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authorChris Johnson <jinx6568@sover.net>2018-09-02 22:35:13 -0400
committerChris Johnson <jinx6568@sover.net>2018-09-02 22:35:13 -0400
commitb4f55328448d087a68e6f658638fb3d38d86be12 (patch)
tree217a6d4c9ecc1c34e15e3f9e3774cc9858e39bfa /plugins/MacVST/NaturalizeDither/source
parentdea49efc0e05cdd55c00ce701aecef2bd742fc8c (diff)
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Ditherbox… and individual dithers
Diffstat (limited to 'plugins/MacVST/NaturalizeDither/source')
-rwxr-xr-xplugins/MacVST/NaturalizeDither/source/NaturalizeDither.cpp100
-rwxr-xr-xplugins/MacVST/NaturalizeDither/source/NaturalizeDither.h59
-rwxr-xr-xplugins/MacVST/NaturalizeDither/source/NaturalizeDitherProc.cpp476
3 files changed, 635 insertions, 0 deletions
diff --git a/plugins/MacVST/NaturalizeDither/source/NaturalizeDither.cpp b/plugins/MacVST/NaturalizeDither/source/NaturalizeDither.cpp
new file mode 100755
index 0000000..700c2f4
--- /dev/null
+++ b/plugins/MacVST/NaturalizeDither/source/NaturalizeDither.cpp
@@ -0,0 +1,100 @@
+/* ========================================
+ * NaturalizeDither - NaturalizeDither.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __NaturalizeDither_H
+#include "NaturalizeDither.h"
+#endif
+
+AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new NaturalizeDither(audioMaster);}
+
+NaturalizeDither::NaturalizeDither(audioMasterCallback audioMaster) :
+ AudioEffectX(audioMaster, kNumPrograms, kNumParameters)
+{
+ bynL[0] = 1000;
+ bynL[1] = 301;
+ bynL[2] = 176;
+ bynL[3] = 125;
+ bynL[4] = 97;
+ bynL[5] = 79;
+ bynL[6] = 67;
+ bynL[7] = 58;
+ bynL[8] = 51;
+ bynL[9] = 46;
+ bynL[10] = 1000;
+
+ bynR[0] = 1000;
+ bynR[1] = 301;
+ bynR[2] = 176;
+ bynR[3] = 125;
+ bynR[4] = 97;
+ bynR[5] = 79;
+ bynR[6] = 67;
+ bynR[7] = 58;
+ bynR[8] = 51;
+ bynR[9] = 46;
+ bynR[10] = 1000;
+ //this is reset: values being initialized only once. Startup values, whatever they are.
+
+ _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect.
+ _canDo.insert("plugAsSend"); // plug-in can be used as a send effect.
+ _canDo.insert("x2in2out");
+ setNumInputs(kNumInputs);
+ setNumOutputs(kNumOutputs);
+ setUniqueID(kUniqueId);
+ canProcessReplacing(); // supports output replacing
+ canDoubleReplacing(); // supports double precision processing
+ programsAreChunks(true);
+ vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name
+}
+
+NaturalizeDither::~NaturalizeDither() {}
+VstInt32 NaturalizeDither::getVendorVersion () {return 1000;}
+void NaturalizeDither::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);}
+void NaturalizeDither::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);}
+//airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than
+//trying to do versioning and preventing people from using older versions. Maybe they like the old one!
