inputSampleR *= (1.0+glitch);
+ }
+ //that's taken care of the really high gain stuff
+
+ inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) );
+ inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) );
+ inputSampleL *= (1.0+out);
+ inputSampleR *= (1.0+out);
+
+ if (ataLowpassL > 0)
+ {if (WasNegativeL){SubOctaveL = !SubOctaveL;} WasNegativeL = false;}
+ else {WasNegativeL = true;}
+
+ if (ataLowpassR > 0)
+ {if (WasNegativeR){SubOctaveR = !SubOctaveR;} WasNegativeR = false;}
+ else {WasNegativeR = true;}
+ //set up polarities for sub-bass version
+
+ randyL = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandyL = (1.0-randyL);
+ randyL /= 2.0;
+
+ randyR = (rand()/(double)RAND_MAX)*fuzz; //0 to 1 the noise, may not be needed
+ invrandyR = (1.0-randyR);
+ randyR /= 2.0;
+ //set up the noise
+
+ iirSampleAL = (iirSampleAL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleAL;
+ iirSampleBL = (iirSampleBL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleBL;
+ iirSampleCL = (iirSampleCL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleCL;
+ iirSampleDL = (iirSampleDL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleDL;
+ iirSampleEL = (iirSampleEL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleEL;
+ iirSampleFL = (iirSampleFL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleFL;
+ iirSampleGL = (iirSampleGL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleGL;
+ iirSampleHL = (iirSampleHL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleHL;
+ iirSampleIL = (iirSampleIL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleIL;
+ iirSampleJL = (iirSampleJL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleJL;
+ iirSampleKL = (iirSampleKL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleKL;
+ iirSampleLL = (iirSampleLL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleLL;
+ iirSampleML = (iirSampleML * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleML;
+ iirSampleNL = (iirSampleNL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleNL;
+ iirSampleOL = (iirSampleOL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleOL;
+ iirSamplePL = (iirSamplePL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSamplePL;
+ iirSampleQL = (iirSampleQL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleQL;
+ iirSampleRL = (iirSampleRL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleRL;
+ iirSampleSL = (iirSampleSL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleSL;
+ iirSampleTL = (iirSampleTL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleTL;
+ iirSampleUL = (iirSampleUL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleUL;
+ iirSampleVL = (iirSampleVL * altBmount) + (ataLowpassL * iirBmount); ataLowpassL -= iirSampleVL;
+
+ iirSampleAR = (iirSampleAR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleAR;
+ iirSampleBR = (iirSampleBR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleBR;
+ iirSampleCR = (iirSampleCR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleCR;
+ iirSampleDR = (iirSampleDR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleDR;
+ iirSampleER = (iirSampleER * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleER;
+ iirSampleFR = (iirSampleFR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleFR;
+ iirSampleGR = (iirSampleGR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleGR;
+ iirSampleHR = (iirSampleHR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleHR;
+ iirSampleIR = (iirSampleIR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleIR;
+ iirSampleJR = (iirSampleJR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleJR;
+ iirSampleKR = (iirSampleKR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleKR;
