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authorairwindows <jinx6568@sover.net>2018-03-11 22:01:32 -0400
committerairwindows <jinx6568@sover.net>2018-03-11 22:01:32 -0400
commita34c57dd53d738e3a59976e89c6d46dde607ab82 (patch)
tree965935bd634597828a0e390613ddca4f33ae0d2a /plugins/MacVST/PDChannel/source
parentf2951d9baa5c7755f278668e8e79f508ab7c5ac3 (diff)
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PDConsole
Diffstat (limited to 'plugins/MacVST/PDChannel/source')
-rwxr-xr-xplugins/MacVST/PDChannel/source/PDChannel.cpp137
-rwxr-xr-xplugins/MacVST/PDChannel/source/PDChannel.h73
-rwxr-xr-xplugins/MacVST/PDChannel/source/PDChannelProc.cpp284
3 files changed, 494 insertions, 0 deletions
diff --git a/plugins/MacVST/PDChannel/source/PDChannel.cpp b/plugins/MacVST/PDChannel/source/PDChannel.cpp
new file mode 100755
index 0000000..d300fc8
--- /dev/null
+++ b/plugins/MacVST/PDChannel/source/PDChannel.cpp
@@ -0,0 +1,137 @@
+/* ========================================
+ * PDChannel - PDChannel.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __PDChannel_H
+#include "PDChannel.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new PDChannel(audioMaster);}
+
+PDChannel::PDChannel(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ A = 1.0;
+ B = 1.0;
+
+ gainchase = -90.0;
+ settingchase = -90.0;
+ chasespeed = 350.0;
+ previousSampleL = 0.0;
+ previousSampleR = 0.0;
+
+ fpNShapeLA = 0.0;
+ fpNShapeLB = 0.0;
+ fpNShapeRA = 0.0;
+ fpNShapeRB = 0.0;
+ fpFlip = true;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+PDChannel::~PDChannel() {}
+VstInt32 PDChannel::getVendorVersion () {return 1000;}
+void PDChannel::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void PDChannel::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+static float pinParameter(float data)
+{
+ if (data < 0.0f) return 0.0f;
+ if (data > 1.0f) return 1.0f;
+ return data;
+}
+
+VstInt32 PDChannel::getChunk (void** data, bool isPreset)
+{
+ float *chunkData = (float *)calloc(kNumParameters, sizeof(float));
+ chunkData[0] = A;
+ chunkData[1] = B;
+ /* Note: The way this is set up, it will break if you manage to save settings on an Intel
+ machine and load them on a PPC Mac. However, it's fine if you stick to the machine you
+ started with. */
+
+ *data = chunkData;
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 PDChannel::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ float *chunkData = (float *)data;
+ A = pinParameter(chunkData[0]);
+ B = pinParameter(chunkData[1]);
+ /* We're ignoring byteSize as we found it to be a filthy liar */
+
+ /* calculate any other fields you need here - you could copy in
+ code from setParameter() here. */
+ return 0;
+}
+
+void PDChannel::setParameter(VstInt32 index, float value) {
+ switch (index) {
+ case kParamA: A = value; break;
+ case kParamB: B = value; break;
+ default: throw; // unknown parameter, shouldn't happen!
+ }
+}
+
+float PDChannel::getParameter(VstInt32 index) {
+ switch (index) {
+ case kParamA: return A; break;
+ case kParamB: return B; break;
+ default: break; // unknown parameter, shouldn't happen!
+ } return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void PDChannel::getParameterName(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "Gain", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "Drive", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this is our labels for displaying in the VST host
+}
+
+void PDChannel::getParameterDisplay(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: float2string (A, text, kVstMaxParamStrLen); break;
+ case kParamB: float2string (B, text, kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ } //this displays the values and handles 'popups' where it's discrete choices
+}
+
+void PDChannel::getParameterLabel(VstInt32 index, char *text) {
+ switch (index) {
+ case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break;
+ default: break; // unknown parameter, shouldn't happen!
+ }
+}
+
+VstInt32 PDChannel::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool PDChannel::getEffectName(char* name) {
+ vst_strncpy(name, "PDChannel", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory PDChannel::getPlugCategory() {return kPlugCategEffect;}
+
+bool PDChannel::getProductString(char* text) {
+ vst_strncpy (text, "airwindows PDChannel", kVstMaxProductStrLen); return true;
+}
+
+bool PDChannel::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/PDChannel/source/PDChannel.h b/plugins/MacVST/PDChannel/source/PDChannel.h
new file mode 100755
index 0000000..e92117c
--- /dev/null
+++ b/plugins/MacVST/PDChannel/source/PDChannel.h
@@ -0,0 +1,73 @@
+/* ========================================
+ * PDChannel - PDChannel.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __PDChannel_H
+#define __PDChannel_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kParamA = 0,
+ kParamB = 1,
+ kNumParameters = 2
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'pdch'; //Change this to what the AU identity is!