+
+VstInt32 NaturalizeDither::getChunk (void** data, bool isPreset)
+{
+ return kNumParameters * sizeof(float);
+}
+
+VstInt32 NaturalizeDither::setChunk (void* data, VstInt32 byteSize, bool isPreset)
+{
+ return 0;
+}
+
+void NaturalizeDither::setParameter(VstInt32 index, float value) {
+}
+
+float NaturalizeDither::getParameter(VstInt32 index) {
+ return 0.0; //we only need to update the relevant name, this is simple to manage
+}
+
+void NaturalizeDither::getParameterName(VstInt32 index, char *text) {
+}
+
+void NaturalizeDither::getParameterDisplay(VstInt32 index, char *text) {
+}
+
+void NaturalizeDither::getParameterLabel(VstInt32 index, char *text) {
+}
+
+VstInt32 NaturalizeDither::canDo(char *text)
+{ return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know
+
+bool NaturalizeDither::getEffectName(char* name) {
+ vst_strncpy(name, "NaturalizeDither", kVstMaxProductStrLen); return true;
+}
+
+VstPlugCategory NaturalizeDither::getPlugCategory() {return kPlugCategEffect;}
+
+bool NaturalizeDither::getProductString(char* text) {
+ vst_strncpy (text, "airwindows NaturalizeDither", kVstMaxProductStrLen); return true;
+}
+
+bool NaturalizeDither::getVendorString(char* text) {
+ vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true;
+}
diff --git a/plugins/MacVST/NaturalizeDither/source/NaturalizeDither.h b/plugins/MacVST/NaturalizeDither/source/NaturalizeDither.h
new file mode 100755
index 0000000..47044a9
--- /dev/null
+++ b/plugins/MacVST/NaturalizeDither/source/NaturalizeDither.h
@@ -0,0 +1,59 @@
+/* ========================================
+ * NaturalizeDither - NaturalizeDither.h
+ * Created 8/12/11 by SPIAdmin
+ * Copyright (c) 2011 __MyCompanyName__, All rights reserved
+ * ======================================== */
+
+#ifndef __NaturalizeDither_H
+#define __NaturalizeDither_H
+
+#ifndef __audioeffect__
+#include "audioeffectx.h"
+#endif
+
+#include <set>
+#include <string>
+#include <math.h>
+
+enum {
+ kNumParameters = 0
+}; //
+
+const int kNumPrograms = 0;
+const int kNumInputs = 2;
+const int kNumOutputs = 2;
+const unsigned long kUniqueId = 'ndth'; //Change this to what the AU identity is!
+
+class NaturalizeDither :
+ public AudioEffectX
+{
+public:
+ NaturalizeDither(audioMasterCallback audioMaster);
+ ~NaturalizeDither();
+ virtual bool getEffectName(char* name); // The plug-in name
+ virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in
+ virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg
+ virtual bool getVendorString(char* text); // Vendor info
+ virtual VstInt32 getVendorVersion(); // Version number
+ virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
+ virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
+ virtual void getProgramName(char *name); // read the name from the host
+ virtual void setProgramName(char *name); // changes the name of the preset displayed in the host
+ virtual VstInt32 getChunk (void** data, bool isPreset);
+ virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
+ virtual float getParameter(VstInt32 index); // get the parameter value at the specified index
+ virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value
+ virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB)
+ virtual void getParameterName(VstInt32 index, char *text); // name of the parameter
+ virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value
+ virtual VstInt32 canDo(char *text);
+private:
+ char _programName[kVstMaxProgNameLen + 1];
+ std::set< std::string > _canDo;
+
+ double bynL[13];
+ double bynR[13];
+
+};
+
+#endif
diff --git a/plugins/MacVST/NaturalizeDither/source/NaturalizeDitherProc.cpp b/plugins/MacVST/NaturalizeDither/source/NaturalizeDitherProc.cpp
new file mode 100755
index 0000000..7bd2210
--- /dev/null
+++ b/plugins/MacVST/NaturalizeDither/source/NaturalizeDitherProc.cpp
@@ -0,0 +1,476 @@
+/* ========================================
+ * NaturalizeDither - NaturalizeDither.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __NaturalizeDither_H
+#include "NaturalizeDither.h"
+#endif
+
+void NaturalizeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double benfordize;
+ int hotbinA;
+ int hotbinB;
+ double totalA;
+ double totalB;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ if (inputSampleL > 0) inputSampleL += (0.3333333333);
+ if (inputSampleL < 0) inputSampleL -= (0.3333333333);