+ iirSampleLR = (iirSampleLR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleLR;
+ iirSampleMR = (iirSampleMR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleMR;
+ iirSampleNR = (iirSampleNR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleNR;
+ iirSampleOR = (iirSampleOR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleOR;
+ iirSamplePR = (iirSamplePR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSamplePR;
+ iirSampleQR = (iirSampleQR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleQR;
+ iirSampleRR = (iirSampleRR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleRR;
+ iirSampleSR = (iirSampleSR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleSR;
+ iirSampleTR = (iirSampleTR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleTR;
+ iirSampleUR = (iirSampleUR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleUR;
+ iirSampleVR = (iirSampleVR * altBmount) + (ataLowpassR * iirBmount); ataLowpassR -= iirSampleVR;
+
+ switch (bflip)
+ {
+ case 1:
+ iirHeadBumpAL += (ataLowpassL * BassGain);
+ iirHeadBumpAL -= (iirHeadBumpAL * iirHeadBumpAL * iirHeadBumpAL * HeadBumpFreq);
+ iirHeadBumpAL = (invrandyL * iirHeadBumpAL) + (randyL * iirHeadBumpBL) + (randyL * iirHeadBumpCL);
+ if (iirHeadBumpAL > 0) iirHeadBumpAL -= clampL;
+ if (iirHeadBumpAL < 0) iirHeadBumpAL += clampL;
+ HeadBumpL = iirHeadBumpAL;
+
+ iirHeadBumpAR += (ataLowpassR * BassGain);
+ iirHeadBumpAR -= (iirHeadBumpAR * iirHeadBumpAR * iirHeadBumpAR * HeadBumpFreq);
+ iirHeadBumpAR = (invrandyR * iirHeadBumpAR) + (randyR * iirHeadBumpBR) + (randyR * iirHeadBumpCR);
+ if (iirHeadBumpAR > 0) iirHeadBumpAR -= clampR;
+ if (iirHeadBumpAR < 0) iirHeadBumpAR += clampR;
+ HeadBumpR = iirHeadBumpAR;
+ break;
+ case 2:
+ iirHeadBumpBL += (ataLowpassL * BassGain);
+ iirHeadBumpBL -= (iirHeadBumpBL * iirHeadBumpBL * iirHeadBumpBL * HeadBumpFreq);
+ iirHeadBumpBL = (randyL * iirHeadBumpAL) + (invrandyL * iirHeadBumpBL) + (randyL * iirHeadBumpCL);
+ if (iirHeadBumpBL > 0) iirHeadBumpBL -= clampL;
+ if (iirHeadBumpBL < 0) iirHeadBumpBL += clampL;
+ HeadBumpL = iirHeadBumpBL;
+
+ iirHeadBumpBR += (ataLowpassR * BassGain);
+ iirHeadBumpBR -= (iirHeadBumpBR * iirHeadBumpBR * iirHeadBumpBR * HeadBumpFreq);
+ iirHeadBumpBR = (randyR * iirHeadBumpAR) + (invrandyR * iirHeadBumpBR) + (randyR * iirHeadBumpCR);
+ if (iirHeadBumpBR > 0) iirHeadBumpBR -= clampR;
+ if (iirHeadBumpBR < 0) iirHeadBumpBR += clampR;
+ HeadBumpR = iirHeadBumpBR;
+ break;
+ case 3:
+ iirHeadBumpCL += (ataLowpassL * BassGain);
+ iirHeadBumpCL -= (iirHeadBumpCL * iirHeadBumpCL * iirHeadBumpCL * HeadBumpFreq);
+ iirHeadBumpCL = (randyL * iirHeadBumpAL) + (randyL * iirHeadBumpBL) + (invrandyL * iirHeadBumpCL);
+ if (iirHeadBumpCL > 0) iirHeadBumpCL -= clampL;
+ if (iirHeadBumpCL < 0) iirHeadBumpCL += clampL;
+ HeadBumpL = iirHeadBumpCL;
+
+ iirHeadBumpCR += (ataLowpassR * BassGain);
+ iirHeadBumpCR -= (iirHeadBumpCR * iirHeadBumpCR * iirHeadBumpCR * HeadBumpFreq);
+ iirHeadBumpCR = (randyR * iirHeadBumpAR) + (randyR * iirHeadBumpBR) + (invrandyR * iirHeadBumpCR);
+ if (iirHeadBumpCR > 0) iirHeadBumpCR -= clampR;
+ if (iirHeadBumpCR < 0) iirHeadBumpCR += clampR;
+ HeadBumpR = iirHeadBumpCR;
+ break;
+ }
+
+ iirSampleWL = (iirSampleWL * altBmount) + (HeadBumpL * iirBmount); HeadBumpL -= iirSampleWL;
+ iirSampleXL = (iirSampleXL * altBmount) + (HeadBumpL * iirBmount); HeadBumpL -= iirSampleXL;
+
+ iirSampleWR = (iirSampleWR * altBmount) + (HeadBumpR * iirBmount); HeadBumpR -= iirSampleWR;
+ iirSampleXR = (iirSampleXR * altBmount) + (HeadBumpR * iirBmount); HeadBumpR -= iirSampleXR;
+
+ SubBumpL = HeadBumpL;
+ iirSampleYL = (iirSampleYL * altCmount) + (SubBumpL * iirCmount); SubBumpL -= iirSampleYL;
+
+ SubBumpR = HeadBumpR;
+ iirSampleYR = (iirSampleYR * altCmount) + (SubBumpR * iirCmount); SubBumpR -= iirSampleYR;