+
+class PDChannel :
+ public AudioEffectX
+{
+public:
+ PDChannel(audioMasterCallback audioMaster);
+ ~PDChannel();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ long double fpNShapeLA;
+ long double fpNShapeLB;
+ long double fpNShapeRA;
+ long double fpNShapeRB;
+ bool fpFlip;
+ //default stuff
+ double gainchase;
+ double settingchase;
+ double chasespeed;
+ double previousSampleL;
+ double previousSampleR;
+
+
+ float A;
+ float B;
+};
+
+#endif
diff --git a/plugins/MacVST/PDChannel/source/PDChannelProc.cpp b/plugins/MacVST/PDChannel/source/PDChannelProc.cpp
new file mode 100755
index 0000000..d8f79df
--- /dev/null
+++ b/plugins/MacVST/PDChannel/source/PDChannelProc.cpp
@@ -0,0 +1,284 @@
+/* ========================================
+ * PDChannel - PDChannel.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __PDChannel_H
+#include "PDChannel.h"
+#endif
+
+void PDChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+ float fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputgain = A;
+ double intensity = B;
+ double applyL;
+ double applyR;
+
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //basic distortion factor
+
+ applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
+ applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
+ //saturate less if previous sample was undistorted and low level, or if it was
+ //inverse polarity. Lets through highs and brightness more.
+
+ inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
+ inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
+ //dry-wet control for intensity also has FM modulation to clean up highs
+
+ previousSampleL = sin(drySampleL);
+ previousSampleR = sin(drySampleR);
+ //apply the sine while storing previous sample
+
+ //noise shaping to 32-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void PDChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+ double fpTemp;
+ long double fpOld = 0.618033988749894848204586; //golden ratio!
+ long double fpNew = 1.0 - fpOld;
+
+ double inputgain = A;
+ double intensity = B;
+ double applyL;
+ double applyR;
+
+ double drySampleL;
+ double drySampleR;
+ long double inputSampleL;
+ long double inputSampleR;
+
+ if (settingchase != inputgain) {
+ chasespeed *= 2.0;
+ settingchase = inputgain;
+ }
+ if (chasespeed > 2500.0) chasespeed = 2500.0;
+ if (gainchase < 0.0) gainchase = inputgain;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ chasespeed *= 0.9999;
+ chasespeed -= 0.01;
+ if (chasespeed < 350.0) chasespeed = 350.0;
+ //we have our chase speed compensated for recent fader activity
+
+ gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
+ //gainchase is chasing the target, as a simple multiply gain factor
+
+ if (1.0 != gainchase) {
+ inputSampleL *= gainchase;
+ inputSampleR *= gainchase;
+ }
+ //done with trim control
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //amplitude aspect
+
+ drySampleL = inputSampleL;
+ drySampleR = inputSampleR;
+
+ inputSampleL = sin(inputSampleL);
+ inputSampleR = sin(inputSampleR);
+ //basic distortion factor
+
+ applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
+ applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
+ //saturate less if previous sample was undistorted and low level, or if it was
+ //inverse polarity. Lets through highs and brightness more.
+
+ inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
+ inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
+ //dry-wet control for intensity also has FM modulation to clean up highs
+
+ previousSampleL = sin(drySampleL);
+ previousSampleR = sin(drySampleR);
+ //apply the sine while storing previous sample
+
+ //noise shaping to 64-bit floating point
+ if (fpFlip) {
+ fpTemp = inputSampleL;
+ fpNShapeLA = (fpNShapeLA*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLA;
+ fpTemp = inputSampleR;
+ fpNShapeRA = (fpNShapeRA*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRA;
+ }
+ else {
+ fpTemp = inputSampleL;
+ fpNShapeLB = (fpNShapeLB*fpOld)+((inputSampleL-fpTemp)*fpNew);
+ inputSampleL += fpNShapeLB;
+ fpTemp = inputSampleR;
+ fpNShapeRB = (fpNShapeRB*fpOld)+((inputSampleR-fpTemp)*fpNew);
+ inputSampleR += fpNShapeRB;
+ }
+ fpFlip = !fpFlip;
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file