+ inputSampleL += (rand()/(double)RAND_MAX)*0.6666666666;
+
+ if (inputSampleR > 0) inputSampleR += (0.3333333333);
+ if (inputSampleR < 0) inputSampleR -= (0.3333333333);
+ inputSampleR += (rand()/(double)RAND_MAX)*0.6666666666;
+
+ //begin L
+ benfordize = floor(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynL[hotbinA] += 1;
+ totalA += (301-bynL[1]);
+ totalA += (176-bynL[2]);
+ totalA += (125-bynL[3]);
+ totalA += (97-bynL[4]);
+ totalA += (79-bynL[5]);
+ totalA += (67-bynL[6]);
+ totalA += (58-bynL[7]);
+ totalA += (51-bynL[8]);
+ totalA += (46-bynL[9]);
+ bynL[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynL[hotbinB] += 1;
+ totalB += (301-bynL[1]);
+ totalB += (176-bynL[2]);
+ totalB += (125-bynL[3]);
+ totalB += (97-bynL[4]);
+ totalB += (79-bynL[5]);
+ totalB += (67-bynL[6]);
+ totalB += (58-bynL[7]);
+ totalB += (51-bynL[8]);
+ totalB += (46-bynL[9]);
+ bynL[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynL[hotbinA] += 1;
+ inputSampleL = floor(inputSampleL);
+ }
+ else
+ {
+ bynL[hotbinB] += 1;
+ inputSampleL = ceil(inputSampleL);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynL[1] + bynL[2] + bynL[3] + bynL[4] + bynL[5] + bynL[6] + bynL[7] + bynL[8] + bynL[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynL[1] /= totalA;
+ bynL[2] /= totalA;
+ bynL[3] /= totalA;
+ bynL[4] /= totalA;
+ bynL[5] /= totalA;
+ bynL[6] /= totalA;
+ bynL[7] /= totalA;
+ bynL[8] /= totalA;
+ bynL[9] /= totalA;
+ bynL[10] /= 2; //catchall for garbage data
+ //end L
+
+ //begin R
+ benfordize = floor(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynR[hotbinA] += 1;
+ totalA += (301-bynR[1]);
+ totalA += (176-bynR[2]);
+ totalA += (125-bynR[3]);
+ totalA += (97-bynR[4]);
+ totalA += (79-bynR[5]);
+ totalA += (67-bynR[6]);
+ totalA += (58-bynR[7]);
+ totalA += (51-bynR[8]);
+ totalA += (46-bynR[9]);
+ bynR[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynR[hotbinB] += 1;
+ totalB += (301-bynR[1]);
+ totalB += (176-bynR[2]);
+ totalB += (125-bynR[3]);
+ totalB += (97-bynR[4]);
+ totalB += (79-bynR[5]);
+ totalB += (67-bynR[6]);
+ totalB += (58-bynR[7]);
+ totalB += (51-bynR[8]);
+ totalB += (46-bynR[9]);
+ bynR[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynR[hotbinA] += 1;
+ inputSampleR = floor(inputSampleR);
+ }
+ else
+ {
+ bynR[hotbinB] += 1;
+ inputSampleR = ceil(inputSampleR);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynR[1] + bynR[2] + bynR[3] + bynR[4] + bynR[5] + bynR[6] + bynR[7] + bynR[8] + bynR[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynR[1] /= totalA;
+ bynR[2] /= totalA;
+ bynR[3] /= totalA;
+ bynR[4] /= totalA;
+ bynR[5] /= totalA;
+ bynR[6] /= totalA;
+ bynR[7] /= totalA;
+ bynR[8] /= totalA;
+ bynR[9] /= totalA;
+ bynR[10] /= 2; //catchall for garbage data
+ //end R
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+}
+
+void NaturalizeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ long double inputSampleL;
+ long double inputSampleR;
+
+ double benfordize;
+ int hotbinA;
+ int hotbinB;
+ double totalA;
+ double totalB;
+
+ while (--sampleFrames >= 0)
+ {
+ inputSampleL = *in1;
+ inputSampleR = *in2;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ static int noisesource = 0;
+ //this declares a variable before anything else is compiled. It won't keep assigning
+ //it to 0 for every sample, it's as if the declaration doesn't exist in this context,
+ //but it lets me add this denormalization fix in a single place rather than updating
+ //it in three different locations. The variable isn't thread-safe but this is only
+ //a random seed and we can share it with whatever.
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL = applyresidue;
+ }
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ static int noisesource = 0;
+ noisesource = noisesource % 1700021; noisesource++;
+ int residue = noisesource * noisesource;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ double applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR = applyresidue;
+ //this denormalization routine produces a white noise at -300 dB which the noise
+ //shaping will interact with to produce a bipolar output, but the noise is actually
+ //all positive. That should stop any variables from going denormal, and the routine
+ //only kicks in if digital black is input. As a final touch, if you save to 24-bit
+ //the silence will return to being digital black again.