+
+ SubBumpL = fabs(SubBumpL);
+ if (SubOctaveL == false) {SubBumpL = -SubBumpL;}
+
+ SubBumpR = fabs(SubBumpR);
+ if (SubOctaveR == false) {SubBumpR = -SubBumpR;}
+
+ switch (bflip)
+ {
+ case 1:
+ iirSubBumpAL += (SubBumpL * SubGain);
+ iirSubBumpAL -= (iirSubBumpAL * iirSubBumpAL * iirSubBumpAL * SubBumpFreq);
+ iirSubBumpAL = (invrandyL * iirSubBumpAL) + (randyL * iirSubBumpBL) + (randyL * iirSubBumpCL);
+ if (iirSubBumpAL > 0) iirSubBumpAL -= clampL;
+ if (iirSubBumpAL < 0) iirSubBumpAL += clampL;
+ SubBumpL = iirSubBumpAL;
+
+ iirSubBumpAR += (SubBumpR * SubGain);
+ iirSubBumpAR -= (iirSubBumpAR * iirSubBumpAR * iirSubBumpAR * SubBumpFreq);
+ iirSubBumpAR = (invrandyR * iirSubBumpAR) + (randyR * iirSubBumpBR) + (randyR * iirSubBumpCR);
+ if (iirSubBumpAR > 0) iirSubBumpAR -= clampR;
+ if (iirSubBumpAR < 0) iirSubBumpAR += clampR;
+ SubBumpR = iirSubBumpAR;
+ break;
+ case 2:
+ iirSubBumpBL += (SubBumpL * SubGain);
+ iirSubBumpBL -= (iirSubBumpBL * iirSubBumpBL * iirSubBumpBL * SubBumpFreq);
+ iirSubBumpBL = (randyL * iirSubBumpAL) + (invrandyL * iirSubBumpBL) + (randyL * iirSubBumpCL);
+ if (iirSubBumpBL > 0) iirSubBumpBL -= clampL;
+ if (iirSubBumpBL < 0) iirSubBumpBL += clampL;
+ SubBumpL = iirSubBumpBL;
+
+ iirSubBumpBR += (SubBumpR * SubGain);
+ iirSubBumpBR -= (iirSubBumpBR * iirSubBumpBR * iirSubBumpBR * SubBumpFreq);
+ iirSubBumpBR = (randyR * iirSubBumpAR) + (invrandyR * iirSubBumpBR) + (randyR * iirSubBumpCR);
+ if (iirSubBumpBR > 0) iirSubBumpBR -= clampR;
+ if (iirSubBumpBR < 0) iirSubBumpBR += clampR;
+ SubBumpR = iirSubBumpBR;
+ break;
+ case 3:
+ iirSubBumpCL += (SubBumpL * SubGain);
+ iirSubBumpCL -= (iirSubBumpCL * iirSubBumpCL * iirSubBumpCL * SubBumpFreq);
+ iirSubBumpCL = (randyL * iirSubBumpAL) + (randyL * iirSubBumpBL) + (invrandyL * iirSubBumpCL);
+ if (iirSubBumpCL > 0) iirSubBumpCL -= clampL;
+ if (iirSubBumpCL < 0) iirSubBumpCL += clampL;
+ SubBumpL = iirSubBumpCL;
+
+ iirSubBumpCR += (SubBumpR * SubGain);
+ iirSubBumpCR -= (iirSubBumpCR * iirSubBumpCR * iirSubBumpCR * SubBumpFreq);
+ iirSubBumpCR = (randyR * iirSubBumpAR) + (randyR * iirSubBumpBR) + (invrandyR * iirSubBumpCR);
+ if (iirSubBumpCR > 0) iirSubBumpCR -= clampR;
+ if (iirSubBumpCR < 0) iirSubBumpCR += clampR;
+ SubBumpR = iirSubBumpCR;
+ break;
+ }
+
+ iirSampleZL = (iirSampleZL * altCmount) + (SubBumpL * iirCmount); SubBumpL -= iirSampleZL;
+ iirSampleZR = (iirSampleZR * altCmount) + (SubBumpR * iirCmount); SubBumpR -= iirSampleZR;
+
+ inputSampleL *= driveoutput; //start with the drive section then add lows and subs
+ inputSampleR *= driveoutput; //start with the drive section then add lows and subs
+
+ inputSampleL += ((HeadBumpL + lastHeadBumpL) * BassOutGain);
+ inputSampleL += ((SubBumpL + lastSubBumpL) * SubOutGain);
+
+ inputSampleR += ((HeadBumpR + lastHeadBumpR) * BassOutGain);
+ inputSampleR += ((SubBumpR + lastSubBumpR) * SubOutGain);
+
+ lastHeadBumpL = HeadBumpL;
+ lastSubBumpL = SubBumpL;
+ lastHeadBumpR = HeadBumpR;
+ lastSubBumpR = SubBumpR;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+ //Dry/Wet control, defaults to the last slider
+
+ flip = !flip;
+ bflip++;
+ if (bflip < 1 || bflip > 3) bflip = 1;
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
diff --git a/plugins/WinVST/DubSub/VSTProject.sln b/plugins/WinVST/DubSub/VSTProject.sln
new file mode 100755
index 0000000..694b424
--- /dev/null
+++ b/plugins/WinVST/DubSub/VSTProject.sln
@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VSTProject", "VSTProject.vcxproj", "{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.ActiveCfg = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x64.Build.0 = Debug|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.ActiveCfg = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Debug|x86.Build.0 = Debug|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.ActiveCfg = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x64.Build.0 = Release|x64
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.ActiveCfg = Release|Win32
+ {16F7AB3C-1AE0-4574-B60C-7B4DED82938C}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/plugins/WinVST/DubSub/VSTProject.vcxproj b/plugins/WinVST/DubSub/VSTProject.vcxproj
new file mode 100755
index 0000000..a5a9cd8
--- /dev/null
+++ b/plugins/WinVST/DubSub/VSTProject.vcxproj
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp" />
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp" />
+ <ClCompile Include="DubSub.cpp" />
+ <ClCompile Include="DubSubProc.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h" />
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h" />
+ <ClInclude Include="DubSub.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{16F7AB3C-1AE0-4574-B60C-7B4DED82938C}</ProjectGuid>
+ <RootNamespace>VSTProject</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>DubSub64</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetExt>.dll</TargetExt>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir>$(Configuration)\</IntDir>
+ <ExecutablePath>$(VC_ExecutablePath_x64);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <MinimalRebuild>false</MinimalRebuild>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>false</FunctionLevelLinking>
+ <IntrinsicFunctions>false</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>C:\Users\christopherjohnson\Documents\Visual Studio 2015\Projects\VSTProject\vst2.x;C:\Users\christopherjohnson\Documents\vstsdk2.4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <DebugInformationFormat>None</DebugInformationFormat>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <PreprocessorDefinitions>WINDOWS;_WINDOWS;WIN32;_USRDLL;_USE_MATH_DEFINES;_CRT_SECURE_NO_DEPRECATE;VST_FORCE_DEPRECATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <IgnoreSpecificDefaultLibraries>libcmt.dll;libcmtd.dll;msvcrt.lib;libc.lib;libcd.lib;libcmt.lib;msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+ <AdditionalDependencies>libcmt.lib;uuid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>vstplug.def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/DubSub/VSTProject.vcxproj.filters b/plugins/WinVST/DubSub/VSTProject.vcxproj.filters
new file mode 100755
index 0000000..e0860ac
--- /dev/null
+++ b/plugins/WinVST/DubSub/VSTProject.vcxproj.filters
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\vstplugmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="DubSub.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="DubSubProc.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\aeffeditor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffect.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\vstsdk2.4\public.sdk\source\vst2.x\audioeffectx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="DubSub.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/DubSub/VSTProject.vcxproj.user b/plugins/WinVST/DubSub/VSTProject.vcxproj.user
new file mode 100755
index 0000000..2216267
--- /dev/null
+++ b/plugins/WinVST/DubSub/VSTProject.vcxproj.user
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LocalDebuggerAmpDefaultAccelerator>{ADEFF70D-84BF-47A1-91C3-FF6B0FC71218}</LocalDebuggerAmpDefaultAccelerator>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/plugins/WinVST/DubSub/vstplug.def b/plugins/WinVST/DubSub/vstplug.def
new file mode 100755
index 0000000..5bf499a
--- /dev/null
+++ b/plugins/WinVST/DubSub/vstplug.def
@@ -0,0 +1,3 @@
+EXPORTS
+ VSTPluginMain
+ main=VSTPluginMain \ No newline at end of file