+ }
+
+ inputSampleL *= 8388608.0;
+ inputSampleR *= 8388608.0;
+ //0-1 is now one bit, now we dither
+
+ if (inputSampleL > 0) inputSampleL += (0.3333333333);
+ if (inputSampleL < 0) inputSampleL -= (0.3333333333);
+ inputSampleL += (rand()/(double)RAND_MAX)*0.6666666666;
+
+ if (inputSampleR > 0) inputSampleR += (0.3333333333);
+ if (inputSampleR < 0) inputSampleR -= (0.3333333333);
+ inputSampleR += (rand()/(double)RAND_MAX)*0.6666666666;
+
+ //begin L
+ benfordize = floor(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynL[hotbinA] += 1;
+ totalA += (301-bynL[1]);
+ totalA += (176-bynL[2]);
+ totalA += (125-bynL[3]);
+ totalA += (97-bynL[4]);
+ totalA += (79-bynL[5]);
+ totalA += (67-bynL[6]);
+ totalA += (58-bynL[7]);
+ totalA += (51-bynL[8]);
+ totalA += (46-bynL[9]);
+ bynL[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleL);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynL[hotbinB] += 1;
+ totalB += (301-bynL[1]);
+ totalB += (176-bynL[2]);
+ totalB += (125-bynL[3]);
+ totalB += (97-bynL[4]);
+ totalB += (79-bynL[5]);
+ totalB += (67-bynL[6]);
+ totalB += (58-bynL[7]);
+ totalB += (51-bynL[8]);
+ totalB += (46-bynL[9]);
+ bynL[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynL[hotbinA] += 1;
+ inputSampleL = floor(inputSampleL);
+ }
+ else
+ {
+ bynL[hotbinB] += 1;
+ inputSampleL = ceil(inputSampleL);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynL[1] + bynL[2] + bynL[3] + bynL[4] + bynL[5] + bynL[6] + bynL[7] + bynL[8] + bynL[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynL[1] /= totalA;
+ bynL[2] /= totalA;
+ bynL[3] /= totalA;
+ bynL[4] /= totalA;
+ bynL[5] /= totalA;
+ bynL[6] /= totalA;
+ bynL[7] /= totalA;
+ bynL[8] /= totalA;
+ bynL[9] /= totalA;
+ bynL[10] /= 2; //catchall for garbage data
+ //end L
+
+ //begin R
+ benfordize = floor(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinA = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number floored
+ totalA = 0;
+ if ((hotbinA > 0) && (hotbinA < 10))
+ {
+ bynR[hotbinA] += 1;
+ totalA += (301-bynR[1]);
+ totalA += (176-bynR[2]);
+ totalA += (125-bynR[3]);
+ totalA += (97-bynR[4]);
+ totalA += (79-bynR[5]);
+ totalA += (67-bynR[6]);
+ totalA += (58-bynR[7]);
+ totalA += (51-bynR[8]);
+ totalA += (46-bynR[9]);
+ bynR[hotbinA] -= 1;
+ } else {hotbinA = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ benfordize = ceil(inputSampleR);
+ while (benfordize >= 1.0) {benfordize /= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ if (benfordize < 1.0) {benfordize *= 10;}
+ hotbinB = floor(benfordize);
+ //hotbin becomes the Benford bin value for this number ceiled
+ totalB = 0;
+ if ((hotbinB > 0) && (hotbinB < 10))
+ {
+ bynR[hotbinB] += 1;
+ totalB += (301-bynR[1]);
+ totalB += (176-bynR[2]);
+ totalB += (125-bynR[3]);
+ totalB += (97-bynR[4]);
+ totalB += (79-bynR[5]);
+ totalB += (67-bynR[6]);
+ totalB += (58-bynR[7]);
+ totalB += (51-bynR[8]);
+ totalB += (46-bynR[9]);
+ bynR[hotbinB] -= 1;
+ } else {hotbinB = 10;}
+ //produce total number- smaller is closer to Benford real
+
+ if (totalA < totalB)
+ {
+ bynR[hotbinA] += 1;
+ inputSampleR = floor(inputSampleR);
+ }
+ else
+ {
+ bynR[hotbinB] += 1;
+ inputSampleR = ceil(inputSampleR);
+ }
+ //assign the relevant one to the delay line
+ //and floor/ceil signal accordingly
+
+ totalA = bynR[1] + bynR[2] + bynR[3] + bynR[4] + bynR[5] + bynR[6] + bynR[7] + bynR[8] + bynR[9];
+ totalA /= 1000;
+ if (totalA = 0) totalA = 1;
+ bynR[1] /= totalA;
+ bynR[2] /= totalA;
+ bynR[3] /= totalA;
+ bynR[4] /= totalA;
+ bynR[5] /= totalA;
+ bynR[6] /= totalA;
+ bynR[7] /= totalA;
+ bynR[8] /= totalA;
+ bynR[9] /= totalA;
+ bynR[10] /= 2; //catchall for garbage data
+ //end R
+
+ inputSampleL /= 8388608.0;
+ inputSampleR /= 8388608.0;
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+} \ No newline at end of file